Castle of Dr. Brain ___________ .__ __ __ ___/______|__| ____ | | _____.__. ______ | | _ __ |/ ___| |/ < | |/ ___/ | | | | / ___| < ___ |___ |____| |__| |__|___ >__|_ / ____/____ > / // / COMPLETE WALKTHROUGH FOR CASTLE OF DR. BRAIN Version 1.00 +-----------------------------------------------------------------------------+ | Index: | +-----------------------------------------------------------------------------+ Introduction ............................................................ IDX00 The front door .......................................................... IDX01 Left Door Math puzzle ................................................... IDX02 Drawer puzzle ........................................................... IDX03 Right door math puzzle .................................................. IDX04 The middle door ......................................................... IDX05 The sound puzzle ........................................................ IDX06 The hourglasses ......................................................... IDX07 Time lock ............................................................... IDX08 Elevator 1 .............................................................. IDX09 Right door computer puzzle 1............................................. IDX0A Right door computer puzzle 2 ............................................ IDX0B Robot Maze .............................................................. IDX0C Computer Trivia ......................................................... IDX0D Robot programming ....................................................... IDX0E Elevator 2 .............................................................. IDX0F Word finding ............................................................ IDX0G Shape fitting puzzle .................................................... IDX0H Jigsaw .................................................................. IDX0I The crime of being stupid ............................................... IDX0J Elevator 3 .............................................................. IDX0K Planetarium ............................................................. IDX0L Alien Match ............................................................. IDX0M Our Solar System ........................................................ IDX0N Job skills .............................................................. IDX0O The book shelf .......................................................... IDX0P +-----------------------------------------------------------------------------+ | Introduction | IDX00 | +-----------------------------------------------------------------------------+ The castle of Dr. Brain is not just an adventure game. It's rather a set of puzzles meant to test your brain. In this guide, I'll tell you how to solve most puzzles. All puzzles come in three difficulties, easy, medium and hard. I'll try to cover all difficulties, but that is not always possible. All puzzles that can be done step by step will be taken as such. What I need to note is that using this FAQ is no fun. I advise you only to use it if you are desperately stuck in the game. I need to note that Dr. Brain is coded for DOS, and such modern machines will not fully support it. Best is to use an emulator to run it. I strongly recommend DosBox, which can be downloaded from http://www.dosbox.com I used version 0.73 (for MacOS X) when writing this FAQ. +-----------------------------------------------------------------------------+ | The Front Door | IDX01 | +-----------------------------------------------------------------------------+ This is a puzzle to test your memory. First thing to do is to ring the bell. Now one of the rocks will light. Click it, and now two rocks will light, click them in the same order. And this will go into a few more steps. If you got them all the door will open. When you play in medium version, the two lamps could also be taken in the combination to memorize. In the hard version the flamengo's could also be used. The next three puzzles can be done to earn the code word for the copy protection. On the protection itself I cannot help you, but I can help you earn the words you need for them. +-----------------------------------------------------------------------------+ | Left door Math puzzle | IDX02 | +-----------------------------------------------------------------------------+ Make the next combos: Easy mode: 11+22=33 42x02=84 90-80=10 60:20=03 Medium and Hard mode will be there in my next update After you solved the puzzle you receive a code word you need for the copyprotection +-----------------------------------------------------------------------------+ | Drawer Puzzle | IDX03 | +-----------------------------------------------------------------------------+ You know the trade. Move the times to get all numbers in order. The higer you set the difficulty the more tiles you get to move. +-----------------------------------------------------------------------------+ | Right door Math puzzle | IDX04 | +-----------------------------------------------------------------------------+ Easy mode: 2 - 7 - 6 9 - 5 - 1 4 - 3 - 8 Medium and hard mode may be covered later +-----------------------------------------------------------------------------+ | The middle door | IDX05 | +-----------------------------------------------------------------------------+ This door is the copy protection. I cannot give you more help than the game already provides. Don't ask me how to get past this as your mail will not be answered. +-----------------------------------------------------------------------------+ | The puzzle of sound | IDX06 | +-----------------------------------------------------------------------------+ This is the only puzzle that truely got me. You have to get the room quiet. Using the four buttons can help you on that. Don't be afraid by the timer. If you got a working solution mail me, and I'll add it here (and credit you for your trouble. Please give me the name under which I must credit you). After the room is quiet, open the drawer. +-----------------------------------------------------------------------------+ | The hourglasses | IDX07 | +-----------------------------------------------------------------------------+ Easy mode: Both hourglasses start at the same time. As soon as the one with snake stops, turn the other hourglass. As soon as that one stops, click open Medium & hard mode: This is harder. You must now count yourself to time it right. +-----------------------------------------------------------------------------+ | Time lock | IDX08 | +-----------------------------------------------------------------------------+ You can open the clock. Easy mode: You need to find the pattern in the card, take that over and voila. The only reason why I cannot be sure this is all right is because I'm not sure this changes, but here are the times I got. If they change, lemme know and I'll cover it in the FAQ 4:48 11:00 1:45 Medium Mode: Same times as easy mode Hard Mode: Same as easy mode +-----------------------------------------------------------------------------+ | Elevator 1 | IDX09 | +-----------------------------------------------------------------------------+ In these elevators difficulties do not matter. Just let's go = Forward = Turn left = Forward x2 = Turn right = Forward x2 = Turn right = Forward = Right = Forward = left = Forward = Left = Forward = Right = Forward = Right = Up = Forward = Right = Forward = Left = Forward = Left = Forward = Up = Turn left = Forward = Up = Forward = Left = Forward = Down = Turn around = Forward = Left = Forward = Turn left = Forward x2 = Up = Forward = Right = Forward to exit this puzzle In the next hall are two puzzles that contain a clue for the puzzle in the middle. +-----------------------------------------------------------------------------+ | Right door Computer Puzzle #1 | IDX0A | +-----------------------------------------------------------------------------+ All modes: = Place battery between the two connections lower left = Place the switch vertically between the two conections upper left = Place the reistor between the upper to connections = Place the coil between the two connections below that = Place the capacitor in the lower right connections +-----------------------------------------------------------------------------+ | Right door Computer Puzzle #2 | IDX0B | +-----------------------------------------------------------------------------+ All modes: This is about binary. Being a programmer myself I know the drill, but if you are not into that you might not understand this puzzle. Don't worry, binary is not that hard to understand. Binary is a way of counting in which only 1 and 0 exists. So it works like this 00000000 = 0 00000001 = 1 00000010 = 2 00000011 = 3 00000100 = 4 00000101 = 5 00000110 = 6 00000111 = 7 00001000 = 8 00001001 = 9 00001010 = 10 And so on.... If you have trouble with this, I'm not sure about Windows, but the calculator application that comes with MacOS X is able to convert decimal numbers into binary. Now just find the binary numbers of the decimal numbers and you solved this puzzle. When you solved puzzle #1 and #2 you can solve the left door puzzle. +-----------------------------------------------------------------------------+ | Robot Maze | IDX0C | +-----------------------------------------------------------------------------+ The drill works like this: The robot mindlessly goes back and forth. The places marked with 4 dots can be clicked on to place a turning plate. Clicking it again will remove it. Having the robots go into the circles will destroy it making you to have to start over. The green things are switches that turn circles on and off Collecting all "A"'s is your object. Let's go. = place a turning plate on the spot right in front of the robot and remove it once the robot has turned = place a turner on the spot on the right, get the a and remove it when the robot is gone there again. = Place a turner left and when the robot goes up remove it = Place a turner on the lower spot and remove it once the robot has gone there after picking up the A with the robot going up again Now be quick. = Place the turner on the upper spot when the robot is above it = Place one on the spot left of it = Remove it immediately when the robot moved over it = Place a turner on the spot above it = Remove it after the robot turns = place it there again when the robot is left of it = Remove when the robot goes down over the switch = Place a turner in the most upper spot before the robot gets there = Place a turner on the spot to the right of this one and the one below that = Place a turner left of the A as soon as the robot reaches that A = After the robot has turned remove it Ah... Now we can have a little break. = Place a turner on the lower spot to activate the switch and remove it when the robot goes back up = Now place a turner on the two spots left of the road you are now on, and lastly a turner on the spot above the robot = While the robot is on the way a turner in the most left spot, the spot below that. Remove them both when the robot goes back up = After the robot has passed it, place a turner on the spot second from below = After the robot moved over the switch place a turner on the turner bottom right, and the one left of that one. That should solve the puzzle (I hope I made no mistakes, as this puzzle was hard to cover in a FAQ). +-----------------------------------------------------------------------------+ | Computer Trivia | IDX0D | +-----------------------------------------------------------------------------+ These are the questions you could get In the easy mode you get only 3 of them In the medium mode you get 4of them In the hard mode you get them all Q: What's special about the way a robot plat grows? A: C - It has square roots Q: What kind of computer does a dairy farmer use A: E - A cowculator Q: Why do robots always take the longest path between two points? A: D - To avoid short circuits Q: What do robot rabbits do best A: A - Multiply Q: What should you do when a robot is having a heart attack A: B - Apply CPU +-----------------------------------------------------------------------------+ | Robot programming | IDX0E | +-----------------------------------------------------------------------------+ Now we get into actual programming. Don't worry no C++ knowledge required. First the basics. There are three hands, each can only be used to receive on kind of treasure of which there are three in the maze. There are also three robot heads. They can each be used to program and to follow your programming, however only the lower head, follows your programming precisely. The upper right one always does the opposite of what you want, and the upper left one will follow an order precisely and next do the exact opposite. In the easy mode you can just put on the lower robot on the torso for all programs, in the medium mode you can only use a head twice (after that it breaks), in the hard mode only once. Below I'll give the programming for all three heads Cartridge one Hand: Yellow grapper +----+--------------------+------------------------+--------------------------+ | | Tells truth | Lies | Tells truth and lies | +----+--------------------+------------------------+--------------------------+ | 1 | Begin | Begin | Begin | | 2 | Move right | Move left | Move right | | 3 | Move forward | Move backward | Move backward | | 4 | Move left | Move right | Move left | | 5 | Turn on | Turn off | Turn off | | 6 | Move right | Move left | Move right | | 7 | Move backward | Move forward | Move forward | | 8 | Move left | Move right | Move left | | 9 | Move left | Move right | Move right | | 10 | Move forward | Move backward | Move forward | | 11 | Move forward | Move backward | Move backward | | 12 | Move Forward | Move backward | Move forward | | 13 | Move right | Move left | Move left | | 14 | Move forward | Move backward | Move forward | | 15 | move right | Move left | Move left | | 16 | Move forward | Move backward | Move forward | | 17 | Turn off | Turn on | Turn On | | 18 | End | END | End | +----+--------------------+------------------------+--------------------------+ Cartridge two Hand: Brown thing +----+--------------------+------------------------+--------------------------+ | | Tells truth | Lies | Tells truth and lies | +----+--------------------+------------------------+--------------------------+ | 1 | Begin | Begin | Begin | | 2 | Move left | Move right | Move left | | 3 | Move forward | Move backward | Move backward | | 4 | Move forward | Move backward | Move forward | | 5 | Move forward | Move backward | Move backward | | 6 | Move right | Move left | Move right | | 7 | Move Right | Move left | Move left | | 8 | Move right | Move left | Move right | | 9 | Turn on | Turn off | Turn off | | 10 | Move left | Move right | Move left | | 11 | Move left | Move right | Move right | | 12 | Move forward | Move backward | Move Forward | | 13 | Move right | Move left | Move left | | 14 | Move forward | Move backward | Move forward | | 15 | Turn off | Turn on | Turn on | | 16 | End | End | End | +----+--------------------+------------------------+--------------------------+ Cartridge three Hand: Magnet +----+--------------------+------------------------+--------------------------+ | | Tells truth | Lies | Tells truth and lies | +----+--------------------+------------------------+--------------------------+ | 1 | Begin | Begin | Begin | | 2 | Move left | Move right | Move left | | 3 | Move forward | Move backward | Move backward | | 4 | Move forward | Move backward | Move forward | | 5 | Move forward | Move backward | Move backward | | 6 | Move right | Move left | Move right | | 7 | Move forward | Move backward | Move backward | | 8 | Move left | Move right | Move left | | 9 | Turn on | Turn off | Turn off | | 10 | Move right | Move left | Move right | | 11 | Move right | Move left | Move left | | 12 | Move forward | Move backward | Move forward | | 13 | Turn off | Turn on | Turn on | +----+--------------------+------------------------+--------------------------+ If you have these all thre you can go to the next puzzle +-----------------------------------------------------------------------------+ | Elevator 2 | IDX0F | +-----------------------------------------------------------------------------+ = Up = Left = Forward = Down = Forward = Up = Forward = Down = Right = Forward = Right = Forward x2 = Up = Left = Forward = Right = Forward = Down = Backward x2 = Left = Forward = Right = Forward x2 = Up = Backward x2 = Up = Forward x2 = Up = Right = Forward x3 = Down = Right = Forward = Right = Forward = Up = Backward = Left = Forward = Down = Forward = Up = Right = Follow the corridor to the exit +-----------------------------------------------------------------------------+ | Word finding | IDX0G | +-----------------------------------------------------------------------------+ In this diagram of letters names of sports and games are hidden (also the names of the game makers, but that's just a joke, and leads to nothing). (Also note, that this is an American game. All words in this diagram are spelled with the US English spelling). 1 1 1 1 1 1 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 1 Y T Q T I C T A C T O E N R B 2 E N G O L F L L A B T O O F R 3 R E J A C K S O N I M O D U E 4 O X I B V D R R J M V D B I T 5 C S T R A E H I A R E K O P T 6 B N R T C S M G N H O J W T L 7 I I K C A J K C A L B A L G L 8 L O O P F C H E S S S X I N A 9 L S A V A S M U T G F O N Y B 10 I I N B P Q C R I B B A G E E 11 A N A A U D N J R O A M Y K S 12 R N D N Z O D I B Z Z L E C A 13 D E M D Z U D E N N I S L O B 14 S T V Y L G U S R E K C E H C 15 J A T S E O H S E S R O H F I Words I found: Backgammon 4,10 (Diagonally, right-upwards) Basetball 15,13 (Vertical/upwards) Basketball 4,4 (Diagonally right-downwards) Billiards 6,1 (Vertical) Blackjack 11,7 (backwards) Bowling 13,4 (downwards) Bridge 10,10 (diagonally backwards-downwards) Checkers 15,14 (backwards) Chess 6,8 Cribbage 7,10 Dominos 13,3 (backwards) Golf - 3,2 Football 14,2 (backwards) Hearts 7,5 (backwards) Hockey 14,14 (upwards) Horseshoes 13,15 (backwards) Jacks 3,3 Jigswaw 8,11 (Diagonally, right upwards) Pool 4,7 (Backwards) Poker 14,5 (backwards) Puzzle 5,10 (Downwards) Soccer 2,8 (Diagonally right upwards) Spades 6,9 (Diagonally, backwards, downwards) Tennis 2,14 (upwards) Tictactoe - 7,1 Now you get the next puzzle. Put the words in this order = Spades = Hearts = Cribbage = Blackjack = Poker = Bridge = Backgammon = Tictactoe = Dominos = Checkers = Chess In the end PARLOR GAMES will appear in the blue bar +-----------------------------------------------------------------------------+ | Shape fitting puzzle | IDX0H | +-----------------------------------------------------------------------------+ I cannot cover a puzzle like this in a FAQ, but it's not that hard. In the easy mode there are even lines that already tells you the right solution. So if you get stuck in the easy mode you won't. +-----------------------------------------------------------------------------+ | Jigsaw | IDX0I | +-----------------------------------------------------------------------------+ I cannot cover this is a FAQ (nobody can), you can click on the chest for a jigsaw piece at random, you can hear by the sound the game makes if the piece has been placed correctly. If you want to see how the room must gonna look like click with the eye icon on it, and you'll see a picture that shows the room as it has to look like when you are finished. Good luck. +-----------------------------------------------------------------------------+ | The crime of being stupid | IDX0J | +-----------------------------------------------------------------------------+ First of all you need to play hangman. Clicking the hanging man gives you a word to guess. The words are in random order, but I can give you the words I got... Resistance Magazine Password Editorial Entrance (All words in US spelling) With every good word you'll get a combination from the dummy. Use them to open the cabinet Behind the portrait of Dr. Brain is a game of Master Mind. As far as I know that's optional. The last part is a letter swap puzzle. When you swap A with E all As will be Es and vice versa. The solutions: Easy: YOUR MIND IS THE KEY TO EVERY DOOR, SET YOUR MIND FREE AND NO LOCK CAN HOLD YOU, AND NO BARS CAN RESTRAIN YOU. Medium: FREE FROM EVERY EARTHEN TIDE, PAST STARS AND PLAETS YOU MUST RIDE, UNTIL YOU REACH THE FARTHER SIDE Hard: THE ELEVATORS OF THE MIND ONLY OPERATE FOR THOSE WHO KEEP THEIR MINDS OPEN TO NEW POSSIBILITIES +-----------------------------------------------------------------------------+ | Elevator 3 | IDX0K | +-----------------------------------------------------------------------------+ Well this is the final elevator. (Thank goodness. Not that these elevators are hard, but they are pain to cover in a FAQ). = Forward = Right = Forward = Right = Forward = Up = Right = Forward = Right = Forward x2 = Down = Forward = Up = Right = Forward = Right = Forward = Up = Left = Forward x2 = Right = Forward = Up = Forward = Right = Forward = Down = Right = Forward = Left = Forward = Down = Backward = Right = Forward = Down = Left = Forward = Right = Forward = Right = Forward = Up = Forward = Up = backward x3 = Right = Forward = Up = Forward x2 = Down = Left = Forward = Up = Left = Follow the way till the exit +-----------------------------------------------------------------------------+ | Planetarium | IDX0L | +-----------------------------------------------------------------------------+ Click the sky and the computer will ask you to find some zodiacs. Persuis is the first one. It's impossible to draw this out in a FAQ since I cannot do graphics in a plain text file. All I can say it that Persuis is located pretty much to the left of the screen. The second is Ursa Major It's located next to Persuis. The third is cancer. That one I can draw * * * * * * * It's located to the buttom right The last one is Orion, the hardest one, but it's located to the most right. +-----------------------------------------------------------------------------+ | Alien Match | IDX0M | +-----------------------------------------------------------------------------+ What I cannot cover is the location of the cards, as it's different every playthrough. What I can try to cover is the matches. This is just a game of memory, and you have to point the right alien to the right planet card. Here'll I'll try to cover them (as well as I can describe them) Amphiton (Strange amphibian) - Oceania (Water, water and water) Maston (Fat creature with spear) - Graviton Gira (Reptile with long neck) - Magma 4 (Volcanic world) Geoids (Stone creature) - Veldta (Long trees) Stiger (Tiger like creature) - Stroud (World with striped houses) Mechroid (Robot) - Metallica (Metal world) Moleri (Moles with long snout) - Hollucidar (Red rock on background) Winged Icarion (Creature with wings) - Aerious (Sky, sky and sky) A door will open (not that it looks like a door). Before you may enter you must first name the planet right. +-----------------------------------------------------------------------------+ | Our solar system | IDX0N | +-----------------------------------------------------------------------------+ In case you don't know the order of our planets = Mercury = Venus = Earth = Mars = Saturn = Jupiter = Uranus = Neptune = Pluto Name the planets right and you solved the puzzle. Now to Dr. Brains office +-----------------------------------------------------------------------------+ | Job Skills | IDX0O | +-----------------------------------------------------------------------------+ Click all the jobs, and now you get icons that depict the subjects. The 2+2=4 icon must go on Mathematics The colors must go to Memory The robot to programming The letters on language The stars to cosmic conciousness The jigsaw peave on pattern recognition The hourglass on timelines The console on logic and decuction The computer board to follows instructions +-----------------------------------------------------------------------------+ | The bookshelf | IDX0P | +-----------------------------------------------------------------------------+ I can cover this all up by deciphering the coded letter that comes with this puzzle. 1. Get green book from 3rd shelf 2. Out blue book to 3rd shelf 3. Get the book from the 4th shelf 4. Put the book on top shelf 5. Get yellow book from bottom shelf 6. Put green book on bottom shelf 7. Pluch chicken (or was that a henway?) When you solved this puzzle you passed all tests and are hereby Dr. Brains new assistant. CONGRATULATIONS, YOU COMPLETED THE CASTLE OF DR. BRAIN +------------------------------------------------------------------------------+ | Copyrights and permissions | IDX10 | +------------------------------------------------------------------------------+ This FAQ has been copyrighted by Jeroen Broks aka Tricky, formely known as Tricrokra. This FAQ may be viewed, downloaded and printed for personal use only. It may not be sold, or used as a basis for commercial work. This FAQ may also not be modified. Parts of it may not be copied to your own FAQs without my permission. This FAQ is NOT officially authorized by Sierra On-Line or any other party that is related to Dr. Brain If you want to host this FAQ, it's allowed, if you ask my permission first, permission will be granted assuming that the FAQ stays in this form unmodified, that users can view it FREE OF CHARGE, and that no pop-ups have been added to the page that views this FAQ. Sites with permission to host this FAQ: --------------------------------------- GameFAQs http://www.gamefaqs.com Mogolgott http://www.mogolgott.de Supercheats http://www.supercheats.com Sites banned from hosting this FAQ: ----------------------------------- Neoseeker http://www.neoseeker.com +------------------------------------------------------------------------------+ | Cantacting me | IDX11 | +------------------------------------------------------------------------------+ Before contacting me, please read carefully. If you want me to answer questions about the game itself please visit this site: http://www.tbbs.nl/QuestionGen.php4 That is my Q&A site where I (or others) will answer all your game questions. If you do, please check if the question you want to ask hasn't been asked before. :) If you want to inquire about me as a person, or when you have anything to say about the FAQ itself, like asking permission to host, got suggestions for this FAQ, something like that please mail it to tric1975@hotmail.com AND PUT [Tric-FAQ] IN THE SUBJECT OR ELSE MY SPAMFILTER MAY REJECT YOU! If you see that I missed things in this FAQ, then in stead of calling me names, you may tip me about that part, or if you want even come up with a complete workout of that part, that I will copy into this FAQ (I may alter your lay-out to make it fit with the rest) and even credit you for your trouble. This also goes for alternate boss techniques. AND NEVER FORGET TO TELL ME WHICH FAQ OF MINE YOU'RE TALKING ABOUT! I get a lot of mails in which I must guess which FAQ it is we're talking about, and since I'm very busy as a contributor for GameFAQs, and ocasionally other sites, I have quite a lot of FAQs here. So it will help me a lot when I know which FAQ/Game it is you're talking about. :) And one last thing. Below are remarks I got a lot about my FAQs. Some are funny, and some are just plainly too stupid for words. I don't want to be an arrogant bastard or anything, but some of them tire me a lot. So here are those mails with my standard replies: M: Fix your English A: Some people say they hardly hear the diffrence between me and an English speaking fellow. Others say it sucks. Well, I honestly don't care in which category you are. English is NOT my first language. If I spoke my own language you probably couldn't read my FAQs at all. M: HEY IDIOT! FIX YOUR FAQ! A: Anyone who sends mail like this won't receive a reply. In fact they will be banned from ever mailing me again. I can understand you do not agree with my technique. There are as many as there are people. I can also agree you detected that I made a mistake. Well, I'm human you know. Making mistakes is part of my nature, as much as it's yours. If you detect errors in my FAQ you can tell me about it in a civil way, and I'll fix it if I agree with you. M: Are you a man? A woman? How old are you? Where do you live? A: I really got that kind of mails a lot. I don't mind that you know. I was quite amused by such mails actually. Well, my name is Jeroen Broks. I'm not going to give my private adres in this FAQ or anywhere else on the internet, but you may know that I live in the Netherlands, I am a man, and I was born in 1975. So on the moment I started on this version of this FAQ I was 33 years old. M: Fsdasdadasf afsdfasd afdfsaf A: Whatever you say I don't understand it. If you mail me, please only do so in either English or Dutch or if you really need in German. (Be perpared that if you speak German to me, you might get an answer in English, tough). I don't speak any other language. M: May I translate your FAQ into another language? A: If you ask my permission, mostly no problem M: Why is Neoseeker banned from hosting your FAQs? A: That's something between me and Neoseeker. I don't find it necesary to go into detail about that. I noted it in my FAQs to make sure they will never pop up there unnoticed. So don't mail me about it cause I won't answer. I got very good reasons for it. That's all you need to know. And so far this FAQ. I hope you have good use for it! (c) Copyright 2008, JBC-Soft, Jeroen Broks (Tricky)