Carmageddon 2 M a n t i n e l l a I N D U S T R I E S presents ////// /// ///// // // /// ////// // //// // // /// /// //// // // // // // ////// // // // // // // // // ////// // // // /// // ////// // ////// // // // // // // // // /////// C A R P O C A L Y P S E N O W ! ------------------------------------------------------------------------ CARMAGEDDON 2 The FAQ/Walkthrough for one of the best made games ever, Carmageddon 2: Carpocalypse Now! Contributed to GAMEFAQS, IGN, DLH, GAMESPOT, NEOSEEKER & CHEATBOOK.DE and written by: Pavel 'paffka' Nedelev (Pidgeotto) Suggestions, Questions, Corrections, Comments? Contact me at: paffkabg@hotmail.com Version: 2.6 (Loads to complete) Last updated: 23/10/2004 COPYRIGHT PAVEL 'PAFFKA' NEDELEV (Pidgeotto) 1998-2004. NO PART OF THIS FAQ/WALKTHROUGH CAN BE REPRODUCED, COPIED, SENT OR BE DONE ANYTHING ELSE TO WITHOUT THE WRITTEN PERMISSION OF THE AUTHOR. PEOPLE WHO ILLEGALLY COPY OR DO ANY OF THE ABOVE TO THIS FAQ/WALKTHROUGH ARE CRIMINALS AND THEY WILL BE DISCOVERED AND PROSECUTED SEVERELY. THIS FAQ/WALKTHROUGH IS LACKING OF ANY 'DIRTY' WORDS THAT OCCUR NATURALLY IN THE REAL GAME. THIS MEANS THAT ANY NASTY LETTERS FROM PARENTS WILL BE IGNORED AS THERE IS NO UNMASKED BAD LANGUAGE. NOTE THAT THE CARMAGEDDON SERIES IS PARENTAL ADVISORY. Sites authorized to host this file: www.gamefaqs.com www.ign.com www.neoseeker.com www.cheatbook.de www.gamespot.com www.dlh.net Before proceeding, please check the host displaying this file. If it does not correspond to any of the listed site urls, consider the entire text illegally hijacked, and therefore STOLEN. Be quick to report any such criminal offences, and your professional help will be correspondingly awarded. Thank you. =) Offenders attempting to meddle with Copyright laws backing me and my work will be discovered and taken care of. This action includes a discontinuation of the text belonging to me being shown on their websites and this will come about initially with 'kind' emails sent to the owners and if this does not connect, sooner or later their server'll be called in to see for themselves. Beware, charlatans. I may even demand legal monetary compensation for such goings-on behind my back, in the near future. ====================================================== Here, I would like to thank all those people who have sent me encouraging letters and have all helped in the continuation of the improvement of this FAQ. Thanks. ====================================================== CONTENTS CTRL + F ------------------------------------------------------- -->Introduction . . . . . . . . . . . . . . . . . . III -->FAQs . . . . . . . . . . . . . . . . . . . . . . FFF -->Cars . . . . . . . . . . . . . . . . . . . . . . VVV -Abba Cab . . . . . . . . . . . . . . . . . . VV1 -Big Dump . . . . . . . . . . . . . . . . . . VV2 -Blood Riviera . . . . . . . . . . . . . . . . VV3 -Bugga . . . . . . . . . . . . . . . . . . . . VV4 -Copcar . . . . . . . . . . . . . . . . . . . VV5 -Coupe de Grace . . . . . . . . . . . . . . . VV6 -Cow Poker . . . . . . . . . . . . . . . . . . VV7 -Deathcruiser . . . . . . . . . . . . . . . . VV8 -Degory'Un 2 . . . . . . . . . . . . . . . . . VV9 -Eagle 3 . . . . . . . . . . . . . . . . . . . V10 -Flower Plower . . . . . . . . . . . . . . . . V11 -Forking Ada . . . . . . . . . . . . . . . . . V12 -DC Codbra . . . . . . . . . . . . . . . . . . V13 -Hawk 3 . . . . . . . . . . . . . . . . . . . V14 -Hellrod . . . . . . . . . . . . . . . . . . . V15 -Hick Pickup . . . . . . . . . . . . . . . . . V16 -Jetcar . . . . . . . . . . . . . . . . . . . V17 -Ladybug2 . . . . . . . . . . . . . . . . . . V18 -Lamb O'Genie . . . . . . . . . . . . . . . . V19 -Loggerhead . . . . . . . . . . . . . . . . . V20 -Mad Morris . . . . . . . . . . . . . . . . . V21 -Monster Beatle . . . . . . . . . . . . . . . V22 -Piranha . . . . . . . . . . . . . . . . . . . V23 -Porker2 . . . . . . . . . . . . . . . . . . . V24 -Prop Shafter . . . . . . . . . . . . . . . . V25 -Purple Piledriver . . . . . . . . . . . . . . V26 -Razorback . . . . . . . . . . . . . . . . . . V27 -Semi MK.2 . . . . . . . . . . . . . . . . . . V28 -Slam Sedan . . . . . . . . . . . . . . . . . V29 -Street Machine . . . . . . . . . . . . . . . V30 -Tashita2 . . . . . . . . . . . . . . . . . . V31 -The Bimmer . . . . . . . . . . . . . . . . . V32 -The Buzzmobile . . . . . . . . . . . . . . . V33 -The Harvester . . . . . . . . . . . . . . . . V34 -The Plow MK.2 . . . . . . . . . . . . . . . . V35 -The Red Vet . . . . . . . . . . . . . . . . . V36 -The Supastuka . . . . . . . . . . . . . . . . V37 -Thunderbucket . . . . . . . . . . . . . . . . V38 -Vlad3 . . . . . . . . . . . . . . . . . . . . V39 -Screwie 2 . . . . . . . . . . . . . . . . . . V40 -->Walkthrough . . . . . . . . . . . . . . . . . . WWU -GROUP 1 . . . . . . . . . . . . . . . . . . WW1 -GROUP 2 . . . . . . . . . . . . . . . . . . WW2 -GROUP 3 . . . . . . . . . . . . . . . . . . WW3 -GROUP 4 . . . . . . . . . . . . . . . . . . WW4 -GROUP 5 . . . . . . . . . . . . . . . . . . WW5 -GROUP 6 . . . . . . . . . . . . . . . . . . WW6 -GROUP 7 . . . . . . . . . . . . . . . . . . WW7 -GROUP 8 . . . . . . . . . . . . . . . . . . WW8 -GROUP 9 . . . . . . . . . . . . . . . . . . WW9 -GROUP 10 . . . . . . . . . . . . . . . . . W10 -->Menu . . . . . . . . . . . . . . . . . . . . . . MMM -->Roadkilling . . . . . . . . . . . . . . . . . . RRR -->Zombies . . . . . . . . . . . . . . . . . . . . ZZZ -->Powerups and the Like . . . . . . . . . . . . . PPP -->Bonus Credits . . . . . . . . . . . . . . . . . BBB -->Controls . . . . . . . . . . . . . . . . . . . . SSS -->Cheats & Codes . . . . . . . . . . . . . . . . . CCC -->Network Game [coming up] . . . . . . . . . . . . --- -->Game Tweaking . . . . . . . . . . . . . . . . . XAX -Begin Step by Step . . . . . . . . . . . . XA1 -PEDSSETTINGS.TXT . . . . . . . . . . . . XA2 -Other . . . . . . . . . . . . . . . . . . XA3 -->Add-On Cars . . . . . . . . . . . . . . . . . . AAA -->Bugs . . . . . . . . . . . . . . . . . . . . . . GGG -->History . . . . . . . . . . . . . . . . . . . . HHH -->Thanks . . . . . . . . . . . . . . . . . . . . . TTT -->Copyrights . . . . . . . . . . . . . . . . . . . ZYZ _____________________________________________________ Viewers are kindly requested to correct or send information I have not included. After all, this is a FAQ/Walkthrough under massive construction. Thank you. ===================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ INTRODUCTION ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ III Once upon a time, an outlaw had the amazing idea of organizing a Drive-n-Kill race. This race was unlike any other [race] for it involved the city's true maniacs in a race that would end lives. The rules were simple: drive and waste your opponents. The winner would earn the rule of the city. The crucial day arrived. The tension was unbelievable. Peaceful citizens hid around the city and then, the booming voice through a loudspeaker came. 3-2-1-Go! Pidgeotto Do you love Carmageddon 2? Are you stuck anywhere in the game? Want to do everything possible from end to end throughout? Your wishes have been answered thanks to this FAQ/Walkthrough. What a great game Carma 2 is if you know everything about it! This FAQ provides information on everyhting to do with Carmageddon 2. People should note that ( 1 ) this FAQ does not compare games as do many others. Thus, I wouldn't be noting the ingame differences between Carma 1 , 2, and TDR2000. Also, ( 2 ) I might leave some info out due to occasional forgetfulness. Many ( 3 ) of the things written have to do with the easy difficulty unless said otherwise. Peds ( 4 ) are referred to as zombies. Download the blood patch for red blooded ones. A link will soon be present at the bottom, as well as URLs to add-on cars and levels. Well, this is my first contribution to GameFAQs, as you might have guessed. As you can see this walkthrough is very new and under very heavy construction. If you don't see anything covered on this FAQ/Walkthrough then please email me at paffkabg@hotmail.com Well, this is it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ FAQS ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FFF Several people have sent questions that are in this section. Please read everything covered and then mail me. >How can I find the section I am looking for quicker?< ~For your (and actually my) convenience, I have fitted a searchable format. I have attached to each chapter and general topic, a unique coded tag which can only be located in the Contents section as well as the place of interest. The tags are corresponding to each title in the Contents and you should use those, to quickly search the whole document. Providing your browser is capable of it, press the buttons 'Ctrl' and 'F' simultaneously to activate the search box. Type in the code and hit 'Enter.' The first search will stop at Contents and the second search will lodge precisely where it should.~ >I have heard you can cut your cars in half. I have tried but can't.< ~Try and hit the corners of buildings or the sharp angles of other objects. Some cars can't cut so check the 'Cars' section on information of which cars can. However, most can and to do so, you should drive into a wedge shaped obeject at speed with precision. Cesm adds: Most add-on cars for Carmageddon 2 get wasted only when they are split in half! But NOTE, it's only some of them.~ >Which car is the most powerful?< ~What do you mean by powerful? Strength, speed or defense? I guess that the most worthy one is the Big Dump but it hasn't got much defense. However, smaller vehicles such as the Deathcruiser and The Plow MK2 are impossibly defensive and can mangle the Big Dump quite easily. It is really your choice of what a good car's all about.~ >How many different stages are there in the game?< ~There are exactly 10 stages of which you play in the game. These do not include the Network game stages.~ >How do I save the game after I complete a stage?< ~Every stage you complete is automatically saved. To load it, or load another one, just click on the Load Game in the Menu and choose a previous stage.~ >How do I make my car more powerful?< ~You should notice that at the main title screen, there are three rectangles made out of small blue boxes just below the picture of your current vehicle. At the very top there might be orange predominating several of the boxes, along with a lighter blue occupying some of the boxes beside the orange ones.~ >How can I buy cars?< ~After every completed race, be it having been raced, crashed or run-over-pedestrians through, you'll be taken to a screen with the cars that participated in the stage you've just completed. Click on the arrows to move around and thus select a different car. However, a vehicle is only attainable once it has been wasted. If it's not, then it can't be bought. If it's wasted, its price tag will be displayed along with the amount of credits (cash) you have up to that point of the game. If you have enough money, you're allowed to buy it but if you don't: tuff luck. Be careful as to what kind of car you choose to buy as you might be just wasting your credits on some of the bangers.~ >How can I finish a race?< ~To the expert, this question's quite simple. But to a baginner it might not be that easy to figure out. First of all, when a race is highlighted in the main title screen, a description of it is displayed in a box just below it. On most missions you'll be given three choices to finish it off. - Race around through all the checkpoints and laps: Now, this is fairly easy as long as you get a head start from the rest of the pack at the beginning and are able to, along the way, snag credits and vital Time Bonuses while at the same time checking for oncoming rivals. - Waste all your opponents in that particular race: This is neither a tough nor an easy challenge. It wholly depends on your cars' abilities and their status. If you've been collecting bonus slots and have filled many of them up, this should be a piece of cake. This doesn't mean that you can face a big dude with a max stats Bimmer. Even with the stat advantage you'll be wasted before the announcer even calls for the race to start! - Run over and kill all the zombies (pedestrians) in that single level: To many people this seems to be an impossible task for it involves the running over of hundreds, sometimes thousands, many of them secretive zombies. If you want to finish off a stage fast and without much commotion, try either of the above two. However, if you're firm on such a massacre and have the time, I suggest you do so as it is remarkably rewarding. But on special missions, there won't be a choice, but a singular task which you'll have to overcome.~ >How can I increase my money (credits)?< ~It can be increased, of course, ingame. You can do all sorts of things to get more and more credits which will later allow you to buy cool cars. You can gain quick money buy pulling off artistic stunts, driving over live zombies, wrecking an opponent's car, running into free credit pickups or by collecting stat increasers when you have no empty slots. It's all your choice but don't forget that there are also credit decreasers which you must watch out for.~ >Do I have to restart the mission all over again when I get flipped upon my roof or side?< Nope, nope and nope. That might look like an easy alternative but you'll have lost everything gained in that level you were playing. Instead, a quick remedy is to press the Spin button. If you're in a good position, you'll fall back onto the tarmac safe. However, in some cars if you're flipped around completely and the roof is stuck to the road the Spin button will be ineffective and a waste of time. Press the Recover button to automatically land onto a safe spot, this time with all wheels firmly on the ground. This will cost you though and if you're playing the Pro mode, you'll be paying dearly a severe bill.~ >My car is not moving! What do I do now!?< ~This is a common problem. Make sure you're tight on the accelerator. Other times it results from having debris or zombie parts below the chassis. To get out of the mess, Spin to free yourself. This should immediately get you out. Also, if some of the wheels are in middair, use the same remedy. If these two methods have no effect you'll have to look at the condition of your machine. Is it smoking? Are the wheels in odd positions and fail to budge? Lastly, look at the status of the car in the above right corner of the screen. If your car's all healthy and on track it should be coloured a deep blue. Note that there are different parts and each one will be coloured differently according to its condition. Green tells us that the part is only mildly affected. Flashing red and yellow is a warning that those parts are severly troubled and need immediate repair. Also, smoke or even flames can be seen from the affected area. Lastly, if it's all pitch black, you're in serious trouble. At this point the vehicle should start blazing. This requires immediate repair. Having the engine black, the car won't run, explaining the cause of your problem. Repair at once or you are risking a very immediate wasteage. Or, consult your configured controls.~ >How can I beat the game?< ~By completeing all the races, missions and special stages. Doing this will land you on the final special stage: Carpocalypse Now! which will test your Carma skill to the limits.~ >The mimimap is centered on the screen! Can I fix this?< ~Yes, anyone can and the solution is quite simple: hold down the Shift key on your keyboard and use the Arrow keys to redirect it, possibly to the lower-right corner where it does not obstruct the view. This often happens when you change the configurations in the window that pops up when Carma2 is started.~ >Should I buy this game?< ~Yes, it is remarkably good although not much challenging. This is a decision you should make and if you do not mind heavy carnage I suggest you make up your mind and get it. However, although it is very entertaining, it is really not a game you'd play for a long time unless you grow into it.~ >What is Carstockalypse and where can you get it?< ~Carstocklaypse is a little program whcih allows you to "attach" desired cars to your game. This means that user created cars can be played with after having attached them on, with this. Further information on the Add On cars section further in this FAQ.~ >Your cheats aren't working. Why?< ~This is because other keys can intervene with your typing, such as holding the Handbrake whilst typing them. Also, while in motion, they might not always work. A good way to ensure they all work is to find a lonely place inaccessible to other opponents which might bother you. Park your car there and let it stay motionless for a couple of seconds. Then, steadily type in the code without any pauses. Wait a second sor two and see what happens. If there is no result, try it again. (Remember: they work best when you're motionless or have no other actions whatsoever.) While some cheats might work, others may not. This is commonplace and is due to misspelt entries.~ >OK, I completed the mission. Now what?< ~Go on and complete all missions. However, this isn't the answer I included this question for in this section. Even though, after racing through all the checkpoints and completing laps after laps, you happen to really whack through the last remaining one and you are shown the MISSION COMPLETED sign, you can still fail the mission by wasting yourself mercilessly in that razor-edged corner. So, next time you're faced with the last target, make sure you don't get screwed in such a silly manner. However, if you suddenly realized your fate before it occured, or you couldn't be bothered watching the prize credits calculate on your screen, hit 'Enter' (Return.) That way, you're instantly taken away from the mission regardless of what happens.~ >What is a Network Game, and how can I play with friends, or over the Internet?< ~Firstly, we need to have one thing cleared. You cannot play against real opponents over the Internet. Yes, sadly that's true. But if so, why is there such a button on the main title screen? The Network Game button is for gameplay between friends in a local area network (LAN), or simply put, the computers must be linked with a cable. If you want further information regarding the topic, look further down the page.~ >I have heard of Carmageddon 2 Advanced. What is it?< ~It's another little program which increases the game's abilities to newer limits. It is again, downloaded from the Internet, and is installed on your system. It takes the place of the original Carmageddon 2, and provides you with another thirty(30) missions to wrestle into and ten(10) very challenging groups to complete. There are new lands, over fifteen(15) new cars and many, many other little fun attachments, all intermingled with the classic Carmageddon 2 settings. A note of warning to those who are feeble to the Carmageddon 2 Blood Patch: Carmageddon 2 Advanced has it automatically included and cannot be altered. Download it from http://www.jamesm.clara.net/C2ADV/index.html (NOTE: There is no current online source that I know of that supplies C2 Advance right now. The above link may be broken to some. Email me if you really want to get it and we could make some arrangements.) There will be further information about this program further into the FAQ.~ >So if I install Carmageddon 2 Advanced, I have completely replaced my original game?~ ~No, the actual switch mechanism is a little bit complicated, knowing some systems cannot directly switch back to the original game (using the provided switch icon) due to some technical bug. However, most systems do not experience this and switching back and forth requires just a simple double click on the icon in your Carmageddon II- Carpocalypse Now directory any time you wish to play the other format. Your game status remain intact no matter how many times you switch to and fro.~ >Why is it that the last mission is so confusing?< ~One of the main reasons people get disorientated on this last one, Carpocalypse Now, is that they follow the path indicated on the map but fail to realize that where there is a double-line, they'll have to pass that stretch of road again. Another way of getting horribly disorientated is to distractedly miss all given targets in an area. Say, you destroy all the light-green canisters around the rocket (which is the first and primary area you need to complete.) When the last one has gone (including the attaching pipe) you'll be shown the Barrier Destroyed sign. What this means is that somewhere, along your path, one of those solid concrete blockades that stood in the way of accessing areas in the Nuclear Silo that originally remain open. An example, is at the start. After leaping over the vertical sliding gates, look at the path opposite the first diversion you take (to the left). An unbreakable mass of concrete blocks the way. If you destroyed all those canisters about the rocket's launch-pad, this wall would have vanished. Further into the mission, you'll experience another such road block, where targets need to be destroyed in order to unblock the consecutive path to the End. Lastly, many users get confused around the first massive chamber (just before finding the rocket) because all the different tunnels leading in and out are boggled and difficult to navigate. If you had the time earlier, to investigate the whole netowrk of spaghetti tunnels, you'd easily make it out of the rocket room after blowing up all the canisters and returning to the main entrance tunnel. Also, follow the Walkthrough. =D~ >What defines the Difficult mode and what makes it difficult?< ~Well, one thing is certain. This mode is going to make you sweat. To begin with, your beginning time is shortened, so you've to look for some time-boosting pick-ups or zombies. To make this worse, the freebie time given alongside a run-over zombie shortened. In Easy mode, you get fifteen(15) seconds on your timer. Medium difficulty shortens this to ten(10) and Difficult severes this to five(5). This means you wouldn't rely too much on zombies to form the bulk of your playing-time, or you'll have to constantly search for them frantically. In addition to this, bonus credits are also severed and are three times less than those in the Easy mode. Basically, in the last, most difficult mode, not only the opponents are out against you, but so are the rules. When recovering in Easy mode you're charged quite a reasonable amount of credits. Recovering in action-packed Difficult mode is a hefty four-thousand(4000) credits. Soon, I'll be adding more data answering this question: data on the differences between Completion bonuses and the variations between the Power/Armour/Offense credits give-aways, when you're at max or have no free slots.~ >I lost slots when recovering. Why did this happen?< (by Cesm) ~When the player doesn't have enough credits (mostly from recovering) some of his armor/power/defensive slots will be SOLD instead!!!~ >I'm not short on credits but I still lost filled slots!< (thanks for clearing that up, Cesm) ~This depends on which group of missions you are playing, because there is a limit of slots in each group of missions. If you for example fill all the slots in the 10th group of missions, then you go into earlier groups of missions, slots will be lost when trying to fill them up!~ >How can I infest the El Morte Desert with zombie aliens?< ~Firstly, the only level where this is possible in the 'I Want to Bereave' mission in Group 10. You'll know you're in the correct mission when the sky turns melancholy and a metallic flying saucer is found hovering in between two of the area's pyramids What you have to do is land your car on the surface of the craft, thus crash-landing it. Do so by Kangaroo on Commanding from the side of either pyramid. Wheee! More fun will be found within each pyramid (they're connected underground) by descending down the lifts from either one's extreme top.~ >In the Local Nuclear Silo missions, how do I open the auto-closing doors?< ~In most cases, dark pressure pads embedded in the track in the doors' vicinity when crossed will close or open (depending on their current status) the otherwise impenetrable (and therefore painful!) doors. Alternatively, stick a bumper softly into a door to force it open if you missed a pad.~ >In the Oil be Blowed special mission, how do I detonate the oil pumps?< ~I have been _repeatedly_ emailed on this one. Around each pump you'll find a corresponding detonator box with a lever sticking out. Drive against the lever to push it inwards. Simple, really.~ >What's the deal with the Carmageddon 2 Blood Patch?< ~Due to regional differences, the UK (and presumably Europe) Carmageddon 2 version came out with green-blooded zombies instead of the red-blooded animated humans in the US version. I, myself, got the UK version, but this can be corrected with a good download speed. The subject, the Blood Patch can be downloaded free from the following links: http://gamesurf.tiscali.it /dynamic/download/CHIAVE/carm5545090609100/TIPO_PAGINA/patch (In Italian, contains disclaimer. Link was broken to accomodate text limit.) - http://pm.polygonized.com/download.php?id=112 (English, site also contains other character patches.) I'll add more in case these break or people experience problems with their browsers. Once downloaded, follow the instructions provided with the patch to safely change sickly green to red and install decently clothed beings. Note that references to zombies such as 'Zombie Annihilator' will remain. Also note that Carmageddon 2 Advanced originally comes with the Blood Patch installed and this cannot be changed. (At least I haven't bothered to.)~ >How much Mew can a Mewtwo chew if a Mewtwo can chew Mew?< ~Dunno, I'm not interested in Pokémon.~ >How do I enter the secret chamber behind the glass wall in the Local Nuclear Silo?< ~The secret room behind the glass wall is found in one of the control rooms, through which you usually race at high speed. There are two separate methods to do this: 1)The simplest and least time-absorbing method is to use a Kangaroo on Command at low speed to fly-crash into it. 2)The second and far more demanding is the one I first used, and which led me to discovering it. You'll need a smallish car that can deliver a _firm_ punch and can do so at low flying speed. That's right, flying. You'll need to get that vehcile in the catwalk route around the nuke-launching central area. Search for the passage, closed-up by wooden grates that's found high up in the surrounding wall. You'll have to Kangaroo on Command, crash into that (under the additional added weakness of an angle) and land on all four wheels to successfully pull it off. Believe me, it'll take quite a few tries to even break through the grates. Once inside, gather the valuables scattered along the narrow tube-like passage. Maintain high speed for you'll need it to crash through the exit and be able to still have enough momentum to fly and crash into the glass wall. Spectacular! Inside the chamber, you'll find a mess of items. Some unneeded while others carry usefulness. Still, the entire fun is in just getting in.~ >Why can't I run my game without a graphics card in Windows 2000?< ~Thought I'm not fully aware if this applies to Windows XP, since I haven't had the liberty of using it, Windows 2000 will not play graphics card-requiring games, unlike its predecessors Windows 95 and Windows 98 which spared enough strength to beautifully function slower games even at a lack of a card. Even though a game can be operated with perfect graphics without any special need for a caard, the operating system simply denies you entry. This is especially true of Carmageddon 2 and my very own system. In such cases, trying to disprove your system wrong is hopeless as a fellow amiably named Bill Gates has frozen this feature of running a game on the maximum available resources. No video card, no Run. Software, even though unsatisfying and cutting down severely on driving pleasure, is your only remaining option. Suicide also is but that's after visiting LUE. Software mode can be slected by meddling with the pre-game Setup window once you've clicked the game's icon in its directory. Yes, I know little about graphics.~ >When will you finally complete the guide?< ~I know I've been working on this for far too long (2+ years at a tortoise's pace, mind you) but I still have far little available time and not adequate motivation (to write 50K a day) along with many other games on my hands. Hopefully I'll hit a 'Version: Final' soon.~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ CARS ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ VVV Now, this is the part I love most: it contains all the info on the cars and also suggests the best possibilities of the cars. All the drivers, weights and speeds are mentioned. The timing in the 'Acceleration' part is the time a car takes to accelarate from 0-60 mph. As in all parts of the FAQ this is completely under construction but offers quite a bit of help. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*Example* DC CODBRA <-------------------------------Name of vehicle --------- Driven by: Shawnee Smitt<------------------------Driver of that vehicle Maximum speed: 180 mph <-Maximum at which car can be controlled easily Acceleration: <----Time taken to reach 60 mph from standstill Weight: <-----------Weight of vehicle in tons (1000kg) Racing: 9/10 <---------------How well car fares in lap races Crashing: 6/10 <-How well car fares on majority of other vehicles Running Over: 7/10 <-------How well car fares when killing zombies Overall: 7/10 <------Overall rating for the vehicle out of 10 Cost: <-The amount paid ingame to acquire it (in credits) Other invaluable notes about that vehicle go here. Satisfied? Good. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Note: The maximum speed values are those at which the certain vehicle can be handled. Usually, if that number is exceeded, you lose control of the car. Now, let's get on with all the cars. ABBA CAB VV1 -------- Driven by: Magnum Magnumsson Maximum speed: 120 mph Acceleration: 9.9 sec. Weight: 6.0 tons Racing: 5/10 Crashing: 8/10 Running Over: 9/10 Overall: 8/10 Cost: 1750000 credits A good improvement of the Semi MK.2. It is very purposeful except for racing. It can't leap over pits as it will twist due to unbalanced weight. Try not to drive close to walls as it will stick to them causing unnecessary annoyance. This takes on everything and is difficult to bring down. If you're out against it, note that all attempts to crush it from behind or around its rear sides, are largely futile. Attack from the malleable front. BIG DUMP VV2 -------- Driven by: Pitbull Maximum speed: 150 mph Acceleration: 9.4 sec. Weight: 35.0 tons Racing: 1/10 Crashing: 10/10 Running Over: 9/10 Overall: 10/10 Cost: 8800000 credits (thanks go to Josh E for mailing this :) You have only one chance in the game to get this one. But the price isn't that easy to find credits for. It will finish the game for you faster than otherwise possible and nothing can stop it. (Except solid walls to which it is very weak.) It's weakest part is the engine up front so DO avoid harming the grille. BLOOD RIVIERA VV3 ------------- Driven by: Dan Dead Maximum speed: 160 mph Acceleration: 4.9 sec. Weight: 1.16 tons Racing: 6/10 Crashing: 6/10 Running Over: 7/10 Overall: 6/10 Cost: 383200 credits Not much to say here. It speaks for itself but the relatively slow acceleration might be a bit of problem. BUGGA VV4 ----- Driven by: Auto Scum Maximum speed: 140 mph, 4/10 Acceleration: 5.4 sec. 4/10 Weight: 1.15 tons Racing: 6/10 Crashing: 3/10 Running Over: 4/10 Overall: 3/10 Cost: 72000 credits This car is the weakest car in the whole game. Just one hit with any car wastes it. It is no good at crashing other cars or driving over zombies. However it is a good race car. It has no defense but is quick to dodge attacks and to finish off lap races. This car is the most easily cuttable in the entire game. COPCAR VV5 ------ Driven by: The Cop Maximum speed: 140 mph, 4/10 Acceleration: 5.4 sec. 4/10 Weight: 1.6 tons Racing: 6/10 Crashing: 7/10 Running Over: 8/10 Overall: 7/10 Cost: 540000 credits You will grow to hate this car. Very defensive and can eat up many, many hits. Good on most cars and can induce damage even to the big boys. That siren might get a little annoying but is nevertheless realistic. COUPE DE GRACE VV6 -------------- Driven by: Grace Full Maximum speed: 170 mph Acceleration: 6.2 sec. Weight: 1.6 tons Racing: 6/10 Crashing: 4/10 Running Over: 4/10 Overall: 4/10 Cost: 273000 credits This car is small and escapes easily from mess but isn't that versatile and wastes easily. Not a bad weight for its size, but this causes it to be slow and makes swerving very difficult. Don't bother turning left or right while on an unstoppable run. Just Recover as you won't make it anyway, no matter how much you try to spin. COW POKER VV7 --------- Driven by: Slim Chance (Silvester Stallion's twin, but with a cowboy hat) Maximum speed: 120 mph, 2/10 Acceleration: 7.2 sec. 2/10 Weight: 2 tons Racing: 4-5/10 Crashing: 6/10 Running Over: 7/10 Overall: 6/10 Cost: 480000 credits Excellent car mangler that seems to work best on small cars. It is not very quick. The pokes on the front bumper assure you of wasting your opponents in no time at all. DEATHCRUISER VV8 ------------ Driven by: Mike Hunt Maximum speed: 190 mph Acceleration: 3.8 sec. Weight: 8.0 tons Racing: 4/10 Crashing: 9-10/10 Running Over: 10/10 Overall: 9/10 Cost: 1500000 credits Now, this is something worth its cost! This is yet another massive vehicle that, if ya got it, ya finished the game. This gathers such momentum at full speed that there's hardly anything that will put up adequate resistance against it's brutal force. Get it, it's a spectacular and fun car but is a bit long and gets cut up just too easily for its size. Still, the fun factor is undeniably high. DEGORY'UN 2 VV9 ----------- Driven by: Russ T Maximum speed: 140 mph Acceleration: 6.9 secs Weight: 1.6 tons Racing: 7-8/10 Crashing: 5/10 Running Over: 7/10 Overall: 6/10 Cost: 631000 credits Pretty much an average car with no interesting features. It skewers zombies and is a regular racer. It spins just a tad too easily. EAGLE 3 V10 ------- Driven by: Max Damage Maximum speed: 200 mph, 7/10 Acceleration: 3.4 sec. 8/10 Weight: 1.5 tons Racing: 7/10 Crashing: 5/10 Running Over: 8/10 Overall: 7/10 Cost: free of charge Not a bad vehicle to start the game with but not one which will last you till the end. It spins quite easily which can be useful in some occasions while not so in others. Not the best of acceleration but a worthwhile car. View from behind the wheel isn't that great either. FLOWER PLOWER V11 ------------- Driven by: Moon Child Maximum speed: 150 mph Acceleration: 9.9 sec. Weight: 2.5 tons Racing: 3/10 Crashing: 5/10 Running Over: 5/10 Overall: 4-5/10 Cost: n/a This vehicle becomes available to you only whence you complete the game. This means that there won't be much competitive battles to complete the game itself while driving this. Also, it doesn't appear as an opponent. It is horrid when it comes to racing, and especially accelerating. Above that, it cannot spin. ; . ; Them hippies... Dammit- why did they have to ruin the name of one of my favourite cars- the Volkswagen Transporter? $#%#! FORKING ADA V12 ----------- Driven by: Ada Nuff Maximum speed: 110 mph Acceleration: 12.2 sec. Weight: 2.06 tons Racing: 4-5/10 Crashing: 6/10 Running Over: 6/10 Overall: 6/10 Cost: 212000 credits This is not a bad street crasher or a zombie destroyer but is more of a circus attraction. Still, it's a fun vehicle with notable defense. DC CODBRA V13 --------- Driven by: Shawnee Smitt Maximum speed: 180 mph Acceleration: 5.2 sec. Weight: 1.1 tons. Racing: 9/10 Crashing: 6/10 Running Over: 7/10 Overall: 7/10 Cost: 789000 credits This is way too expensive for what it is worth. It might be good early on in the game but can hardly tackle the trucking dudes which can be bought with the credits spared from not bying this one. If you have enough to buy them all, then I suggest you do so because it kills zombies with ease and is a marvellous racer. HAWK3 V14 ----- Driven by: Die Anna Maximum speed: 240 mph Acceleration: 3.2 sec. Weight: 1.3 tons Racing: 8/10 Crashing: 5/10 Running Over: 6/10 Overall: 7/10 Cost: 495000 credits She's back for more. Trying to waste other opponents with it is a slightly more difficult job than the usual for its front is so low that it slides below the chassis of the opponent and causes him to fly overhead, without doing much damage. However, it's a worthy race car and is very similar to the Eagle. HELLROD V15 ------- Driven by: Rod Hell Maximum speed: 180 mph, 5/10 Acceleration: 4 sec. 6/10 Weight: 2.5 tons Racing: 7/10 Crashing: 6/10 Running Over: 8/10 Overall: 6-7/10 What can I say about this car, it's quick, sturdy and is hard to squash. When battling against it, it might prove itself an annoyer and is not a very "interesting" car. HICK PICKUP V16 ----------- Driven by: Banjo Strummy Maximum speed: 120 mph, 2/10 Acceleration: 8.2 sec. 1/10 Weight: 3 tons Racing: 2/10 Crashing: 8/10 Running Over: 7/10 Overall: 7/10 Cost: 842000 credits Excellent defense makes up for this pickup's slow speed and acceleration. It is useful when taking on all kinds of cars but you'll need a lot of distance for the car to pick up velocity and momentum. The front wheels, relatively fat back-wheels and weight variating from different points on the car make for some pretty uneasy steering and especially cornering, where continuous turning makes for some difficult straightening-up back when you're on a straight. This, needs some practice to handle. Another sightly pro for this machine is the ease with which it performs reverse one-eighties. Really, a speciality. JETCAR V17 ------ Driven by: Jenny Taylia Maximum speed: 190 mph Acceleration: 3.8 sec. Weight: 2.0 tons Racing: 5/10 Crashing: 3/10 Running Over: 4/10 Overall: 4/10 Cost: 115000 credits This car is one of the most "neutral" and uninteresting things I've seen in this world so far. One can use up an eternity trying to crash it from any side and direction while the driver of the damned vehicle itself will be confused as to how he should strike back or finish the race. It practicaly sucks at everything except for its defensive evasiveness, but how can that help when you'll be very busy trying to finish a race in that darned thing!? LADYBUG2 V18 -------- Driven by: Lady B Maximum speed: 180 mph, 6/10 Acceleration: 6.4 sec. 2/10 Weight: 1 ton Racing: 4/10 Crashing: 6/10 Running Over: 6/10 Overall: 5-6/10 Cost: 165000 credits This car is so horribly boring as you can't do much with it. It's light and can crash some cars but it is slow and does not steer easily. Added to that, it has poor defense. Don't waste your time with this one. Oh yes, before I forget, if you make a good run and gain a load of momentum, this will strike the foe like a blunt but sturdy bullet: something impossible to escape unwasted from. LAMB O'GENIE V19 ------------ Driven by: Kutter Maximum speed: 200 mph, 8/10 Acceleration: 4.2 sec. 8/10 Weight: 1.5 tons Racing: 6/10 Crashing: 5/10 Running Over: 6/10 Overall: 5/10 Cost: 315000 credits This Lamborghini will cut through almost anyhting but beware, it has weak defense and so, the harder the hit, the more damage you are causing yourself. This car is also an excellent racer and pedestrian chopper. LOGGERHEAD V20 ---------- Driven by: Halfwit Harry Maximum speed: 140 mph Acceleration: 7.9 sec. Weight: 20.0 tons Racing: 3/10 Crashing: 10/10 Running Over: 10/10 Overall: 9-10/10 Cost: 2500000 credits (Cheap!) Well, well. This is one spectacular truck and is very similar to the Big Dump. It wastes anything and zombies get killed as easily as breathing in air. Few things can damage it severely due to its engine altitude. But, remember that it has poor defense and that a crash into a wall is very, if not fatally damaging. A tip: don't use it in levels with narrow passages or irregular tarmac. MAD MORRIS V21 ---------- Driven by: Maurice Stawlart Maximum speed: 120 mph, 3/10 Acceleration: 9.2 sec. 1/10 Weight: 1.6 tons Racing: 5-6/10 Crashing: 7/10 Running Over: 6/10 Overall: 6/10 Cost: 389000 credits Strong, resistant, buggy and very useful indeed. Squishes normal cars just like zombies. Not too fast though and steering might be a problem. MONSTER BEATLE V22 -------------- Driven by: Herb 'E' Maximum speed: 150 mph, 5/10 Acceleration: 5.2 sec. 5/10 Weight: 3.45 tons Racing: 2/10 Crashing: depends 3/10 or 6-7/10 Running Over: 5/10 Overall: 4/10 Cost: 542000 credits Excellent defense and quite big for a beetle. Crashing cars with this monster ain't easy though. I mean, how can you mangle a car with rubber. It's engine isn't fit to drive that, it's simply too light. Another con is that when you accelerate, which you'll need for car mangling, its front lifts up and you're unable to attack head-on and the opponent gets a cosy cushion of rubber in his face. PIRANHA V23 ------- Driven by: Auto Scum (Gee, how many cars does he drive?) Maximum speed: 130 mph, 3/10 Acceleration: 6.2 sec. 3/10 Weight: 1.66 tons Racing: 5/10 Crashing: 6/10 Running Over: 7/10 Overall: 5/10 Cost: 187000 credits This might be misleading. To a beginner, this one looks like a big blunt machine, pancaking anything with its front. But that's not what this car's all about. Actually, it's not great in offense and as peculiarly as it may seem, it is an extraordinary racecar. Yep, those giant wheels keep you firmly to the ground and cornering is not a trouble any more, as it's very difficult to lose control of this machine. The speed ain't that great but you don't need excessive velocity when you have a vehicle that controls as easily as this one. However, its flatness and large wheels tend to give it a large, exposed surface area for rivals to slam into. PORKER2 V24 ------- Driven by: Herr Kooled Maximum speed: 170 mph Acceleration: 3.9 sec. Weight: 2.0 tons Racing: 8/10 Crashing: 5-6/0 Running Over: 6/10 Overall: 6/10 Cost: 540000 credits This Porsche Carrera is interesting but is also very simliar to cars of that same range. It's considerably good in all aspects except for tackling tough guys. PROP SHAFTER V25 ------------ Driven by: Silvester Stallion Maximum speed: 190 mph Acceleration: 2.9 sec. Weight: 1.18 tons Racing: 8-9/10 Crashing: 5/10 Running Over: 7/10 Overall: 6/10 Cost: 210000 credits This is an entertaining little car. It doesn't have one of the worst defenses but can quickly escape sudden attacks. It is an outstanding race car and chops zombie bits n pieces to steaks with its two propellors. I also love the way it corners with the handbrake or spin. PURPLE PILEDRIVER V26 ----------------- Driven by: Batmad Maximum speed: 220 mph, 9/10 Acceleration: 3.7 sec. 9/10 Weight: 1.1 tons Racing: 7/10 Crashing: 5/10 Running Over: 6/10 Overall: 6/10 Cost: 375000 credits It's fast, sleek, has good grip but is horribly cut in half when it comes to meet medium sized cars and the above. There will be no positive effect if you try it out on the enormous trucks. Not offensive and do try to avoid ramming walls. RAZORBACK V27 --------- Driven by: Auto Scum Maximum speed: 130 mph, 3/10 Acceleration: 6.2 sec. 3/10 Weight: 0.83 tons Racing: 4/10 Crashing: 5/10 Running Over: 4/10 Overall: 4-5/10 Cost: 110000 credits You will love to hate crashing into this small, defensive car. It is slow but is very crash resistant. Unless you don't attempt to make quick work out of it, it will keep bugging you around. SEMI MK.2 V28 --------- Driven by: Mother Trucker Maximum speed: 140 mph Acceleration: 3.9 secs Weight: 8.0 tons Racing: 5/10 Crashing: 7/10 Running Over: 8/10 Overall: 7/10 Cost: 1450000 credits Better than the regular car but not as good as the Abba Cab. It can be used effectively to waste pedestrians and small to medium-sized vehicles but not bigger ones as the front part (with the grille) is very, very weak. SLAM SEDAN V29 ---------- Driven by: Otis P Jivefunk Maximum speed: 120 mph, 2/10 Acceleration: 7.2 sec. 2/10 Weight: 1.7 tons Racing: 6-7/10 Crashing: 7/10 Running Over: 8/10 Overall: 8/10 Cost: 460000 credits This car is very comfortable to drive in and smash into the pedestrians. The car is very strong which means it stands no chance of leaving a small car unwasted. It is also a good race car and can challenge the heavy dudes. STREET MACHINE V30 -------------- Driven by: Wide Boy Maximum speed: 140 mph, 4/10 Acceleration: 5.9 sec. 4/10 Weight: 1.37 tons Racing: 5/10 Crashing: 5/10 Running Over: 6/10 Overall: 5/10 Cost: 210000 credits This car is baaaad. Almost no grip and low speed. The good things are that its got moderate defense and moderate crashing abilities. The sound it produces as you accelerate might bother you a lot and the speakers can also fall out of the boot. TASHITA2 V31 -------- Driven by: Ed 101 Maximum speed: 190 mph Acceleration: 3.9 sec. Weight: 1.5 tons Racing: 7/10 Crashing: 6/10 Running Over: 8/10 Overall: 6/10 Cost: 170000 credits Very entertaining, with a good skin. When you're playing against it, you'll notice how aggressive it really is: not allowing you to crash into it by bugging you around. As with other cars of the same size: beware of monster trucks. THE BIMMER V32 ---------- Driven by: Kurt Blasthoff Maximum speed: 240 mph Acceleration: 2.9 sec. Weight: 1.13 tons Racing: 5/10 Crashing: 5/10 Running Over: 5/10 Overall: 5/10 Cost: 120000 credits This is quite an uninteresting vehicle. It is claimed to have a high speed, but do not be fooled. It'll take you very, very long to reach a fine speed and you'll probably need a very long stretch of straight land to do so. Forget this one, it's not worth it. On second thought, it's quite an above-average vehicle. Due to my earlier ignorance I did not find time to mention it is an incredible car at high speed: marvellous control, not to mention it is highly defensive for its size and can survive plenty of hits up front. THE BUZZMOBILE V33 -------------- Driven by: Buzz Lightyear Maximum speed: 160 mph, 5/10 Acceleration: 3.9 sec. 8/10 Weight: 0.5 tons Racing: 8/10 Crashing: 1/10 Running Over: 3/10 Overall: 3/10 Cost: 69000 credits Too light to do any crashing or running over. A moderate racer but beware of the other cars who might come in on you, causing you to crash easily. It has almost no defense at all but is a classy, very dodgy, racer. THE HARVESTER V34 ------------- Driven by: Farmer Fright Maximum speed: 190 mph Acceleration: 2.9 sec Weight: 5.0 tons Racing: 2/10 Crashing: 7/10 Running Over: 9/10 Overall: 6/10 Cost: 1720000 credits This harvester harvests more than the season's crop... That solid grinder up front pulps zombies and provides an iron wall as well as an offensive tool against all opponents. The drawbacks are these: it is very difficult to handle and has a tendency to lose control just too easily. The massive harvester might not allow entry into more narrow slits and you might as well watch out for checkpoints... If you're battling hopelessly up against it remember that the only way you might damage it badly is by slamming into the grinder. Anywhere else will just be a waste of time and effort. THE PLOW MK.2 V35 ------------- Driven by: Don Dumpster (Ron Dumpster's brother) Maximum speed: 120 mph, 2/10 Acceleration: 7.2 sec. 2/10 Weight: 10 tons Racing: 3/10 Crashing: 10/10 Running Over: 9/10 Overall: 9-10/10 Cost: 1000000 credits Who cares about slow speed and bad acceleration when you've got a whole reinforced dumpster truck to squish zombies and mangle opponents' cars with? If yah got this truck, you'll definitely complete the game. It has first class defense but is a bad racer owing to its acceleration. Very naughty. THE RED VET V36 ----------- Driven by: Ash Maximum speed: 140 mph Acceleration: 5.9 sec. Weight: 2.0 tons Racing: 7-8/10 Crashing: 7/10 Running Over: 8-9/10 Overall: 7/10 Cost: 732000 credits Although not as sleek as others, and not as fast as them, there's a real, musceled tyrant beneath its cover. This wastes anything with ease, especially when its momentum builds up to a lethal maximum. Also, makes quick work of zombies and despite its speed, it spins and corners marvellously, making it an excellent racer THE SUPASTUKA V37 ------------- Driven by: Heinz Faust Maximum speed: 400 mph, 10/10 Acceleration: 4.2 sec. 8/10 Weight: 4 tons Racing: 2/10 Crashing: 5/10 Running Over: 7/10 Overall: 4/10 Cost: 395000 credits You will almost never finish a race with this bomber happy because of the timeless times you will have repaired the wings. While you're at it, those wings will stop you from actually completing anything. You might feel that the wings are useless beacause they do not allow you to pass through narrow spaces. Think again, they cut pedestrians in half! This car is not an easy crasher but has excellent defense and opponents feel awkward as to where the hell they should crash into it. THUNDERBUCKET V38 ------------- Driven by: Sinthea Maximum speed: 180 mph Acceleration: 5.9 sec. Weight: 3.0 tons Racing: 5/10 Crashing: 4-5/10 Running Over: 6/10 Overall: 5/10 Cost: 175000 credits Lovely vehicle only that it is weak and isn't that wide for zombie thrashing, cornering, spinning or evading. Might be useful early on but, as I said, is too weak to do anything and is easy prey. VLAD3 V39 ----- Driven by: Vlad Maximum speed: 240 mph Acceleration: 1.9 sec. Weight: 1.0 tons Racing: 4/10 Crashing: 2/10 Running Over: 3/10 Overall: 3/10 Cost: 82000 credits Crap. Crap. Crap. As with other beginning cars, this looks cool and amazing but is actually worthless. This one has gob-smacking acceleration and speed but it's weightlessness makes it impossible to handle at such bursts of speed. Moreover, it can't corner right and is easy prey for any opponent flying at breakneck speed against its easily-exploitable side. SCREWIE 2 V49 --------- Driven By: Screwy Lewie Maximum speed: 200 mph Acceleration: 5.8 sec. Weight: 3.0 tons Racing: 5/10 Crashing: 4/10 Running Over: 7-8/10 Overall: 5 Cost: 780,000 credits (I'm not entirely sure about this one.) Thanks to Josh E for sending this data which, surprisingly, I lack because my comp prevents me. The reason this is at the very bottom, and not lined up in alphabetical order with the rest is that it missed the ordering and only now have I manged to fit it in. There are two vehicles coming up: DIGGA and the MACH 13. Please send corrections and extra info. Here are some awards for cars: Small fry and defense: 1. Bugga 2. The Buzzmobile 3. Vlad The big boys: 1. Big Dump 2. Loggerhead 3. Deathcruiser 4. The Plow MK. 2 5. Abba Cab 6. The Semi MK. 2 7. The Harvester The quick and the dead: 1. Supastuka 2. The Bimmer (Quite slow at first but unstoppable when it speeds) 3. Die Anna 4. Purple Piledriver 5. Eagle3 The annoyin' ones: 1. Jetcar 2. Razorback 3. Tashita2 (well, it keeps ramming into you no matter what) 4. The Plow MK. 2 5. Copcar +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ WALKTHROUGH ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WWU There are exactly 10 goups that have 3 regular missions and one special stage each. You get to squish, mangle, wrestle, kill, murder and vaporize in the Beaver City, a Local Nuclear Silo, SS Lewinsky, Max's Junkyard, the El Morte Desert, Beaver Woods, Beaver Mountains, the Mr. Jolly Fairground and the Beaver County Quarry. The stages are enormous and well made, showing-off good graphics along with the game's great engine. Either dismember the helpless bodies of green, liquidy zombies that roam everywhere, eliminate the driving garbage cans that seem to be there just for you to mangle into a ball of scrap, or wreck your way through all the checkpoints in order. If you are a beginner to the game I suggest putting up with the checkpoints for the "hard" missions because it is much easier than looking out for the stinky, dirty pedestrians or the much greater mother truckers. If you like a high bonus then wreck everything! The choice is yours. However, there are rules: you've got a timer running. Make it 00:00 and you are dog food. To put digits in your timer run over pedestrians as you would normally do or you might just as well collect the numerous Time Bonus crates or steal time from crashed opponents. Here's a list of each area's characteristics: ___________ Beaver City ¯¯¯¯¯¯¯¯¯¯¯ A city surrounded by ocean from all sides. In order to prevent escape, the ocean has limits after which the depth is too great and you're recovered. Aside from this, the city has a spaghetti netowrk of highways but no small alleys. Avenues about everywhere and optional city vehicles circulate aimlessly about. Tall skyscrapers shoot out from the sidewalked avenues and provide extra area for your conquering pleasure. Most roofs are accessible and ramps allow jumps from top to top. A petrol station is also available as well as expansive parks. You can even break into the local bank and steal credits. ____________________ Beaver County Quarry ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A mountaineous area covered in dust, refuse, spoil and dreary greyness. Just the mood enhancement. The many steep cliffs overlooking the base of the quarry provide challenging tasks and some bear nooks and crannies crammed with exploitable pick-ups. Spoil heaps hurt the eyes and a conveyor belt links the areas. Deer and forest critters abide but there are relatively few zombie enemies to combat. There's also a miners' settlement with buildings which hide boosting pick-ups inside. Generally, a very rewarding (strength- wise) level. ____________ Beaver Woods ¯¯¯¯¯¯¯¯¯¯¯¯ High, rounded hills and a nearly detectable refreshing mountains scent. Yes, really. There's a waterfall emptying into a river (or lake?) and a huge number of wooden cottages, villas and a single ranch. Another petrol station and a cleverly masked underground cavern where mining seems to bee taking place. I love the twists and turns, making up for a very enjoyable country drive. The Cow Poker almost feels at hom here. ______________ Max's Junkyard (aka Max's End of Town) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A VAST level. At least twice the size of the nearby Beaver City and many more new attributes. For one, all building blocks are close-together and there are no skyscrapers. Again, most buildings' roofs can be accessed and there are NUMEROUS car booster pick-ups scattered liberally across the city. The avenues are many and wide. There's also a overall dreary feeling and no rough ground until you reach the central area of the map which is Max's Junkyard. This unfertile area is littered with rusting cars and machinery. Underground pipes protrude out of the ground and filthy sewer-liquid collects into vile pools. There's a wide catwalk which serves no purpose in itself but the entire area makes a nice playground for the ruthless driving beast. ________________ Beaver Mountains ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here, you'll be met with an Alpine, snow-carpetted world. The cliffs and mountains the area has been designed on are steep and the few tarmac routes are narrow and winding. There's an impressive skiing track and a slalom. A cosy little town sits on the shore of a frosty lake and lifts transport semi-dead tourits. Mmmm... holidays. ____________________ Mr. Jolly Fairground ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yes, a fair ground. This should speak many attractions and indeed there are many. To list almost all, there's a rollercoatser and a ROLLERCOASTER. The latter is a massive structure built entirely for the purpose of serving as a lengthy car stunt track. Blazing hoops through which you're expected to leap and a waterchannel ride add to the scene. The vast fairground is based on a flat dusty area. Surrounding this are impenetrable cliffs and some grassy valleys. In my opinion, not a particularly exciting racing track. _____________________ Beaver County Airport ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Another vast area. You can practically sense the morning while you check in for some carnage. There are arrivals and departures areas, cafeterias and tiny shops in the outstanding blue glass building. Outside is a vast land of flat tarmac where great speeds can be achieved. You'll even encounter landing planes and the experience of crashing into them. Hangars and a sinister control tower are also part of the picture. Bordering it is an expansive park with an excellent geography manking for enjoyable riding at semi-high speeds. Another feature is the tail of a plane rooted to the side of a vertical cliff. Passengers left goodies up there! ____________ USS Lewinsky ¯¯¯¯¯¯¯¯¯¯¯¯ Certainly a name sparked by the irony of politics. The carrier is not great in size compared to the other areas and dropping off the deck of the ship is far too easy. Not much to do, really. On the top deck, you'll find a nice challenge in conquering the ship's control room. Fighter planes will swarm like flies, landing and taking flight. Below deck, you'll find gunwales and an array of pick-ups. A section of the area is opened up in one of the special missions and that cerainly improves the level's image. __________________ Local Nuclear Silo ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A giganting underground area ridden with wormholes and various mazes of spaghetti tunnels and passages. Unless you learn the map, you'll find this an annoyingly bothersome place. Getting from A to B is a longer than usual task. You'll be met with corridors closed by electronic doors, control rooms, lava pools and a spectacular circular rocket launch centre. For those looking for nooks and crannies, there's a secretive chamber hidden behind a massive glass screen in one of the control rooms which can be accessed by intricate methods I will not mention herein. _______________ El Morte Desert ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ An even greater playground for limitless trucking fun. A large portion of the area is bare, rough and presents coarse driving. The routes snaking in between are very exciting. You'll encounter vast nearly vertical hills and leaps in between, mysterious pyramids (and a crashable flying saucer in one of the levels) and an oil refinery. Many things to detonate and many explosions to see. Note: If you need help mail me and I will send you maps of where items are found. I've already helped out a number of people. =] Remember that I will add the cars available from each set of groups and also while playing you should learn the stages and how to get around easily. ****************************************************************************** ** GROUP 1 ** ****************************************************************************** WW1 Fairly easy. Just learn your way around, grab credits and learn to control your car. --{Nice Beaver}-- Location: Beaver City Laps: 5 Checkpoints: 4 Opponents: 5 Your first mission and quite easy too. There are some good power-ups you can take to boost your stats up. Also, if you're new, test out how the surfaces and various driving situations feel, before wrecking the mission over. Going around the checkpoints might be easy but I suggest crashing he easy opponents up a bit so that you get the hang of it, for later missions. Do not go for the zombies unless you have huge time to spend. --{Rocky Too}-- Location: Beaver County Quarry Laps: 4 Checkpoints: 3 Opponents: 5 Not too hard but the variable and osmetime rough quarry terrain need a bit getting used to. If possible, keep on boosting your stats, to make your life much easier later on. Racing might be a bit tough for beginners but it is panoramic. =) --{City Slicker}-- Location: Beaver City Laps: 4 Checkpoints: 4 Opponents: 6 Night-time Beaver City. One more opponent, so you should get used to the slight toughening up. Gain knowledge where anything you might need is. --{MISSION: Boulder Dash}-- Location: Beaver County Quarry Laps: 5 Checkpoints: 3 Opponents: 0 There are no opponents here since the sole onject of completing this fairly easy mission is to drive through the checkpoints and complete the laps. Although you do need to be quick, do not overdo it, as it is really a not so last-second finish and there are plenty of places you can easily lose control and crash. You can still kill the miners here to gain extra credits but do not stop anywhere, or you'll lose time. By this time, you should have learnt to handle and control your car well, as well as bought several better vehicles. Ok, here goes. After you start, head towards the bend at safe speed where you should spin without loosing too much momentum. Continue forward and into the tunnel (or take the diversion to the left). Reemerge into a steep-sided canyon. Here, you can safely speed up only if you know how to handle a non-easy-spin vehicle. Run over a few miners and avoid driving alongside or close to the walls. At the end, slow down or you'll bash into the wall. Hastily spin to avoid much commotion. Go slowly until you have to turn right. There, you'll have to slow down to make the turn safely by avoiding flying off into the abyss. Then, regain control and speed down the sloping passage. Avoid spinning off in a different direction that the shingle track. Pass the checkpoint and avoid the heap of spoil. Gradually turn left to not lose momentum and cross below the overhead silo. Cross the flat area and climb atop the tarmac road from where you started. You'll complete a lap at this point. Shortcuts: Just after you complete the first or any lap, drive across the bridge to the left of the last checkpoint. You'll need some wheelspin skills to be able to hit the curves in perfect timing. At the end of the bridge, turn right and follow the road to rejoin with the main track behind the road pointer. ****************************************************************************** ** GROUP 2 ** ****************************************************************************** WW2 A bit more difficult than the previous group, but you're racing in the same locations. Same as before, only difference, new stage and slightly harder jumps. In the woods it is a better idea to try and crash everyone else instead of going for the zombies and checkpoints. No new cars. --{Twin Shrieks}-- Location: Beaver Woods --{City of the Lost Giblets}-- Location: Beaver City --{Get Yer Rocks Off}-- Location: Beaver County Quarry --{MISSION: Eye of the Beaver}-- Location: Beaver City This stage will be very hard in the eyes of the beginner. The mission is as follows: blast all the satellite dishes before your time runs out. By now, you should have figured out the function of the Repair key. Here you'll often need to repair and it is too damn diffcult to finish the race unharmed so you might just as well give up now. You can blast the golden satellite dishes by crashing into them. The stage is entirely played on rooftops, so you fall, you lose time and therefore the entire race against the clock ends. Get Max's car or some other vehicle that accelerates quickly. Don't bother with slow-acceleration cars such as The Bimmer or ridiculously weak and light cars (Buzz's, Vlad's, Scum's.) Acceleration here is vital while the top speed can be safely overlooked. Gather speed and jump off the first ramp. (If you're with a very fast car, don't overpower the jump or you will not land in place.) Then the next ramp and get the powerups. Gather speed and jump over to the other roof with the skyscraper. Blast the satellite dish beside the ventilation shaft. Leap over to the other building. If you aimed your jump well you would have saved time if you fell onto the ramp next to the second dish, (or right infront of it) instead of just landing onto the wide flat base. Blast it and head to the higher ramp. Jump over to the next building, blast dish, pick up the powerups. Line as far back as possible and then take the jump over to the roof of the next skyscraper. Find the dish onto that roof, then jump over to the next building and destroy the dish there as well. Find the small ramp letting you jump over to the roof of yet another skyscraper. There'll be a satellite dish behind the fire exit (ramp). Destroy that too and then reverse so that you can leap off from the ramp. When aiming the jump, try to nto have any of the dish's blackened remains in your way, or you will strike them and possibly drop onto the avenue below. Find the satellite dish, explode it. Then go to the other side of the building. Gather lots of speed and jump off the ramp. (Note: This jump cannot be taken unless you got a quickly-accelerating vehicle) Pick up the various power-ups and blast the satellite dish. Avoid the ramp. Instead, wreck through the mesh covering an opening in the tower atop this building. Gather speed, smash your way through the opposite fence and safely land onto the narrow roof of the next building. Find the dish, destroy it. Then, position your rear to face the charred remains. Accelerate and when you reach the ramp, jump cleanly off it to land onto the roof of the distant building. Smash the dish there as well. Find the jumping ramp and line up accurately against it. Fly off and land onto the last roof. Crash into the large satellite dish to end the mission. Mkay. ****************************************************************************** ** GROUP 3 ** ****************************************************************************** WW3 Max's Junkyard is an enormous stage. Learn well to navigate around and memorise the different areas of interest. The rest of the stages are easy. --{Home Sweet Groan}-- Location: Max's Junkyard --{Timber!}-- Location: Beaver Woods --{Stoned Again}-- Location: Beaver County Quarry --{MISSION: Outbreak!}-- Location: Beaver Woods There has just been an outbreak of a deadly zombie disease and guess what, it's up to you to save Beaver Woods and its ghastly inhabitants. Your mission is to exterminate twenty-two(22) infected zombies. Now, at first you mightpanic and I don't blame you if you are a beginner. But know that it gets easier once you get to know the quickest possible route. In this mission you need to do ordinary driving quicker than usual. To make this stage easier Stainless have added the zombies onto the map so as not to get utterly lost. Go down the road into the building with the glass panes at the front. (Beyond the petrol station.) Enter, kill them all and leave. Sneak around the building until you reach another road behind the station. Head onto the bridge and kill the two(2) infected zombies. The third one is healthy. At the end of the bridge, turn left and head over to the hilly area inscripted onto the map. The tallest one is your aim. You'll have to find you way to the top and kill the lone zombie there. To get up there, find the nearby Kangaroo On Command powerup or simply ram your quick car into its side and make your way to the top and over the edge. After killing the hapless zombie, drop back down. I recommend spinning the jump so that you land flat on your tyres as to not lose valuable time. Head over to the incomplete bridge next to the waterfall and leap over it. Take the muddy road to the left and drive towards the main opening to the ranch (the building with the tall, wooden fencing.) Enter. Kill the infected zombies inside the building. Then, exit the ranch and get around it so that you're in the area with the conifer logs. From here on is rough ground but its the fastest and most direct way to the railway lines which you have to cross. Do so, and continue going forward into the road surrounded by the steep hills on both sides. Reach the opening in the right hill and enter the cave. Swivel your way through the tunnel as fast as you possibly can only to emerge at the very top of that hill. Trample on all the zombies here and you'll eventually end up finishing the mission. If you killed all the zombies up here but the race does not end, you must have missed one or more zombies along the way. France Quirion's found another interesting path: In Group 3's mission, Outbreak, you can use 4 of the 6 Kangaroo on Commands you get on the zombie's cliff to reach the very high hill where there are 13 zombies. It does require a fine use of the throttle to not end up in the ocean. Driving slower and using 5 kangaroos - or even the 6 of em - might be more adviseable. I didn't bother finding a way around the cliff, that's the only way I had figured out to do it!!! But, after trying, I think its even faster my way. I ended the mission with enough time to pick the blue slots, the extra everything & the fist at the sawmill and have about 30 seconds left. Can't spit on 150 000$! Josh E: I would like to add to the 'Outbreak!' challenge that the lone zombie on the hill is best killed by circling around the hill and honking the horn and watching for the yellow flashing dot on the minimap to jump off. That, I noticed, saved me TONS of time in my quest. ****************************************************************************** ** GROUP 4 ** ****************************************************************************** WW4 Quite a normal group, enough of everything. Beaver Mts. might be hard at first because of the steep slopes and uneven ground. --{Piste Off}-- Location: Beaver Mountains --{Shove Thy Neighbour}-- Location: Max's End of Town/Max's Junkyard --{Woody Woodwrecker}-- Location: Beaver Woods --{MISSION: Trucking Hell}-- Location: Max's Junkyard This is basically a duel to the death. You are facing a monster-sized dirt-truck that has followed you out of the Beaver Quarry and is heading at you with the sole mission of pancaked metal. What more can I say now about this? An easy to crash truck, worth more than the entire game costs you. Nevertheless, this truck is one of the vehicles which, if you get, end you up winning too soon. However, the credits required for purchasing it are sky-high. The easiest way to get it is to just finish him off the first time and then come back when you have completed all the missions and races. But, if you desperately need it and are willing to spend a large amount of time getting the needed credits, do this. Remember, that what is described here is to be done before this mission is reached. Max out your stats so that no more empty slots remain. Then, replay stages you have already completed in any of the groups you currently are in, and collect all the stats-boosting pickups. Max's Junkyard levels are plentiful in them. Because you have no slots to be filled with the new powerups, you get 50000 worth of credits per pick-up. Also, you might as well tweak the text files in your favour, unless you want to finish the game without cheap cheats. I collected the cash required for the truck fair and square before completing the game and so can you. Now, the walkthrough. You start off in an alley. Drive over to the lamp-post and pick up the barrel there. That's the Solid Granite Car powerup. Now, continue down the highway and when the truck reaches you, slam into its front (the grille is the weakest part, btw.) If you drove an average or above average car, he would have been wasted instantly. If he wasn't, continue slamming into him while the power-up is still up and running to finish him off. That was the easy and sort of "cheap" way. To do the task the hard way you'll have to find a way to blow him up without picking up the Solid Granite Car item. Now, that is a very tedious task and unless you have any above-average sized cars in your arsenal, you'd be pretty much destroyed. ****************************************************************************** ** GROUP 5 ** ****************************************************************************** WW5 Easy, very easy indeed. Maybe racing around the checkpoints will seem easier to the beginner. --{Unfair Funfair}-- Location: Mr. Jolly Fairground --{Snow Way Out}-- Location: Beaver Mountains --{West Side Gory}-- Location: Max's Junkyard --{MISSION: In Cold Blood}-- Location: Beaver Mountains It was expected: racing around mountain roads in order to complete the mission. You won't need a fast car here, but a slow one will do you no good. Your aim is to take all those twists and turns without much commotion and time wasting. When you reach the ski-jump, be careful and leap over the edge at minimal speed. It is a good idea to have a flat car here which will land safely enough. The other difficult part is at the end of each lap. You'll have to use a couple of quarterpipes in order to land on a nearby hill. Now, that is very difficult to land perfectly. Just make sure you have gathered a lot of speed before the jump and that you're facing the top of the hill (not the steep sides.) ****************************************************************************** ** GROUP 6 ** ****************************************************************************** WW6 You MUST learn your way around the airport. That way you stand a better chance of beating it and surviving from the start. --{Runway Runaway}-- Location: Beaver County Airport --{Scare Devil}-- Location: Mr. Jolly Fairground --{Bob Slay}-- Location: Beaver Mountains --{MISSION: Fair Grind}-- Location: Mr. Jolly Fairground Get a fast car, for this stage is all about exterminating all the nasty zombie clowns with speed. First, start of (you might as well check out the map for this stage) and head down towards the sea. Turn left, kill and go forward to the area with the shops. There's a zombie waiting for you between the buildings. Kill him and head down the street to the entrance of the boat rides. Do not go in but instead take the right turn between the fence and the hills. To get onto the hilly area above, find the sloping brown wall along the way. Exterminate all the clowns in the area. Go back down to the road to where you came from. Head down the street until you reach a steep ramp. Pass that for now and run over the zombies ahead. After doing so, turn around and climb the stony ramp. This plain has zombies at its other end so kill them all as well. The most difficult part is always the last one. If you have feelings for your car forget them right now. Head down onto the street and then head to the grassy maze-like part of the fair. It's opposite the stony ramp you climbed on. Kill and prepare for the greatest leap. There's a stunt track opposite the grassy maze. What you have to do is jump somewhere there around the giant burning torches, preferably through them. The point: make two nasty zombies suicidically jump to the ground below. Gather speed, jump from the ramp facing the torches and mutilate your car against the burning hoops. If you are lucky enough, you might pass the fiery hoops unharmed. You might have hit a zombie and if not the zombie would have killed itself. Still, works out for you. ****************************************************************************** ** GROUP 7 ** ****************************************************************************** Here's the time when you should spend your cash to acquire some of the big dudes' trucks. --{Seaman Splatter}-- Location: USS Lewinsky --{Con Rod Air}-- Location: Beaver County Airport --{Roll Up, Roll Over...}-- Location: Mr. Jolly Fairground --{MISSION: Control Freak}-- Location: Beaver County Airport I have had a lot of mail from gamers asking for the way through this mission, before this was uploaded. One of the main reasons for ending this mission is that some people fail to logically solve a mystery. Trying desperately to break the control tower's windows and land inside is an utterly useless waste of time. No matter how much you try, no matter how perfect your jump is, no matter how many windows you break, you will not land successfully on your wheels. There is a small chance of actually acomplishing the race in that manner, but that is ridiculously low. Okay, here goes. From the start, drive as you would normally do, towards the hellish tower. Before coming up close to it however, drive by the channel on your right. When you reach the wooden, planky bridge across it (Not the places where you find ramps to jump over), drive over to the other side. Now that will be the vast, flat plain with zombies and sandy stretches of beaches. As soon as you cross the bridge, turn left and continue driving, while sticking next to the edge of the plain. Eventually you will reach the road bend which ends up with a pair of ramps which allow you to jump over the channel. Beside those is a Red Crate. Pick it up to find its a Zombie Electro B****** Ray. Quickly cross over to the other bank by jumping from the ramp. Head over to the control tower and line up the jump as normal. Without stopping, accelerate and jump off the red and white quarterpipe to shoot into the atmosphere above the tower. As you slowly descend, the ray will eventually zap all four(4) zombies and you'll finish the mission off evenbefore you land. Simplistic. All the things described in the above paragraph must be done without extra delays or your powerup will run out. ****************************************************************************** ** GROUP 8 ** ****************************************************************************** WW8 By now, you must have at least one large truck. Otherwise, you're lost. =D Unless you re-replay missions to gain enough credits, that is. --{Sheik, Rattle & Roll}-- Location: El Morte Desert --{Going Down}-- Location: USS Lewinsky --{Airpain 3}-- Location: Beaver County Airport --{MISSION: Hard Core}-- Location: USS Lewinsky This might prove a toughie but its one of the most exciting missions in the game. You'll need an all around car: not too heavy, not too slow, not too small and not too big. The Slam Sedan and the Prop Shafter are two of my preferences here. You'll basically have to destroy all the missile-launchers on the decks of the USS Lewinsky in time. You can only destroy those by slamming into them while having a Solid Granite Car. Finally you'll have to destroy the ship's zombie captain way up in the tower. When the countdown ends, accelerate towards the area with the large elevators. To their right are a couple of launchers and to their right is a Solid Granite Car. Pick that up, reverse. Blast all the launchers in line. After finishing them off, head forward to the front part of the ship. Blast the launcher on its edge and continue by blasting the other two nearby. Do not go for the missile launchers beyond the tower just yet. Park onto any of the available lifts and descend to the ship's hold. Drive to the nearby opening in the wall where there are three missile launchers, together with another Soild Granite Car. Blow these up then reverse. Drive past the lifts and towards the opposite side of the hold where there are another two targets. Quickly turn around, then continue to your right, past the stationary planes and towards the tunnel at the other end of the area. Instead of drving into the open hallway, break in front of the clearly closed gate and it will automatically open. Speed down the newly opened tunnel before another timed gate at the other end blocks your exit. Because you will by then be hurtling at breakneck speed, swerve right into the new room to slam into the cushion-like supercomputers lined against the wall. From the tunnel you just passed, do a U-turn to the right to continue into another hallway. Pick up all the Kangaroo On Command powerups and past the following timed gate. Accelerate (or rather fly) through the descending passage and slow down when you reach a new room. Below, turn right and then left to climb onto one of the dark ramps which take you to the top of those engines. Look at the cage-like box in the centre but instead of slamming into it, continue to the left and break one of those windows in front of the subsidiary fans to pick up the Solid Granite Car barrel. Now blast through the bars of the cage to reach the purplish glow in the middle. Driving through it will destroy it instantly. Then, go back down any of the ramps and head over to the opposite end of the room (with the steep, grey ramp). Accelerate and the blockade lifts. Enter the wide tunnel. At its end pick up some more Kangaroo on Command powerups and wait for the elevator to come, if it isn't there already. (Note: if it is not, do not remain on the weird, greenish panel waiting for it, or you'll fail the mission) Drive onto the elevator and hop out as it arrives at the upper deck. Exit through the upwards-sloping passage and head over, past the parked jets, towards any of the two main elevators. Reach the top and head over past the tower to the missile launchers you missed earlier. Pick up the nearby Solid Granite Car barrels and blast the four of them. By now you should have all but one target destroyed. Now look at the map here. | X ___ | X | E | | . | 1 | | 8888 --- | 88888 Ship's ___ | 88888 Deck | E | | 8888 | 2 | | ^ --- | ^ | X ^ | X ^ | ^ ---- | >>>> + >>>> + > Planes E Elevator 8 Where tower is X Destroyed targets + Where you began mission ^ Path during which Kangaroo On Command should be used Turn around when you finish with the missile launchers in order to face the top of the tower (the huge glass panes). Accelerate and as you do, start using up the Kangaroo On Commands one after the other until you come close by the building. You should aim your jumps in such a fashion that your car breaks through the glass and enters the control room. Here, kill all the zombies as the Captain is your last target before finishing off the mission. ****************************************************************************** ** GROUP 9 ** ****************************************************************************** WW9 Here we go again. Unless you have the steel to crash your opponents, take the lenghty laps. --{2 Minute Warning}-- Location: Local Nuclear Silo --{Dune Buggered}-- Location: El Morte Desert --{Defcon Fused}-- Location: Local Nuclear Silo --{MISSION: Oil Be Blowed}-- Location: El Morte Desert I have received a tad too many messages of complaint towards my inability to update this. Meh... Nothing personal. I've finally spared time to focus again my FAQing abilities onto Carma 2. Your objective here is to drive around each rusty oil pump indicated with a distinctive dot on your map and detonate the corresponding switches provided. Time is, of course, limited and you are therefore pressured to act quickly. Finding each switch might not be an easy task and my basic recommendation to you, is to look around each, carefully, in a cicrumference of at least ten(10) meters. When you've located it, drive your vehicle into the protruding switch and enjoy the resulting explosion. It is common sense to select a starting vehicle that is not necessarily big- but is especially easy to control at mad speeds over rough scrub ground. The mission ends when you've destroyed all the targets. In order to spare time, detonate them all in the closest order possible. Just a glance at the map, and knowledge of El Morte's geography will be quite enough to finish this, rather easy mission. Oh, and remember that although you begin the level alongside opponents, you ought ot ignore them and instead, set on the mission's aim. Of course you could waste some but wasting them all will _not_ finish your level. It'll lap up your limited time limit. It's common sense to choose an agile car in order to avoid rammings from bewildered buses whilst trying to drive into the detonator boxes. ****************************************************************************** ** GROUP 10 ** ****************************************************************************** W10 This is it. The most difficult and painstaking missions in the game. By now, YOU MUST HAVE GOTTEN HOLD OF ANY OF THE MONSTERS, or you'll have great difficulty finishing the game. --{Nuclear Arms Race}-- Location: Local Nuclear Silo --{The Bruise Brothers}-- Location: Beaver City Opponents: 12 Before starting this mission, grab your biggest and baddest vehicle available (preferably Pitbull's, or the Loggerhead) for you'll have to destroy all twelve(12) Copcars in the short time given. You'll start at the gas station. Remember, try to waste each one with a single hit. Do not spend your time on playing cat-n-mouse. --{I Want to Bereave}-- Location: El Morte Desert This is just another rough ride through the El Morte Desert. The lap races are long, but allow for bursts of speed and some spectacular stunts. Or, you can just crash them all with a big truck. --{MISSION: Carpocalypse Now}-- Location: Local Nuclear Silo There has been much confusion regarding the path you must follow to end the level since some paths overlap in the map. But, rest assured, this level isn't that hard once you learn the tracks you must follow. Start off with a medium classed car. It must be moderately quick-quick and very defensive. Speedy acceleration is also a must. For this reason, I regularly choose Otis's Slam Sedan or the versatile Prop Shafter. Anything that is fast, bulky, accelerates like the devil and survives multiple explosions at once. You may also need to fill up your slots if you haven't had the time to do so earlier. Ok, here we go. You begin the level, in the dusty canyon which leads to the Silo's entrance. Drive continously foward until you reach the left bend. Drive into the greenish-black tunnel until, you come up to the massive crossroads room. Don't bother leaping off into the distance, just slow down and spin before you fall off the edge so that you land flatly on your wheels at the base. Avoid the dynamite or repair if you got hit. ................................................................. ................................................................. .......Huge Chamber.............................................. ...........with.................................................. .........Tunnels................................................. ......______________ ......................................... ...... + / <--At this point............................ ....... + /.....you have to ............................. ........ + /......wheelspin over the....................... ......... + /.......edge if you want to ..................... .........| + |.......land safely on all....................... .........| + |.......four wheels below........................ .........| + |................................................ .........| + |................................................ .........| + |................................................ .........| + |................................................ .........| + |................................................ .........| + |................................................ .........| + |................................................ .........| + |................................................ .........| + |................................................ .........| + |................................................ .........| + I................................................ .........| + I............................................... .........| + _I.............................................. ......... + ................................................ .......... + ............................................... ........... + .............................................. ............ + ................................... ............. + I I I......................... .............. + + + + + + + |......................... ............... + + + + |......................... ........................... + |......................... .................................. + ......................... ................................... + ........................ .................................... + ....................... ..................................... + ...................... ...................................... + I I I................. ....................................... + I................. ........................................ + I <--THIS is ..... ......................................... + I.the barrier .... ..........................................| + |..destroyed after ..........................................| +-|..detonating all. ..........................................| + |..canisters...... ..........................................| + |..around rocket's ..........................................|- + |..base. This..... ...........................! represent--> ! + |..means, you have ...........................the hidden, but! + |..to return all.. ...........................unnecessary....| + |..the way to this ...........................breakable wall.| + |..point and take. ...........................panels.........| + |..the newly...... ..........................................| + |..opened tunnel.. ..........................................| + !..to proceed into ..........................................| + !..the mission.... ..........................................| + |................. ..........................................| + |................. ..........................The sliding->/-========-.............. ........................doors leading/ | + | ............ ........................to the Silo/ | + | /.......... .................................../ | + | /.......... .................................../ | + | /.......... .................................../ | + | /.......... .................................../ | + | /.......... You begin in-----> the rocky canyon here Key: + Represents the path you take I Represents the massive concrete road-blocks Then, enter the passageway which is right below the one above, through which you initially came. Around the bend is a nuclear warhead, ready to blast off into the atmosphere. What you have to do here, is to detach and detonate all the greenish gas cylinders around the rocket's base. This will involve massive repairing, all the time. Once you smack into a cylinder, its pipe which connects it to the rocket will soon explode as well, so RUUUN! Once you've destroyed all these targets, exit the room via the passage you entered through. /______ 3)After detonating all / xxxx canisters, you return | | to this big room, and ^| | continue into the | xxxx / <---1)At this point, you swivel passage to the LEFT--- ______/ down into the pit and enter ___________ | | the passage DIRECTLY BELOW 2)Missile / | | the one you dropped from. room (with | xxxx | | | green | xOOOOx |_____/ / canisters | xOOOOx / about the | xOOOOx _________/ base) | xxxx | | | ___________/ Key x Represents any explosive material, such as the canisters and the dynamite barrels O Represents the rocket with the canisters around its base Note: If you want to avoid loosing that much credits per repair I suggest this slightly difficult way of detonating the cylinders. Once a cylinder is down, drive against it until it flatly sticks to your front. Now, with it serving as an airbag, drive into another cylinder. Gain but no pain. Now you're back in the main chamber. When you exit the tunnel leading to the missile, take the left tunnel. Don't bother with the other ones. Follow the straight passage until you reach another road. Continue to the right and follow that, until a bend with roadsticks (???) comes up. Take the hairpin bend to the right. Start accelerating and leap over the main chamber to the other side of the room. By now you should have understood the physics behind this part of the mission: from the bottom level, you have to return back to the top one, and that's how you do it. Here, you'll notice that you're back in the top passage from which you came. Drive back in the direction of the start but do not cross the sliding doors. You mustn't go to the canyon. Instead, take the sharp left bend, just before the sliding mechanic doors and follow that passage. Drive underneath another sliding metal door and speed up into the next passage. Eventually, you'll reach another leap-of-faith. This one is over a pool of churning lava and takes more precision to accomplish. You'll have to aim for the maximum speed possible, as the roof can prevent you from missing the opening in the rock face. When you land, immediately swerve to the left to avoid ramming into the concrete wall. Take the purple-tinged passage and as the road suddenly slopes upwards, accelerate. Hopefully, you'll land inside the room mounted onto the tower. If not, try again. This is the place where speedy acceleration rewards you: extra momentum from lining a long run before the jump will only result in you heading through the tower, not landing inside it. If it helps, while jumping off the sloped purple track, aim for the sides of the room where you can possibly hit a window frame or any of the items inside. Slam into the two fat targets and quickly exit by following the path through the window opposite the one you broke through. Follow it to the end where you are presented with a choice of roads. Turn right and drive into the one which requires the title "Hairpin Bend", not the one which is at a right angle to the one you came from. Follow the passage, past a sliding door. Continue forward, past another sliding iron door. From here on is basically a high-speed sprint. Don't get distracted, just drive forward. Pass the control room with all the zombies in lab coats talking over soem plans to take over the world. Finally, emerge in the room with the massive rocket mounted in the center. Don't drop to the base but keep riding around the raised path until you see a large, scarlet detonation button with "THE END" written all over it. Slam into that and watch the end of the world. You did it! Final Note: Notice I said the different barriers were removed after destroying ALL targets in a particular area. However, barriers get destroyed before you manage to completely mangle all targets and thus can deceive you in exitting the area, BEFORE you have fully completed it. Now, if you still have problems as to completing this final mission, reread my words twice or even trice again, and _then_ mail me if you still have problems. Initially, I did kindly help those who mailed me about this stage, but that was long ago, when this was missing from the very primitive FAQ. As you can see, it pretty much now is roughly complete, so avoid asking me general question about items already included here. Excuse me for my slight temper but what would you do if 70% of your mail received from viewers turned out to be "Can you help me with the last stage!?" when it is written lines above!one!!11!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ MENU ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MMM In order to be a trashin' menace in the game you must know everything found on the menu screen. That is, the screen that pops up from the main screen after clicking onto the Menu button or the in-game pause button (Escape). At first, if you haven't played the game at all you might not understand anyhting written there. Don't worry, everything's explained below. NOTE: Everything comes in the order they come out in the game when you select the Menu. ABORT RACE- This works in-game to stop you from wetting yourself after every creature slams into you. It quits the race and takes you back to the main screen from where you can restart again. Quite effective. ABORT GAME- Takes you back to the beggining of the game. This doesn't take you back to your current game status but to the very beginning of the game itself. Not much common use. QUIT- You quit the game, quite obvious. You're taken back to Windows. COFIGURE CONTROLS- This screen is to configure your controls. Choose either your Joystick or the Keyboard. You must have a Joystick to choose the Joystick option. Also, in the Joystick option you can switch it with the Dpad. The Keyboard options are quite straightforwart. Change everything to your likes. There are choices between 4 control lists you can play with. I will deal with all the controls later in the FAQ. SETTINGS- Very easy to navigate. This is the place to change the options during the game. The settings are right here. I have made the best choices upper case. Of course you can change them yourself to your heart's content. Car Complexity: ALWAYS/usually/near/never Scenery Cut-off: DISTANT/far/close/closest Scenery Pop-up: DISTANT/far/close/closest Shadows: ALL CARS/your car/none Sound detail: FULL/medium/minimal Traffic: on/off , your choice Sky Texture: on/off , your choice Darkness/Fog: on/off , your choice Gore level: STOMACH CHURNING/ Medium Carnage/ Nice and Fluffy (for the soft hearted ones) Animals: ON/off Flamethrower: ON/off Explosives: ON/off Auto Load: ON/off (when game is loaded, you're taken to where you last played) Ambience: ON/off LOAD GAME- This is really clever. Finish off a stage and the game is saved there automatically. Even if you've passed the game. It still records everything. You might want to load an earlier game, all you have to do is go there and click on it. VOLUME- Increase or decrease the effects. Also turn music on and off. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ ROADKILLING ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ RRR The millions of zombies in the game serve three purposes: give away credits, give you a time bonus and bring a wicked smile to your scrawny, bruised face. Actually, this is the only game made that gives you the right to kill and mutilate your helpless victims. To make the fun of squishing them bring you a thought of accomplishment Stainless have added credits to every zombie killed in the process. Drive over a doggy or a deer, anything, you will get 300 credits. This adds up to your overall credits. If you make a stunt and you manage to hit a zombie you will get 600 credits. Cool eh? There are many places in the game where there are hordes upon hordes of zombies. If you manage to run over maybe like two zombies at once you will get a 2xCombo meaning you get extra credits for that. Of course, you can run over more at once. To make you get max. credits your opponents are deprived from killing 'em away from your view. If you can see them or if you are pushing them to they will run them over. Not all zombies are found in the usual places like the main gore road, you will have to search every nook and cranny for them all. You might be surprised at where you find some. The game is not just made to go and win. You must master the skill of getting anywhere in order to get to the zombies. Using powerups to kill them is very easy. These can be used to kill them: FLAMETHROWER ZOMBIE ANNIHILATOR ZOMBIE REPULSIFICATOR ZOMBIE ELECTRO B****** RAY (SLAUGHTER MORTAR) (MINE S***TING ABILITY) (GIANT MUTANT TAIL THING) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ ZOMBIES ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ZZZ Stainless and SCi must practically love zombies for they made so many of them. To recognize a zombie you must look for these characteristics. They have green flesh, walk like drunks and loonies, found anywhere, splatter you with green gunk when you smash 'em. This brings us to a question: what are they there for? Only answer: for you to run over. There are zombies all over the stages roaming freely. One of your jobs is running over zombies, so you must try and run over as many zombies as you can. You get credits for that which is something great as it adds up to your overall credits. They also give you a feeling of content if you are a maniac like me, going for the total annihilation of all zombies. Zombie species vary between the stages. You will find many different humanoid zombies but there are also animals. There are countless different types, over 100. Animal zombies are these: Doggies: You will grow to love them a lot as they run suicidically towards you. You must watch out, if you're riding a slower car, as they have the will to run away. Deer: Heavy but easy. These will need heavy attacks from small cars to perish. Penguins: You will grow to hate their weird sounds. Not that common but as easy to squish as pedestrians. Sheep: Rather boring but very killable. Interesting... as they can even be taken down easily with lower cars. Elephants: Monsters work excellent here. If you're not driving a truck or the DeathCruiser here, consider it impossible to finish the race with these around. If you do entangle yourself in such a situation, use a power up to bring them down. If you prefer slamming into pedestrian zombies then you should turn the Animals option off in the Settings screen found on the Menu. Zombies that are non animals are too many too count the different species however, these stand out and are fun to run over. Aliens: Found exclusively in the pyramids an the final stage at the El Morte Desert. Clowns: Found in the Mr. Jolly Fairground stages. Real fun. Businessmen: Brings the evil side in people when one sees it. Drunks: Found everywhere, they walk stupidly around and make sick noises. Quarry workers: Found in the Beaver Quarry stages. Patients and Doctors: Yuck, especially patients. There are many and as I said, too many to count, in other words countless. Maniacs, pros and vets will find it fun to torture a pedestrian to its death. It is rather cool to watch. To make zombies limbless just drive them over slowly, a limb or two will have fallen and green blood will start oozing all around. Getting all limbs off is an impossible job because you can't just get them all off in one hit. I say one hit because a zombie is likely to get killed after it has limbs missing and you drive over it again. Btw, you get a 'Cat 'n' mouse' bonus for getting a limb off. I should have put this topic on the Roadkilling section, I know. Another feature of the game aiding the obliteration of semi-human masses is each vehicle's horn. Apparently, if you slam the horn next to a drop-off, and if there are ghastlies nearby- you'll scare them into falling off suicidally. For no known reason, the horn has no effect on my system. Zombies cannot be bothered. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ POWERUPS AND THE LIKE ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PPP A huge segment of the game, powerups are everywhere and like in all games they do good stuff for you. However, in Carma 2 there are some that cause damage to you as well. There are enormous quantities of powerups on each stage. You can't get them all at once. Some last short periods of time, some renew themselves after a couple of minutes but they all basically do something. There are different kinds of powerups and you should learn to know what to expect from each kind. Some powerups are to be found at all times on the spot you first found them. This is useful when you learn where all the good power-ups are. To help your driving, run into various items and remember mentally their whereabouts. Soon you'll be able to pinpoint nearly everything you'll need in a level alone. The different types of powerups: White Crate with Stars: Credits, Underwater Ability, Time Bonus. White crate with Exclamation Mark: Random, but you should expect nastiness. Annoying nastiness, that is. Avoid at all times. Green Crate with Question Mark: Everything, mostly random powerups. Sometimes usefully high credits as well. White Crate with Red Leaf-Thing: Good stuff, rarely random powerups. The Zombie Electro B****** Ray is to be found in these. Yellow Barrel with Tick: Good stuff, no random powerups, timeless powerups. Black Barrel with Red Star: Mostly bad stuff, fairly random powerups. Red-Yellow Barrel with Cross-Bones: Dynamite. Painful on small cars. These are the ones you will most likely find. As I said before, learn what each one awards you with. Now here, below are the special powerups. They are bronze/silver/gold spinning objects above the ground. They are quite common but fairly difficult to get to. The most important thing about them is giving you slots in your status. This means that your car gets more powerful when you get them. Note that their quality depends on their element type and that if you do not have free slots you will just get a good-sized credit increase (50000 per any of these pick-ups.) A knight's head: fills up Defense slots. An engine: fills up Power slots. A fist: fills up Offense slots. A diamond shaped thing: bonus slots all around. There are also blue/orange small rectangles that give you bonus slots to fill up. Note that I will be going further into the matter since I am starting examining closely those powerups from quite recently. Just a note. This might not be a bug, but I consider it as one. No matter how much you try filling up all your slots, you'll sometimes be greatly annoyed when running into any of the valuable power-ups and instead of gaining, losing slots. I am still trying to find a way around this but am so far confuzzled. (NOTE: Check out the Bugs section for an explanation by Cesm) Also, they do not appear in any order because that would require further commotion. You can always search for the powerup using "Ctrl + S". The usual powerups now (those that regularly appear): Powerups that work manually: ==Kangaroo on Command== Not common, but not rare. You can mostly find it in the yellow barrels with the tick. Each pick up gives you only three shots at jumping so use it wisely. Use when trying to land your car on an inaccessible area such as atop a cliff or building. Also, can be used to squish zombies for bonus credits or to flatten small cars. Once you know where these handies appear, they're very likely to appear there again. Shots: 3 Overall: Good ==Opponent Repulsificator== An infrequent power-up which can prove useful when trying to blast off small to medium sized vehicles. When used, a corkscrew shoots to any nearby vehicle and springs them into the air. This may damage, or even waste, them if they hit a wall, obstacle or rock. It will also strike a wasted vehicle, thus losing a shot. Useless against larger opponents who are too heavy to lift off. A good tip is to gather several opponents in one place and to settle yourself in the middle of them. Then, activate this and watch what happens. Shots: 3 Overall: Good ==Zombie Repulsificator== Same as with the Opponent Repulsificator but this springs zombies. Uncommon and has only three shots. Greatly overshadowed by other, more common, power-ups that cause more murder. If you want to kill multiple zombies with this, find a group of them and watch them fly away. Shots: 3 Overall: Good ==Zombie Annihilator== This is really the same thing as the Zombie Electro-B****** Ray. But, this has only three zaps which can be used manually, so not as good as the aforementioned one. Shots: 3 Overall: Good ==Zombie Flamethrower== Abundant and very useful. Press your activation key successively in a horde of zombies and watch them catch fire and burn. A few seconds later, they die, giving you Barbecue Bonuses all around. Shots: 15 Overall: Good ==Slaughter Mortar== This thing is extremely rare and can only be activated using the selection in the Options menu. Too rare to be used occasionally but when you find one, you can kill almost anything. An easier-to-find alternative is the Mine S****** Ability which also lets you bomb targets, but from the rear, whereas this one is accurate, from the front. Shots: 3 Overall: Good ==Afterburner== Quite common and useful for road slowpokes. You won't need it that often but when you do, such as when you need to really slam into an opponent at great speed, it is unstoppable. It is a good idea to also have the Instant Handbrake on while activating this for you run the risk of slamming yourself into an obstruction or even worse, a corner. Shots: Can be used manually, with 10 seconds as the maximum ability. Overall: Risky ==Zombie Valium== Not that common and hasn't much use other than to "silence" loud zombies. There might be some useful side-effect after using these but I'll need to look more carefully into the matter. If any of you have any suggestions, do send them in. Shots: 5 Overall: Useless France Quirion enlightens: The zombie valium is somewhat useful if you go on zombie-killing because it makes all the zombies in the vincinity un-panic for a while. Practically, it makes a group of zombies as dumb as when you get the Stupid Zombies powerup. They just won't run. I never experimented how long this effect lasted though, as most target zombies found themselves plain dead :) ==Scissors== This thing comes automatically when you run into a Giant Mutant Tail Thing power-up in order to cut it whenever you please. Elsewhere, it cannot be found on its own as it has only that purpose. Shots: 1 Overall: Good ==5 Free Recovery Vouchers== Very useful if you're handling rough terrain, oversized trucks that keep tossing you around, or steep drops. If you recover too often, this is for you. The usual recoverings are free, but remember, this makes only 5 free recoveries so do watch out not to overdo it. Common. Shots: 5 Overall: Good ==Mine S***ting Ability== Spew explosive mines from your booth. As soonas they touch anything (zombies or vehicles) they explode, causing utter destruction. Quite common and do take care not to run into one yourself. Furthermore, this is a good way to waste trucks with a weal vehicle. Just park your *** next to them and blow them to pieces. Shots: 10 Overall: Good ==Oil Slicks From Your Arse!== These are the nasty blobs of oil which usually spill out of wrecked vehicles. But, with this you can cause them manually. Not very helpful and practically useless, sometimes. They can also make you slip around as well so do take care. Shots: 5 Overall: Neutral Powerups that work instantly: ==Instant Repair!== Once you run into a power-up that contains this, your whole car returns back to its normal shape. All unpleasant conditions regarding the engine, wheels, brakes etc. etc. are removed freely. Basically this is an instant Free Repairs power-up. Not too common. Overall: Good ==Oh Dear! Bodywork Thrashed!== A large part of the bodywork randomly falls apart. This is sort of interesting as it removes sheets of steel harmlessly which would take a pain to do otherwise. If you like having your car dent free, evoid this. It will need repair. Interestingly, if one of the mudguards of your car with one of the intact rear lights drops off, using your car keys to accomplish a certain action (such as reversing or braking/handbraking) would result in the dislocated lights flashing as well. Strange. Try it. Overall: Bad ==Giant Tail Thing== This is totally abnormal and ridiculous but true. This thing is rare but quite fun and rewarding. When you run into a power-up containing this, a cold-steel spiked ball grows out of the car's back. It's sort of like a tail which follows you around, but is also murderously destructive. Very useful when you are collecting credits. Find a zombie or group of them. Approach with speed. The, just before you reach them, start spinning so that the spiked ball connects with their helpless bodies. This will engage the ludicrous Stitch That! bonus. When you get tired of it, or don't even want to attempt the above, use the accompanying Scissors to cut it right off. Overall: Good (in good hands, dangerous in careless hands) ==Zombies Shown On Map== This a great tool for those who prefer completing the various missions by murdering all the civilians. When run into, the pick-up displays all living zombies as yellow dots on the map of the area. Much like the times when you've to kill all targetted critters in the special missions, when they're already shown. Thanks to Cesm, I remembered to include this. Overall: Good Timed Powerups: ==Zombies with Greased Shoes!== Not too entertaining and noticeable. Irregularly infrequent.=P The zombies start stumbling and slipping on the tarmac. Lasts: 30 seconds Overall: Neutral Cesm adds: You should classify it as good because it prevents the zombies from running away, making them much easier to kill! ==Zombies with Stupid Heads!== Very little importance to the game but still, quite funny. The zombies' heads bloat up like balloons. They might look a bit oversized to run over with tiny cars and possibly a bit "scary" but there is virtually no difference between this and their regular state. Lasts: 30 seconds Overall: Neutral ==Drugs!== Drugs are very, very bad for you. For this reason, there are almost none of these power-ups and they are made to be annoying. Whenever you stumble into one of these, the screen gets splattered with an array of colours and it also vibrates. This is quite annoying and has no visible good side effect. Probably there is, but the time is too short to do much anyway. Lasts: 5 seconds Overall: Bad ==Helium-Filled Zombies== Various roadkill and newly killed zombies float up into the atmosphere weightlessly. Not much use but an interesting feature all the same. Lasts: 30 seconds Overall: Neutral ==Instant Handbrake!== Wow, this stops you dead in your tracks even while in middair. This allows you to achieve various performances which would be impossible with the regular handbrake such as perfectly landing on a dangerously short ledge. Also, when you're flying towards a solid wall, this is a good way to avoid wasteage. (Well, if you do remember you're having this up and running at the right time.) Lasts: 60 seconds Overall: Good (in veteran hands) ==Explosive Zombies!== Whenever you smack into a zombie and it perishes, an explosion of limbs occurs and all body parts rocket into different directions. Lasts: 30 seconds Overall: Neutral ==Stick Insects!== Interesting how SCi got the idea of representing stick insects in this game... Oh well, this is a good power-up. The zombies become horribly thin and easy to kill. The credits given out for killing one double so it's a good idea to kill as many as possible while this is working. Lasts: 30 seconds Overall: Good ==Miniature Zombies!== Ever seen baby zombies? This isn't too rare but, like the above power-up, it is rewarding creditwise. The credits double for each kill. Also, these are astonishingly easy to run over. Lasts: 30 seconds Overall: Good ==Stupid Zombies!== Turns them into stupid, dunce like beings. They do not attempt to run away from you whatsoever. Lasts: 30 seconds Overall: Good ==Drink Driving!== Makes vital driving keys work the opposite way. Try running over a pedestrian and your credits will double. You'll need to grow used to handling opposite keys in order to reap up all these credits. Lasts: 30 seconds Overall: Depends on Carmageddon 2 experience ==Turbo Nutter B****** Nutrious!== What the...!? Often, it proves safer to not handle the car at all while this is working or you might be sorry. Of course, when handling opponents it could be an advantage but it is best used on heavy vehicles with excellent grip so they won't rear back and do nothing. Lasts: 30 seconds Overall: Neutral (Dangerous in careless hands) ==Turbo!== A tad bit faster than the regular speed and not too dangerous. It is used to give slower cars a slight boost where it can prove useful. Lasts: 30 seconds Overall: Neutral (Dangerous in careless hands) ==Mega Turbo!== Much faster than Turbo. Just make sure you have your finger above the Handbrake key and you might survive a wall. Not as reckless as the Turbo Nutter B****** Nutrious but not as safe as the one above. Lasts: 30 seconds Overall: Neutral (Dangerous in careless hands) ==Zombie Electro-B****** Ray!== Now this is what I call sufficient energy to be bothered with zapping zombies by the truckloads. While the Zombie Annihilator can take care of 10 zombies at most, this is absolutely destructive when you enter a crowd. The credits given then can vary greatly and this is an easy way to reach the 10x Combo bonus. Lasts: 30 seconds Overall: Good ==Invulnerability== No matter how much they try to damage you, they can't. Not even you can harm your car. Thank Cesm for indicating that a vehicle with Invulnerability running cannot get severed in half. Lasts: 60 seconds Overall: Good ==ACME Damage Magnifier!== This is a wish come true when you're facing a monster with a miniature car and aren't causing much damage. Try to hit as many opponents as possible in that limit of time because these aren't too common. Lasts: 30 seconds Overall: Good ==Pinball Mode!== Try not to run into dynamite or walls with this active or you might never land back on the ground. Also, even with the slightest motion you can be hurled at a gobsmacking velocity into walls or corners which would result in death. To not experience what those silvery balls do in pinballs, rest your car in a safe spot and watch everything else get hurled out of the world. Lasts: 30 seconds Overall: Variable (Dangerous in careless hands) ==Underwater Ability!== For the speedy racers that drop underwater and are not bothered to recover, this is the solution. It is usually one of those white crates that sit in or near water. They do not make driving as comfortable and easy as on solid ground but are a good alternative to haplessly spinning and doing hardly anything. Lasts: 120 seconds Overall: Good ==Mutant Corpses!== Turns bits of dead, run-over flesh into very live bits of flesh. Oh dear. Remember that once they are dead, they remain dead so do not assume they need to be run over again... =S Lasts: 30 seconds Overall: Neutral ==Solid Granite Car!== Enforces your vehicle to deliver doubled loads of damage. Very, very, very damaging. Often, your aggressor will pain as well when he rams into you. In the Network Game, picking this up transforms your car into solid granite. Interesting accelerating piece of rock... Cesm adds that unlike Invulnerability, you can still get severed in half. Lasts: 30 seconds Overall: Good ==Jelly Suspension!== Could be annoying but luckily doesn't last long. The wheels seem to be trying to accelerate over jelly. Sometimes hilarious. One use for this is to reach larger hights and longer distances when jumping or "flying." Remember that it's easy to lose control of driving and braking isn't that quick. Lasts: 30 seconds Overall: Nasty, Annoying ==Bouncey! Bouncey!== More annying than the Jelly Suspension and if not used correctly (getting used to the timing of the bounces) this will be a pain. Quite uncomfortable driving but fun when you come across a zombie which gets pancaked and gives you a bonus. Lasts: 30 seconds Overall: Nasty, Annoying ==Dismemberfest!== Makes the dismembering of zombie bodies just too easy and freaky. Combined with other zombie-affecting power-ups, this can be an attraction. Lasts: 30 seconds Overall: Neutral ==Immortal Zombies!== This is horrible! No matter what you do to those pedestrians, they won't die! Not even the B****** Ray shocks them. Spend your time doing other things until this ends. "Angrifying." Lasts: 30 seconds Overall: Bad ==Free Repairs!== This is a good means of saving money for the greedy ones in the crowd. In that very time limit you can repair as much as you want, all for free. Even cut cars are instantly brought back to new. A word of warning: this doesn't stop your car from getting damaged or wasted. Common. Lasts: 60 seconds Overall: Good ==Wall Climber!== Some inaccessible places (high up a cliff or wall) can now be reached with this. Just make sure all tires grip the wall and off you go. Remember that this doesn't mean you can still handle vertical cliffs that same way as horizontal tarmac. Take care. Quite rare. Whenever you find one, know there's a nearby place of interest which can only be accessed using this. Lasts: 30 seconds Overall: Good (needs practice) ==Gravity from Jupiter!== Sticks you hard to the ground with the extreme gravity of Jupiter. Watch out for the kerbs when this is running. This allows for greater and better control of the vehicle but makes leaping, flying and "Kangaroo on Commanding" impossible. Might prove dangerous so, as I said, watch out for those kerbs. Frequent. Lasts: 30 seconds Overall: Neutral, sometimes good, sometimes bad ==Gravity from the Moon!== Play around like an astronaut. Really, the Moon's gravity is 1.6. This helps jumping to farther off places with cars of limited leaping abilities. Utter weightlessness. Lasts: 30 seconds Overall: Neutral, sometimes good, sometimes bad ==Grip-o-Matic Tyres!== Form some reason, the grip goes berserk here. Handling the Street Machine is close to this and might be sometimes annoying as it tends to confuse the driver. Lasts: 30 seconds Overall: Nasty ==Suicidal Zomies== An interesting feature is that with this, the various zombies stagger towards you, instead of trying to flee. Weird but makes running them over easier. Lasts: 30 seconds Overall: Good ==Greased Tyres!== This is like the whole race being covered with oil slicks! Honestly, this is like an oil fight where any attempts to do absolutely anything turn impossible. Best to stand motionless to avoid unnecessary commotion. Lasts: 30 seconds Overall: Bad ==Fat B******s!== The various zombies become as hefty as sumos, and even as difficult to destroy. You'll really need to ram into them if you want to cause any destruction... Could also damage your car. Tsk tsk. :/ Lasts: 30 seconds Overall: Bad ==Giant Zombies!== Even worse than the Fat B******* because these become giant beings! Oh boy. You can only hope of harming them with having a big bad truck in your possession. Lasts: 30 seconds Overall: Bad ==Frozen Opponents!== Freezes your opponents' cars to their places making them quite easy immobile targets. Especially good if you're trying to avoid getting run over (when you're racing or zombie-killing with a minicar.) Lasts: 30 seconds Overall: Good ==Groovin' Zombies== The zombies start dancing about in an old fashion. Boring and not very appeasing. Lasts: 30 seconds Overall: Neutral ==Turbo Zombies!== This helps the zombie targets have a better chance of escaping the grille of your car. A bit more entertaining but not much. Running dogs could be a problem here... :[ Lasts: 30 seconds Overall: Bad ==Ethereal Zombies== Even worse that the Immortal Zombies! These cannot even be made to be affected by anything. They just turn into whisps of hardly visible smoke that don't even seem to be solid. With the Immortal Zombies you could still make them stumble... ;.; Awww. Lasts: 30 seconds. Overall: Bad ==Rock Springs=== The only place I can remember finding these was the Beaver Airport area. Also, I did not find any use for them. Someone suggest something. Lasts: 30 seconds Overall: >_> <_< anyone know anything 'bout it? -_-;; Cesm adds: I am not really sure but I think this is the opposite of the powerup Jelly Suspension! in which it seems the car doesn't have any suspension! Please experiment because I am not really sure, the only thing I am sure about is that this is about the suspension of the car. Also, I think I would classify this as good. France Quirion further notes: As for the Rocks Springs, well, they're pretty good to corner around, racing at high speeds... They do not make handling quite as good as the Gravity from Jupiter, but you're less likely to spin around, doing 360's when you're at, say, 400 mph+ and want to corner it. Pretty good for low and fast cars, I never tried it on a truck. Perhaps you'd get flat on the sides too easily. With no damping and a high center of gravity, if the physics are really good, it is to be expected... ==Piss-Artist Zombies== Are the zombies supposed to do what the name of the power-up says or is it just me that sees no difference whatsoever between this and their regular state? Someone come up with something quick. Lasts: 30 seconds Overall: Neutral ==Slow-Motion Zombies== Pretty self-explanatory, if you ask me. Imagine an oozing dude running around. Now, picture him again, this time being slow and showing fully the different motions and strides. Lasts: 30 seconds Overall: Neutral Correct me on anything I have missed or wrongly explained. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ BONUS CREDITS ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BBB Since there is no proper word for these handy tricks I will thus call them Bonus Credits. If you are not familiar with them then you should start playing Carma2 from the stunt track way of driving. Bonus Credits are credits that are given to you for accomplishing something in an extraordinary or harder way than the normal easy way. An example of this is driving over a zombie with your rear. You get bonus credits for that. Sadly however you do not get a time bonus for accomplishing one. Some tricks are difficult to perform but the higher the difficulty, the more credits you'll get. Here they are: (Note that the credits awarded will soon be displayed.) Great thanks to Tanarus Asamiya for helping in. Bonus for Artistic Impression- Perform an interesting stunt especially when you murder a zombie by dropping on top of it. Cunning Stunt Bonus- Same as above but easier to acquire and usually requires your flipping and turning while in mid-air. Wot a Punt!- Send your victim flying through the air for a specified time or distance. Cat'n Mouse Bonus- Clip off a zombie's limb without killing the zombie itself. Extra Style Bonus- Kill a zombie using your rear/sides/roof. Nice Shot, Sir!- Ram an object which runs over and kills a target. (2x) Combo- Kill several zombies at the same time. Massive extra credits. (Max 10x) Barbeque Bonus- Set the zombies aflame with the flamethrower. Piledriver Bonus- Ram a victim into a wall to kill them. Dropped Like a Stone Bonus- Push a zombie off a cliff. Nice! Head-On Bonus- Slam, head-on into an opponent. Self explanatory. Splatter Bonus- Slam into a zombie hard so that it completely dismembers. Stitch That!- Squish a zombie with the Tail Thing. Very generous credits. Every Opponent Wasted!- Credits given at the end of the mission for completing it by wasting all the opponents. Every Zombie Murdered!- Good-sized credits given at the end of a mission for completing it by running over all the pedestrians. Race Completed!- General ending credits + the Level Completion Bonus. Award for Outstanding Achievment- Thanks to Tanarus for this although I have not yet confirmed it. Apparently occurring whilst cutting off the Mutant Tail Thing. What!? Joey Severyn has confirmed this, finally! "With the Giant Mutant Tail Thingy, if you spin, cut it off, and actually kill a zombie with it as it slides away, you receive the "Bonus for Extraordinary Achievement" or something like that (it involves several thousand credits)." Yes, I've confirmed it as well. Very, very satisfying to watch. It also awards you a bonus 6000 credits for your pains but I'd rather go and swing the Tail Thing into a crowd of zombies before cutting it off. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ CONTROLS ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SSS In order to opearate the game and handle your vehicles like a maniac- you need to put all the functions to the maximum. In Carmageddon 2 there are many keys, some vital while others are easily overlooked. To take a look at you in-game controls, enter the Menu and choose Configure Controls. For now, I'll only be listing the deafault Keyboard configuration. ACCELERATE Speed up from a complete standstill. BRAKE/REVERSE What you need to stop yourself from ramming into walls at 240 miles per hour. To engage reverse, your car must be completely still and at 0 miles per hour. Press the key and your white reverse lights (on some vehicles) come up. Your vehicle rolls backwards. LEFT Turn left. In some vehicles this is a really weak turn while in others it's a sharp swerve. RIGHT Turn right. In some vehicles this is a really weak turn while in others it's a sharp swerve. HANDBRAKE If you're heading straight for a solid granite wall, a murderous drop-off or are running one of the speed booster power-ups, this is for you. It does basically what a handbrake is supposed to do: locking the wheels and letting the tyres skid across the tarmac- something much more effective than the ordinary brake in dangerous situations. Note that applying the handbrake and not pressing any direction key will still swerve you often to the right, so do take care. The Instant Handbrake power-up makes the handbrake stop you dead in your tracks- utterly disregarding laws of physics. Doing so in mid-air, STILL stops you. REPAIR It's too difficult to finish a race unwasted but there is this key. It allows you to repair your car's damages at any point. All those flames and bent bumpers are taken care of. But, you have to pay for this luxury so do avoid crashing too often. RECOVER You fall off the cliff and land flatly on your roof. Smack! What do you do? Exit and repeat mission? Certainly, NO. Doing the process listed is a waste of time and you're probably going to repeat your mishap again and again. So, you have to press this button for a quick and helpful service- but you've to pay- and the price ranges from 4000 credits in the Difficult mode to 1000 credits in the Easy mode. Sometimes, when you chop up your car into two halves, and you survive the wasting, if you recover, you will also repair the car to the extent at which it is whole. Having the Free Recovery Vouchers pick-up will make this function absolutely free, for five recoveries. ACTION REPLAY This pauses your game and you can view your progress from various camera positions. Also, there's an extra option where you can save stills or short gameplay sequences. I'll add more information on this topic later. WHEELSPIN Another really useful and unique feature to Carmageddon 2, this allows you to spin, regardless if you're moving at speed or are at a perfect standstill. As long as you press accelerate with it, you're gonna spin (unlike the handbrake which also spins you around if you hold it down longer, but also slows you down) and this is useful because at some points you might get limbs or debris stuck underneath your vehicle, causing an imbalance in the wheels (a problem with the game's design) and pressing this continuously and repeatedly will soon free you from the trap. Likewise, it can also be used when your car has landed onto its sides- therefore you save on credits by nor recovering. COCKPIT TOGGLE Simply put, this lets you alter your view from the default camera (behind the vehicle's rear bumper) to the one centered inside the cockpit. Just these two camera options. MAP TOGGLE This button lets you: 1)Look at the full screen map of the area 2)Look at the stamp-size map (of the car's surroundings in that area. That's it. BUY ARMOUR Instead of going about the missions, collecting Armour power-ups from various hidden nooks and crannies, you can buy them, using your collected credits as cash. Do not that before you can buy, you need an empty slot. BUY POWER Instead of going about the missions, collecting Power power-ups from various hidden nooks and crannies, you can buy them, using your collected credits as cash. Do not that before you can buy, you need an empty slot. BUY OFFENSE Instead of going about the missions, collecting Offense power-ups from various hidden nooks and crannies, you can buy them, using your collected credits as cash. Do not that before you can buy, you need an empty slot. SEND MESSAGE Unless I am wrong here this is to be used only in Network Games, where you can send a short text message ingame to your opponent(s). ACTIVATE POWERUP Simply put, this button lets you use up the pick-ups you collect in each mission. It only works for the limited items, not the times ones. For example, I run into a Kankaroo on Command. Every press of they key will force my vehicle to jump vertically into the air. INVENTORY When you collect several pick-ups, only one can be featured as your active one for the abovementioned button. So, if you want to view the rest of the pick-ups you have already collected (or probably you want to swap), you press this one and you're shown all the ones you have, in the center of your screen. INVENTORY LEFT In order to swap between pick-ups without wasting one so that another one can fit into its position, you can look at your inventory, choose the direction and select the one you want as your active one. INVENTORY RIGHT In order to swap between pick-ups without wasting one so that another one can fit into its position, you can look at your inventory, choose the direction and select the one you want as your active one. FLAP DOORS Pretty much a fun side-button it really does not have any contribution to the completion of the game. However, here are some interesting functions: 1)Flap doors at speed to slam into zombies you might have missed. 2)Open doors, get in reverse, and detach by striking any solid objects. 3)Possibly promote friction in flight in order to slow down and land earlier. 4)Interesting addion to saved replays. HORN Since I am not a regular user of horns (neither in real life, I never blow my horn ~_~) I cannot say much except for the fact that beeping will attract the attention of zombies and prevent them from retreating. VIEW NET PLAYERS Another button only used in the Network Game. Basically, it speaks for itself. TARGET LOCK Force the yellow line and map to follow a particular enemy. For example, there are five other enemies. My primary target is wasting Cow Poker, who's riding far, far away. I target lock him and his whereabouts are constantly followed by the camera. Not really useful but a unique addition to the game. CYCLE CYCLE Just a shortcut when switching between targetted vehicles (see above.) CYCLE HEADUPS Shift the screen additions (speedometer, damage meters, opponents, time) on and off, to your personal preferences. I usually stick to maximized options displayed on the screen, but if something's annoyingly protruding and in-the-way, you can always effortlessly adjust everything to your liking. MINI-MAP TOGGLE Simply put, this button either removes the small mini-map or puts it onto the screen. SCREEN SMALLER Decrease the width and height of your screen. I really don't know why Stainless decided to push this into the game. SCREEN BIGGER If you've decreased your screen, you can revive it to its original lengths by holding this button down. The following are not described in the Configure Controls option in your Menu screen. MOVE THE MINI-MAP AROUND If your mini-map is in the way of your driving experiences, and is thus plain annoying, use this combination of keys to locate it to some other, more pleasurable spot. Press and hold down 'Shift' (either left or right, I don't think it makes a difference in most systems) and use your direction keys to navigate the mini-map to the desired area. I usually keep my mini-map in the bottom right corner, but that's just me- I've grown into it. Sometimes, when you fiddled with your pre-game Menu settings (unless you turned them off to automatically redirect you to the game after double clicking), you may notice that the mini-map you once had somewhere else is displayed in the center of your monitor. This is the time when most start pondering how to fix the problem. So, there you go. SILENCE ALL IN-GAME SOUNDS Not that much of importance surrounds this key, but if you need to instantly turn off any distractions at a given time, this helps you out. I am pretty convinced this is a fixed keyboard button- which cannot be altered. The 'S' button is what I am talking about. More to come! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ CHEATS & CODES ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CCC Here is the section listing alphabetically all the possible cheats available in Carmageddon 2. Note that their working is unreliable and need careful typing in. This includes pressing keys, even though in game they serve a different purpose. The codes listed here, which you'll use, are printed in upper case. This means that you type in ONLY what is with CAPITAL LETTERS. Now, enter these while on a mission/race and watch the effects. --------------------------------------------------------------------- || ACME Damage Magnifier || STUFFITUP || Afterburner || HOTASS || Bouncey Bouncey || JIGAJIG || Credits || WETWET || Dismemberfest || OOHMESSYMESS || Drugs || BLOODYHIPPY || Drunk Driving || EVENINGOCCIFER || Ethereal Zombies || XRAYSPEKS || Explosive Zombies || TWATOFF || Fast (Turbo) Pedestrians || FASTBAST || Fat B******* || HIPPOTART || Five Free Recovery Vouchers || PILLPOP || Free Repairs || TINGTING || Frozen Zombies || STICKITS || Frozen Opponents || BLUEBALLZ || Giant Mutant Tail Thingy || BIGDANGLE || Giant Zombies || MEGABUM || Gravity from Jupiter || LEDSLEDS || Greased Tires || WOTATWATAMI || Grip-O-Matic Tires || RUBBERUP || Groovy Zombies || GETDOWN || Helium-Filled Zombies || FARTSUITS || Hot Rod || CLINTONCO || Immortal Zombies || ANGELMOLESTERS || Instant Handbrake || EYEPOPPER || Instant Repair || MINGMING || Invulnerability || SUPACOCKS || Jelly Suspension || MRWOBBLEY || Kangaroo on Command || SKIPPYPOOS || Lunar Gravity || MOONINGMINNIE || Mega-Turbo || SUPAWHIZZ || Miniature Zombies || TINYTOSS || Mine S***ting Ability || DIDEDODI || Mutant Corpses || STIFFSPASMS || Piss Artist Zombies || LARGEONE || Pinball Mode || TILTY || Powerup Cancellificator || OYPOWERUPNO || Oil Slicks from Your Arse || LIQUIDLUNGE || Opponent Repulsificator || POWPOW || Oh Dear! Bodywork Thrashed! || CLANGCLANG || Rock Springs || DUFFRIDE || Slaughter Mortar || BONBON || Slow-Motion Zombies || EASYPEASY || Solid Granite Car || BIGTWAT || Stick Insects || BLOODYARTISTS || Stupid Zombies || LEMMINGSIZE || Suicidal Zombies || TAKEMETAKEME || Time Bonus || TIMMYTITTY || Turbo! || WHIZZ || Turbo Nutter B****** Nitrious|| FURKINELL || Turbo Opponents || SWIFTYSHIFTY || Underwater Ability || WATERSPORT || Wall Climber || STICKYTYRES || Zombie Annihilator || ZAZAZ || Zombie Electro B****** Ray || FRYINGTONIGHT || Zombie Flamethrower || FRYFRY || Zombie Panic || MRMAINWARING || Zombie Repulsificator || COWCOW || Zombies Shown on Map || DOTACTION || Zombie Valium || INEEDAPILL || Zombies with Stupid Heads || GOODHEAD --------------------------------------------------------------------- Here are the slots related power-ups which are more valuable. --------------------------------------------------------------------- || Bonus Armour Slots || STRONGBONES || Bonus Offensive Slots || NASTYBONES || Bonus Power Slots || FASTBONES || Bonus Slots All Around || LOADSABONES || Double Extra Armour || OHSOSTRONGSOSTRONG || Double Extra Everything || OSOVERSATILESOVERSATILE || Double Extra Offensive || OHSONASTYSONASTY || Double Extra Power || OHSOFASTSOFAST || Extra Armour || OSOSTRONG || Extra Armour Slot || THATSALOTOFARMOUR || Extra Everything || OSOVERSATILE || Extra Offensive || OSONASTY || Extra Offensive Slot || THATSALOTOFOFFAL || Extra Power || OSOFAST || Extra Power Slot || THATSALOTOFPOWER || Extra Slots All Around || THATSALOTOFSLOTS || Max Armour || STRINGVEST || Max Everything || SKEGNESSES || Max Offensive || FISTNESSES || Max Power || VASTNESSES --------------------------------------------------------------------- The following aren't related to certain power-ups but are nevertheless "interesting." --------------------------------------------------------------------- || Thaw/Freeze the Timer || STOPSNATCH || Mega Bonus || GLUGGLUG || Turbo Police* || PIGSMIGHTFLY || Immobilize Police* || BLUEPIGS || Automatically Complete Race || SMARTBASTARD || Make Vehicle Fly || IWISHICOULDFLYRIGHTUPTOTHESKY || Cloaking Device || GOTOINFRARED --------------------------------------------------------------------- OK. Now that you've had some fun with the ones listed above, you can resort to these, if you're looking for something new or if something doesn't connect. Remember, that for any of them to work at all, you'll have to previously type in LAPMYLOVEPUMP, during play. --------------------------------------------------------------------- || ACME Damage Magnifier || STUFFITUP || Afterburner || HOTASS || Bouncey Bouncey || JIGAJIG || Credits || 1 or 0 || Dismemberfest || OOHMESSYMESS || Drugs || BLOODYHIPPY || Drunk Driving || EVENINGOCCIFER || Ethereal Zombies || XRAYSPEKS || Explosive Zombies || 4 || Fast (Turbo) Pedestrians || FASTBAST || Fat B******* || HIPPOTART || Five Free Recovery Vouchers || PILLPOP || Free Repairs || 8 || Frozen Zombies || STICKITS || Frozen Opponents || Shift + 5 || Giant Mutant Tail Thingy || BIGDANGLE || Giant Zombies || 3 || Gravity from Jupiter || LEDSLEDS || Greased Tires || WOTATWATAMI || Grip-O-Matic Tires || RUBBERUP || Groovy Zombies || GETDOWN || Helium-Filled Zombies || FARTSUITS || Hot Rod || 5 || Immortal Zombies || ANGELMOLESTERS || Instant Handbrake || EYEPOPPER || Instant Repair || 9 or F5 || Invulnerability || 7 || Jelly Suspension || MRWOBBLEY || Kangaroo on Command || SKIPPYPOOS || Lunar Gravity || Shift + 9 || Mega-Turbo || SUPAWHIZZ || Miniature Zombies || TINYTOSS || Mine S***ting Ability || DIDEDODI || Mutant Corpses || STIFFSPASMS || Piss Artist Zombies || LARGEONE || Pinball Mode || TILTY || Powerup Cancellificator || OYPOWERUPNO || Oil Slicks from Your Arse || LIQUIDLUNGE || Opponent Repulsificator || POWPOW || Oh Dear! Bodywork Thrashed! || Shift + 3 || Rock Springs || DUFFRIDE || Slaughter Mortar || BONBON || Slow-Motion Zombies || EASYPEASY || Solid Granite Car || BIGTWAT || Stick Insects || BLOODYARTISTS || Stupid Zombies || LEMMINGSIZE || Suicidal Zombies || TAKEMETAKEME || Time Bonus || Shift + 2 || Turbo! || WHIZZ || Turbo Nutter B****** Nitrious|| FURKINELL || Turbo Opponents || Shift + 7 || Turbo Zombies || 6 || Underwater Ability || Shift + 1 || Wall Climber || STICKYTYRES || Zombie Annihilator || ZAZAZ || Zombie Electro B****** Ray || FRYINGTONIGHT || Zombie Flamethrower || FRYFRY || Zombie Panic || MRMAINWARING || Zombie Repulsificator || COWCOW || Zombie Valium || INEEDAPILL || Zombies Shown on Map || DOTACTION || Zombies with Greased Shoes || 2 || Zombies with Stupid Heads || GOODHEAD --------------------------------------------------------------------- Eeeek. Hopefully I'll get this section OVER with in the forseeable future. Until then, have fun with these. Note that activation entries bearing a + (plus) suggest the use of two keys together. This had to be mentioned for the sake of _some_ people. -_- These are not all the cheats but are a considerable amount. All will come on soon. Until then, have fun. A word of reminder: neither GameFAQs nor I can be held responsible if any of these cheats don't work or screw up somehow your system. If you don't want something nasty happening, then don't use them. ^_~ *Note: PIGSMIGHTFLY is to be used only in The Bruise Brothers mission (Group 10) where all twelve opponents are The Cop. Same goes with the other * entries. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ GAME TWEAKING ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ XAX Thanks to Cesm for encouraging me to do this section (though I was thinking about adding it much earlier -_-) which is all about the tweaking of text files within the game's directory. If you aren't grasping what I'm talking about, open your Carmageddon 2: Carpocalypse Now folder (within the Program Files on default Windows operating systems.) Explore the different folders branching out of this one and you'll notice a large portion of the files you installed are .txt (text) files. The game is based to read data contained within some of these and thanks to this, you can 'tweak' and 'fiddle' with the displays. Pheww... Large paragraph. Some simple examples are changing the numbers of zombies, opponents and laps in each mission. Others range to time bonuses and portions of credits. You might call some of the tweaking cheap because it does lessen the gaming experience but once you complete the game and want to explore each finished level further with more bloodthirsty opponents, you'll bless this section. However, and this is a big HOWEVER, your text files are easily altered. This means that though you'll be able to change some characters here and there, you might mistakenly change some characters elsewhere. What is more, once you're through with such fiddling and want your original, default setup- there's no reset button. This means you'll have to either remember entries or create unchanged copies of the original to restore tranquility. Reinstalling is another option if things go dire. But, ALWAYS create back-up copies. Ah, and make sure you fiddle with the installed files, not those reached by Exploring your disk. I'm an example of careless meddling. Ever wondered why I've never added the awarded bonus credits to the list of bonuses? ------------------ Begin Step by Step ------------------ XA1 Okay, we must get started somewhere, and here is a good place to do so. Follow the numbered steps and you'll reach success. However, make sure you read my notes above as they are _vital_ for preventing too much damage being done if you reach a dead end. 1)Double click My Computer on your Deesktop - 2)Double click the drive bearing the installed Carma 2 (C:, D:, E: etc) - 3)Select the folder bearing Carma 2's contents (On Default, the Program Files in C: - 4)Find the Carmageddon II Carpocalypse Now folder and double click it. - 5)All the different files here won't help you. Double click the DATA folder. - 6)Consult the guide underneath for the various tricks I promised. Remember that ALL are found in the DATA folder. No misunderstandings... ----------------- PEDSSETTINGS.TXT ----------------- XA2 A very interesting little text file which controls a lot of the zombies' traits and functions concerning behaviour. Most titles are self explanatory. To get an effect change a number or two. My entries appear in the order as they appear in the unaltered, full UK version of Carmageddon 2. Hopefully, there aren't any conflicting differences. If there are, notify me. Among the more interesting are: 1)Max distance from camera that peds are processed within (Default = 12) [Simply, the longest distance at which you'll be able to locate a zombie visually.] - 2)Min distance from camera that peds can suddenly pop up at (Default = 9) [Restricts zombies from appearing under this unit of distance] - 3)Maximum slope that peds will walk on (in degrees) (Default = 25) [Allow zombies to walk on steep descents, even totally vertical 90 degree descents. Wow.] - 4)Nearest distance to obstacles that ped should ideally reach (Default = 0.5) [Controls an invisible off-limits tape around certain objects for zombies to not trespass onto.] - 5)Distance from which turning to avoid obstacles is a possibility (Default = 4) [Self explanatory, really. No need to give a better explanation.) - 6)Buoyancy factor (Default = 2.0) [Perhaps, how easily their bodies float or how fast they sink. Who knows!?) - 7)Points score per ped (each level) (Default = 300,200,150) [A very simple but cheap tweak. Increase your credits through the roof in a sec and grab each walking moneycase=ped. The values are separated by commas because of the difficulty modes.] - 8)Time score per ped (each level) (Default = 15,10,5) [Another sly tactic which can immensely boost your gained time bonuses. If you increase these to crazy values (no need to add other characters for dividing minutes and seconds) you'll forget the limiting factor, that is the time worry.] - 9)HP damage required per severing (Default = 40) [Err? Must be what it says, as I haven't tested this.] - 10)% chance of severing occurring (Default = 10) [You might increase this percentage to get a higher cut rate.] - 11)Maximum survivable initial impact force (Default = 8) [Alter this to increase or decrease the crash strength needed to kill a zombie] - 12)HP Damage per unit force (Default = 250) [Well, not a very serious tweak...] The rest of the file is pretty much a load of Chinese to most of us and concerns only the movements and forms of the pedestrians. Beuh Fosseux reminded me about completing this after sending in a section pointing to the credits awarded tweak. Thanks. ----- Other ----- XA3 1)INTRFACEINTERFACE.TXT Here, you can very easily alter some of the text and option entries within the non-game screen. You can edit them to your heart's content. Remember that some entries are purposefully in lower case as the real characteristics used are all in block letter. DON'T fill in the blanks where you see colons. 2)INTRFACECREDITSLIST.TXT Altering anything here is not recommended as there's nothing that'll change the game's effect to your side. Some funny junk written by the game's designers who seemed pretty light-headed when they finished this. Appears once you've completed all missions. 3)OPTIONS.TXT Notice some of the starting credits with default being 5000 units next to them? Ya know what to do. [DATA CURRENTLY FLOWING IN. WAIT SOME MORE TIME.] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ ADD-ON CARS ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AAA Once you've completed the game and have accessed and driven all vehicles some boredom might creep in. For this particular reason a program called Plaything2 was soon after the game came out released. This funky program allows you to create your own zany vehicles. Interesting... it is. As the content of this FAQ is for the game itself, I will not teach you how to use Plaything2 itself. All I can say is that it can be downloaded from the Web and is easily accessed. Good. The program itself might look baffling and I can assure you that it is. This should not stop you from accessing new cars. There are many places on the Web where they can be found and downloaded. Sadly, due to this game losing popularity and gaining a layer of dust, many sites have dumped these player-created cars. When you find a good-looking car, download it. It will most probably by zipped (.zip) and you'll have to extract the contents to your Carmageddon 2 folder. You're not finished yet. To be able to attach the car files to the game itself in order to understand them, you'll need to have downloaded another useful program called Carstockalypse from the Web. Geez. Download it from: http://www.geocities.com/mantisx50/C2Files.html http://mb.polygonized.com/c2files/carstock.zip (I'll soon add more links and by the way, do take your time to explore the given links' homepages as you have to thank them, not me, for the file hosting.) ...and extract its contents to the Carmageddon 2 folder as well. Read the instructions. Now, run it (the icon with the wheel). You'll be shown into a window with two boxes with lists of car names. The right one has the current cars (the ones you've played with so far) and the left one displays the names of the cars that have been downloaded to the Carmageddon 2 folder but have not been so far uploaded to the game. Now look at the two arrows. Each points in a different direction. To upload a new car, just highlight (select) one from the left list and press the arrow pointing to the right list. In this way that car would be added to the bottom of the already-had vehicles. Now its uploaded and ready to drive. Do so with several other cars and there you have it. However, there is a limit to the number of possible cars and some bugs resulting from uploading them which you should take notice of in the Bugs section. Basically here are the steps you must follow: 1) Download from a trustworthy source Carstockalypse. (Just search for it over the web using a good search engine.) - 2) The original file which you should have downloaded is cstock.zip (I.e. , it is a zipped, or compressed, downloaded program which contains all the necessary files.) - 3) Find it where you downloaded it to on your system. As I said, it's name is cstock10.zip, so you might as well look for it using Find. - 4) Open the zipped file. Agree to all the terms and regulations. Now, you can view the contents which you should add onto your system by choosing "Extract" from the menu. - 5) Highlight the folder "Carmageddon II Carpocalypse Now" in your Program Files so that all the zipped files go to that. (Note that you should extract all the files to that folder if you want Carstockalypse to work) - 6) Once highlighted, press OK and all (two) files will be extracted to the "Carmageddon II Carpocalypse Now" folder. - 7) When you go into that folder, you can see the icon of Carstockalypse represented by a wheel. That's it. - 8) Now, do the same with vehicles downloadable from the net and follow the instructions, before the step-by-step list to run them. Remember that neither GameFAQs, IGN, DLH, GameSpot, NeoSeeker, Cheatbook.de nor I lie responsible for anything harmful caused to your system. You decide upon anything you download and you make your own choices. Some of the nice cars listed below might not be accessed due to the ageing of their respective sources. In that case you might as well mail me to get sent the files together with the car itself. That is only if those cars do not exist on the web any more. All vehicle creators will be credited. I highly recommend that you first look for the cars themselves and the listed URLs, accept all the rules, and decide upon downloading. Note that at first I decided to list the names of all the cars on which I could lay my mitts on but I'm leaving it to you to see the vast selection of marvellous cars. Here are good sites with available ones: http://go.to/LEG -The LEG site with absolutely hellish vehicles based on real-life models. Superb.- http://website.lineone.net/~jleech7777/Cars.asp -Same as above.- http://www.pumay2k.net/c2/cars.php -Another place for many marvellous and weird vehicles.- http://thesprayshop.net/c2cars.shtml -Not to miss.- http://groups.yahoo.com/group/weirdandgearlysgarage -Yahoo! Group specializing on Carma2 and includes user cars and links.- http://www.geocities.com/lilkabs/c2cars.html -Seeing is not believing...- http://www.geocities.com/lilkabs/c2cars.html -Fine guides for everything that might trouble you, plus car installation.- There are other places which are very fanatical on the subject and if I sparked some interest in you, take your time to visit the links below. http://koti.mbnet.fi/jariky/Index.html Cesm contributes: "The most detailed tuturials for Plaything2 to make tracks, cars and every other kind of c2 editing, this one you must recommend! It's also very good for beginners in Carmageddon 2 editing, this is specially for track makers but also for car makers. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ BUGS ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GGG Most of us are familiar with the inconveniences caused by little annoying things that kind of screw your game up while you're playing it and cannot be avoided. Yes, even great games contain many, many bugs but luckily, Carmageddon 2 is still an excellent game and is also almost bug-prone. Here are some bugs which will happen and should be taken notice of: 1) Screwie Lewey's multipurpose vehicle. Yes, it is good looking and handles well in-game, but many of us will be shocked at not finding it in their carlist after logging off, even after actually buying it with hard-earned credits. =O There seems to be no reason behind why this happens and I haven't found any ways to avoid it. If you have money to burn, drive it, if not, use your cash on something else. - 2) The USS Lewinsky battleship. People used to finishing races by crushing their opponents to death might experince a bit of an annoyance here. After using up a considerable times on any of the races aboard this ship many will discover that unwasted cars appear on the map but do not appear at all on the entire ship! Annoying, it is. Just try to finish any of these races as quickly as possible. Cesm illustrates: This is due to a thing that Stainless have done, if you use the action replay to see very far away opponents, in a certain distance you don't see their model anymore, it's just their shadow ! And because of that they are not solid anymore and can go trough closed doors !! That's why this happens, and unfortunately there doesn't seem to exist a way to remove this feature which was supposed to make the game faster on slower computers ! A similar thing happens to drones, in a few meters away they disappear. - 3) Last pedestrian missing! If you go after murdering all the zombies, you might encounter a problem with zombies, accidentally lodged inside solid, unbreakable buildings or walls. This means, they're inside it, and cannot get out or be reached. It is frustrating if you don't know how to counter it after wasting more than half an hour on a race. :S But, this is when zombie killing power-ups come into needed use. Go to the place where that last zombie is (you might want to have the "Zombies Shown on Map" pick-up to pinpoint it/them) and use your annihilator to put an end to a long level. Good old Cesm explains: Actually it's more of a bug in the tracks' design than a bug of the game itself. Because I understand how to make tracks, I know that it's possible to remove this problem by editing the tracks. - 4) Disappearance of other owned vehicles. When adding on new vehicles, you should note that there is a limit to possible car slots, so you can't have them all at once. When you exceed the usual normal, some downloaded cars will take the places of original cars so you must make up your mind on which you want and which you don't want. Of course, back in Carstockalypse, you can play around to make various army combos, so this isn't much of a big deal. - 5) Cheats won't work. I hate any cheats for any games. They are just abnormal codes that make amateur cowards play a game unfairly. Well, for the cheaters in the crowd, you might notice that entering a code won't work at all. That's because the letters you type in might interfere with your car controls. For best results, leave your car at a safe distance, stationary. Wait a few seconds doing nothing. Then, carefully type in the code. When done, again wait a few seconds and watch the effect. Cesm says: Don't starting typing a cheat as soon as the race begins. If someone does this it's garanteed that this cheat will not work. I've to disagree. Sometimes, if the cheat-typing is done swiftly and therefore incorrectly, it is alsmost certainly going to fail. However, (and this happens to me) if you type the cheat calmly you might get it to work right from the countdown. The reason why it's a tad more difficult to connect cheats at the beginning of missions is that the system is busier with all the machines close together, making your computer allocate slower speed rates and therefore interfering with the typing of the cheat. - 6) Cars disappear (or sink) into ground. Occasionally, you will observe that a very mangled car might sink into the ground or tarmac. This is unavoidable but is a good way to do more damage, faster. - 7) Glass, fences and breakable walls turn rock-hard. Very, very annoying, especially in the Mr Jolly Fairground and the railway lines in Beaver Woods where there are many such breakable things. Early on, in a level, you might find it easy to just go through fencing, or glass and watch it break to shards. But, as you progress throughout the level, they become solid granite and breaking them just as innocently as before is out of the question. You get heavily damaged for trying to break one down. ;.; Now, try to finish such a race as quickly as possible and avoid slamming into these things. Cesm informs: Oh my god this bug is my nightmare ! No way you still don't know the truth. This ALSO HAPPENS with tippable objects ! You know, the objects that can be moved on the tracks ! Altough it's rare because only after knocking down a lot of them does this happen. But with the smashable fences it's much more quick to happen. - 8) Cars getting tied up in fences. In some levels, such as the Mr. Jolly Fairground, there are many fences, which are of course, easily breakable. But, watch out for there are some tough ones which might cause a bug which ties your vehicle up to them and it's very difficult to get out of this trap without recovering. Sometimes you actually get wasted trying to spin free. - 9) On occasion, if you're driving Kutter's car, and after watching its bodywork getting worn down as the race progresses, you'll notice the tailwing won't detach from one of its bases and will continue swining around as you drive. Pretty annoying to watch. I have no possible fixes for this but if you really want it off, then you'd better slam very hard into a wall in order to fully detach it while it hasn't yet began to bug. Cesm tips: Cheat or use the Oh Dear! Bodywork Trashed pick-up to possibly remove the debris. Possibly it's one of the uses for it the designers included. Who knows. - 10) This is a major bug which affects a lot of systems, including mine. In-game music does not appear. Yes, the promised Iron Maiden melodies are nowhere to be heard. You'll have to do with just the background sounds unless someone comes up with a solution and mails it to me. Cesm adds that some versions may lack the tunes but adds that he doesn't really care because it may also force the game to run slower when trying to access the tracks on CD. - The following are only ones Cesm notified me of. 11) Now there is another bug you didn't notice: there are some railings in that huge building of glass in the airport level, that get bent when a car smashes hard there (specially with solid granite and invulnerability powerups activated), thinking well this is REALISTIC but it's just a bug of the game, but altough it's very cool to watch, at least the first times. Another reason for this being a bug, is because in action replay if we watch the railings before they get hit, they are normal, but after they get it, if we watch the action replay, even if we rewind the action reply they are already bent before the car smashed there, so it's clearly a bug. Also, read my post named "some mysteries about carma2" in www.cwaboard.com in the forum "CWA General/Editing Board" to see even some screenshots about the bent railings! I like this effect very much, but unfortunately I think it only happens in those two places in the screenshots. - 12) Sometimes, when running the game in 640x480, specially if it was run in 320x200 beforehand (software renderer) the mini-map becomes very little. This is because it was reduced while the game ran in software mode, but it was not resized to it's normal size in 640x480! The only way to fix this is to edit the file "OPTIONS.TXT" while not running the game, look for the entry "HeadupMapW" and "HeadupMapH" and change both numbers to 64 (which is the maximum size of the mini-map). - 13) Because the game was made for slower computers, you will notice that the pedestrians and drones move in a weird way (kind of shakily.) This is a bug. The game wasn't prepared for such fast computers in those days. If you play the game on a slower computer, the pedestrians and drones will move correctly! Unfortunately there is also no way of fixing this. - 14) If you have played the original Carmageddon you would hear the opponent engine sounds, but in this game you hear nothing, just the sound of the engine of our car. I think this is also a bug in the game. - 15) Sometimes, when there is only one opponent left in the game, when we accelerate and try to waste him, suddenly it recovers by itself with no apparent reason! Altough this is very rare to happen, it happened once to me and also to two(2) other persons (they told me) and it's VERY annoying because the opponent only recovers when we are accelerating towards him in order to waste him. It really seems the opponent is making fun of us or playing the "cat-n-mouse" game! Maybe it's a rare kind of desesperation tactic of the opponent ?! Because this is very rare to happen, fortunately! - 16) If you noticed, many objects that have translucent two-sided faces (this is seen specially in trees) they will flicker in a strange way. I am pretty sure you have noticed that already. My comment: Actually I doubted those shimmerings being serious bugs that make the game work wrong. But thanks anyway. - 17) If a pedestrian falls from a building, without us looking at him falling, he dies when he hits the floor. But if we see him falling, he will NOT die! - 18) This only happened once to me and was very weird! One time, when my car was accelerating on the street, I picked up (on the ground) two close powerups, both were the powerup to make zombies with big heads. Somehow the effects of both powerups become FUSED!!! I mean, their head went big TWICE!!! This is impossible because the same powerup, specially these to affect the size of the pedestrians cannot activate twice like this..., it can only be a bug of the game that got triggered because of my car picking them up at a high speed. Fortunately I have saved a replay with this so I can prove what I am saying. But the replay is 12mb... (in .mov format) My comment: I'll link to them later. Cesm concludes: Maybe there are more bugs, but at the moment, I don't remember more. - 19) Pino contributes: In the USS Lewinsky level, when playing it in Group 8 (thus far) and not during the final mission, but as a regualr race/death match, if you fall off the ship near the front right of the ship, you can fall into the area beneath the ship that is closed off to racers during the match. The only problem is that the ground of the ship becomes mud-like as your wheels slip through it often, sometimes leading to the car turning on its side and sinking halfway down. My comment: An interesting little trick. From what I gather, it won't bother you much unless you go out of your way looking for it. Thanks. - 20) Pino contributes: I also sometimes get the bug of not being able to see the driver's portrait. When in the area where you buy the cars that you totally wasted, it will sometimes have the same portait for every car (example: Screw Lewie might end up being the driver to the Screwie Lewie truck, MK Plow, the Copcar, etc. all at once. I seem to have discovered that this tends to happen when the user hits enter too fast when he/she tries to skip the counting of the points/time bonus points. If the user wait a few seconds at the least, the portaits should be fine. My comment: This has never happened to me but it's most probably another graphics related problem. 20: Pino continues: And, when in the car buying area, if the big machines are in there, like Screwie Lewie's yellow truck, etc. then hitting the arrow to go to a different car might not work if the big vehicle is the one in the very front (though this isnt a major hassle, it gets annoying) My comment: Oh yes. It's not a bug but more of a testing overlooked by the programmers. I found that rotating the vehicle might clear either arrow and allow for you to examine the wasted machines. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ HISTORY ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ HHH Note that the dates are European style. Somewhere around March 2001- Had an idea of making a FAQ/Walkthrough on Carma2 since there weren't any. 2001- Wrote a noticeable part of the FAQ/Walkthrough. 10/12/2002- Submitted to GameFAQs. Most things incomplete yet. 03/01/2003- After much commotion the FAQ is finally out. 04/01/2003- First update and a good one. Fixed the ASCII logo. 07/01/2003- Minor mistakes have been fixed but nothing new's been added. 43KBs 26/01/2003- The links section has been nearly finished and a new FAQ has been added. Not much. 44KBs 15/02/2003- Good update. All the annoying, and some untrue, vehicle entries vastly improved. Other minor updates elsewhere. 46KBs 18/02/2003- Merely adding more things in between. I am working on the Cars section but am a bit strangled by lack of RAM. ;X 49KBs 21/02/2003- I have still not overcome the RAM problem but am considering using MS Word to help me out a bit. :/ Major update which includes the introduction of the "Bugs" section. 54.3KBs 23/02/2003- Cheat section finished (well, kinda.) 57.8 KBs 24/02/2003- Car section nearly completed. I'm using Notepad+ now, so extra credit goes to those fellas. (67.4KBs) 25/02/2003- Seeing as the previous version was posted "with some wrong things" I made this quick update to avoid further confusion. I am still waiting your replies. (69.2KBs) 05/02/2003- I am going over all the things now, trying to improve bits and pieces. I am currently working on the Power-Ups area, just detailing ya know. (81.1KBs) 06/02/2003- Very small update, just going over some forgotten stuff such as that incomplete question in the FAQs section. (82.2KBs) 20/02/2003- War has started ;.; Minor update, few additions, mistakes fixed, general info previously absent is now here. (84.2KBs) 22/04/2003- B-Day 20/05/2003- Don't look at the lack of updates. There _were_ updates, however only on my system. The reason? I will try to update more data at once, rather than short excrepts in a couple of days. Btw, I have hit the 100 kilo mark. Yay. (100KBs) 05/09/2003- End to my horrible disappearing act, aka holidays. Added that nasty side note at the bottom of the Carpocalypse Now mission and some other minor stuff. (108KBs) 09/10/2003- Well, I have tried to add some newer data here and there, not really noticeable. I am still working on making a VERY detailed Carpocalypse Now! walkthrough. (111KBs) 17/10/2003- The newest, refined version is coming out today, thanks to the flooding replies of encouragement from all of you. Thanks. (124KBs) 27/10/2003- I've been largely dissing typos all over the place and including some extra data on the cars. (129KBs) 29/12/2003- A great deal of valuable data has been added but there's still more to come. (140KBs) 17/02/2004- I have resumed my work on this FAQ. You'll see a number of grammatical errors, spelling mistakes and typos having been fixed. The layout and design have been improved mostly by the new dividers and headers. Oh, and happy new year. ^_^ (162KBs) 28/03/2004- I've begun a small section depicting each area's characteristics (166KBs) 01/04/2004- My girlfriend turned out to be a man! ...April Fools again... Another mini-update. New FAQs. (175KBs) 30/04/2004- Turned 17 a week ago and for this added some extras. However, I have yet to finalise the Cheats section and begin on the meddling tips (182KBs) 25/09/2004- A handful of months without typing a sentence and I finally got the urge to continue writing. Carmageddon 2 runs no more on my system, but thankfully, I have finished everything necessary and am working on the side- features. (186KBs) 23/10/2004- I am fearful that there are a couple of things not yet completed, but on the other hand I'm absolutely ecstatic that I finally managed to upload all that help I received during the summer! (192KBs) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ THANKS ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TTT First of all, I would like to give a big thank you to GameFAQs and CJayC for their outstanding work and the excellent idea of making a website which gives gamers the ability to form a community. This is gonna make me cry... Sales Curve Interactve for their amazing work and dedication to making outstanding games. and Stainless Software for their amazing work and dedication to making outstanding games. Nicolas (Danga) for his generous help with gameplay and tips and tricks. Tanarus Asamiya for the contribution made in the Bonus Credits section and for pointing other things out. ^_^ Rogier Meurs for creating a little Notepad displacement program (Notepad+) allowing for unlimited amounts of text. Praiseworthy. Cesm for many, many pieces of valuable information which appear noticeably across the FAQ, in various places. Also, for providing many of the links which I disperse to you here. Pino, Beuh Fosseux, France Quirion, and Josh E Everyone else for nagging me to complete the Walkthrough section. :P A big thank you will also come to the people who contribute something here. You know who you are. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ COPYRIGHTS ++++++++++++ ++++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ZYZ Copyright (©) 1998 SCi (Sales Curve Interactive) Ltd. Engine Copyright (©) 1998 Stainless Software Ltd. All rights reserved. SCi (Sales Curve Interactive) Ltd. is a subsidiary of SCi Entertaintment Group. SCi, Carmageddon, Carmageddon 2 & Carpocalypse Now are trademarks of SCi (Sales Curve Interactive) Ltd. SalesCurve Interactive website: http://www.sci.com.uk Stainless website: http://www.stainless.com.uk Plaything2 is Copyright (©) 1997 Stainless Steel Software Ltd. Carstockalypse is Copyright (©) 1999 Ben Beard This GameFAQs FAQ/Walkthrough is Copyright (©) Pavel 'paffka' Nedelev (Pidgeotto) 1998-2004. All rights reserved. No part of this FAQ can be copied, reproduced, or dispersed via electronic means without my written consent. I would like to remind you that I love my work along with the time I spend on it so, please, if you want this published on your site, kindly email me for my possible consent at paffkabg@hotmail.com This can ONLY be viewed from GameFAQs (www.gamefaqs.com), IGN (www.ign.com), NeoSeeker (www.neoseeker.com), DLH (www.dlh.net), GameSpot (www.gamespot.com) and CheatBook.de (www.cheatbook.de). Any other appearances on other websites are simply ILLEGAL, unless I have given them permission, in which case I will include their URL on this publication. Report immediately if the site you're viewing this from does not have my authorization. Thank you for reading and have a nice day. *************************************************** **** //// // // //// *** **** //// ///// // // *** **** //// // // //// *** *************************************************** M I S S I O N C O M P L E T E D!