Blood 2 - The Chosen -------------- Unofficial Minus One FAQ By Captain Cube Copyright 2004 Alex Greene Update History 12/16/03-v0.2-Started this FAQ. 1/5/04-v0.4-Happy belated New Year! Added more weapons and some cheats. 1/6/04-v0.45-Added characters, remaining cheats. 1/12/04-v0.6-Added even more weapons and some enemies! I'm spoiling you! 1/22/04-v0.75-Uploaded to GameFAQs. 1/28/04-v0.8-Added bosses, Naga and Behemoth. 2/3/04-v0.85-Added Gideon (both forms) and some weapons. Contents I. Intro II. Weapons a. Handheld b. Power c. Demolitions d. Energy e. Arcane III. Enemies a. Humans b. Monsters c. Bosses IV. Items V. Characters VI. Cheats VII. Creditz VIII. Legality I. Intro What is a Minus One FAQ? Basically, it covers all aspects of a game except the actual walkthrough. If you need a quick resource for Blood 2 info, this FAQ should do the trick. It contains a wealth of information compiled from various sources, mostly myself and PlanetBlood. That's about all I've got to say...so let's go! II. Weapons If cost is not specified, a cost of 1 ammo is assumed. a. Handheld Chosen Knife Melee weapons are used in close combat only. They generally don't do a lot of damage, and don't require too much strength to use, however player's with higher strength will have a higher rate of fire and do more damage. The melee weapons are ritualistic knives, tailored to each "Chosen" member separately. In addition to being quiet weapons they become more powerful the more they are used. Ammo: None ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Standard Fire: Two quick slashes. Small amount of damage. This is a load ofbull Alt Fire: Swiping slice. Slow, but much more powerful. Uses: Limited. Good against Soul Drudges and Shikari, and fun for destroying stuff, but not a great combat weapon. Keep it: You have to. Note: You have this at the start. Beretta 9mm Automatic Pistol The pistol has a good rate of fire, medium range and accuracy, and low damage. This is an introductory weapon that is light enough that anyone can use it. This weapon can be fired dual-handed if the player has a high enough strength value. Ammo: Bullets Standard Fire: Single shot. Can be fired quicker by pressing the key rapidly. Alt Fire: Gangsta style. More power/speed, less accuracy. Uses: Shikari and Cultists. That's about it. Keep it: Nah. Once you get the MAC-10, you'll never use it again. Note: You have this at the start. MAC-10 Sub-Machine Gun The MAC-10 has a much higher firing rate than the pistol since it can go full auto, but is very inaccurate. It can be fired dual-handed. The alt fire in single-handed mode allows the player to fire short, three-round bursts with increased accuracy by using the arm stock. There is no dual-handed alt fire. Ammo: Bullets Standard Fire: Rapid fire. Only as powerful as the Beretta, and highly inaccurate. Alt Fire: Slower, but more accurate shots using the shoulder stock. Long setup animation makes it tricky to use. Uses: Anything you would kill with the pistol, plus Fanatics. Obscenely common throughout the game. Keep it: See above. Replace "MAC-10" with "Assault Rifle". Note: Can be used akimbo, but without alt-fire. Flare Pistol The flare gun is a special weapon that fires flare-like projectiles that stick into targets and burn them over time. It has a medium rate of fire, and it projectiles move fairly quickly. The alt fire shoots a flare that bursts into a star pattern. The star flares explode on contact with objects, assigning burn time to anything they hit. Ammo: Flares Standard Fire: Shoots one flare. Makes a cool sound. Alt Fire: Shoots a giant fireball that explodes into eight regular flares. Cost: 8 Flares. Uses: Shikari, Soul Drudges, anything that teleports. Keep it: I would say yes. It is very good against Zealots and Gideon's first form. Did I say very good? I meant REALLY good. Note: Can be used akimbo, but without alt-fire. b. Power Assault Rifle This long range, fast-firing and extremely damaging weapon is the ideal choice for heavy machine guns. It is equipped with an under-barrel grenade launcher. Ammo: Bullets Standard Fire: Rapid fire. Does about 25% more damage than the Beretta. Alt Fire: Fires a can of bug spray like a grenade. Big boom. Cost: 5 Die-Bug-Die cells Uses: "When you absolutely positively have to kill every damn person in the room, accept no substitutes." Useful for dealing with Soul Drudges, Shikari and all human enemies. Keep it: Hell yes. Sawed-Off Shotgun The Sawed-off Shotgun packs a big punch but at a short range. Its rate of fire is slow. Its primary fire mode is one barrel at a time, while its alternate fire mode is both barrels at once. Ammo: Shells Standard Fire: Shoots 16 pellets in a small spread, each doing minor damage. Reloads after two shots. Alt Fire: Shoots 16 pellets in a wide spread, each doing medium damage. Reloads after every shot. Cost: 2 Shells. Uses: A fantastic close-range gun, good against humans. I prefer the Alt Fire to akimbo mode, though. Keep it: Unless you're braindead. Note: Can be used akimbo, but without alt-fire. .50 BMG Sniper Rifle This high-caliber weapon is ideal for hitting targets at long range. Aided by the scope this weapon can hit targets at an extreme range for good damage. The damage this weapon does is very dependent on where it hits. Hitting the head or torso does major damage, whereas nicking the torso or hitting a limb does less damage. Ammo: BMG Rounds Standard Fire: Single shot. Has the power of a cannon for some reason. Alt Fire: Activate scope. Uses: "For when you wanna reach out and touch someone...like, blow their head off." When you have an really tough or really distant baddie, break out the good old BMG. Keep it: Absolutely. Minigun/Vulcan Cannon Potentially the most powerful weapon in the game, this gun combines an insanely high rate of fire with great range, and great damage. Ammo: Bullets Standard Fire: Warms up for a bit, then begins firing at an obscene rate. Cost: 4 Bullets Alt Fire: None Uses: Great for bosses, Drudge Priests, and Dark Shrouds, but it eats too much ammo to be really effective in other situations. Keep it: I'd say yes, simply because it's so damn effective against the last few bosses. c. Demolitions Howitzer This weapon is basically a portable artillery piece. It fires a large shell at a slow rate of fire that is instantaneous and does massive damage. This weapon requires extreme strength to use. Ammo: Howitzer Shells Standard Fire: Single shot. Highly underpowered; can't even gib a Fanatic. Alt Fire: Triple shot. Now this is more like it. Cost: 3 Howitzer Shells Uses: For an explosive launcher, this gun kinda sucks. Ammo is uncommon and power is only middling. Use only against weaker enemies that you want rid of in a hurry. Keep it: Might as well, at least until you reach Research and Development. d. Energy Insect-A-Cutioner/Bug Buster Representing the finest tool in the modern exterminating arsenal. The Insect-A-Cutioner uses Cabalco brand "Die, Bug, Die!" industrial bug spray. This spray is extremely toxic, and should not be exposed to skin. In the event of skin exposure, consult a mortician. It is also extremely flammable, and should be kept at room temperature at all times. Ammo: Die-Bug-Die cells Standard Fire: For some reason, this does damage to non-insects. Cost: 2 Die-Bug-Die cells Alt Fire: Zippo-lighted spray. Remember the hairspray from the original? Those were the days... Cost: 2 Die-Bug-Die cells Uses: Always use the alternate fire. It's powerful, but other weapons are better. Keep it: If you really want to. I don't like it, but that could be just me. Cabalco Death Ray From the Cabalco's advanced weapons division comes the next step in urban warfare, the Cabalco Death Ray. This weapon delivers on its promise, firing beams of pure energy that reflect off of most surfaces so you can get that 'around the corner' kill. Ammo: Chemical Batteries Standard Fire: Death beam. Bounces off most surfaces. Alt Fire: Death cloud. A bit more powerful. Cost: 2 Chemical Batteries Keep it: Sure. It's powerful, it's cheap, and it makes a kewl noise. Note: I have been unable to find the Death Ray in single-player. It may be a BB-only weapon. e. Arcane Voodoo Doll The Voodoo doll is a vector-based weapon that does damage specific to where it hits on the doll. When the player uses the primary fire it will randomly stick the pin in several places all over the doll. These places include the eyes, chest, arms, legs, and groin. Each different hit location has a different effect. Ammo: Mana Standard Fire: Stabbity. Does minor damage. Will hurt you if nobody else is around. Cost: 5 Mana Alt Fire: Mystical voodoo spell thingamabob. Muchly hurt. Cost: 100 Mana Uses: Jack of all trades, master of none. Good, but not great, against everybody and everything. Keep it: Whatever floats your boat. Life Leech The Life Leech projects wide bursts of life-stealing Eldritch Fire that can sear the flesh of your enemies from great distance. Striking the staff on the ground activates this weapon's alt fire, radiating a mystical shockwave that violently hurls opponents back. The Life Leech is the ultimate in arcane "crowd control" but using it near high ledges or acid pools may prove unsafe (wink-wink) for your enemies. The Life Leech is fueled by user focus, so characters with an aptitude for the dark arts will find that it serves them well. Ammo: Mana Standard Fire: Emits bursts of eldritch fire. Cost: 2 Mana. Alt Fire: Slams the Life Leech on the ground for massive area damage Uses: Any normal bad guy is worthy of the Life Leech's awesome power. Keep it: I shouldn't have to tell you to keep this one. It's that good. III. Enemies a. Humans Cultist The lowest designation of Cabal soldier, Cultists are followers of the Cabal. These early initiates are recruited, or brainwashed, into service from inside the Cabalco Corporation. They dress in official corporate attire so that their presence will not be obtrusive, allowing them to integrate into any aspect of normal society. They are only trained in a limited arsenal of weapons, mostly handguns, and in combat situations their lack of training prevents them from working effectively together. Appearance: Common Attack: Beretta OR MAC-10 OR Flare Pistol Strategy: Aim in their general direction. Press Ctrl. Repeat until dead (them, not you). Fanatic These are the special forces of the Cabal. They're better equipped and more experienced, and they possess a slightly faster reaction time. They still don't pose much of a threat. Watch them, though. Occasionally, when you think you've put one down, he'll go berserk and return your attack. Appearance: Very Common Attack: Any conventional or power weapon OR Tesla Cannon OR Howitzer OR Napalm Launcher Strategy: Use the Assault Rifle. Zealot Zealots are an invaluable resource in the Cabal army, as they are the only members of the Cabal with mastery of the Dark Arts. These abilities give them extremely effective offensive abilities. Zealots usually accompany groups of lesser Cabal members like Fanatics. They provide backup by using their magic to defend, heal, and generally strengthen the performance of an attack group. Appearance: Uncommon Attack: Staff explosion, fire spell OR thunder spell Strategy: The Flare Pistol will burn them after they teleport, and the Sniper Rifle will gib with a single shot, but the Assault Rifle at medium range works best. Prophet Prophets are highly intelligent, highly trained Cultists. Their purpose is to protect the Cabal's most precious commodities. They are heavily armored and resistant to damage. Prophets represent the best the Cabal has to offer. Appearance: Rare Attack: Assault Rifle OR Napalm Cannon OR Howitzer OR Minigun Strategy: Fancy footwork+Assault Rifle. The Sniper is good too, but you might want to save ammo. b. Monsters Coming Soon c. Bosses Naga The Naga is the boss featured at the end of Chapter One. Attack: Bone throw, laser, concussive blast Strategy: Assault Rifle+Anger. Don't leave his sight, and strafe occasionally. Behemoth The boss from the end of the second Chapter, and a frequent visitor in subsequent levels. Attack: Ground pound, concussive blast, charge Strategy: Assault Rifle mania! He's so stupid and his pain animation is so long he probably won't ever get a hit in. Gideon Under Gideon's hand the Cabal has become more powerful than ever before, controlling the economic tides of many major nations and poised on the brink of world control. And the Cabal has achieved all of this without overt bloodshed or widespread public knowledge, by simply suppressing the will of the public through economic and social depression. Despite these significant achievements, Gideon is unsatisfied. As long as Caleb lives Gideon feels unworthy of his position. He has dedicated himself and his pride towards finding and destroying Caleb, and the other Chosen. To do so, he'll go to almost any end including selling the Cabal and his soul to the darkest of threats, the most evil of evils. He will plunge to depths unknown, and achieve power unimaginable, all to put an end to the Chosen. Attack: Laser, concussive blast Strategy: Run the hell away whilst shooting him in the head with the Assault Rifle. Duck behind something for a moment. He'll come at you and in doing so expose himself to attack. When he gets weak, use the Sniper to finish him off. Undead Gideon Finally, you have the opportunity to take out Gideon for the last time. After he's changed into something "unpleasant," you can end this wild Gideon Chase once and for all. Attacks: Unknown Strategy: Dance around him and keep firing the Minigun. He'll die eventually. IV. Items Coming Soon V. Characters Caleb "Too stubborn to quit, too stupid to die." This was how a Lieutenant of the Cabal once described Caleb, and he wasn't too far off. Driven by his quick wits and the shear force of his vicious nature, Caleb has become an unstoppable force of malice and spraying bullets. Using his good mix of speed and toughness along with his familiarity with a wide variety of weapons, Caleb is the brawler, the kind of person who runs into a room guns blazing, getting chewed up by everything the enemy can throw at him. But his utterly ruthless style guarantees that when he enters a fight, no one gets out alive. These traits have made him the recognized leader of the Chosen. Filled with hate and vengeance, Caleb strives to regain what he believes was stolen from him: Leadership of the Cabal, and his love, Ophelia. A man ruled by his emotions, he'd bring the Chosen, the Cabal, and the world to the brink of destruction to get what he wants. Can he hold the Chosen together long enough to retake the Cabal? Or will his actions destroy them all? But the most important question is what he will do when he discovers that the love he has kept alive for nearly a century is nothing but an illusion? Ophelia A cold and cunning woman, Ophelia is the hand at work behind every situation. Those that join her find themselves curiously doing what she wants whether they planned to or not, and those that oppose her have a tendency to disappear. In a fight she is fast, quiet, and versatile. Unable to take large amounts of punishment or carry the more powerful weapons, she offsets this by using conventional firearms in conjunction with dark magic to maximize her offensive and defensive capabilities. No need to face dead-on what you can take out at 300 yards with a sniper rifle. Resurrected into a world with no future and full of disgust over the undead creature that she has become, Ophelia is desperately searching for a way out. She'll do whatever it takes to escape from a world gone mad, a body she no longer knows, and the love of a man she's grown to despise. Gabriella Gabriella is the warrior in the truest sense of the word. Born out of vengeance with a past steeped in war, ritual, and tradition, Gabriella has been groomed for battle since she was a child. She is the ultimate walking weapon. She lives for death, and thirsts for power. Easily the strongest of the Chosen, she towers above even Caleb in size. She has forsaken her practice in the dark arts due to the defensive nature that magic sometimes takes. She relies on her incredible strength, endurance, and heavy weaponry to get the job done. Her thick battle armor and heavy weapons slow her down significantly, but she is invaluable to the Chosen as the anchor in any heavy firefight. Will the Chosen offer her the opportunity for power that she craves, and are they enough to contain this raging warrior? Or will Gabriella's hunger for death engulf the other Chosen? Ishmael A man of few words and violent, decisive action, Ishmael's keen mind and emotionless personality make him a dangerous man to cross. His command of the dark arts is greater than any of the other Chosen, and he uses that power and knowledge to decimate anyone who opposes him. His enemies die suddenly, and horrifically, usually having little or no chance to fight back. Those that do find that Ishmael has the distinct ability to counter almost any attack. If he has a weakness it is on his dependence on his magic, which has caused many of his other skills to atrophy. Gifted with extreme intelligence and in tune with the very fabric of reality, Ishmael is in the unique position of understanding the implications of everything that the Chosen do, and have done. But would they listen to his silent warnings? What forbidden knowledge gleams in the back of Ishmael's evil stare? And what is he holding back? How long will a man of such power and intelligence follow the desires of others? VI. Cheats Changing levels Type one of the following at the console (defaults to ~) to change to the appropriate level. You will change to Caleb, and the intro screen will still be the one for the level you were on. world 01_subwaya world 02_cityhub world 02_cityhubb world 02_cityhubc world 03_museum world 04_steamtunnels world 05_cdm world 05_cdmb world 06_airship1 world 06_airship2 world 07_cathedral world 08_subwayb world 09_abandoned_buildings world 10_sewagetreatmentplant world 11_slaughter_house world 12_trainstation world 12_trainstaionb world 13_downtown world 14_subwayc world 15_crypt world 16_bridge world 17_entrance world 18_temple world 19_lobby world 19_lobbyb world 19_lobbyc world 20_powerstation world 21_laboratory world 22_office world 23_rooftop world 24_ancientcity world 24b_arena world 25_ancientone world credits world end Codes Press the talk key (defaults to T) then enter one of these codes. mpgod: God mode mpkfa OR mpbeansofcoolness: "Monolith Rulez..." Gives some good weapons mpclip: "Spectator mode" (No clipping, flymode, and invisibility, but you can't fire.) mpammo: Full ammo mpbeefcake OR mpherkermur: Gives you The Anger mpcarbonfiber: Gives you Willpower mptakeoffshoes: Gives you Stealth mpcaleb, mpishmael, mpophelia, mpgabby: Change character mpgoble OR mpscorpio: "Brian L. Goble is a programming god!" mptotaro: "Jim Totaro is da man!" mpgoshopping: Full inventory mpberretta, mpsubmachinegun, mpshotgun, mpflaregun: Gives the chosen weapon, type twice for akimbo mpsniperrifle, mphowitzer, mpnapalmcannon, mpsingularity, mpbugbuster, mpassaultrifle, mpvoodoo, mptheorb, mpteslacannon, mplaserrifle: Gives the chosen weapon mpnicenurse: Gives Life Essence mpreallynicenurse OR mphealthy: Gives Life Seed mpward: Gives Ward mpnecroward: Gives Necroward mpspeedup(1-5): Change agility mpstronger(1-5): Change strength mpsuperzug: Unknown VII. Creditz You for reading this. PlanetBlood and the Postmortem for info in this guide. Monolith, for making such a good game and the BEST one-liners EVER. VIII. Legality Do whatever you want with this guide. I don't care. But just be sure to give me, Captain Cube, full credit for compiling all this info into an FAQ. The term Minus One FAQ is my invention and mine alone. The actual info comes from various sources, credited in (what else?) the creditz. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.