Blade Runner - Playing Guide GENERAL TIPS After the game starts, click on McCoy. Under OPT, click on Load, New Game and choose EASY. You'll have unlimited ammo and money and it'll be harder for you to be killed and easier for you to kill someone, which is always a nice way to start the day. There is no hard and fast way to complete Blade Runner. All we can do is provide you with a rough idea of where the clues to each scene are and let you take it from there. In general, save fairly frequently, look before you shoot and remember that locations and objects may be hidden vertically - move your cursor over the upper part of the screen as often as you can, as things may be hidden or in the dark. ACT 1 CRIME SCENE The first thing you should do is talk to the officer. Then click on the fire hydrant and the trash can, pick up the chrome fragment and click the green cursor on the front door. Click twice on the people at the left. It's important that you do this last. Later you'll be able to go to the left of this screen - if you're ever stuck quite soon after the start, pop back and have a look. Carefully click the blue cursor to go inside; you should notice some footprints. Aha! At your feet are some shell casings - you might have to move to the side a bit to find them. Look carefully and pick them up, then talk to the owner until you get Lucy's reference. Look at the camera hanging at the upper left. Talk to the owner again until you get a CD. Now nip over to the desk by the curtain divider. Get the toy dog (as you would) and candy bar. Look at the picture behind the desk. Mmm, nice. Get the item on the floor in front of the desk. Go back outside. Talk to the officer not once, not twice, but three times (bear in mind that it's always a good idea to review any new check marks in your KIA before another location or talking to anyone). CHINA TOWN Right, then. Under OPT in your KIA, select the question mark if it's not already checked. Natter to the guy in the red jacket. Talk to the owner of the cafe, using all choices. Follow the big guy to the kitchen and set your dialogue to the question mark (user choice icon). Save your game here, then chat to the cook. When he tries to spill soup on you, there's a moment that you can click screen right to jump away. You should run after him as he tries to make good his escape (don't worry, you will have time), but DON'T kill him, whatever you do. Ignore the bum at the dumpster. Keep running toward a door and climb the steps (or ladder) in the next screen. Walk to a locked door and get ambushed. You can put your gun away and talk, or shoot the cook to kill him. If you let him go, Lucy calls you later thanking you. The only thing you lose from doing this is Zuben's ID, which would otherwise have been on the body had you shot him. Go down the steps and out the front door to the other police car. Go to the dumpster and find a licence tag. POLICE HEADQUARTERS Back at HQ, go to the mainframe in the Esper room and click the small screen on the right side to upload your information. Click the large screen on the left for two photos. The first photo has a face, suitable for a hard copy photo, when you zoom in on that area. Also, you can get a hard copy of the chap's muddy left boot. Zoom in on the rear section of the car for a hard copy of the unmarked ground car. Keep zooming in on the middle of the rear bumper until you get a close-up hard copy of the licence tag for a total of four hard copies in this photo. In the other photo, get a close-up of the desk and get a hard copy of a menu. Also, zoom in on the right edge of the large cage for a hard copy of Lucy. Get a hard copy of her foot with an insect on it, which is, y'know, usual; you should now have a total of seven hard copies from the two photos. Review all evidence in the KIA to uncheck the items in all three categories and all characters. At the laboratory, give all evidence at the window and keep clicking the man to get all replies. Review any new check marks in your KIA again. Now return to the mainframe, do another upload and check to make sure you have the Gregorian interviews A and B. These should be under the murder weapon icon and Factory Bombings. Review them. Go to the floor that has the shooting range and notice - gasp! - the cigarette butt. Enter the shooting course. Your true targets will have blue weapons; try not to shoot any civilians, please, as they're only innocent bystanders. After you exit the course, click on the monitor at the upper right to see your score. Make sure your dialogue is set to the question mark (user choice icon), then go to lockup and save your game. Talk to the prisoner about everything then administer a test last. Press the red button to calibrate. On the right are three buttons; name them, like small children, 1, 2 and 3 from left to right. Press 1 twice. Press middle twice. Press the right button twice. Press 1 once, middle once, and right button twice. If you've done it correctly, you make a positive ID. If not, the VK terminates after ten buttons. Restore and try again until you get an ID. APARTMENT Click on the counter to automatically feed your dog, which is important as a puppy isn't just for Christmas. At the wall unit in the next room, check for any messages. If you shot the cook, someone mentions RATH. If you let the cook go, Lucy thanks you. Click the bed for a rest. You should dream about a big fat guy, which is disturbing, to say the least. When you awake, you get a message about Tyrell. ACT 2 TYRELL Get the disc from the guard. Enter the door to the right. There might be a sales brochure and an earring, which you should get from the floor to the right of the chamber entrance. Click the colour bar monitor to learn about the attempted access to the Tyrell files. Use the computer until you say, 'I couldn't even begin to guess the password.' Exit down screen and ask Crystal about her case. POLICE HEADQUARTERS In the Esper room, upload your info. In the large screen on the left, use the picture from the security camera and zoom in on the dog to the far left. Its collar should say RIKKI. Make sure that you also get hard copies of the person's face and the food container. Look carefully at Sadik's left hand to get a close-up hard copy of a bomb, for a total of four in the same photo. Make sure you have reviewed all check marks in your KIA. TYRELL Use the computer again and you should get the DNA. Scan the computer very carefully - there is a tiny clue on the mid left that will make you feel clever if you find it. Enter the chamber and talk to the photographer. Get a wire from the corpse. Get a food container from the floor. Look at the poor dead animals. Face the exit and look carefully on the left side of the walkway and get the dog collar, then exit the chamber. Question the guard at the desk about everything, and ask for Tyrell. His surly reply is that you have to contact the boss' personal assistant. POLICE HEADQUARTERS On the ground floor, talk to Guzza in his office. He will set up a meeting for you and, well, it's a good idea if you prepare some pertinent questions. If he's not there, take the order receipt near the folder on his desk. Go to the man at the shooting range. Look at the crate on the floor. Talk to the man until he gives you a shipping form. Return to Guzza's office. He should now be there. Request a meeting with Tyrell. TYRELL You meet Rachael (Sean Young! Phwoar! It's Sean Young!) and shortly, Tyrell. APARTMENT Review all new check marks in your KIA unit. Check for messages on the wall unit. Check the television. ANIMOID ROW Save your game and talk to the fish salesman. Chat to the snake salesman to the far right until he gets angry and tells you about Bullet Bob (listen carefully to what he says). Talk to the owner of the dragonfly booth. Buy a bracelet with Maggie on it. If the scorpion cage is there, rattle it twice, just to be annoying. Go left to Bullet Bob's. Before entering, make sure your dialogue is set to the question mark. Administer a Voight Kampff test as soon as it's in your choices. Remember, buttons 1, 2, 3. Button 1 twice, mid twice, right twice, 1 once, mid once, right twice. Let Bob fix up your KIA (this is important because later in the game, you'll get framed and you can't be too careful about what you upload into the mainframe), then question him thoroughly. You can buy some special ammo now or later in Act 4. In your KIA, click the high power ammo to use it from now on (can't be too careful, y'know). Go left to Hawkers and talk to the woman. Go down and talk to the bartender twice to order a drink. Go right and click the green cursor, from a distance, on the guy under the diamond sign to talk to him. If he leaves, go up screen and return when he comes back. From a distant view, click the green cursor on him. Ask him about jewellery. Go up screen and come back to question the man again. After he flashes a camera in your face, take the camera then follow him. Shoot the cage door and enter the trapdoor. Look at the weapons, in the crates, with your green cursor. Follow the tunnel to the right and climb a ladder to the street. Agent Steele should show up and arrest the bloke. Or maybe shoot him, which is a little antisocial. Steele says you blew early retirement because you didn't score the kill or the arrest. The pompous twit. APARTMENT Get a close-up hard copy of the man's head in the China bar photo. Also, in the upper right, find a close-up hard copy of a camera (the red light over the shelf of bottles). The one of McCoy will show a woman's face or a scale in a man's hand. His back is turned. Get a hard copy close-up from the McCoy photo. Then, if your KIA has been fixed by Bob, hide the McCoy photo by right-clicking it. Make sure you didn't miss any other hard copies of the photo close-ups. Review all check marked entries in your KIA unit. POLICE HEADQUARTERS If you didn't get the order receipt from Guzza's desk, you can get it now if he's not there. Go to the shooting range custodian and look at the crate on the floor. Talk to the man until he gives you a shipping form. Hide any data that you don't want seen (if your KIA has been fixed) and upload the rest at the mainframe. Review any missed check marks in your KIA. It's only good and proper. DNA ROW At the fire barrel, make sure your dialogue is set to the question mark. Wait and talk to the guy in the red jacket a couple of times (not the old man with cane - he's probably incontinent). Go up screen and enter the green building, and talk to the man there about everything. Exit and return to the fire barrel, then go left and save your game once more. Enter Dermo Design and shoot the handcuffs to free the man. Quickly move your cursor left, until it's an arrow, then double click - it's a bomb! Outside, put your gun away and keep clicking the bottom of the screen. If the man didn't get out, restore and try again. It's critical that he gets out. Talk to the dying man, then talk to the officer. Go back inside and check the damage. Exit and go up stairs to the left. Get an envelope from one of the dummies. Check the answering machine to the right of the dummy (you might have to move to the side so that you can click on the machine). Exit to the street. If you see the guy in a red jacket again, ask him about the bombing. Go right and up screen. Enter the green building again. Make sure your dialogue choices are set to the question mark. Keep talking to the man until you have choices. Ask about everything. Exit and go through the alley just to the left of the building. Enter the Bradbury Building (hey, nice touch). Go down the hallway and then right at the top of the stairs. In the room at the lower right of the screen, click the power strip on the floor to resume a printing process, then get the printout. In the room with water, climb the ladder. Break the glass in the bookcase shelves and climb to the roof. ACT 3 When you're alone, click the green cursor to the left of the window to move your chair and cut yourself loose. Get the item under the other chair. Get the doll and another item under the pillow. On the edge of the cot, get a moon bus photo. Go down-screen and left. Talk to the tough guy. Follow him outside and check the wrecked car for an ID number. Get the wrapper from the car interior. Go back into the Yukon and through the neon door. Get a scale from the bath and a badge from the dresser. Exit out to the wreck and go left, down, and right. ANIMOID ROW Ask the fish salesman about the scale and you'll learn that another cop had the same kind of scale. The dragonfly jeweller should now have information for you. If you located the camera in the China Bar photo, talk to the bartender twice and he will give you a video disc. APARTMENT Feed your dog and check for any messages. Make sure you haven't missed any hard copies of close-ups in the photos. In the moon bus photo, there are close-ups of three faces and a mysterious golden object to the far right. If Bob altered your KIA, hide the moon bus photo and your photo close-up there by right-clicking on them. In the China Bar photo, to the far right is Izo with a camera. In the background, under the red neon circle, is Guzza. Click the bed to get some rest. POLICE HEADQUARTERS Upload your data at the mainframe and review any check marked entries. Go to lockup and question the farthest guy to make sure you have asked about Protest. After this, talk to the first guy, Izo, if he wasn't previously shot. HYSTERIA HALL Enter Used Cars and talk to Crazy Legs, including choices that come up. Ascend the steps, on the right, to the roof. Look around, then go back to the street. Talk to the old man and woman about everything. Save your game and enter the hall area. Enter the first area on the left. If Lucy is there, you have two choices as you talk to her. Warn her about Crystal or VK her. If you administer the Voight Kampff, later you might team up with Crystal or Dektora. If she's not there, you should check back later, or you could be headed for a one way ending where Lucy is killed and you and Steele could team up at the moon bus. Review your KIA and any new check marks. ANIMOID ROW Talk to Mama Isabella at the Kingston booth. NIGHTCLUB ROW Enter the club on the left. Talk to the bouncer near the stage. Try to enter the revolving booth on the left. Exit and enter the club on the right side of the street. If the guy in the red jacket is there, SAVE. First, ask him about cheese if it's in your choices. Watch him put his cigarette lighter on the bar. Get it. Watch the show. He runs out, so run after him. If he shoots at you, try to ventilate him. If he has no gun, click the green cursor on him. You can arrest him or just let him go. If you shoot at him or let him go, don't follow. APARTMENT Feed Maggie, review your KIA and get some rest. It's been a long day. CHINA TOWN Down screen and to the right, enter the Yukon Hotel and talk to the manager. BRADBURY BUILDING Set your dialogue to Normal. Enter the Bradbury and go up the stairs to automatically talk to the owner. Look around the rooms again. Talk to the owner again. He will probably order you to leave, you scruffy urchin. NIGHTCLUB ROW Enter the club on the left and stand in front of the dancer. Talk to her until the bouncer is right beside you. Make a dash (double click) for the booth on the left to enter the back room. STRIP CLUB - BACK ROOM You can actually walk onto the circular floor with the dancer, should it take your fancy. Talk to the guy, in red tails, until he says he's working. If he's not there, set your dialogue to the question mark and go to the Hysteria Arcade. Now Lucy might be there; don't give her the VK but warn her about Crystal. Return to the Strip Club and go through the revolving booth. When it's show time, go left to see it start, then quickly return through the revolving booth and go through the door that's left of the stage. In Early's office, make sure your dialogue is set to the question mark, then save. Click on the lights over the desk. Click the edge of the desk to get a paper. Click the couch to the right to get a CD. Early comes in and turns to make a drink. Quickly draw your gun and force him to sit. If he is not stung to death, agree to a deal by putting your gun away. Early will give you a paper. Keep the disk. If he is stung to death, click on him. Exit and go back through the revolving booth. If the show is still going, wait for it to finish. Then continue left to the basement. Enter the room to the right and click on the flower vase on the dresser. In your choices, select Crystal. Do NOT VK her or you miss the chance to run away with her if you later let her go. Two things can happen after you question the woman: she runs out or she may call a cop. If she calls a cop, then she's probably a Replicant. If this is the case, then use the following paragraph... You're eventually rescued. Walk into the tunnel by the wrecked subway, then up the double staircase. Back in the strip club, quickly go to the basement dressing room and get a note from the flower vase. Return to the laser lights and go up through the balcony entrance on the right, draw your gun and SAVE before going into the projection room. With the red cursor on the glaring light, shoot the power cord. Climb the ladder. I suggest you put your gun away and click the green cursor to talk to Dektora. However, if the woman ran out, she's probably human. Here's what to do. Take the note from the flower vase. Cross the street to the other club. Here, two situations exist. The guy in the red coat will either be there or he won't be there. If he's there, you can talk to him and you'll be arrested, which is nice. After your rescue, enter the same club and chase the comedian outside. He may be holding a hostage. Take careful aim and shoot him. If the comedian was not there, return to your apartment. In the club photo, you will get close-up hard copies of Early's reflection in the mirror and a scorpion box hidden behind the basket. Also, if Early wasn't stung to death and he gave you a photo, check it. Get close-up copies of Lucy and yellow flowers behind Clovis. POLICE HEADQUARTERS If your KIA has been altered, upload only what you want to at the mainframe. Review any checked entries. LOCKUP If you arrested the guy in the red coat, question him. NIGHTCLUB ROW If nothing is happening where the comedian worked, whether or not you arrested him, you're still probably on an ending resulting from Lucy's demise. HYSTERIA HALL Enter the arcade and talk to Lucy. She will probably run away. Exit to the right and Steele will probably shoot Lucy. The swine. ACT 4 While in the sewers and tunnels, be prepared to shoot a few rats and cops. Or you could just double-click to run away; the choice, as they say, is yours. From the bottom of the street entrance stairs, go left and cross the tunnel. Click on the electric chair. Go through the broken north door from the electric chair. Down on the crossway, throw the lever to extend a walkway and go to the right. You might see Lucy (if Steele didn't shoot her). Give her the VK to see what she really is... If you didn't buy special ammo from Bob, go left to the weapons cache and click on the crates twice to get some. Go right and up screen to the crossway and go to the lower left. Continue down the stairs and go left to the manhole at the apartment. Go up and enter your apartment to talk to someone. This step was necessary to thin out the cops in the tunnels near door 5. There may still be an occasional cop, though. Go back to the crossway in the sewers and go left through the large circular opening. Turn right and take the big elevator down. With your dialogue set to the question mark, choose the following as you talk to the drunk... OTHERS, FAT MAN, then click him again. He wants some booze, which is a nice thought in anyone's book. Go to the crossway and straight across to the weapons cache and climb to the street. Get a flask of wine at the China Bar and return over the crossway and on to the drunk. First ask him about the sewers, then give him the wine. Then ask him all you can before he passes out. The lightweight. Take a look through the iron gate at the top of the short stairs on the left. Go past the elevator and take the right tunnel to the plank and SAVE! Start across the plank. When the rat appears, return to the left end of the plank, draw your gun and shoot the rat. If you previously selected the high power ammo, one good shot will do. Cross the plank and make sure your dialogue is set to the question mark. If the twins aren't there, click the lower left monitor to download the Luther/Lance DNA. Leave and return to the room several times until the twins show up. Talk to them, with all choices from top to bottom, until they ask for Tyrell's DNA files. Then quickly save your game. From the twins, exit the door under the light, climb the tall ladder and climb the short ladder and quickly enter the elevator behind the guard. Get the DNA from the table. The previous directions to Tyrell's office are for playing in easy mode (unlimited cash and ammo.) The following is an alternate route to Tyrell's office... Return to the crossway and go screen left toward the room before the manhole. Go through the northern door and go north. This route is probably locked until you have to follow it to the moon bus in Act 5. Sneak back into the sewers and give the DNA to the twins. If they are not there, and you haven't previously done so, click the lower left monitor to download the Luther/Lance DNA. Leave and return to the room several times until the twins show up. They give you the whole scoop on things. Go up the steps behind the twins and call Guzza on the console. Behind the clown, go down. If the twins aren't there, do a download of the small left screen behind the twins' chairs, if you haven't already done this. Go back to the drunk and save. Go through the iron gate and talk to Guzza. When you have the chance, you can either run away (suggested) or just shoot Guzza. If you shoot him, the Reps tell you to go to the moon bus. If you decide to run away, move as far left as you can when Clovis is talking to Guzza. When you have the left blue arrow, RUN! Either way, you have to return to your apartment for Act 4 to end. To return to the apartment building, leave the platform and take the elevator up. Return to the crossway and go screen left to the manhole and enter the apartment building. There's a long movie and Act 5 starts. ACT 5 If Steele previously shot Lucy and you ran from the platform where Guzza was, you will probably get a call from her and the two of you team up. If Steele shot Lucy and you shot Guzza, then Clovis will call you and you end up shooting Steele at the moon bus. If you ran away and were nice to Dektora in the dressing room and over the projection room, you could also get a call from her. In the living room, if Maggie has been shot, click the counter to (hopefully) find a cigarette butt. Maybe. You get a message on the wall unit from Lucy, Dektora, Steele or Clovis. If it's from Lucy or Dektora agree to meet at Crazy Legs Used Cars. Of course, you could go settle the score with Steele if she shot your dog, then go to Crazy Larry's. In Early's disc, get a close-up hard copy of a scorpion box behind the basket. Also get a hard copy of Early's reflection. Review all new check marks in your KIA. Go to the ground floor and enter the sewer. Go up the steps to the crossway. If you didn't get the download from the twins' small terminal, go to the elevator and cross the plank. Click the small lower left screen to get the download. If the twins are there, leave and return until they are gone, then get the download. Go back to the crossway, SAVE, then consider this... If Lucy wasn't killed and you didn't shoot Dektora, you can take either path A to Lucy or Dektora, or path B and the moon bus. If Lucy was killed, then path A doesn't apply to her. Don't forget, double clicking allows you to run. PATH A. Go up screen past the electric chair, and into the tunnel to the wrecked subway. Continue up screen to the two wrecked vehicles and go through the left hole and up into Crazy Legs Used Cars, talk to him, then save. Go out the front door and talk to Lucy or Dektora. Rent a flyer from Crazy and go up to the roof. Quickly shoot it out with Steele (the cursor is initially centre screen or slightly left) before she kills Lucy or Dektora. Click the flyer to see it's damaged. Go down and use the console to lower the car through the floor. Quickly go down the ladder by the door and down the left ladder to the tunnel - get in the car and make your getaway. If Lucy was killed and you shot Guzza, then path B still applies. If Lucy was killed and you ran from Guzza at the platform, see Team Path below. PATH B. Return down screen, and go to the room before the apartment manhole before saving. Go through the northern door and go, er, north from there. You'll find there are two entrances to the junkyard; if you go through the bombed out sections of the Tyrell Building. Look carefully for a bomb on the left, and look at it twice to deactivate it (giving it a disarming glance, so to speak, haha). Agent Steele should then poke her nose in where it's not wanted, so shoot her when you get the chance. That'll put an end to her meddling ways. Continue north to the moon bus and talk to someone outside it - you now have a couple of choices. Save your game, then... A) Shoot it out and go into the moon bus to watch the old rep die. Exit the moon bus and discover that you are - hooray! - a Super Blade Runner. Which is always nice. B) You can return south to where you shot Steele and pick up the power source near the white running lights on the left. Return north to the moon bus and enter, and watch the moon bus take off. TEAM PATH You meet Steele just south of the moon bus. The two of you go through the bombed out section of the Tyrell building. When Steele stops in the tunnel, quickly look at the bomb on the left of the screen to warn her about it. When the two of you get near the moon bus, Maggie will come toward you; she' s been booby-trapped, so she'll explode (lovely, eh?). Challenge Sadik. After killing him, you and Steele argue and you enter the moon bus alone. You can either kill the dying Clovis or suffer his poetry reading until he dies. Best to put him out of his misery, then, eh? And that's it. Go and have a cup of tea and reflect on how Harrison Ford would have done it. However, do bear in mind that this particular walkthrough leads to a conclusion that is but one possibility out of 13 endings. Feel free to start the game again and go your own way.