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Please note that I have not beaten the game and seeing as i just stopped playing the first after they held my creature captive, it may be a while before this guide is finished. Also, I am making a new account to start from scratch so bear with me. However if anyone has tips, hints, or secrets that they think are useful to being evil or creating an evil creature, feel free to email me, but I warn you, if you send me useless emails or spam,...I will send you spam in return. _______________________________________________________________________________ ------------------------------------------------------------------------------- Table of Contents: [E.00] _______________________________________________________________________________ ------------------------------------------------------------------------------- Table of Contents [E.00] Legal Agreement [E.01] Why be Evil [E.02] Creature Selection [E.03] Developing a City [E.04] The Lands [E.05] ...Egyptian Nomads [E.051] ...Aztec Invasion! [E.052] ...The Norse [E.053] ...Norse Revisited [E.054] ...The Japanese [E.055] ...Military Japan [E.056] ...Japan's Last Stand [E.057] ...The Aztecs [E.058] ...Final Showdown [E.059] Conclusion [E.06] Version History [E.07] Special Thanks [E.08] Note*: To quickly find a particular section press Ctrl+F and type in the code _______________________________________________________________________________ ------------------------------------------------------------------------------- Legal Agreement [E.01] _______________________________________________________________________________ ------------------------------------------------------------------------------- This document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Websites that are currently allowed to host this guide are: GameFAQs · http://www.gamefaqs.com PwnGuide · http://pwnguide.com/index.php The only website I will regularly upload the newest versions of my guide to is GameFAQs. If I decide that you are granted rights to use of this document, it is in your sole responsibility to keep up to date. _______________________________________________________________________________ ------------------------------------------------------------------------------- Why be Evil? [E.02] _______________________________________________________________________________ ------------------------------------------------------------------------------- Many people choose to be evil for the pure enjoyment of tossing around villagers in their spare time and simply because they can then focus on building a massive army to defeat the enemies with. Me, I like the way that my creature looks and how he can single handedly eliminate armies. Along with an evil creature comes the slick looking hand that just begs to wreck havoc. A bonus is when you are short some points to cast a miracle, simply sacrifice a child or two and you will be able to not only cast that devestating miracle, but gain some percentage as well. You will not have to worry about how good your city looks, or if they have enough wood and if the villagers are satisfied,you simply have to have a large population to support a massive army, and more than enough food to be able to feed them all _______________________________________________________________________________ ------------------------------------------------------------------------------- Creature [E.03] _______________________________________________________________________________ ------------------------------------------------------------------------------- People may argue what kind of creature is better, but they are all better at a particular attribute. Wolf has good agility, Ape is a fast learner, etc., but when it comes down to it, you are going to be using this creature for the rest of the game, and they all have the potential to kill any other gods creature, so pick which one you prefer, I personally chose the cow because the bull when it is evil just looks sweet. To have a crazy fighter, level the Soldier Role to max, he will be able to defeat armies on his own and trash the opponents cities. For techniques teach him lightning, fire, and heal. And when you can, volcano and other wonder abilities if you want. Heal will not only heal your creature, but also your platoons when needed Allow your creatue to eat your villagers when it desires, and make sure he craves destruction and annihilating the enemy. In earlier stages you get extra tribute if he collects a certain amount of tribute, so let him be a use to you as fights will be larger later on and this way he is learning something instead of just walking around. Have it work out with trees and run to random points that are from from where it is to gain an increase is speed/agility. The first encounter with the Norse is a great place to begin the simple training [Land 3] and I managed to have it grow a fair amount within that one land. There is little to no strategy in that level making it advantageous to begin work with the creature which will give a slight headstart on lands yet to come. _______________________________________________________________________________ ------------------------------------------------------------------------------- Constructing a City and Housing [E.04] _______________________________________________________________________________ ------------------------------------------------------------------------------- These are just simple tips when building a city and constructing buildings. They make the villagers unhappy and send you EVIL tribute every so often. Purchase the Sky-Scraper and build them close together and pile them high as they have high impressiveness when they are low, but this diminishes when they are built to high. Also they will develop slums, and not only do the people hate it, but it saves space and is more cost effective. Also simply by building a hovel you get EVIL tribute, and these too develop into slums reletively quickly. If you truly want to make the people hate you, dont even construct housing, I dont reccomend it because of birth rates, though it would save resources. Build armories, smelters, graneries, among other industrial buildings near housing developments lower the happiness of the villagers. Erect sacrifice pits, and spikes topped with severed heads near developments as is increases productivity. You may not believe me but it scares them into working to avoid a similiar fate of the spikes. When another town comes to join yours because of impressiveness, place their their flag outside your influence as to reject them. They will eventually die off, and you can reject them more than once. If you need their resources, decline them a few times then eventaully accept as this will help mitigate the GOOD tributes you will receive. I say do not accept them at all if you absolutely dont have to as it decreased my overall evil by 5% even with declining them a couple times. As your main concern is food and population, you will want to place nurseries near dwellings to increase the birth rates so you will be able to support a big army. Also have plenty of fields and disciple farmers built on fertile land [bright green when you go to build a field] as you get faster growing and more bountiful amounts of food. To gain easy EVIL tribute, take control of a city, kill all the people (which also gives EVIL points) and take all of their food. This will make it think you are starving them, but in reality there are no people to starve giving you EVIL every now and again. _______________________________________________________________________________ ------------------------------------------------------------------------------- All Your Land Are Belong to Us! [E.05] ------------------------------------------------------ Land 1: Egyptian Nomads [E.051] ------------------------------------------------------ Boulder Problems: *Well this is simple enough, this guy thinks he can order you around, drop the rock on him successfully killing him and removing his problem. [However fun it may be you will not receive tribute] *To gain the tribute, throw the rock at his home destroying it but at the same time moving the rock. He said it wanted it gone, ...but not where it was to be placed. Nomad Relocation: *Easy evil points here are by throwing the nomads around, obviously some will die, but if you have good aim you can complete the quest by throwing them into the circle Note*: The other quests in this world have no 'special' way to be completed as evil, so simply do as they say and move on. They are simple and straight forward enough for you to complete on your own, but if you cant get it then you seriously need help, and that help is not in this faq. ------------------------------------------------------ Land 2: Aztec Invasion! [E.052] ------------------------------------------------------ This is just a tutorial in which you are shown simply more controls. You are not able to do much of anything on your own so save yourself some time and rush through it as fast as you can. Listen to what your conscience's have to say and rescue the villagers...as well as kill some Aztec. ------------------------------------------------------ Land 3: The Norse [E.053] ------------------------------------------------------ Yet another Tutorial so again follow the instructions at each scroll. This land however allows you to begin your carnage on the world by throwing around villagers, letting boulders run loose through the city, and teaching your creature to eat villagers among other evil things. After you have taken over the second village, when you are forced to use the army, you can finally begin to attack the wandering platoons and destroy them! Allow your creature to be a part of the action as he will gain some experience in battle which will become useful in later lands. Once you have destroyed the armies, begin to take over the remaining two villages and complete any silver or bronze scrolls you may have missed. I recommend doing them because they are simple to do and give you tribute points. As stated in the creature section, this is the land where 'training' of your creature can begin as there is nothing to worry about once the world has been conquered, so have the creature lift trees to increase strength, run from point A to point B [which should be far away for best results, and less clicking. yes, I am just that lazy] and teach him things about eating villagers etc. by other questions he may ask or through thoughts that appear above his head. ------------------------------------------------------ Land 4: Norse Revisited [E.054] ------------------------------------------------------ Alright, well this time they have a creature, now you get to have some fun in creature fights =) You may have some difficulty with the silver scroll here as it involves throwing the barrels from the guys you build a ship for in the original B&W. If you have good aim then you shouldnt find too much difficulty, but saying that it is still a pain. An easy alternative is to conquer the land so you can place the barrel wherever you like, which includes into the ring on the next island. Other than that there really isnt much special to this land other than be prepared for a big fight for the major city, and to take down his creature a fair number of time. Creature and siege engines can take down the walls, then the engines can work on buildings, your creature can defeat the other creature or platoons, a fair amount of archers it pretty amazing with the creature at the front of battle, but also have some sword weilders for a simple victory over the Norse. Another alternative to avoid the pain of the siren is to send in your creature to throw rocks or just plain attack the wonder until it is in need of serious repair. While it is doing this, move your armies, which can now be in much larger platoons, to the second closest village to the enemies. And once the wonder is down, send them in with your creature to win the land and move on. *** What I did to get through this land with ease was build the temple, and other things that they wanted, except when it went to the house they wanted I used a hovel and built enough to house around 380 people. Then built a couple torture pits, made like 20-25 disciple breeders, another 15 farmers and built a platoon of 5 archers and another 5 sword people. I left the people to tend the town and farm the 4 fields which each fed over 68 people each. Then with my 2 pathetic platoons, took over the village above the town, and the one to the left, did the Undead Legion quest, with them took over the town closest to them. Placed the villagers in my main town, and took all the food. I reached city status and sent the army of 10 to attack so they died. Then built a REAL platoon of 100 archers, and another of 85 sword wielders plus the Undead Legion and went straight for the town beside the rival's main city. I had my creature lead them destroying the armies that attempted to attack. If you find yourself having difficulty with the creature, or yours is already preoccupied, just send the archers to attack it and it will be down in no time.Once that city was taken over I threw massive rocks at the walls breaking a hole at a couple points and sent in my creature and armies to take it over. This whole level took maybe half an hour from start to end. After I owned all the land, I sacrificed maybe 100 or so villagers, just beacuse I was bored, but then realized my evil rating was at 90something%. And then noticed I had the evil hand. When I grew bored of their death I went to the next land. Lastly, in this land right where you complete the wall thats already set for you is a man with a burning fire and a little cave sorta thing. Pick him up and throw him as far as you can. The farther you throw the more tribute you will get. This is easy tribute and is known as the Norse Mini-game. *** Nut Oil: *To make this quest brutaly simple, just wait until you take over the land and instead of wasting your time throwing the barrel, pick it up and place it in the little ring where it is supposed to go. You get the tribute, and save yourself frustration, everybody wins. Undead Legion: *Very simple way to get a small, but useful, platoon. There are five tombs, hover your hand above each to see the years, not just click the tombs in ascending order of the year posted on each. ------------------------------------------------------ Land 5: The Japanese [E.055] ------------------------------------------------------ First build some skyscrapers or hovels to immediatly create a slum so your impressiveness is not too great because it is very simple to impress the surrounding towns. So get some breeders, make a small army and take them over. Now you can start to build a more useful city and eventually conquer the other towns. Of course kill all the villagers in some as the towns are in bad spots and take their food to get extra points. This is one big fight at the end with the opposing village, the siren just gets to be a pain and the army is massive. So make sure you have a huge population to support and army. A key tip when attacking is to have several platoons so the siren will not completely screw you over by taking your entire army but simply a single group of men. Also get your creature to do much work so he will become used of attacking. With the creature I like to take about 25 or so archers so they can get that one guy that the creature almost always seems to miss. Bring in that platoon after the siren has been casted. Attack from three sides and in waves a fair distance apart to begin with until the siren has taken effect. Do not pause unless you absolutely must between waves of attack because the Japanese will build there army back up in ranks pretty quickly. Make sure you have plenty of disciple breeders and farmers to keep a steady supply of both people and food for the soldiers. And finally game tutorials are over...for the most part, just some simple uses of advanced techniques and new buildings, but no useless things about how to move or change the camera. *** I basically started off the same as the last land, place most of my buildings, didn't build them all, setting up a skeleton for my city, and creating a platoon of 10 soldiers. With them I went around capturing the nearby villages as to not win them over with impressiveness. If you do have them knocking on your door, just place the flag in the middle of the map or somewhere to reject them. Lots of evil points doing that. This land really lets you sit back and take things slow, it is a good place to get an idea of how you like your city to be positioned and what you want going where in order to expand your influence quickly. Have fun with this land..from here on out the game becomes hell. After taking over all but the rivals town, I put all the villagers into my own by making them a disciple of some sort (really doesnt matter, but I made around 40 breeders with them)and took the food they had to offer. And then I built my armies. This part is a total pain. You have to make over 9000 armies in order to avoid being screwed by the siren wonder. So I made 12 platoons of 15 each, spread them three wide and four back with PLENTY of space between waves. Then sent in one sword platoon on the left, one on the right, and with slight delay one right down the middle. Once the wonder was cast in went my creature to kill the platoons ranks a little and quickly followed my second wave of sword people then two waves of archers after that. I was able to get through easily as it seemed to take the rival more time than necessary to respond, but if you dont take it on your first try, just make another couple waves and you should be able to take them. Again, once you have the land, sacrifice some people, throw them around, etc. as you should be able to achieve 100% evil on yourself and have the evil hand. When your done with chaos move to the next land. *** Monk Test: *This quest pissed me off for the longest time. I read I dont know how many guides before I actaully realized what they meant ...incredibly sad.. I know, but it drove me nuts. And because of those who may not understand what it is they have to do, I feel the need to explain it. Alright, hold the action button down and move the hand up and down on the first rock until it is black with smoke and simply wait for the monk to punch it. Where I screwed up...several times over.. was taking a swipe at the rock at the same moment the monk would hit it because I thought he wanted me to give him super strength (because his voice didn't give him super strength unlike tristan), not to beat the rock so it would be a simple hit. Of course do the same thing to the next two rocks and you will get your tribute. There really isnt a way to complete this as Evil. Save the Lambs: *Again there is no way to get the tribute and be evil, so simply catch the flying sheep and place them to safety. I got 20 sheep and still passed so you can miss a couple. Forest Ambush: *Just a simply puzzle in which you have to collect the pieces to the paper thing. This is as simple as you make it, I found it to be a joke because I kept an eye on the ambush people and would always place the signs so they would walk back and forth amoung a path near the top right as my spy would go around getting the papers. Various tips to seeing everything easier is to win the land and remove the trees as well as getting you some now useless extra wood. ------------------------------------------------------ Land 6: Military Japan [E.056] ------------------------------------------------------ I figure by now that you guys have the general idea of the game and how to set your initial village up, so I will not bother going into as much detail about the little things, as they are all set up generically the same and now you will be having to focus on defense rather than expansion on the get go. This land is a serious pain if you do not put up those walls when you first begin. I cannot stress that enough. The last time was laid back and you were allowed to do things in your own time...well not anymore. You WILL be attacked and it WILL be practically right off the back. Begin by completing the wall that is barely in place. If you must stall for some time for it to be complete send out your creature to crush the first small platoon, and get him to throw rocks at the catapults. Also as I began to move farther from my original town and take over more, I would place more walls in the narrow paths to avoid being attacked farther back and having to constantly move over a larger distance, also it provided more for the enemy to have to break through in order to get to me as the waves that Japan send out are nearly endless. Once I got to the last village before the enemies main, I built up my armies, 2 platoons of 100 archers, and a platoon of 150 swordsman. I tend not to use catapults as my creature can cause massive damage and also you can throw stones if you really need. I got my creature to attack the wall with the archers at the main gate as my armies advanced towards the town. When the walls were down, I sent in my creature and swordsmen to about the middle of the village and then the archers close behind. As the ranks came, they fell, and on went my swordsmen to capture the village. My creature would destroy buildings and fight off the other creature with assistance from the archers. The archers are also more than capable of taking care of the small platoons that may be sent after you. This is a rather simple task compared to that of what it takes to actaully get to the gates and take them down. For me it was anyways, some may have more trouble, but I got lucky I guess. Note that I carved a path almost straight to the main village without even looking at the others. This is because they do not cause any problems, they are just there to look nice. But that being said, be careful because when you put walls up, the enemy will take the longer path which does go through the small towns to avoid destroying as many walls as they can. This caught be offguard once, but thankfully my armies were on the move and weren't to far that they couldn't help. *** Cure the Sick Town: *This is the town with the green clouds coming from the people and the food is the same colour. First take all the food from the storehouse and toss it into the water. Then pick up the villagers and throw them away, solves the problem, but you won't get the tribute. So to complete this quest you actaully have to be GOOD for once. Damn, well anyways use the manipulation hand gesture above the people until the cloud disipates. This is something that has to be done before lots of the people die, so don't waste your time, unless you really don't want to do it and there are also ALOT of clouds that you do have to clear, so make sure your village is protected before beggining this. Archalogists: *You will have to use the manipulation hand gesture again to finish this quest. They give you clues to where the area is and it is up to you to find it. You can usually find the general idea and just rub the ground until you see a rune. The first one is in the dig site that is roughly set up, scratch around until you find it and then scratch some more until it is glowing. The second one is near the tree on the edge of the island above where the last rune was. To make this easy, pick up all the trees and place them somewhere. The one tree you can't pick up is the one that you will find the rune. This one took me a while to actaully find, because it is alot closer to the tree than I initially thought. The third rune is near some rocks between the 'hidden' tomb and the first rune. Look from the first rune at the tomb and you will see the rocks off to the left. Again scratch near them until you uncover it completely. Lastly, go back to the dig site and just above where it was to the left (looking at that lone tree), you will see dirt. Brush it aside and you will find it without wasting much time. Finally just clear the rocks from the front of the tomb and you will get your tribute. Nut Oil: *Again, you have to throw objects at a given location, but for this to be available you must have finished the one in the previous land for it to be available. It is right near your starting village so you don't have to move to far. The barrels go pretty far for how little you throw them so don't put too much force into it. The first toss is about a regular throw, for me anyways, and the second one needs a fair amount more as it is farther. And the last one will completely mess with you because it is shorter than the first throw, so watch your arm, otherwise you will be repeating this a few times. The Samurai: *Like to search? Neither do I! So you will absolutely hate this, although thankfully it isn't that difficult. Just find the statues and put them on the pedistals in order. The order of the samurai once you have found them all from left to right is: Red - Orange - Yellow - Green - Blue - Purple - Light Purple. 1 - 'behind' your main village if you are looking at the enemies main. It will be at the very end. 2 - To the right of your village while looking at the enemies'. It is near the water so be looking low, it is pretty well in the open. 3 - From the last one keep going and look more to the right near the middle of the long island before the mountain. 4 - Look straight at the enemies main village from your own. Now move above the river that runs inbetween the two and look down it to the right. Follow it to the wall of the hill (but don't follow it to the end!), you will see something glowing before you see the actaul statue. 5 - From the last one, look at how the land runs between where you are now and between the bay on the otherside, look straight at that bay and go to it, it will be near the mountain on your right side. Again it is on a wall. 6 - From where you are from the last statue, look directly away from the enemies village and go straight until you run to the small mountains that mark the end of the island. Before you get to them go slightly right and you will see it nearby. 7 - This is at the top of the mountain at the enemies village, your conscience will tell you that they see something nearby so just look around it until you grab it. Now place them on the pedistals in the correct order listed above and you will get your tribute and the small army. ------------------------------------------------------ Land 7: Japan's Last Stand [E.057] ------------------------------------------------------ Set up fast...very very fast. They now have an earthquake wonder and are not afraid of using it. Right where you set up, you will see a small mountain in the middle of flat land. Connect a wall from here to the closest natural wall of mountains to the left. Build it as soon as possible. Then, to the right off of the same small mountain in the middle build another wall to the other 'pile' of three small mountain things. This will give you some room to build before getting attacked. Note that the earthquake is usually casted right near your gates/walls, so don't build anything close to them unless absolutely necessary. Your creature will be thrown right into battle from the beginning. Before your first wall is up, place your creature there so the enemies don't come pouring in. When the wall is up, move him outside of it as to protect the wall from attack. Also have him patrol your walls as necessary. Once you are roughly set up and have survived a multitude of attacks from both platoons and earthquakes, which they used twice on me before I even built a gate, you will take over the two villages on the edges of the island while moving away from your main village. Then you can send your creature to attack the village between these two, followed by your platoons. When you are at this point, check back at your main village, and place any villagers from these three that you just took over into your main for a much needed population. If at any time the enemy begins to travel through your influence, get either yourself or your creature (if he is not busy so he gets experience) to cast the fire ball miracle as it will wipe out platoons like nothing. Build up your ranks if needed and move to the village in the center of the island directly away from yours. The other one next to the enemies and again take all the villagers. Now you can get yourself ready for a big fight. There are alot of archers which will take down your ranks if you are not careful. So send in your creature and lure the catapults by running out of the capital having him destroy them. Then you can rush in with your creature and platoons. I had 200 archers and another 100 swordsman (roughly), and had them all enter through the same gate so there would be a delay in travel for the enemies platoons. Once their archers are down, the fight is no where near as difficult, and you will be on your way to victory. *** Oil Barron's Flames: *This is easier to do once you have won the land, so do that first and then use the water miracle to put out the fires. When they are all out, you will get your tribute. If you desperatly need the tribute for a wonder or something, leash your creature and send him in with the miracle and get him to do it for you as it will most likely be outside your area of influence. Monster Mine: *It will say there is something eating the villagers, so send in a platoon to kill it. If you don't do this some guy with sick cows comes and you can just take one of them and put it infront of the cave so the monster too gets sick and dies. This will open up another quest called: Sick Cows: *Simple to do, kill the cows in any way you want. Crush, drown, or simply throw them around. You get your tribute and get EVIL points at the same time. Dark Disciple: *There is a statue to the left of your village in one of the first villages we take over. Put some people by it so they begin to worship. They will die, put some more, and you will get your tribute and get to kill people at the same time. This is a great world. ------------------------------------------------------ Land 8: The Aztecs [E.058] ------------------------------------------------------ And here you have a pretty large area to build. So get to it, and when you can build walls Between the tiny mountains that are set up on the left. There will be three blank sections for you to build them, and you better do it. Again build a platoon and send it out early to conquer the nearby villages, some of which now have walls. I say take them over fast because if you do, you will not have the hurricane miracle cast upon you and instead can use it for yourself if you get enough worshippers by it and wait long enough. The archers will absolutely rape your creature, so get him to throw things if you can, and if not, throw rocks yourself to weaken them a little and then send in your archers, but obviously many more. Once the town with the wonder is taken over, you are pretty well good to sit back a little and focus on a productive city with lots of food. Always take the villagers and put them into your main city for more population. And when you feel your good, attack the main city by destroying the walls and then first send in a smaller platoon of archers to take out theirs, and then get your creature, swordsmen, and more archers to follow up in that order. And by now you better know what to do so I will leave it to you. This is going to be the last easy land, so if it is too challenging, enjoy it. You will see why I say this. *** Sundial: *Very simple, you just need to be fast. Change the time of day so that all the torches are lit at the same time. The positions for the clock are left, down, up, and right in that order. You just have to put the hand where the symbols are. Isle of Nymphs: *They say they need a special ingredient. Press 'n' until you find a 21 year old guy. Grab him and throw him in the pot. Why is he the ingredient? Who cares, you got your tribute. Rain Dance: *You will hear a tune played, and you will have to play it back. There is no specific order as it is randomly generated. Just tune your ears so you know what drum plays what sound and you will eventually get lucky. So have fun, I know I didn't. ------------------------------------------------------ Land 9: Final Showdown [E.059] ------------------------------------------------------ ...Welcome to Hell. This is obviously the most difficult battle and is focused strictly on battles. So build as little as possible and do it FAST! A KEY note in this level is to use your water miracle whenever the volcano comes pouring into your villages. So place plenty of archers on your walls, and have your creature destory the first few catapults that come. The archers will eventually overwelhm him so pull him back and have him go after the gorilla. Before he gets to it, you can drop rocks on it to weaken him without wasting any mana. Build a wonder to increase your influence and gain a backup if you need. A volcano will come, so use your water miracle to bring it to an end before it causes too much devastation. Not long after the first attacks, the vikings will come and you can use them to take over the village they begin by. In the mean time build up your resources, mainly food, and replenish your ranks by building more soldiers. Be careful with the creature as he becomes stronger every time you kill him. This is just a heads-up. If he is not preoccupied fighting, send him to the other small village that has not yet been taken over and begin to destroy the platoons with him and some of your armies. The Japanese will come and with them you can take over that town. And again replenish and prepare... And there it is. The last city to capture, the end of the game. One thing, well three, walls. And each is full of enemies. One thing DO NOT rush into the top 'tier' and try to capture it as it takes a LONG time. Go step by step destroying the armies as you move up so they do not bother you. As usual, use your creature to destroy the walls, get your archers to attack the enemies on their wall, and when able to, send in the soldiers to attack once the wall is breached. It may take some time and patience, but repeat this 3 times until you finally get to the top. Then capture the city with your soldiers sending your creature and archers around destroying what little armies may still be left. If they are too far to be a bother, don't even worry about them. And the final cutscene. Congratulations. _______________________________________________________________________________ ------------------------------------------------------------------------------- Conclusion [E.06] _______________________________________________________________________________ ------------------------------------------------------------------------------- Congrats, you just beat the second installment of Black & White from Lionhead Studios. If you need help with a particular point in the game, feel free to email me, but if you ask a stupid question you will get a jackass response, and also, if there are questions, a frequently asked questions segment will be added to this guide in the future. _______________________________________________________________________________ ------------------------------------------------------------------------------- --------------- -Version Final- [E.07] --------------- Version Updates: Version Final - June 4, 2008 Added to Land 4 Completed Lands 6, 7, and 8 Completed Table of Contents Cleaned up formatting for the most part Version 0.20 - May 22, 2008 Added to Table of Contents Added Japanese section to FAQ Began Military Japan Simple formatting at closing of FAQ Version 0.10 - May 19, 2008 First Draft _______________________________________________________________________________ ------------------------------------------------------------------------------- Special thanks out to: [E.08] The Developers at Lionhead Studios for creating a game and a series with those yet to follow Text-Image.com ASCII Logo Matt Lanke Additional tips to Land 4 with the siren +-----------------------------------------------------------------------------+ | (c) Joel Piwniuk 2008 | +-----------------------------------------------------------------------------+