Bioforge FAQ ____ ________ __________ ____ ____________ / __ )/ _/ __ / ____/ __ / __ / ____/ ____/ / __ |/ // / / / /_ / / / / /_/ / / __/ __/ / /_/ // // /_/ / __/ / /_/ / _, _/ /_/ / /___ /_____/___/____/_/ ____/_/ |_|____/_____/ Unofficial Walkthrough and FAQ by Nicolas L. Clement | written June 1th 2008 | 1.0 FINAL *************** * LEGAL STUFF * *************** I decided to write this walkthrough and FAQ about this old game dating 1995 and created by Origin since I felt it was a classic and should not be forgotten by the younger generations. I have never been a big fan of legalities since I am a partisan of the philosophy that knowledge should be available to everyone and quite often the law goes against or complicate this philosophy. Regardless, I will "copyright" this as of 2008 and make this available on Gamefaqs (http://www.gamefaqs.com). As I personally only released this on gamefaqs.com, if you find this anywhere else, they probably got it from gamefaqs. I personally do not care if you modify this document if you want to add some details to it. I am also not adding an email address to this not to get bothered. It is the final version, I will not update this. My only hope is that it will help someone finish this difficult game. TABLE OF CONTENT ---------------- 1. PREFACE - My short review Bioforge 2. INFORMATIONS - General advice about the game 3. KEY CONTROLS - The keys to control your character 4. WALKTHROUGH - Spoilers galore ************** * 1. PREFACE * ************** Bioforge is a survival adventure game in the same breed as other great classics such as "Alone in the Dark (1-2-3)" or "Resident Evil (1-2-3)" in the way they are designed graphically and gameplay wise. The only difference is that instead of being a survival horror game, Bioforge is a survival Sci-fi game. Even though a great game, it has some cons. Notably it is pretty linear, short and totally unforgiving. In clear, there is ONE way to finish the game and you are not permitted to make any errors. It also has many things to read which might annoy a few players. Despites all this, the atmosphere is so incredibly rich that you will remember this game even after years of playing it. So it is truly a gem not to be forgotten. As an aside, in 2008 it is very difficult to play this game under Windows XP or Windows Vista. I would thus recommend the latest version of DOSBox to emulate it. This is how I did it, and it worked perfectly for the completion of this game. ******************* * 2. INFORMATIONS * ******************* -Difficulty Level- There are 3 difficulty level choices they ask you at the beginning. Normally being a computer game geek veteran I always start off as normal difficulty and if I feel it's too weak I'll boost it to hard. In this game though.. I had heard the controls were clunky and the combat sequences annoyingly hard so I went for "easy" and didn't regret it one bit. Even at easy, some enemies remain a nightmare to kill. I'm not sure if you'll get a "better ending" if you set it to hard, but I dont believe it changes anything. So I'd advice you go with easy mode unless your prepared to bitch against Bioforge. -Unforgiving- Something you will soon realize is that this game is VERY unforgiving. If you forget to grab an item, quite often there is no way for you to backtrack and get it back. Your only solution then would be to reload a past savegame. Also there are tasks you need to be done which require you to be very precise. Objects that need to be activated that are pixel-related so you need to be on the perfect spot to activate them. The game combat are hard as well and there are few times you can heal yourself so you need to be pretty flawless in your fights. Finally, there are some actions that NEED to be done and if you fail them, you might see the bad result only a few hours away of gameplay. Which *again* will force you to reload a very old previous savegame and re-do everything from that point on. So basically, save a lot. Multiple times, before a "big change" is made so that if you mess up somewhere, you will have those old games at least to save yourself. If you really dont want to mess up and dont mind too much spoilers, follow this FAQ precisely and you'll reach the ending. Good luck! -Healing- You can die easily in this survival game as there are few times when you can heal yourself, so try to survive as best you can. If you need to heal yourself, go in Diagnostic mode "D" and hit the BIOLOGICAL REPAIR *ACTIVE* key. This will consume energy, but you will get back in good shape. You will be able to replenish your energy gage at specific points in the game when you find a new battery. This only happens roughly twice in the game, so be careful. If you find an healing spray, it will restore 6 hitpoint bars per use. There are two healing spray in the game for a total of 9 usages (you will need to keep one intact for a quest). -Character Choices- One interesting thing to note is that the actions that you take during the course of the game will affect your identity at the end of the game. Thus if you want to be a badass, just kill everyone but if you want to be another type of character, try to act differently. I tried to note down the character choices I believe marks a difference when you play and thus giving you multiple choices. -Informations & Story- You will note that in this game there is an INCREDIBLE amount of literature you can get your hands on. Most players will be turned off by all of this reading, but trust me. If you take the time, this is really where you will enjoy the game at it's full potential. The atmosphere of this game is simply amazing and to really understand what is going on, you really need to read all of these things. Furthermore, some clues and access codes are found among this reading and you have no other choice than to read it to find these to continue the game. Also if you hit the "j" (journal) key, you will get a lot of good inputs on what your character is thinking. It's quite interesting to read as well. Just think of it as if you picked up a very good book and reward yourself with some fine literature every now and then throughout the game. ******************* * 3. KEY CONTROLS * ******************* Many people have problems understanding the controls of this old game (No manuals anymore hey?) ;p So here goes: NUMPAD | MOVEMENT Use the numpad to move your character around and to make the fighting moves by using the ALT and CTRL combos while in "Combat Mode" (Sorry for everyone on laptops..) SPACE | ACTION Use Spacebar to interact with your environment (Doors, computer screens, etc..) | USE ITEM Also use spacebar if you have an item selected in hand to be able to use it (read a logbook, use a fork, etc...) ENTER | TAKE/DROP Will take objects in hand or drop them SHIFT | RUN Hold SHIFT plus the numpad to run C | COMBAT MODE Very important to hit this when you want to fight otherwise you can't punch or kick ALT | PUNCH Hold ALT + one of the keys on the numpad CTRL | KICK Hold CTRL + one of the keys on the numpad ALT + 1 | SIDE DODGE Defence ALT + 2 | BLOCK Defence ALT + 3 | DODGE Defence ALT + 4 | LEFT JAB Low Attack ALT + 6 | RIGHT JAB Low Attack ALT + 7 | LEFT HOOK High Attack ALT + 8 | TWO-HANDER Strong Attack ALT + 9 | RIGHT HOOK High Attack CTRL + 1| L LOW KICK Low Kick CTRL + 2| BACKFLIP Defence CTRL + 3| R LOW KICK Low Kick CTRL + 4| L MED KICK Medium Kick CTRL + 6| R MED KICK Medium Kick CTRL + 7| R HIGH KICK High Attack CTRL + 8| HEADBUTT Strong Attack CTRL + 9| ROUNDHOUSE Strong Attack ALT + 5 | SHOOT GUN Shoot the blaster pistol CTRL + 5| SHOOT GUN (If you found it) ;) P | PAD Gives you access to your datapad D | DIAGNOSTIC Gives your health and energy level J | JOURNAL Gives you infos about your objectives I | INVENTORY Shows your inventory menu (If you have an item in hand it will place it in your inventory) S | SAVE Save Game L | LOAD Load Game O | OPTIONS Gives you the Game Options (sounds, etc) R | CREDITS Shows the Credits of the Bioforge team (worthless) ****************** * 4. WALKTHROUGH * ****************** =NOTE= This walkthrough may contain spoilers obviously. So if you really want to be spoiled-free, try to finish it on your own. Use this FAQ only if you get stuck. ---------------- OBJECTIVE 1 ESCAPE FROM CELL ---------------- Your first objective is to get rid of this nurse robot, the only way is to fight. So hit the "C" key to get in combat mode and start to bash it with ALT+numpad and CTRL+numpad combos. Eventually the bot will start spinning across the room, give it one last kick in the power bars and it will short circuit them, enabling you to escape when they flicker off. Before you go, dont forget to grab on the floor with "ENTER" key -Meat -Logbook --------------------- OBJECTIVE 2 ESCAPE FROM CELLBLOCK --------------------- Second objective is to check on your cellmate Caynan (AKA Mr.Blue) who lost his arm trying to escape. Thus, grab his arm from the floor and enter his cell when the power in the bars short circuit long enough. You will soon fight out he's completely mad so... +CHARACTER CHOICE+ 1) Drop the piece of meat on the floor, he will grab it and eat it in a corner. When you get the fork though he gets violent again so run away and leave him in his cell. 2) You can fight him. When he's down, search his cell for: -Caynan's logbook -Photo -Fork Exit his cell, and try to force the big doors open. You might be a strong cyborg, but you can only move them an inch. Which will on a positive note spark the circuit board next to the door. Open up the circuit board (spacebar) and next select the fork from your inventory. Use the fork on the circuit board and complete the small puzzle by re-aligning the bars together. The door will now open. ---------------------------- OBJECTIVE 3 FINISH UP WITH THE CELLBLOCK ---------------------------- When you enter the next room, you hear that some marines are about to arrive and that the alert has been sounded. Ok fine, don't worry about that for now and simply push the red button at the corner of the room so it turns back to green. Next, you need to open up the remaining celldoors. So go at the back of the room (on the little up-floor) to access the 5 monitor screens. Each have the option to turn the cellbars off, do so (but bear in mind that you wont be able to open up the cell #2 or get that blaster gun for now. You will return for it later). Then go to cell #4 and grab the -flute -Dane's logbook (BTW, remember that you can start looking up at your inventory items more in detail by selecting them from the inventory menu and when you have them back in your hands hit the "spacebar" to use them. You will discover you can play the flute even with those big ugly fingers of yours and most importantly you will get some informations from the logbooks of the other prisoners). What you need to remember from all of this reading is an entry in Dane's logbook that mention the SECURITY CODE *27588* that you will use in a moment (I believe this number change from game to game!). Another optional idea would be to use one of the 3 monitors on the security desk to repair all the systems that you can (lights, etc). To open up the big doors, you will need to do the following. a) First drop the blue arm on the floor, somewhere where you got a good camera angle to see it b) On the security desk there are 3 monitors, one of them activate a nurse bot so put it in manual mode and start to drive it back where you left the blue arm. Then use the command to pick it up. Your nurse bot should now be carrying the blue arm. Continue to drive the bot next to the hand scanner near the door and leave it there. c) Then go to the other monitor that got "ACCESS" as one of its option and input Mr.Blue's security code 27588. This should unlock the door. d) Go back to the nurse bot monitor and ask it to drop the arm back on the floor. e) FINALLY, grab the arm yourself and with it in hand use it on the hand scanner. This will finally open the door! Go through it and if you need to open the door again, use the hand scanner on the other side of the door with the same grim procedure. (I would recommend you leave the arm on the floor from this point on so when you return to the door, it's easily accessible). ---------------------------- OBJECTIVE 4 GET PASS THE BIG ROBOT ---------------------------- You cannot destroy the military bot so far so dont try it. You can outrun it though by sprinting toward the back cryogenic room. -or- Since he's a very stupid bot after all. You can exploit a bug in the game and sidestep (numpad 1 and numpad 3) all the way to the cryogenic room without any harm. :) We will return to the robot eventually to kill it. ---------------------------- OBJECTIVE 5 CRYGENIC ROOM & THE BEAST ---------------------------- The next room is a cryogenic freezing room. Notice one of the four sarcophagus have been breached already... a) First step is to go near the back of the room and open up the iris bottom trapdoor by using the button nearby. (BTW: If you go down the ladder, you will only be eaten by a big monster so.. to avoid that) b) Second step is to turn the valve to pour off the cryo-juice off the chambers. It will alarm you that chamber #1 is reaching critical levels. So go check on the monitor at the entrance to check on it. Give it a bit of time as this will trigger the occupant of the first sarcophagus to escape. Great.. it's a cyborg velociraptor. c) Third step is to fight it. I find that an alternate combo of kicks work good. Eventually it will be knocked out for a moment. d) When he's down, run to turn off the valve and to close the iris trapdoor. Lure it back where you are and fight it a second time. e) The trick is to knock it out directly over the iris trapdoor. When he falls knocked-out there, quickly open up the iris with the button and the raptor will fall down below. f) This will trigger the other big monster down there to attack, so when you see "You hear a battle below" appear, quickly turn on the valve to flood both of them in cryo-juice. Flood them for a few seconds and turn the valve off. g) Finally you can get down the ladder by using it and you'll see both monsters frozen solid. Good job. :) ---------------------------- OBJECTIVE 6 GET THE BLASTER GUN ---------------------------- Follow the tunnel till you reach a left and right path (along with a downfall pit). And climb to the right path (using spacebar). You will end up back in cell #2 where an enemy guard await you. Quickly enter combat mode and kill him. Finally grab: -The Blaster gun! You can shoot with it (unlimited ammo) without needing to be in combat mode by using either ALT + 5 or CTRL + 5 Now exit back the way you came. DON'T use the left path, as you will fall down to your death!!! Instead go back to the cryo-frozen monsters, climb the ladder back up and exit the cryo-chambers. Time to kill this military robot now... :) ---------------------------- OBJECTIVE 7 KILL THE ROBOT ---------------------------- Ok this will not be as easy as it seem. Mostly because you have a blaster gun and he shoots MISSILES. But if you ruse it a bit, you'll manage. The trick is to simply catch its attention while you leave cryo-room and then return to the cryo-room quickly (side-step works good here). Then side-step back to the corridor using the side of the door as cover which *should* get hit by the missiles instead of you. On the other hand, you have access to shoot the robot at your leisure with the blaster gun. About 6 to 10 hits and he should be done. Finally we can get off this floor. Hit the red switch next to the elevator and climb in. ---------------------------- OBJECTIVE 8 FLOOR 1 - MARINE DROPSHIPS ---------------------------- Activate the elevator and go to floor 1 (your on floor 2 now). And stay close to the edge of the door. Soon you will be greeted by 2 security flying robots. Shoot them with your blaster with the same cover trick we used with the big military robot. You will notice here that this sweet gun shoots energy that rebounds off certain walls. Use this to your advantage to rebound the blasts off your gun toward the 2 security robots (just be careful not to get hit by your own blasts hehe). When you've taken them out, exit the elevator and you notice there's four more droids weee... Use the same trick. About 2 shots each should kill them. Alright coast is clear, go on either side of the elevator and then you'll find Roland the guard who seems quite afraid of you. Punch him once to show him you mean business and he'll activate the big Cannon for you. Quickly get on it and shoot BOTH marine dropships. This will take care of reinforcements. +CHARACTER CHOICE+ 1) You can leave Roland alive for a more peaceful character 2) You can kill Roland the guard if your feeling vengeful... Go back to the elevator and this time go on Level 3 BUT make sure to access the panel on the other side of the elevator as the door to floor 3 opens on the other end of the elevator. If you don't you will be shot in the back by a mecha military robot on arrival. ---------------------------- OBJECTIVE 9 FLOOR 3 - The Mad Doctor ---------------------------- Stay at the corner of the elevator wall, and turn around a bit to take on the military robot with rebound tricks by shooting directly INSIDE the elevator (the walls of the elevator rebound) and if you aim correctly, you will be able to easily dispatch the bot from a safe angle. Ignore the first door to your right for now, and use the left one instead. A scene will play out (and you will loose your blaster gun as a sad result.. back to fisticuff mates) When the scene is done, you can grab from the floor: -Healing Device (5 Healing Doses) Also read the monitor logs and you will learn you must be one of those people in the files. Unfortunately I haven't found the codes for the doctor's protected files so no idea how to access those or if it's even possible. Dane (another cyborg prisoner) will also be there on an operation table and begs you to kill him. +CHARACTER CHOICE+ 1) You can end his misery by using the control panel on the operating table (on his right side). This will give you an extra battery with an extra 100 energy. For now you can drop that extra battery on the floor somewhere if you don't need to refuel your energy yet. 2) You can walk away and leave him in pain (no battery). ---------------------------- OBJECTIVE 10 FLOOR 3 - The Enviro Suit ---------------------------- Go back to the corridor and enter the top room. A guard will wait you there so run to him and kick his butt. When he's dead grab: -Guard's logbook Alright prepare yourself for a lot of reading as there are a total of 12 computer monitors in this room!!! Near the guard there are two monitors 1) MAINTENANCE Data logs (serves no purpose other than infos) 2) REACTOR MONITOR (gives you the important reactor access code) At the bottom of these little stairs you got: 3) REMOTE CONTROL LIFTER BOT (just like you did with the medical bot) 4) EMERGENCY LOG (info same as #6) On that same level near the windows you got: 5) MONDITE PHILOSOPHY (info) 6) EMERGENCY LOG (info same as #4) 7) ARCHEOLOGY JOURNAL (info) 8) SATELITE VIEW MAP (info) 9) MISSION CALENDAR (info Finally near the entrance of this room. at the bottom pit you got the last 3 monitors (luckily they all say the same thing) 10) HANGAR DATA FILES 11) HANGAR DATA FILES 12) HANGAR DATA FILES What truly matter off all this info is that: The Reactor Access Code is 345 (btw this change every new game!) The Lifter Bot can be remotely controlled with the computer #3 The 3 HANGAR DATA FILES computers can lift down to the Ikarus ship With that in mind, go into the machine near the dead guard and this will wrap your body in a sweet metallic enviro-suit. A good thing of this is that now some guards will also think you are one of their own with your disguise. This suit will protect you from biohazard, so with it go back to the corridor where you will meet a guard armed with a blaster. +CHARACTER CHOICE+ 1) Approach the guard just like if you were a friend and when close enough kick his ass quickly before he can retaliate. This will earn you a brand new blaster! (recommended) 2) You can leave the guard alone, which may be friendly. But wont give the blaster you *WILL* need in the next level. When that is done, go back to the 12 computer rooms and activate computer #3 to control the lifter bot. Set it on manual and drive it to the corridor and into the room on the left (the reactor access). There it will proceed a small decontamination corridor, another door will automatically open and it will face a Mark II military bot that is technically impervious to your blaster hits if ever you had the folly to go head-to-head with it. Simply use the lifter bot to push it off the cliff and your now rid of it. Good job! Log off the computer. Final deed to do in this objective is to check out the ikarus ship. To do so, go to one of the 3 HANGAR DATA FILES computer in the pit and switch the Ikarus Access tag, this will lower the platform on which you stand. Upon arrival a guard will walkie-talkie the good doctor of your presence and attack you. Simply shoot him with the blaster a few time to down him and after that grab: -Walkie-talkie. You'll hear a message over the walkie-talkie from a woman. With that done, search the front of the Ikarus ship to get the -Alien Battery Replace it with your own (this one got 500 energy points). Finally before your done, get behind the ship and grab the -Alien Cube It has been strangely left on the FLOOR there... And we are done with this objective! :) Go back up the way you came and now is the time to fix this reactor, so head for that door. ---------------------------- OBJECTIVE 11 FLOOR 3 - The Reactor ---------------------------- Ok you can finally enter the first door on the right when you first came in through the elevator. Since you have the Enviro-Suit on, you can go in the contaminated area without dying. When you leave the little decontamination corridor you will be at the spot where the Mark II military bot was. There's a control panel to activate the platform, so do so and cross to the other side of the pink bridge. When you do an alarm sounds and a timer begins, you have to be quick here! On the other side is an alien (dont bother trying to fight it it's unbeatable and will only slow you down). So when you cross the bridge make a quick turn right and deactivate the right pylon lever (Don't worry about the alien you got enough time for this.) Next you might be tempted to drop the left pylon but dont do it as it will prompt the alien to cross the bridge and leave you trapped. To get rid of him we will use the same trick on him. So shoot him twice with the blaster to piss him off and then run away back to the first side of the bridge, he will stupidly follow and when he's on the bridge, deactivate it with the control and it will fall to its doom. Reactivate the bridge and run back once more to the other side. Time to drop the left pylon lever and at this point you should have mere seconds left. Use the computer and as the countdown goes down, enter the Reactor Access Code (345 in my game) and it will deactivate the reactor.. weee that was close. :) You will hear the woman speak again on the walkie-talkie, so to reach her you need to get the elevator and finally leave this floor. ---------------------------- OBJECTIVE 12 FLOOR 4 - GOING OUTSIDE ---------------------------- Ok right off the bat you won't be happy. There's a military bot that stops your progress right at the beginning of floor 4 and unlike the other bots, this one is super deadly... In fact, it can kill you in only ONE shot. So do NOT get in it's way when he shoots. Btw, you WILL NEED THE BLASTER GUN HERE! If you don't, I have no idea how to help you, punches and kicks seemed worthless.... The only strategy I could come up with after reloading my game over ten times was to avoid the first shot by running around a bit left and right and then quickly fire a shot with your blaster gun. When you do, he normally pauses a little. Wait for him to shoot again, run left or right to avoid it and shoot again. Rinse repeat. On easy combat mode it took me 3 shots to kill him. When he's dead you got an annoying puzzle to deal with. On the door panel, it ask you to push some light patterns on it (9 buttons). The basic idea is to make a circle pattern. Thus all edge buttons lighted and the only unlighted one being the center button. Sadly, I cannot give you a solution for this as the beginning patterns appear random, so all I did was push buttons randomly like an idiot hoping I'd get lucky. After 2 minutes of jerking off on it, I got it to unlock. Stupid puzzle if you ask me... Enter the door and your now outside! ---------------------------- OBJECTIVE 13 OUTSIDE ---------------------------- When your outside you got two possible place to go, the landing pad where 4 bots awaits you (avoid this place) or toward the left area where an elevator is located. Push the elevator button and ride it down. When you arrive downstairs you will be on a ledge with a bunch of flying security droids that start shooting at you. They are HARD HARD to kill as the camera angle is AWFUL here so I would advice instead you run like the wind in zigzag. They should miss you as you run past them. Now unless you feel like exploring a bit you can continue all the way to the corridor and get a few log entries in your journal. But the real point of interest is to drop on the two blocks that you saw previously while zigzagging through the security bots. Drop on the bottom block near the green acid pool and seemingly you'll think to yourself "ok.. now what". Now is the time to activate the alien cube. It will levitate you toward the platform in the middle of the pool. Activate the cube a few times to hop from one platform to the next until you reach a bunch of blocks that you can climb. When all that mariobros fun is done, you finally reach a spaceship. ---------------------------- OBJECTIVE 14 THE SPACESHIP ---------------------------- This is one of the dropships that you blasted earlier with the big cannon and next to it is some sort of huge monster in the acid lake that is for now indestructible. So enter the ship. On the floor there is a -healing spray *IMPORTANT* You WILL need to keep ONE healing spray dose for later. So bear that in mind! Alright, a though battle will soon arrive so be in full health and go toward the end of the ship, nothing seems to be there, but when you turn your back the door opens and the captain of the marines steps out armed with a big gun. A hand-to-hand battle will occur which is challenging. The best strategy I came for was to first RUN upward to avoid his initial big gun shot (which is pretty deadly) and after that beat him up to a pulp with CTRL+7 (High Kick) for about 30 times. Your blaster gun wont work here no matter how many times you shoot at him so kick him until he's dead. When he is grab: -a device with a button (key device) -a BIG GUN! Now that gun is even better than the blaster pistol as it is strong and can effectively be used as a club when you ALT+9 with it. Just be careful not to shoot with it too fast as it can overheat. Next use the key device on the door of which the marine captain came in and use the computer screen. You'll see it's the missile console for the ship that is still partially operational. You'll use this to destroy the big nasty monster outside. You cannot aim the gun so don't bother with that just arm it and shoot missile one. It will go blast at a pillar in the back, which will in turn grab the attention of the stupid monster who will go investigate. When he's close to the pillar, arm missile two and shoot. This should kill him in one shot. If not you got a third missile to over-kill him. :) When your done go outside the dropship and check the missile lying on the floor. It will set a timer bomb and you need to run around with a walking bomb to go destroy the big locked door on the ledge where the sentinel droids were. Now since you cannot go back the way you can, you'll need to run with your bomb the way the big monster was and use the alien cube to jump from platform to platform. Now... since this bomb has a time limit and the game cuts you VERY short, you may first think that you have to make every mili-seconds count. After much deliberations though, I understood that this was not the case as the timer is event-based. This doesn't mean you should jerk around with a bomb in your hands, but if you move to a decent speed there wont be too much problem. 1) I would first advice that you are FULLY healed. It is not time to be be limping here! 2) My second advice is that before you pick up the bomb, you make the trip there with your big gun in hands to first get used to the terrain and secondly to drop your big gun somewhere on the ledge near the security droids. In fact you should clear those off with your big gun to make sure they dont disturb you. The reason you should drop your big gun on that ledge is because you cannot carry the big gun and the bomb at the same time... So you have to go back to the spaceship anyway or another. So do this step first and go back to the ship. SAVE your game. 3) Now for the hard part. First get your alien cube ready as to not waste time and then use the missile to dislodge the bomb. As soon as you get it, the timer starts. But remember this is EVENT-BASED which means that regardless of how fast you are, you will always be left with 7 seconds at the end. Here's how it's run down: + When you first get the bomb it will automatically tell you that you have about 80 seconds. Use these to run where the big monster was, use the alien cube to cross the acid lake, climb the blocks, use the alien cube again, etc. + Just before you climb your last block, un-equip the alien cube with the "i" key (many people seem to drop the cube instead of the bomb and we don't want that). + Climb the last block and your now on the ledge. Now regardless of how fast you got there the timer will tell you that you have 20 seconds left (remember it's event-based). + So continue running on the ledge and turn left to the corridor and reach the big door. You need to drop the bomb straight next to the center of that door with the "enter" key. + This will tell you that you got 7 seconds left on the counter. And as insane as it seems our hero will continue looking at that stupid counter for 3 or 4 seconds, which will make your escape IMPOSSIBLE! + *IMPORTANT* So in order to make it possible, keep your finger close to the "ESC" key and as soon as you see that 7 second timer left, hit ESC! That way you won't waste those PRECIOUS 3 or 4 seconds. + You can then run away from that corridor, get out of the way of it and watch it blow up with flames bursting off the corridor. (Don't stay in the way of the corridor blasting off). :p And there you have it. The most annoying part of the game finished. Tons of people keep having problems with that part, precisely because they think (like I did) that you have to run super quickly and that the game cuts you too close to manage it. The real important thing to remember here is the finale when you drop the bomb and hit the ESC key to give you enough time to run away. If you don't hit the ESC, then you most probably won't have enough time to escape unless your really lucky. With the ESC key trick though, I managed to get off the way and actually WAIT a second or two to see the bomb blow up. When your done, grab your big gun again and enter the newly blasted big door. :p ---------------------------- OBJECTIVE 15 THE WOMAN DR. ESCHER ---------------------------- At the end of the corridor is a enviro-suit machine, enter it. When your back inside, your back to your beautiful self :p. And there seem to be a dying woman on the corner... Dr Escher! There's a big bug on her though and when you approach Dr Escher the bug attack you. The best way I found to kill it was shoot a blast with your big gun and when it curl up, roundkick it with CTRL+9. It takes about 4 or 5 combos and it will explode. Back to the doctor, she's wounded so grab a healspray and use it when your next to her. You will stabilize her wounds and as thanks she will give you an: -alien translator machine. That being done, you might be tempted to stay in this area and explore a bit the other corridor. You certainly can, but if you want some more background info on the Phyxx alien race, since you got a brand new translator, you can do the following first. Go back to the enviro-suit machine and head back outside once more. Get off the corridor and go down the path until you reach the blocks that you crossed earlier when you were carrying the bomb. This time around though, go at the back of the screen toward the alien temple. Use the alien cube as necessarily and be careful when you fall down the ledge at the back as there is a small puddle of green acid there. You will enter the alien temple and the only thing to do here is to go see the 3 big cubes on the edges of the room and use your translator device on them. Translate the text and read it. I'm not sure if there's a point to it, but it is interesting reading for sure. When your done with that research, leave the temple and trek your way all the way back to DR Escher. Now is the time to visit the other corridor. ---------------------------- OBJECTIVE 16 THE ALIEN REVISITED ---------------------------- When you enter the big room at the end of the corridor, one of the walls will crumble and the alien from the reactor core will burst out of it (and you thought you killed him in the lava pit...). In case you haven't figured it out yet, this is the escaped prisoner of the cell #2 that's been making a mess of the station so far by making holes in the walls all over the place and killing everyone. Get in combat mode and get in a fist fight with him. He IS unbeatable though, but if you kick him a good few times, he will eventually run away. Follow him back to Dr Escher's room and you will see he will use some sort of transporter device near the good doctor. Alright, go back to the room where you fought him and you'll notice that there is a sarcophagus ready to be opened. When you do, you will see it's occupant is locked under a forcefield. So activate the puzzle and I hope you like the rubbik's cube... The basic idea is that you have 4 rubbik cube patterns. The only ones that matter are the top and bottom ones (the two on the side serve no purpose). What you have to do is match the patterns of the top and bottom so they are identical. Like so: 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 So, again have fun pushing whatever buttons in random orders until you get lucky and solve it (or find the logic of it and have fun). It's not too hard. When you solve it, you'll get an -alien talisman Which is used to transport via the same grav-tube that the alien used in Dr Escher's room. So go there, use it on the blue button and you will get sucked in the tube. When you exit your in a strange alien room with a center structure and other grav-tubes. ---------------------------- OBJECTIVE 17 THE GRAV-TUBES ---------------------------- At the center of this room is a control device that activates the grav-tube transporters. You will also notice that there are 4 of these tubes (including the one you came from) and four also on the ceiling. Take note that on each of these grav-tubes is a big redish symbol next to it. The way to activate the various grav-tubes is to activate the central control device and input a few symbols so that it forms the shape of the final symbol you desire (this symbol will appear in the center). It is confusing but here's an example you might understand: - with _ would give = So basically make forms and click the center button. What you need to unlock are the other 3 grav-tubes at the bottom and AVOID opening the ones at the ceiling as these will only spur bugs that will attack you constantly! I'll give you the solution here: 1 2 3 4 * 5 6 7 8 First tube: 4+5+8 Second tube: 3+4 Third tube: 3+4+8 When those are opened, head through the first tube that is located directly to the right when you entered (The one shaped like a Y). ---------------------------- OBJECTIVE 18 THE ZERO-G ROOM ---------------------------- This is quite interesting as you are in a zero gravity room! And the only way to navigate is by using your gun to burst you off like a reactor. Sadly since you probably have the big gun by now, it can overheat very quickly so dont burst like a maniac and do controlled bursts. :p The idea is to get on the opposite side of the room from which you entered. When you achieve that you will be in a blue alien room where you must fight cellmate #2 for the final time. This time he activate a blue personal shield in a desperate mood to win the fight, but by the time your here, a good few kicks and punches should drop him dead. When he is, he will drop the blue shield device so grab: -Reflective cube Ah yes, in this room is also a pressure plate on the floor. You probably step on it on your way to fight the alien but if you didn't walk around until you press it. It's not important now, but it will be in a bit later. For now, there are some walls to be read with your translator if you want some more infos on the Phyxx. When your done with that, turn on your blue shield device that will encase you in a cool life support protective shield and then enter the blue glimmering area at the back. There is a computer device on your left so use it for another confusing puzzle. There are some colored buttons on the panel so push them in this order: Green-Red Blue-Red-Green-Red Blue-Green-Blue Green-Orange-Yellow Violet-Yellow-Orange Blue-Yellow-Green-Yellow This will alert a friendly alien of your presence and a weird ship will arrive where you will meet Leader Gen of the Phyxx alien race. After the nice conversation, he will give you: -a fully charged alien battery (500 bars) You will need to KEEP this battery to powerup your ship when you have to escape so do NOT use it much. In clear when you reach your ship you will NEED to have it charged at 75% or more. So be sporadic if you heal with it or if you use your arm gun. Yes the cool news is that with this new battery installed you finally have access to your arm-gun. To activate it go to diagnostic mode "d" and activate the PFD PROTOTYPE. Now this will be very annoying... because you cannot keep the big gun and the extra battery at the same time. But you obviously need the gun to escape the zero-g room. So you wont have any other choice here but to install the new battery in yourself and leave the old one behind. What sucks is that you really need to conserve power on that new battery so if you need to heal yourself with the old one, do that just now. Ok, nothing left here to do so put on your personal shield again and step back to the blue room. Now a thing to be careful here is that the floor is now unstable for some reason so you need to walk on the metal rims on the floor (not the center of the tiles) or you'll fall to your death as the floor collapse. *IMPORTANT* DO NOT WEAR THE REFLECTIVE SHIELD BEFORE YOU GO IN THE ZERO-G ROOM! For some reason, your gun wont work in there. Thus making you trapped in zero gravity forever.... until you reload your game. Back in the Zero-G room, propel yourself with your big gun back to the gravity-tube and your back to the central room. ---------------------------- OBJECTIVE 19 THE GRAVITY RING ---------------------------- Use the pink alien block computer next to the blinking portal and it will show a viewscreen of the alien temple with two marines. There are two buttons on this screen that lift and lowers the ball. So lift it up and wait a while for the first marine to investigate and peer down the hole. Perfect moment to lower the sphere quickly and crush his head with it!!! Lift the sphere again and the second marine will throw a grenade down the hole which will land at your feet. Grab it (enter) and use it on the blinking tube, it will go back to the marine and blowup in his face. With these guys taken off, you can enter the last gravity tube which will take you to a Gravity Ring that is cluttered with debris. The idea is to walk on the arrows on the floor and align the highlighted segments (marked in pale blue lines on the sides) into a single line. You can make that line on any orientation you want, as long as you got a single line of the blue marked glyphs. When that is done, an animation will play out and you can leave the grav tube back to the nexus. Final thing you SHOULD do before leaving is to go back through the gravity tube where Dr Escher was. One of these annoying beetles bots will be there so kill him (shoot and roundkick still works good). And then you will notice that DR Escher is gone.. but where she was a logbook is. So grab -Dr Escher Logbook When you read it, you will get the final part of this great story which is the same log from Dr Escher you probably read already on one of the computer, but there is one notable difference among all of it. It has the big payoff: The MEDICAL ACCESS CODES for the Dr Mastaba's files in the surgery room which will tell you your identity when you access those before your escape on the 3rd floor! The medical access codes for my game was 99622 When your done reading, go back to the nexus and finally head through the grav tube where the guards threw a grenade to get back to the alien temple. Make SURE your wearing the reflective shield on before you step on the tube (otherwise you die in the planet's atmosphere). ---------------------------- OBJECTIVE 20 THE BIG ESCAPE ---------------------------- You are now back in the alien temple with the dead guards. Notice that if you try to fire your big gun it will not work since the reflective shield is messing up with it. You can thus say farewell to your big gun and drop it if you want (or keep it as an effective club). If you want to fire you will need to manually charge up your wrist-gun in the diagnostic menu "d" and shoot. It has one shot per charge but it's really powerful! (Keep in mind, dont drop your battery below 75%). Now exit the alien temple, go back to the blocks and use the alien cube as needed. You need to get back to the ledge and to the corridor that you blew up with the bomb. There some guards will try to stop you but with your new reflective shield, wrist-gun and leet combat skillz there's not much they can do to Mr.Bio-Cyborg now. :p So kick his ass and continue your merry way pulverizing another marine foolish enough to stand against you. When your done, a ship on the landing pad will open fire at you, time your run correctly because if one of these cannon blasts hit you, your dead. When you reach the elevator, press the button and get on it. When you reach the top another foolish marine will try his luck on you. Beat him up. You can get his logbook that tells you of the code for the airlock (they changed it from the circle pattern of earlier). It is now two horizontal lines. So access the panel next to the airlock and the final annoying stupid no-sense puzzle of the game will be revealed. You have to make two horizontal lines (one on top and one at the bottom) appear. So press a bunch of random buttons until you finally get lucky and unlock the damm door. Get in the corridor where the flaming bot is still flaming and get on the elevator. Get to the 3rd floor and run to the end of the corridor where a final marine will try to stop you (they don't learn hey?). Obviously kill him and now you can either enter the computer room to escape or if you got the codes from Dr Escher's logbook, you can go to the surgery room, access the medical computer and with the codes unlock the secrets of your origins! When your done discovering the little bits of your past, you can then finally go to the computer room at the end of the corridor, down the little stairs, activate one of the 3 computers and go down to the Ikarus spaceship. I hope you kept at least 75% of your alien battery intact otherwise your gonna get stuck here for a long time... So take your old battery that is probably still laying here on the floor to get your alien battery in hand. And the final task of the game... ...put the alien battery at the front of the spaceship. Enjoy the finale of the game and hope you enjoyed this FAQ. :) Copyright 2008 -Nicolas L. Clement