Azada 2 - Ancient Magic Walkthrough Guide ----------------- 1 - The Fariytale Rapuzel's Tower --------------- -Click on Rapuzel and you get a closer look -Click on the left shutter to get it for your inventory -Turn the book one page to the right Labyrinth --------- -You will see a picture of a labyrinth. Click it again to get a closer look -Your goal is it to collect the shutter and the wood, which you see inside -Click with your cursor in the direction, you want Hansel to go. -as you walk around the maze will reveal itself. -When you get at the end of a path, you can just step back and find your way somewhere else -Collect the shutter and the wood. Both items go automatically into your inventory -Go two pages further to the right with the red arrow - button The Laddermaker's House ------------------------ -Pick up the burning candle on the right side of the book -Go back one page to the Pig's house The Pigs House -------------- -Click on the arrow above the left window, the wall will come down and you can look inside the house -Go to inventory and place the wood into the fireplace -Now light the wood with the candle. The candle with go back in your inventory after -The wolf on the roof will leave due to the fire. -The pig will leave also the house now -Click on the table to get the key -Right to the fireplace is a cupcake on the bed, click it -Outside the house, on the left side you see a ladder, half hidden behind the house. Click it -Go back to the Laddermaker's House The Laddermakers house ---------------------- -Give the cupcake from your inventory to the wolf on the upper part of the right page. He will dissapear -Click the key at the left upper door of the closet -Pick up the card, you will find inside -Put both shutters from your inventory onto the window on the left page -Click the window. It opens and you can take out the ladder -Now go back to Rapunzel's Tower Rapuzel's Tower --------------- -Use the two ladders you found to get to Rapunzel -Click Rapunzel and give her the card from your inventory The Machine ----------- -After solving a few books, you will be asked to go upstairs. This will go on throughout the whole game. -First find all symbols by draging the colored lenses of the cards and click at the blinking symbols -Now you have to arrange the symbols, as the clues tell you to do -The puzzles are random, so there is no set solution to each one. -When you are done, drag the yellow lense over the cards, to find the symbol that shows who the suspect is. The fuse puzzle for the machine upstairs ---------------------------------------- -You have to put the fuses into the empty spaces so that all lights turn green -Every empty or filled space will change the lights - so look at them carefully to find out, what happens -The solution is random, so just use trial and error 2 - The Ghost The room -------- -The goal is to make the room look like it does in the picture the ghost shows you. -You have to find 12 differences in the room and restore the room -Some of the items you will need are located on other pages. -Go one page further to the Atelier The Atelier ----------- -Collect the box with the silver balls from the right upper corner of the table -Get the board in the lower right part of the table -Click the bluepaintbrush on the left side of the table, right to yellow paint tube -In the middle of the upper part of the table is a canvas lying. -When you click it, you will get a puzzle. -You can't rotate the pieces, that makes it a little easier. -When you find two pieces that fit just drop the edge of one over the matching edge of the other and they should lock together. -The start is the hardest, the best is to start with the horses, which go at the top of the painting -Now head to the closet. The Closet ---------- -Click on the glass door of the armour and a minigame will open. -Drag the piece from the right to the left side, so that the area is completly filled and the pieces do not overlap. This puzzle is randomized so there is no set solution. -The puzzle opened a little drawer at the left side of the armour. -Click it to get a closer look -Get the card and a necklace -Pick up the red striped egg in front of the left drawers -Click the statue on the left top of the closet -The side is now complete, go back to the room, where you started The Room -------- -Click on the portrait at the center of the back wall, to see how the room looked before. you can refer to the portait whenever you need to. -Click the pillow on the lower right side and drag it on the couch -Close the door on the left back side -Pick up the books from under the couch and drag them onto the box in the middle shelf on the left side -Put the egg on the right side of the cupboard -The box with the balls belongs left to the egg -The statue belongs on the little table at the right side, next to the chest -Put the painting into the empty frame, right next to the big portrait -The necklace belongs at the buddha bust on the left side -Put the paintbrush in the little holder next left to the buddha bust -The board belongs at the wooden wall, left to the elephant's trunk -Give the card to the ghost 3 - The Castaway Robinson's machine ------------------- -You are told that Robinson needs a crystal for his machine -As you can't do anything here at the moment go to the last page of the book Jungle with three parrots ------------------------- -Get the machete from the upper part of the big tree -Click the little rock, lying in front of the big rock on the left side -The side is complete, go back to the page with the the animals Jungle with animals ------------------- -get the fishing pole right under the snake's head, on the left side -There is a shovel head on the floor center right, take it Jungle with one parrot ---------------------- -Get the striped handkerchief in the middle of the scene -Use the machete at the branch in the middle of the scene, a little left from where the handkerchief was. -Now you can take the branch -Use the handkerchief on the shovel head, and then use the branch with them to create a complete shovel. -Go back to the site with the animals Jungle with animals ------------------- -Place the shovel at the bottom of the cutted log in the middle of the scene (the one, the snake is lying on) -You dig out a crystal. Pick it up and -Go to Robinson's machine Robinson's machine ------------------ -Click the fishing pole onto the water and receive the bottle -Click the stone inside the inventory onto the bottle and you will receive the card -Click now the crystal onto the machine - a minigame will appear -You have to drag the mirrors, so that the light beams hit all the targets -If you hit the target you will see it lightning up -The puzzle is random, so I can't give you a solution for it -Give Robinson his card, to finish the book 4 - The secret garden Colin's room ------------ -Click on the curtains at the left back side, to bring light into the room -Pick up Colin's clothes from the floor, right side of the screen, left from the chair -Give Colin the clothes -Go to the next page of the book In front of the house --------------------- -Pick up the watering can on the left side of the flower bed -Click on the seeds, which are lying in front of the watering can -Go to the next page of the book Behind the house ---------------- -Pick up the trowel from the sand in the lower left side of the screen -Click the whistle from the water pump's handle -Get the pruning shears, lying at the bottom of the water pump -Put the watering can at the pump and use the handle to fill the can with water -Take the full watering can back into your inventory -Go back to the front of the house In front of the house --------------------- -Use the pruning shears on the vines on the wall, at the bottom and reveal the door -Look at the sparkling window at the top of the house -Use the whistle with the bird. The bird will come down and eat the worm on the bed -Use the trowel to dig where the worm was and get a key. -Use the key to open the door -Go to the third page of the book Secret garden ------------- -Click the trowel somewhere in the middle of the screen to tend the garden -Pick up the twig, laying in the left corner of the right bed at the bottom of the scene -Use the whistle with the robin, which is sitting on top of the wall at the back of the scene -Now click the twig at the robin, he will begin to sing -Drag the seeds on the flower bed at the right lower side -Water the seeds after, a mini game pops up -Again a random game, so no solution possible -When you click once in an empty bed, flowers will appear, when you click into a bed with flowers, the flowers will dissapear -Your goal is to fill the beds in an order do that that they fit with the numbers in the center -When you are done, at the right side apples will appear. Click the red one -Go back to Colin's room Colin's room ------------ -Give the apple to Colin and he will go -Click on the cloth above the fireplace and a portrait will appear -Click the portrait and a card will fall on the fireplace. Take it -Go to the secret garden and give Colin the card 5 - The Timeline Voyager ------- -Click the coat of arms the right lower back of the scene -Go to the castles entrance Castle's entrance -Click on the big stone and a minigame will open -The solution is random, so I can't give you one. The goal is to get the ball to the exit by raising or lowering the tiles. To do this just click on them. -Click on the man, sitting in the arch to get a closer look and pick up the bottle of wine which is lying next to him -To turn the wine to vinegar bury it in the screen with the voyager and dig it up in the second cave screen -At the top of the arch a part is missing, put in there the coat of arms -Go the next page Cave ----- -Pick up the head of horus, located at the right side of the balustrade -At the right side of the screen a shovel is standing. Take it -When the page tells you, that it is complete, go to the Sphinx room Sphinx room ----------- -Drag the head of horus at the top of the dark statue at the right side of the scene -Clean the spot under the statue with the vinegar -Click at the head of horus to get a closer view -Look at the sequence, the picture shows and click horus' eyes in the same order (left, right, left, right for example) -When you have done it right, the card will appear at the sphinx Voyager ------- -Give the voyager his card 6 - The Vampire Jonathan Harker --------------- -Click the crowbar at the right page, right side of the entrance - its leaning against the stone wall -Use the crowbar to remove the wooden planks at the upper windows at the left page -Go to the next page Kitchen ------- -Get the pot lid next to the casserole, right side of the steaming pot -Pick up the rag at the left side of the oven -Click the rag inside the inventory on the lid and place the lid then on the pot -Now get one of the knife, standing above the pot -Click on the closet door with the skull, a mini game appears -Match the tiles so that they fit in the circle by matching either color or symbol (solution is random) -When you have done it, the closet opens, pick up the garlic -Go to the next page Dracula ------- -Open the curtains at the window left to the fireplace -Now click at the clock at the left side of the fireplace and change the time so it is daylight. -Pick up the garlic from inventory and drag it on Dracula. He will try to escape to the left, but there is sunlight. -Click at the book on the table to get a closer look and cut the strings with the knife -Pick up the card -Take the key from the table -Go back to Jonathan Harker Jonathan Harker --------------- -Now open the wooden door behind Jonathan Harker with the key -Give him his card 7 - The Treasure The ship -------- -You can't do anything there in the moment, so go to the next page Page with candle left -Get the jolly roger from the table from the left page and attach it to the top of the mast on the right page -Go back to the ship The ship -------- -Take the key, Long John Silver gives to you -Go back to the candle-page Page with candle left --------------------- -Click the box on the left side to get a closer view and use the key on it -Take the gold -At the right side of the table in the lower part, there are two matches. -Pick one up and light it with the candle before you drag it in the inventory -Do it again with second match -Go back to the ship The ship --------- -Give the coins to the parrot -The parrot dissapears and you can get the gun powder out of the barrel -Put the powder on the right canon -Click the canon ball, on the floor right to the canon -Light the canon with one of the matches and shoot on the rocks -Go the last page The cave -Its dark in the cave and in the middle you can see a shiloutte from something like a stone table. In the middle it looks like a little hill. Place the match there to get light -Click the book, that is lying on that table -Take out the card and the map -Pick up the shovel which is standing at the wall, right side of the scene -Go to the Jungle, where you will find Long John Silver Jungle ------ -Give the map to Long John Silver -Now dig with the shovel at the spot with the red cross -Click the chest and a mini game appears -Collect diamonds by making retangles where all four corners have the same color. Goal is to collect all diamonds with a skull on -When you are done, give Long John Silver his card 8 - The headless horseman Headless horseman ----------------- Click on the gravestone at the right side to get a crowbar Go to the cementry Cementry -------- -Use the crowbar to break the lock from the door in the back center -Take the shovel, standing left from the door at the wall -Go back to the headless horseman Headless horseman ----------------- -Use the shovel on the moon on the left grave stone -Go to Mausoleum Mausoleum ---------- -Click the moon into the hole in the stone and a minigame opens -The goal is to fill up 75% of the space with the moons. -The little trick is, to start at the bottom of the scene and make each moon as big as possible -When you are done the stone coffin is open. -Click on it to get a closer view and pick up the skull -Go back to the Cementry Cementry -------- -Click the right wall of the Mausoleum, a code will appear -Now click the three gravestones. Each shows one of the symbols, you see at the wall -Click them in the order you see on the wall -When you are done, a card is given to you by a skeleton hand at the left grave on the left side -Go back to the headless horseman Headless horseman ----------------- -Give the skull, then the card to the headless horseman 9 - The Dive Nemo ---- -You can't do any here at the moment, so go to page 2 Page 2 -In the upper part from the upper scene, there is lying dry coal on the floor -Pick it up -Next to it is a wooden pallet. Click it to get a closer view and click it again -Take the wrench, you can now reach and use him to open the hatch in theleft upper corner -Now you can pick up the card in the lower part of the scene -In the upper part of the scene you see the steaming system. Click on the little grate in the middle to open it. Click it again to get a closer view and get the wet coal out of it -Fill in the dry coal -Now click at the red pentagon on the left side and a minigame will open -You have to place the diamonds, so that they always have the right amount of neighbours. Green means that they are ok, red tells you something is wrong -When you are done, click at the control pad below the hatch. The machine is working right now -Go to the page with the three clams on the right side The three clams --------------- -Click the clams to open them and get the pearls out -Click the stone disk on the left page, left lower corner, half hidden behind the grass -Go back to Nemo Nemo ---- -Click the stone disk on the grammophone at the left side and a code appears. Keep it in mind or write it down -Look through the port hole - a few sharks are swimming around there, one of them has a cog in its mouth. Click it, when you see him -Go back to the page with the three clams The three clams --------------- -Place the machine part in the middle of the quarter at the left side -Four symbols appear -Click them in the order of the code you found at Nemo's page -A medallion is inside the stone. Click it to get a closer view -A pearl is missing. Click one of your pearls onto it -Go back to Nemo Nemo ----- -Give Nemo the medallion, then the card 10 - The Descent The professor's office ----------------------- Click on the right shelf behind the professor and a mini game opens -You only have to find the one matching pair of stones on each board -When you are finished, you will receive a cryptex -Next to the where you played that mini game, a fishing pole is leaning at the shelf. Pick it up -In the upper shelf, right side you will find a runes book -Take the book which says Latin out of the shelf -At the right bottom side of the desk a mirror is lying on a few books. -Click it -At the corner of the little table left lower corner a match box is lying. -Take it -Right to the big book, the professor is reading, a magnifying glas is lying. -Take it -Click at the book the professor is reading, a page will fall out. -Now use the magnifying glas on the page -You have to encrypt the note by dragging the cryptex, the mirror, the latin-book and the runes-book in the right order into the empy spots at the right sight. -When you have the right order, you will get the encrypted note - Im not sure, if the solution is random, but my solution was 1st: Runes book, 2nd: the cryptex, 3rd: the mirror and as last the latin book -Give the note to the professor -Go to the second page The tent -------- -Click the gun powder barrel, the rope and the pick axe in front of the tent -Use the pick axe on the old rotton stump left to the tent and pick up the grubs you now see at the stone in the lower right corner -Go to the next page The cave -------- -Use the pick axe at the tree in the left lower corner -Now place the rope at the cutted logs to build a raft -Connect the fishing pole inside the inventory with the grubs -Have a look at the water and as soon something like fish comes along, use the pole on the water -Put the fish into your inventory -Go the next page Deeper in the cave ------------------ -Give the fish to the dinosaur and it will dissapear -Place the gunpowder barrel at the rocks and lit it with the matches -Click at the camera in the right lower corner of the right page. -You will get the card -Give it to the professor 11 - The World of Oz Dorothy ------- -You can't do anything here so go to page 3 The shed --------- -Pick up the oil can on the left side on the floor in front of the pallet -A little to the left in the grass is a magnet -Get the axe from the stump in the middle of the scene -Click the wood at the right outside of the shed -Click the board, leaning at the tree in the back right side -Go to the Tin man Tin man -------- -Use the oilcan on the tin man and a mini game will open -You have to guide the tin man with magnet through the labyrinth -Cut the trees with the axe and use the boards to bring him over holes and water -If you used a board you can remove it and use it at another place or just to make sure, that Tin man can't go back the whole way -Direct him to collect the card and the shoes -When you have both, go back to Dorothy Dorothy ------- -Give Dorothy the shoes and the card 12 - The Witch Gretel ------- -Get the bread paddle, located at the right side of the white oven on the left -Go to the witch Witch ----- -Receive the sack from the witch -Click the bucket on the floor left to the oven -Go back to Gretel Gretel ------ -Place the bucket on the well to fill it with water -Go to the third page The Swan --------- -Click at the door on the right page to open a minigame -You have to bring the chicken in the room in the middle by opening doors for it. The chicken can open door, when the arrow shows the right direction -When you have the chicken is in the middle, click the sack over it and the the chicken then in the inventory Witch ----- -Fill the cauldron with with water from the bucket -Put the chicken in and fill in water again -Stoke the fire till the witch leaves because of the smoke -Take the key from the wall left to the oven, the bread from the table and click the book and pick up the card -Get the chicken bone from the back part of the table -You have to be quick. When the witch comes back, fill the cauldron again with water and stoke the fire again. If you do not have enough water go to Gretel and fill the bucket again in the well -After having the items, go to Gretel. If the witch is still outside, flip the pages ones and go back then Gretel ------ -Give the chicken bone to Hänsel -Fill the bucket with water -Go back to the witch Witch ----- -Make a lot of steam, so that the witch leaves the house again Gretel ------ -Click the oven doors -Click the bread cough on the oven and drag it deeper with the bread paddle -When the witch takes care of the bread, hit her with the bread paddle -Click the bread -Let Hänsel out of the cage by using the key -Go to the swan The Swan -------- -Click the bread crumes on the swan -Give the card to Hänsel and Gretel, when they are sitting on the swan 13 - The Detective Sherlock Holmes -There is nothing you can do right now so move to page 2 The Office ---------- -Open the right drawer of the desk and get out the pen -Get fingerprints from the safe box, that is standing on the floor by clicking at it -Go to the kitchen Kitchen -------- -Collect a footprint from the floor -Click the ice pick from the right corner of the sink -Take a sample of the workers footprint by clicking the footprint from the inventory at his feet -Take a sample of the workers fingerprints by clicking the fingerprint from the inventory at his hand -When the worker is gone, you can take the wrench out of his tool box -Go back to Sherlock Holmes Sherlock Holmes --------------- -Give the samples from foot- and fingerprints to Sherlock Holmes -Go to the radio room (last page) Radio Room ---------- -Click the mail container above the right side of the desk -Click on the paper behind the headphones to open a mini game -You have to decipher the message by finding the right order of the letters -I dont thinks this one is random, so my solution was: Package on ice retrieve at port -Click at the list on the left side of the desk, to see, who requested ice -Use the pen to make a check mark beside the requestition -Click the list now inside the inventory onto the mail container -Use the wrench at the pipe on the left side to get a part of it -Go back to the office The Office ---------- -Click the mailcontainer into the mail device -Click the pipe piece onto the pipe in the right upper corner -Pull the lever left to the mail device -Go into the kitchen The Kitchen ----------- -Use the ice pick with the ice on the table, right side -Go back to Sherlock Holmes Sherlock Holmes --------------- -Give Sherlock the necklace -Receive the key for it -Go to the office The Office ----------- -Go to the office and open the lowest safe box with the key and take out the card -Go back to Sherlock Holmes Sherlock Holmes --------------- -Give him the card 14 - The Goldrush On the Street ------------- -Go to the mine first The Mine -------- -Wait, till the miner drops down his pick axe and grap it then fast -Go to the cell The Cell -------- -Use the pick axe on the key box and grab the keys -Use the key on the cell and get the dynamite -Go to the office The Office ---------- -Use the dynamite at the safe -Get the key out of the safe -Open the upper drawer in the middle of the desk with the key -Get the deed and the card out -Go to the mine The Mine -------- -Give the deed to the miner and receive gold nuggets for it -Play the mini game -Balance the scale exactly by creating weights. Do so by holding the left mouse button. Weights will appear. Take the mouse away when you think, you are having enough -When you are right, you will receive another gold nugget -Go back to the Street The Street ---------- -Give bill both gold nuggets and his card 15 - The Traveler Time machine ------------ -Go to the room with the desk The Desk -------- -Click the plug under the desk to pull it out of the socket -The ventilator stops, click the paper and find a number code. Keep it in mind or write it down -Click the cube and play the mini game. Click at one color and paint now the empty tiles till you have a path to the other tile same color -When you are done, you will see the card coming out of the box under the cube -Go to class room The classroom ------------- -Click on the chalkboard and play the mini game -Click the numbers on the board till the target and the actual sum are the same vertical and horizontal -When you have done it you will receive a sphere -Click the drawer on the left side -Take the handle out of it -Go to the time machine Time machine ------------ -Click at the code pad left from the time machine entrance -Give in the code you found at the venitlator -Click on the time machine and attach the handle and the sphere -Give the traveler the card 16 - The strange case Jekyll/Hide ----------- -At the window, you see a little bottle -Click it and give it to Jekyll -He turns to hide on the right side of the page -Go to the pharmacy Pharmacy/lBackoffice -------------------- -Click on the little desk beside the bed -Click the crowbar at the right side of the doorway -Click the little wooden crate that is standing on a bigger one in front of the wooden office wall -Open it with the crowbar and take the phosphorus -Go to the hotel reception Hotel Room/Hotel reception -------------------------- -Pick up the pen from the right side of the reception desk -Go back to Hide Jekyll/Hide ----------- -Give Hide the switch potion -Click the test tubes on the table -Click the phosphorus in one of the test tube -Use the pen to click on the paper on the table -Write the prescription and go to the Pharmacy Pharmacy/Backoffice ------------------- -Give the presciption to the pharmacist -Go to the hotel room Hotel Room/Hotel reception -------------------------- -Click on the night table and use the pen to make an order for a dinner -Go back to Jekyll Jekyll/Hide ----------- -Give the stuff you got from the pharmacist into the next test tube -Click it the switch potion and give it to Jekyll -Go to Hotel Reception Hotel Room/Hotel reception --------------------------- -Give the dinner form to the clerk -Go back to Hide Jekyll/Hide ----------- -Give Hide the switch potion -Go to hotel room Hotel Room/Hotel reception -------------------------- -Click the dinner and take the salt -Go back to Jekyll Jekyll/Hide ------------ -Give the salt into the test tube -Play the mini game -Go to Hotel Room Hotel Room/Hotel reception -------------------------- -Click the from on the night table to order Laundry -Go back to Jekyll Jekyll/Hide ----------- -Give Jekyll the switch potion -Go to Hotel reception Hotel Room/Hotel reception --------------------------- -Give the laundry form to the clerk -Go back to Hide Jekyll/Hide ----------- -Give Hide the switch potion -Go to Hotel room Hotel Room/Hotel reception -------------------------- -Get the key out of the jacket, hanging right to the desk at the wall -Go back to Jekyll Jekyll/Hide ----------- -Give Jekyll the switch potion -Go to back office Pharmacy/Backoffice ------------------- -Use the key at the drawer and take out the card -Go back to Hide Jekyll/Hide ----------- -Give Hide the switch potion -Give Jekyll the reflux potion and the card 17 - The Voyage The balloon ----------- -Click the bell in the grass in front of the balloon -Pick up the three weights from the balloon -Go to the newspaper boy Newspaper boy ------------- -Use the bell from your inventory on the right top of the door to fix the door bell -Use door bell and -Go back in the club The Club -------- -Click at the game in front of the window on the right side and beat the game -Go to the newspaper boy Newspaper boy ------------- -Give the newspaper boy a coin and get a newspaper for that -Do the same with the second coin -Collect the card, which is now laying left to the crate, the boy was standing on -Ring the bell and go back to the club The Club -------- -Click right side of the upper shelf on the left side and get the watch -If the butler comes to back too early go ring the bell again. -Take a newspaper and light it at the fireplace -Go back to the ballon The balloon ----------- -Light flame for the ballon with the newspaper -Give Phileas the watch and the card 18 - The invisible man Griffin ------- -Click the journal on the right side of the table to get the receipe for the potion -Get a slice of bread from the left side of the table -Go to laboratorium Lab --- -Click on the glass house in front of the window a play the minigame -When you beat it, you will get a potion flask -Pick up the knife from the armchair -Go in front of pub In front of the pub ------------------- -Use the knife at the tree at the left side to get the bark -Knock at the door -When the innkeeper opens the door go a page back into the pub Inside the pub -------------- -While the innkeeper answers the door, take the salt and the egg from the table and the meatgrinder and the card from the bar -If he comes back to early, go and knock again from the outside and come back -Inside the inventory, use the meatgrinder with the bread -Go in front of the pub In front of the pub ------------------- -Give the bread crumbs into the bird feeder -A bird is coming and loosing a feather, pick it up -Go back to Griffin Griffin ------- -Use the potion flask inside the inventory with the salt, egg, bark and feather -Give the potion to Griffin and after that the card -19 - The Baron The Baron --------- -Go to Selenite Selenite -------- -Click on the right side of selenites head and get the hearing gear -Click on the telescope and play the mini game -Go to the Baron The Baron --------- -Click the chest behind the baron to open it -Put the hearing gear in the little hole in the middel -Now rotate the left and the right buttons, till each said click -Take out the Baron's Portrait -Go to Vulcan Vulcan ------ -Pick up the mirror frame on the floor in front of Vulcan's feet -Put the portrait and the mirror frame insided the inventory together -Wait till Vulcan looks at the card in his left hand and click the portrait mirror at Vulcans right hand -Now wait till vulcano looks in the portrait mirror and grab the card out of his hand -Go to the Baron The Baron --------- -Click the barrel in the water at the right side to get a closer view -Put the mirror into the hole and turn it by clicking with the mouse, till the mirror looks white -Go to Selenite Selenite -------- -Use the telescope canon -Go back to the Baron The Baron ---------- Give the Baron the card 20 - The Legend Merlins Book ------------ -Click the prism at the left shelf -Click the book to find out what you need for the spell -Click the vial behind the book The lake -------- -Click the vial on the water to fill it -Go to Merlin Merlin ------ -Pick up the dagger from the stone bench -Click the prism on the stone bench -Go to the lake The Lake -------- -Use the dagger, to cut some of the rue at the left side behind Arthurs back -Go to Merlins Book Merlins Book -Put the water and the rue in the cauldron -Click on the fire wood at the right side and put it under the cauldron -Play the mini game -When you beat the game, you will get the potion. -Go the Merlin Merlin ------ -Give Merlin the potion -Take the card -Go to the lake The Lake -------- -Listen to Merlin -Go back to the place, where Merlin was captured Merlin ------ -Get the staff at the right side, where Merlin was captured before -Go back to the lake The Lake -------- -Wait a moment -Take Excalibur -Give it to Arthur, after that give him the card 21 - The last book The Genie --------- -Go to the furnace The furnace ----------- -Get the hammer from the floor, at the left side -Get the wrench from the floor in the background, right next to the stairs -Go to the freezer The freezer ----------- -Pick up the oily rag from the right door -Click the wrench on the broken fuse box and play the mini game -All the fuses (the black spots and the blue spot) need a connection with each other. It does not have to be a circle. -All fuses will be blue, when you have done it and the freezer will work -Go to the furnace The furnace ----------- -Take the oily rag and light it on the fire -Go back to the Genie The Genie --------- -Click the burning oily rag on the genie -Click the box at the top of the stairs, on the floor under the painting -Click the first tile at the right side of the stairs -Get the compass, lying on the cubboard in the right background of the scene -Click the burning rag on the genie as often as you need it. -Go to the labyrinth The Labyrinth ------------- -Get your compass from inventory and put it in the circle in the low right corner. -Now you can direct the little blue ball in the upper labyrinth with your mouse. -Have a look at the compass for the direction, you have to go. -Goal is to collect the second part of the card -Go to the freezer The Freezer ----------- -Open left freezer door -Take the box from your inventory and put it on the freezer floor -Use the hammer to break the now frozen lock -Click the box to ge a closer view -Get the third part of the card -Go to the genie The Genie --------- -Click the card on the genie The BONUS BOOK -------------- -To get the bonus book, you need the code (was given at the end of Azada 1 but you can solve it, even if you didnt play Azada 1) -When you are in the libary, click the back button -Now click Titus Portrait and you will see a key pad -Type the code by clicking the letters on the keypad and click enter -The safe opens and you receive a book -The code is MAGICBOOK -The Creature First Page ---------- -Go to the second page and collect all body parts Second Page ----------- -Play the mini game by clicking on the machine at the right page -For solving the puzzle, you will receive a card -The machine opens and inside you will find an extension and a lightning rod -Click the lightning rod at the top of the tower on the left page -Now go back in the first room First Page ---------- -Open the window on the left upper side -Click at the body on the table to get a closer view and connect the right body parts from your inventory to it -Click the extension cord at the plug, that is hanging a little right above the body and drag it then with your mouse to the window -Go back to the second page to see what happens and come back here after -Now give the card -The end. -Until the next chapter.