Ascension to the Throne ASCENSION TO THE THRONE Table of contents Introduction Movements Tips and hints -Samael -How to get the fist turn -Best troops -Treasure chest -Altars Items -Rings and Amulets -Spells -Heroes and Troops -Armors -Portals Walkthrough -Story -Missions Updates Credits Introduction Welcome to my first FAQ. If you have any questions, you can contact me at msdarshan.mbbs@gmail.com Movements W-up S-down A-left D-right Left click-interaction Hold the mouse wheel- Free look Tips and hints -Samael Before attacking Samael makes sure, you have following things: a. Stats: Health-5000 Damage-1000 Magic power-5000 Magic resistance-1000 b. Army and arrangement: Fury-10 Fury-10 Fury-5 Dragonslayer-10 Knight of the sun-10 Rafael Eneya Alexander At the final battle: Fury-10xsamael Nosferatu-5xfury-10 [1 out of 10] Fury-10xsamael Fury-5xsamael Nosferatu-5xknight of the sun-10 [1 out of 10] Rafael [resurrect 1 knight of the sun] Eneyaxsameal [clear] Knight of the sun-10xnosferatu-5 [clear] Dragonslayer-10xarchont-5 [3 out of 5] Elemental-4 comes forward Mortiiss-4xfury-10 [clear] Mortiiss-1xfury-10 [clear] Archont-2xfury-5 [clear] Alexander [resurrect 10 fury] Fury-10xnosferatu-5 [clear] Rafael [resurrect 2 fury out of 5] Fury-2xarchont-2 [1 out of 2] Eneyaxarchont-1 [clear] Knight of the sun-10xmortiiss-4 [clear] Dragonslayer-10xelemental-4 [3 out of 4] Elemental-1xrafael Mortiiss-1xfury-10 [clear] Alexander [resurrect 3 fury] Fury-5xmortiiss-1 [clear] Rafael [triple fireball] xelemental-1 [clear] -How do you get the first turn The faster troops at the top row gets the first turn. -Best troops From where am I? Mission to the salesman and the mage mission-peasants From beer contest mission to the grizzly mission-veterans and yeomen From blockade of Steelberg mission to the broken bridge mission- werewolves From the captain mission to samael mission-furies, dragon slayers and knights of the sun -Treasure chests Choose distribute to the troops instead of take the gold. -Altars Choose health, magic power, authority and armor instead of damage, magic resistance and intelligence. Items -Rings and amulets 1. Family ring or Family amulet at the start Hero: +30 health 2. Ring of Wrath from the ring dealer in Fishmer for 500 gold Units: +5 damage 3. Ring of Swiftness from the ring dealer in Fishmer for 25000 gold Units: +1 speed 4. Ring of health from the ring dealer in Fishmer for 90 gold Hero: +9 health 5. Ring of intelligence as a reward from Kira after the mission: saving Kira Hero: +16 intelligence 6. Amulet of Armor from the Ring dealer in Siggurds castle for 700 gold or Reward for mission: The Mage and The Salesman [choose Salesman] Hero: +15 armor 7. Ring of Stone Skin from the ring dealer in Siggurds castle for 1500 gold Units: +10 health, +5 armor 8. Ring of Shooter from the ring dealer in Huntersville for 10000 gold Units: +10 ranged damage, +1 range 9. Ring of Authority from the ring dealer in Huntersville for 360 gold Hero: +36 authority 10. Ring of Magic Power from the ring dealer in Conrads castle for 340 gold Hero: +34 magic power 11. Ring of Magic Might from the ring dealer in Conrads castle for 5000 gold Units: +50 magic power 12. Ring of armor as a reward for the mission: Blockade of Steelberg Hero: +24 armor 13. Ring of Damage from the ring dealer in Gilberts castle for 1900 gold Hero: +75 damage 14. Amulet of Magic Resistance free after the mission Battle of Amaz from the ring dealer in Amaz Hero: +28 magic resistance 15. Ring of Invulnerability from the ring dealer in Dianas castle for 9000 gold Units: +50 health, +20 armor, +20 magic resistance 16. Ring of Ranged Damage from the ring dealer in Dianas castle Hero: +? Ranged damage [hero cant use it] 17. Ring of Magic Resistance from the ring dealer in Windrose for 4000 gold Hero: +40 magic resistance 18. Warrior Amulet from the ring dealer in Tokugawas castle for 3200 or 8000 gold Hero: +274 health, +46 magic resistance 19. Ring of Berserk from the ring dealer in Tokugawas castle for 8500 gold Hero: +50 health, -20 armor, +10 damage, -20 magic power, +25 magic resistance 20. Fighter Ring from the ring dealer in the Suntown for 5490 gold Hero: +360 health, +189 damage 21. Amulet of Protectors from the ring dealer in Arthurs castle for 1380 gold Hero: +69 armor, +69 magic resistance 22. Ring of Steel Skin from the ring dealer in Arthurs castle for 7000 gold Hero: +50 health, +20 armor 23. Leader Ring from the ring dealer in Geltower for 300 gold Hero: +78 intelligence, +78 authority 24. Commander Ring from the ring dealer in Edwards castle for 3550 gold Hero: +87 authority, +268 damage 25. Ring of Magic Shield from the ring dealer in Edwards castle for 5000 gold Units: -50 magic power, +50 magic resistance 26. Ring of the Shooter from ring dealer in Leprose Hero: +? Ranged damage [hero cant use it] 27. Apprentice Ring from the ring dealer in Hertwigs castle for 11650 gold Hero: +350 magic power, +117 intelligence 28. Battle Mage Ring for the ring dealer in Gaintville for 12750 gold Hero: +128 intelligence, +128 armor, +78 magic resistance 29. Ring of Swift Attack from the ring dealer in Ulrichs castle for 60000 gold Units: +1 speed, +20 damage 30. Ring of Warrior from the Ulrichs castle for 11910 gold Hero: +542 damage, +570 health, +139 armor 31. Ring of Swift Defense from the ring dealer in Hassadan for 80000 gold Units, +1 speed, +20 health, +20 armor 32. Defender Ring in a chest in the far east of Tokugawas castle, in a cave beyond the Mages Tower Hero: +54 armor, +54 magic resistance 33. Apprentice Amulet in a chest in the east of Leprose, in the southeast corner of the unmapped dwelling Hero: +542 damage, +570 health, +139 armor 34. Ring of the Yeomen inside the chest in a cave in the woods, just pass portal halfway to the Warlord Eneya: level 30 -> 32, +31 authority, +248 intelligence, +126 health, +31 armor, +57 damage, +78 ranged damage, +23 magic resistance 35. Battle age Ring in a chest south of Warlord, in front of the main gates, among some stone huts Hero: +190 intelligence, +570 magic power, +190 magic resistance -Spells 1. Fire - Fireball Conditions: 6 intelligence and 120 gold A flying ball of fire that hits one enemy. 2. Fire - Triple fireball Conditions: 61 intelligence and 1220 gold A group of flying fireballs hitting three targets. 3. Fire - Sword of Ares Conditions: 78 intelligence and 1550 gold The troops under the effect of this spell can inflict additional fire damage. 4. Fire Rain of flames Conditions: 334 intelligence and 6680 gold Brings stream of fire onto the enemy. 5. Fire - Dragons breath Conditions: 249 intelligence and 4980 gold Unleashes a rain of fire onto the enemy. The maximum number of targets is five. 6. Fire Armageddon Conditions: 411 intelligence and 8220 gold The most powerful fire spell. 7. Water - Healing Conditions: 9 intelligence and 170 gold Instantly restores the health of friendly units in the squad. 8. Water - Dispel magic Conditions: 9 intelligence and 170 gold Removes any spells from any unit. 9. Water - Poison Conditions: 34 intelligence and 680 gold One of the few water attack spell. For several turns, the enemy detachment will be subject to the effect of the poison. 10. Water - Poisoned weapon Conditions: 69 intelligence and 1380 gold Warriors under the effect of the spell inflict additional poison damage. 11. Water - Regeneration Conditions: 106 intelligence and 2120 gold Each turn the friendly troops under the effect of this spell will have their health restored. 12. Water Protection from water Conditions: 151 intelligence and 3020 gold Reinforces water magic resistance of all friendly units by the amount that does not exceed the magic power of the caster. 13. Water Protection from air Conditions: 164 intelligence and 3270 gold Reinforces air magic resistance of all friendly units by the amount that does not exceed the magic power of the caster. 14. Water Protection from earth Conditions: 219 intelligence and 4370 gold Reinforces earth magic resistance of all friendly units by the amount that does not exceed the magic power of the caster. 15. Water Protection from fire Conditions: 299 intelligence and 5970 gold Reinforces fire magic resistance of all friendly units by the amount that does not exceed the magic power of the caster. 16. Water Resurrection Conditions: 391 intelligence and 7820 gold The most powerful water spell. Resurrects fallen warrior. 17. Air - Hermes sandals Conditions: 3 intelligence and 50 gold Increases the moving distance and length of the turn of the friendly detachment. 18. Air - Shower of arrows Conditions: 47 intelligence and 930 gold All friendly units will inflict much more damage with their arrows when under the spell. 19. Air Teleport Conditions: 87 intelligence and 1730 gold Instantly carries any detachment anywhere in the battlefield. 20. Air portal Conditions: 177 intelligence and 3530 One need not go straight up the portal to use them. An experience mage will easily reach any portal. No matter where it may be. 21. Air Scapegoat Conditions: 117 intelligence and 2330 gold If you want to win-be prepared to sacrifice. A friendly unit under the effect of the spell will become the main target for your entire enemy. 22. Air Lighting Conditions: 234 intelligence and 4670 gold The only offensive air magic spell. Send a lightning bolt against an enemy. 23. Earth - Slowdown Condition: 2 intelligence and 30 gold Decreases the moving distance and length of the turn of an enemy detachment. 24. Earth Armor Conditions: 54 intelligence and 1070 gold Increases the armor of the friendly units. 25. Earth Meteorites Conditions: 265 intelligence and 5300 gold Heavy stone rain down upon the enemy. The maximum number of targets is nine. -Heroes and Troops 1. Thgarr: Only available for mission: Saving Kira 2. Kira: Accompanies you until you complete mission: Escorting Kira 3. Helga: Joins you after mission: Revenge for Vengeance 4. General Harbord: joins you after mission: General Harbord, in the circle of wagon in front of Gilberts castle 5. Eneya: joins you Before the mission: Battle of Amaz [and later in Annaroth] 6. Frederick: freed from Tokugawa's castle [until you speak to the Shipwright] 7. Peasant: Barracks of Fishmer 8. Wolf: Wolf Cave North of Fishmer, after mission: Wolf-Hunt 9. Big Wolf: Gilbert's Castle with the Wolf Handler 10. Militia: Barracks in Siggurd's Castle 11. Veteran: Barracks in Siggurd's Castle 12. Bear: Bear cave Northwest of Huntersville from the Bear Breeder 13. Archer: Archery range in Huntersville after you have saved Albert 14. Shooter: Archery range in Conrad's Castle 15. Yeoman: Archery range in Conrad's Castle 16. Grizzly: Grizzly cave near the old temple 17. Footman: Barracks in Steelberg 18. Combat instructor: Barracks in Gilbert's Castle 19. Werewolf: The wolf handler in Gilbert's Castle 20. Gladiator: Arena 21. Mermilon: Arena 22. Conqueror: Arena 23. Blade master: From Gilbert 24. Amazon: Barracks in Amaz and in Diana's Castle 25. Virago: Barracks in Diana's Castle 26. Fury: Barracks in Diana's Castle 27. Palmer: Barracks in Windrose 28. Pilgrim: Camp near Windrose 29. Orog: Southwest of Tokugawa's Castle at the tents 30. Sohei: Barracks in Tokugawa's Castle 31. Cave Bear: Southeast corner of Old Tree Island 32. Knight of the Sun: Barracks in Arthur's Castle 33. Dragon slayer: Barracks in Arthur's Castle 34. Rafael: Joins you in Warlord 35. Leper: Barracks in Leprose 36. Rate: Barracks in Leprose 37. Tamplier: Barracks in Hedwig's Castle 38. Lazarian: Barracks in Hertwig's Castle 39. Jotun: From the Giant Leader at Ulrich's Castle after they are freed 40. Giant: Barracks in Ulrich's Castle 41. Dark knight: Barracks in warlord 42. Assassin: Guild 43. Nizarith: Guild 44. Slave of darkness: Slave market in Anshan 45. Jailer: Slave market in Anshan -Armors 1. Soldiers uniform Where - Reward for the mission: Find the Weapons Hero: +2 authority, +2 armor, +14 damage 2. Sergeants uniform Where - Blacksmith or Combat Instructor from the Siggurds castle after the mission: Kill Siggurd Hero: +6 authority, +25 health, +6 armor, +23 damage, +6 magic resistance 3. Lieutenants uniform Where Reward for the mission: Closing the Portals Hero: +15 authority, +62 health, +15 armor, +58 damage, +15 magic resistance 4. Captains uniform Where Blacksmith from Dianas castle after the mission: Battle of Amaz Hero: +29 authority, +117 health, +28 armor, +111 damage, +28 magic resistance 5. Lt-Colonels uniform Where Blacksmith in Windrose after defeating Tokugawa Hero: +47 authority, +191 health, +46 armor, +181 damage, +46 magic resistance 6. Colonels uniform Where Blacksmith in Arthurs castle for 6000 Hero: +68 authority, +283 health, +69 armor, +269 damage, +69 magic resistance 7. Marshals uniform Where Blacksmith from Hertwigs castle after the mission: the troll commander Hero; +128 authority, +523 health, +128 armor, +497 damage, +128 magic resistance 8. Sohei clothes Where from the sohei you have rescued in the penensula Hero: +335 health, +86 armor, +199 damage, +1 speed, +173 magic power, +52 magic resistace 9. Pilgrim clothes Where from the pilgrim in front the Anshan after the mission: pilgrims Hero: +24 intelligence, +96 health, +45 damage, +70 magic power, +24 magic resistance 10. Emperor combat armor Where reward for the mission: emperors combat armor Hero: +249 authority, +1021 health, +249 armor, +971 damage, +249 magic resistance -Portals 1. Fishmer 2. In front of orc tower in Fishmer 3. Siggurds castle 4. On the road to Huntersville from Siggurds castle 5. Huntersville 6. Conrads castle 7. In front of the Pyramid 8. On the road to old temple from Arena 9. Steelberg 10. Gilberts castle 11. Amaz 12. In front of Amaz 13. Dianas castle 14. West of Windrose 15. Windrose 16. In front of Tokugawas castle 17. Suntown 18. Arthurs castle 19. Geltown 20. Edwards castle 21. Leprose 22. Hertwigs castle 23. Gaintville 24. Ulrichs castle 25. On the road to Warlord 26. Warlords castle 27. Hassandan 28. Anshan 29. Guild 30. Morrion Walkthrough -Story You are Alexander king of Airath. One-night enemies broke into your castle. You did not know who it was until dragons breath spell [wolfguards favorite] hammer against your back. At the morning, Alexander was disappeared without a trace. -Missions You will start with 50 gold and a family ring or amulet. Walk to the nearby village. On the way, you will meet Helga. Reward - Revenge for Vengeance mission. At the gates of the village. You have five options: 1. Walk over 1. Why, I do have money, take it Reward - gold 2. come on, you mention some ass kicking? What about that? 1. So you are alone now Peter, bad luck [Attack] Reward - gold and experience 2. Fear not, I will not harm you, wheres your Elder? [leave him] Reward - intelligence 3. You shouldnt have started it, lads [Start a fight] Reward - gold and experience 4. Pushups? Easy. Reward - health 2. Come here yourself, if you want you what to 1. Oh, alright. Heres the money. Reward - gold 2. Okay, I can do pushups. Reward - health 3. Gold or pushups Ill go with the third option. Reward - gold and experience 1. Where am I? From the Healer First, you need find out where you are. Go and ask the locals [village elder]. Reward experience 2. Food and Roof from the Healer. You need a roof, Food and some money. Talk to the village elder. Reward Wolf-hunt mission 3. Find Weapon from the Healer. You need a weapon. However, where do you find one? Talk to the Blacksmith in the village. He will give you an old sword if you bring him some iron ore from the abandoned mine. At the mine: Cadaver-1 Zombie-1 Bolg-1 Zombie-2 After the fight, get the iron ore from the cart give it the Blacksmith. Reward experience and soldiers uniform 4. Save Kira off thgarr. Thgarrs mistress kira is about to burn alive in Siggurds castle. Go to the castle and speak with guard. 1. [In a menacing tone] I am the king of Airath. This woman looks innocent to me. Release her this minute, or I will personally behead you and your people. [Attack the guards with Thgarr]: Archer-1 Peasants-2 Footman-3 Veteran-1 2. [In a calming tone] do not get worked up like that! Let us look at it this way. I have some money, you have a witch. Let us trade, shall we? Then you set that scrog on the fire instead of a witch, your master will never know. [Pay 150 gold to the guard] Reward [experience or intelligence], kira joins your army and escorting Kira mission 5. Revenge for Vengeance from Helga. On your way to Fishmer, you ran into a girl. If you help her defeat Lokhar the leader of the local gang. She will return assist you in your quest. Go to the village to hire some peasants and go back to Helga. Defeat Lokhar and his retinue: Lokhar-1 Spear goblin-2 Wolf-1 Wolf-4 Goblin-2 Reward experience and Helga joins your army 6. The debt from the salesman in Fishmer. An innkeeper owes the ring dealer some money. However, the innkeeper cannot return the money. There is ogre wandering around the place in the forest where he hid all his money. 1. I think I will help you. [You must fight an Ogre] After the fight, get the purse from the treasure chest and give it to the innkeeper. 2. I am not interest in your problem. I will say it for last time: I-WANT -THE-MONEY. [Force him to pay] Reward experience, authority and 100 gold 7. Marauders from barracks leader in Fishmer. There is a gang of marauders terracing the villagers. Their encampment lies south of the village. You must kill them. At the camp: Archer-1 Pesants-4 Wolf-1 Militia-3 Wolf-7 Speak with the barracks leader. Reward experience and gold 8. Scroll from the tower from the mage in Fishmer. The mage wants you to find an old scroll from the tower. Go to the tower and find a peasant digging the debris. You must get the scroll off the peasant. 1. Give it me. [He changes into a werewolf and fights] 2. Sell it to me. [Buy the scroll for 250 gold] Bring the scroll to the mage. Reward experience and gold 9. Wolf-hunt from the village elder in Fishmer. If you want food and shelter, you need to help the locals hunt down the wolves. Go to the lair and talk to the archer from the Huntersville. 1. Knock out the hunter You must fight the following opponents: Wolf-6 Big wolf-1 Wolf-6 Wolf-1 2. Let them go. [Let the hunter and peasants fight first] You only have to fight: Wolf-1 Big wolf-1 Wolf-2 Return to the elder in Fishmer. Reward experience and gold 10. Kill Siggurd Talk to the innkeeper. He regularly supplies wine and other things to Siggurdscastle. If you hide in one barrel, you will be able to get inside the castle. Reward experience and gold Hint if your magic power is above 95 it should be one hit kill. 11. The recruits from the militia leader in Siggurds castle. His barracks is running low on recruits and wants you to bring him 10 peasants from other village. Reward experience and five militias 12. The Salesman and the Mage from the Salesman or Mage in Siggurds castle. The mage took money from the salesman to teach him some simple tricks, but salesman could not learn it and wants his money back. You must deiced who is right. 1. You are right, mage, time cost money. You earn it. 2. The salesman is right. No result-no payment. Give him his money back. 3. Each of you is right to an extent. Return half of the money to the salesman. The other covers the time you have spent on him. 4. Neither of you is right. So, you should give the money to me, so neither of you feel bad about it. Reward - experience 13. Beer contest from the innkeeper in Huntersville. The inn in Huntersville is holding its traditional annual beer-drinking contest. The person must drink the most and stay on his feet to win. Speak with the innkeeper to participate and fail in your first attempt. The healer tells you get a hangover cure. You need the hazel leaf. Which you can find at the altar. Bring it to healer and pay 40 gold for potion. Try the contest again and win. Reward experience, authority and gold 14. Cleanse the altar from the priest in Huntersville. Creatures surround altar of life where villagers used to pray. The altar is in the forest. South of the village. At the altar: Revenant-1 Spawn-5 Slave of darkness-7 Bogl-6 Zombie-6 Inform the friar that it is safe to go to the altar. Reward experience and [gold or magic resistance] 15. Find Albert from the archer in Huntersville. Albert went hunting and never returns. At the forest near the Conrads castle: Bear-1 Big wolf-8 Big wolf-6 Wolf-10 Speak with Albert and return to the archery range. Reward [experience or 5 archers] and authority 16. Heal the bear from the village elder in Huntersville. The village elders pet bear is sick. Breeder in the cave will give medicine if you kill some of her rabid bears: Bear-1 [in front of the cave] Bear-1 [near Huntersville] Bear-1 [in front of Conrads castle] Grizzly-1 [in front of the cave] When the last bear is dead fetch the medicine and give it to the elder. Reward experience and gold 17. Escorting Kira from Kira. Escort Kira safely to her hut in Conrads realm. Reward experience, intelligence and [magic power or intelligence] 18. Trial by werewolf from Conrad. You must fight a werewolf to prove that you are the king of Airath. After killing the werewolf, speak with Conrad Reward experience 19. Conrad Conrad will swear his loyalty to you if you defeat him in a duel. Reward experience 20. The Grizzly from the Grizzly breeder near old temple. The breeder promises to sell couple of grizzly bears if you brought him three regular female bears. Reward experience 21. The Blockade of Steelberg from the village elder in Steelberg. The city of Steelberg is surrounded by hordes of undead. You must kill the undead near the walls to save the city. Near the walls of the city: A.Apostate-1 Ogre-4 Werewolf-4 Bolg-6 B.Slave master-1 Executioner-5 Revenant-7 Ghnoll-3 Executioner-4 C.Slave master-1 Revenant-7 Executioner-4 Executioner-4 Werewolf-1 D.Slave master-1 Executioner-5 Revenant-7 Sorceress-3 E.Sorceress-1 Revenant-6 Ghnoll-4 Ogre-1 Ghnoll-4 F.Sorceress-1 Ghnoll-4 Ghnoll-4 Ogre-3 Revenant-4 G.sorceress-1 Ghnoll-4 Ghnoll-4 Bogl-7 Revenant-5 H.Heretic-1 Borrear-7 Ghnoll-6 Leper-5 I.apostate-1 Werewolf-3 Werewolf-3 Bogl-5 Ogre-1 J.apostate-1 Werewolf-2 Revenant-6 Werewolf-2 Werewolf-3 When it is done, go back to the elder. Reward experience and ring of armor Hint you recruit werewolf from Gilberts castle. The west gates of his castle are open. The blacksmith [sub] Where from the blacksmith in Steelberg. He wants you to strike the hammer repeatedly to fix a wheel. Reward damage 22. Letter to Steelberg from the ring dealer in Conrads castle. A salesman in Conrads castle wants you to deliver a message to his brother in Steelberg. Reward experience and magic resistance 23. Tools of trade from the healer in Steelberg. A healer in Steelberg wants you to bring him a scalpel. You can buy it from the blacksmith in Gilberts castle for 100 gold. At the gates of castle: Ghnoll-1 Cadaver-10 Revenant-3 Bogl-8 Ghnoll-3 Reward experience and authority 24. Gladiator fight from the conquer in Arena. You must fight one-on-one fight with a gladiator. After the fight 1. I know. Nonetheless, it is still a great pity-I could have used a soldier like that. 2. I would rather die of old age. Reward experience and authority 25. Bodyguard from the ring dealer in Steelberg. The salesman in Steelberg is scared and wants you to hire some bodyguards for him. Hire two gladiators from the arena and speak with the salesman. 1. Did you give it some good thought? [Fight a gladiator] 2. Your stupidity deserves nothing but pity. I do not want soil my sword with your filthy blood. [Leave] Reward [gold or intelligence] 26. Closing the portals from Gilbert. A couple of dark mages from Airath opened several portals in Gilberts realm. In front Gilberts castle: A.Malefic-1 Apostate-4 Apostate-4 Heretic-3 B.Malefic-1 Apostate-4 Apostate-4 Heretic-3 C.Malefic-1 Apostate-4 Apostate-4 Heretic-3 Return to Gilbert. Reward experience and lieutenants uniform 27. Gilbert Automatic after the mission: closing the portal Reward experience 28. General Harbord from Gilbert. Gilberts castle is still surrounded by undead and Gilbert does not enough troops to fight. Gilberts wants you to call General Harbord for reinforcement. General is deployed west of the arena. On the way, a large group of creatures attacks you: Ghnoll-1 Cadaver-10 Revenant-3 Bogl-8 Ghnoll-3 Speak with General Harbord and return to Gilbert. Reward experience, gold, authority and General Harbord joins your army [you can find him in front of Gilberts castle] 29. Old temple near the General Harbords first camp. Go straight from the camp and save the priest from the horde of creatures: A.Executioner-1 Bogl-4 Revenant-6 Cadaver-4 Slave of darkness-4 Spawn-4 Spawn-4 Speak with the friar and he tells you that his master has chosen the dark path. Defeat the dark priest and his retinue at the old temple: B.Bogl-5 Witch-3 Slave of darkness-2 Revenant-5 Executioner-1 Bogl-7 C.Revenant-8 Werewolf-3 Executioner-4 Apostate-1 D.Executioner-6 Borrear-8 Revenant-7 Apostate-2 Cadaver-4 Malefic-1 Inform the priest that it is safe to return to the temple. Reward experience 30. The magic barrier when approaching Amaz. A magic barrier surrounds Amaz and you cannot get through. The mage in Steelberg will help. However, you need to break the siege of Steelberg first. He will takes to through the barrier via portal. Reward experience, intelligence and gold 31. Battle of Amaz from the village elder in Amaz. Go to castle Valmore and talk to Diana. 1. [Bowing slightly] are sure you can handle it. [Fight Diana] 2. Sorry if I offended you. But, our quarrels will only make our enemy happy. Today every swords count, mine included. And it may come very handy soon. After the conversation, the barrier falls and soon the enemies will break into city. You must save the city from the barbarians. Eneya will be waiting for near the waterfall in Amaz. Defeat the invaders: A.Crusader-1 Guards-4 Konung-6 Jarl-6 Jarl-6 B.Orog-1 Ogre-4 Tangar-5 Tangar-5 C.Togurghar-1 Guards-3 Gurads-3 Zaghadar-5 Zaghadar-5 D.Togurghar-1 Crusader-5 Crusader-5 Diana and the reinforcement show up. You have two possible decisions to make: 1. Let Diana take care of the main forces. We will finish the rest. You only have to fight: E.Togurghar-1 Crusader-5 Crusader-5 F.crusader-1 Guard-4 Konung-6 Jarl-6 Jarl-6 G.crusader-1 Guard-4 Konung-6 Jarl-6 Jarl-6 2. I am not going to sit here and watch. If things get rough, we can always fall back. In the encampment: E.Crusader-1 Guards-4 Konung-6 Jarl-6 Jarl-6 F.Orog-1 Ogre-4 Tangar-5 Tangar-5 G.Togurghar-1 Crusader-5 Crusader-5 H.Togurghar-1 Guards-3 Guards-3 Zaghadar-5 Zaghadar-5 On the hill: I.Crusader-1 Guards-4 Jarl-6 Jarl-6 Konung-6 Wicth-4 Reward experience and authority 32. Diana Automatic after the mission: battle of Amaz Reward - experience 33. The broken bridge somewhere near the lift. The bridge is broken and you need a rope to mend it. Collect the rope from the blacksmith in Amaz. As soon as the bridge is repaired an ogre and a pack animals attacks you: Ogre-1 Bears-3 Big wolf-9 Big wolf-9 Wolf-5 Reward experience The portal [sub] Where from Eneya. Reach the portal near beacon in Amaz. Reward get transported to Windrose 34. The captain from the barracks leader in Windrose. The captain who sails to Airath is now in jail. After, speaking with Tokugawa. Sneak into his castle at mid night and free the captain. Get ambushed by Tokugawa and his men: Tokugawa-1 Amazon-5 Yeomen-5 Sohei-3 Pilgrim-3 Grizzly-3 Reward experience, Fredrick joins your army, the ship mission and navigation map mission 35. Tokugawa Even after his death, Tokugawas army refuses to surrender. Therefore, you have to suppress them to surrender. Outside the castle: A.Paladin-1 Grizzly-5 Palmer-4 Veteran-5 Grizzly-5 Veteran-5 B.Malefic-1 Sohei-4 Palmer-2 Palmer-4 Sohei-2 C.Sohei-1 Amazon-3 Virago-5 Virago-5 D.Sohei-1 Amazon-3 Pilgrim-3 Sohei-4 Grizzly-3 E.Sohei-1 Sorceress-2 Yeomen-5 Grizzly-5 Yeomen-5 Reward experience 36. Headhunter south of Tokugawas castle. Save the mage from the headhunters: A.Mermilon-1 Yeomen-5 Mermilon-3 Shooters-8 Sorceress-2 Sorceress-2 Clear the path to magic tower: B.Mermilon-1 Pilgrim-3 Gladiator-7 Gladiator-7 C.Fury-1 Amazon-4 Virago-4 Amazon-4 Sorceress-2 D.Malefic-3 Mermilon-1 Malefic-3 Heretic-7 Go to the magic tower. Reward experience, gold, magic resistance and the stolen scrolls mission 37. The stolen scrolls from the mage in magic tower. Mage hid the scrolls in one of the barrels in Tokugawas jail. You need to find and return it to the mage. Reward experience and gold 38. The ship from Frederick. Travel to Suntown. Talk to the shipwright. Head to the woodcutters house and talk to the woodcutter. Go to the pine tree and get ambushed by the vampires: A.Inquisitor-6 Dark knights-1 Sorceress-5 Inquisitor-6 B.Vampire-5 Pilgrim-2 Vampire-5 Revenant-8 Dark knight-1 C.Heretic-4 Heretic-4 Mermilon-4 Heretic-4 Conquerer-1 Return to the woodcutter. He changes into a malefic and attacks you: Crusader-5 Revenant-6 Crusader-5 Dark knight-1 Malefic-1 After the fight go back to the shipwright. Reward experience and two ships 39. The prisoners from the village elder in Geltown. The barbarians from Annorath kidnapped the villagers. Go the large tree and kill the kidnappers: Ogtur-1 Ghnoll-6 Zaghadar-6 Zaghadar-6 Ghnoll-6 After the fighting, free the villagers [healer, mage, ring dealer, blacksmith, priest and innkeeper]. Return to the elder. Reward experience, gold and authority 40. The aphorism of Gideon from the mage in Conrads castle. Legend says that if you approach the steps of the pyramid at midnight and speak the magic words, you will be blessed with power unknown to mortal man. It is a 3-word phrase. Mage in Conrad will sell his word for 5000 gold. Mage in Steelberg will exchange her word for a werewolf. Mage in the magic tower tells you the order of the word [shortest first, longest last]. Mage in Geltown will give his word free. Speak the magic word IN BONUM VERTIS at the steps of the pyramid at midnight and free the soul that is trapped inside. Reward experience and [authority, health and damage or intelligence, magic power and magic resistance or authority, intelligence and armor] 41. The navigation map from Frederick. You need a map to travel to Airath and Edward has one. Speak with Edward in his castle and he tells you that he sold the map to the salesman in Geltown. Collect the map from the salesman. Reward experience and navigation map 42. Edward Edward knows you are uniting Oganthar and offered a competition. he with his against you and your army. Defeat Edward and his men: A.Gaints-1 Grizzly-3 Werewolf-5 Cave bears-5 Virago-3 Archer-7 B.Amazon-7 Veteran-7 Sohei-3 Gaint-1 Amazon-8 C.Gaint-1 Knights of the sun-7 Yeomen-9 Giants-1 Edward-1 Reward experience 43. Arthur when approaching his castle. Gates of Arthurs castle are closed. Talk to the mage in Suntown and he will help get inside the castle. Once inside save Arthur from Samaels troops: Dark knight-4 Dark knight-4 Revenant-9 Dark priest-1 Bannereth-1 Speak with Arthur after the fight and again in dungeon Reward experience and [gold or authority or damage or magic resistance or armor] 44. Uniting Oganthar Automatic after the mission: Arthur. First, when you found yourself in Oganthar, You were stranger. Now all Oganthar belongs to you. Reward experience, health, authority, intelligence, damage, magic power and magic resistance 45a. Meeting Eneya from Frederick. You got a message from Eneya. She is waiting for you in Leprose. Save the apostate from the attackers: A.Lazarian-1 Rate-6 Vampire-5 Rate-6 Rate-6 As you, follow your guide: B.Dark preist-1 Dark knight-5 Crusader-6 Dark knight-3 C.Olog-shah-1 Gangrull-4 Vampire-5 Vampire-5 D.Bennereth-1 Zaghadar-9 Ogtur-5 Zaghon-5 Get ambushed by your guide: E.Assassin-6 Assassin-4 Apostate-1 Sorceress-4 Jotun-2 Nizarith-1 After the fight go to Gaintville [you need to complete troll commander mission before continue this mission]. 46. Troll commander from the trolls at Gaintvilles gates. The trolls refuse to open the gates until the commander returns from the Hertwigs castle. Go to Hertwigs castle. Defeat the dark priest and his retinue to free the commander and Hertwig: Dark priest-1 Dark knight-5 Inquisitioner-8 Malefic-5 Speak with commander and go to the Gaintvilles gates. Give the key to the troll commander. Reward experience and marshals uniform [collect it from the blacksmith in Hertwigs castle] 45b. Meeting Eneya from Frederick. Clear your path to Gaintville: A. Dark knight-1 Cave bear-5 Ogtur-3 Lazarian-4 B. Dark priest-1 Heretic-5 Malefic-5 Olog-shah-4 C.Elemental-1 Warclap-4 Warclap-4 Zahgon-3 Eneya joins you with reinforcement and you fight again: D.Elemental-1 Warclap-4 Warclap-4 Zahgon-3 Reward Eneya joins your army and Samael mission 47. Kid Dragon from the Dragon north of Gaintville. Dragon slayers attacked the cave and kidnapped his 300 years old son. Go to north of Ulrichs castle and defeat the dragon slayers: A.Dragonslayers-1 Golem-4 Troll-7 Ogtur-3 Ogre-4 Tangar-6 B.Dragonslayers-4 Troll-4 Mermilon-5 Dragonslayers-1 Return to the cave and talk to the dragon. Reward experience, [gold or magic resistance] and you travel to Warlord through caves [speak with Rejgnar in Gaintville first]. 48. The Cursed giants from the mage in Ulrichs castle. Someone had cast a stone cruse on the giants. Destroy the obelisks to lift the cruse. A. Far north of Ulrichs castle [beyond the kid dragon]. B. Southeast of Ulrichs castle [west of an abandoned camp]. C. West of the portal outside Hertwigs castle. D. West of Leprose. E. Far East of Leprose. Reward experience and giants clear your path to Warlord 49. Rafael from the village elder in Amaz. You need a powerful mage able to protect you from the killing spell of wolfguard. The only man of that would be Rafael. Last time Rafael was seen in Dianas castle. However, you did not manage to find him. He already left castle and gone to Airath. Last time he saved the locals in Leprose from epidemic and went to Gaintville. Eneya told you that Rafael is in Warlord trying to find a way to defeat Samael. You must fight the following opponents to reach the gates of Warlord: A.Warlord-1 Nizarith-5 Inquisitioner-7 Sorceress-3 Bannerath-2 B.Archont-1 Malefic-6 Olog-shah-5 Dark priest-3 When done Rafael opens, the gates and you charge into the castle. At last, Rafael joins you army. Reward experience, Rafael joins your army and defense of Warlord mission 50. Defense of Warlord from Rafael Break the siege of Warlord. At the front gates: A.Warlord-1 Lazarian-4 Gangrull-4 Vampire-7 B.Archont-1 Nizarith-4 Zaghon-6 Vampire-7 C.Warlord-1 Dark priest-3 Malefic-6 Olog-shah-5 Outside the castle: D.Archont-1 Warclap-5 Inquisitioner-6 Sorceress-5 Bannerath-3 E.Warlord-1 Golem-6 Assassin-6 Sorceress-3 Bannerath-3 Sorceress-2 F.Archont-1 Dark priest-3 Malefic-6 Olog-shah-5 G.Archont-1 Orog-6 Zaghon-6 Gangrull-5 At the docks: H.Archont-1 Nizarith-5 Assassin-6 Sorceress-5 Bannerath-3 Reward experience and heart of Samael 51. Pilgrims from the pilgrim outside the castle of Anshan. Save the sohei in the peninsula: A.Archont-1 Demonologist-5 Olog-shah-3 Dark priest-5 B.Archont-1 Inquisitioner-8 Assassin-8 Gangrull-3 Return to the pilgrim in front of Anshan. He takes your armors and gives you a pilgrim cloth. Follow the pilgrims and get inside the castle Anshan. You can collect your armors from the pilgrim south of Anshan castle after the mission: the heart of Samael. Reward experience, you get inside the castle, sohei uniform and pilgrim cloth 52. The gates of Anshan from the guard at the main gates. The guard will open the gates of the castle and let the gladiators in, if you give his wife 3600 gold. Reward experience and a blade master joins your army 53. Slaves in Anshan. Free the amazons from the merchant in Anshan. Buy them weapons from the market. Reward experience, Amazon, Fury and Virgo joins your army 54. The heart of Samael from Rafael Kill Veliar and destroy the second heart being protected by him. Inside the castle: Veliar-1 Elemental-4 Demonologist-4 Nosferatu-5 Nizarath-5 Reward experience and reunion mission 55. Emperors combat armor from the blacksmith in Anshan castle. The blacksmith who used to work in your castle found your old armor and repaired it. It is hidden in the coast. At the coast: Archont-1 Nosferatu-4 Gangrull-3 Elemental-4 Ogor-2 Ogor-2 Reward experience and emperors combat armor 58. The lifts on the road to guild. The guild leader promises to lower lift if kill the traitor. Go to northwest of Hassadan and kill the demonologist and his retinue: Demonologist-1 Nosferatu-4 Gangrull-5 Nizarith-3 Orog-3 Return to the guild. Reward experience and you can use the lift to Morrion 56. Reunion after completing the mission: the heart of Samael Reunion with Eneya and Rafeal in Morrion. Reward experience, Eneya and Rafael joins your army 57. Samael Kill wolfguard and then send Samael back hell. At the gates of castle: A.Morana-1 Nosferatu-6 Archont-3 Gangrull-3 Gangrull-3 Inside the castle: B.mortiiss-1 Vampire-2 Dark priest-5 Archont-4 Gangrull-1 Demonologist-5 C.morarn-1 Plague-3 Warclap-7 Elemental-5 Sorceress-5 At the upper level of the castle: D.mortiiss-1 Nosferatu-4 Morana-2 Vampire-6 Gangrull-3 Elemental-3 E.vampire-7 Fidajin-3 Mortiiss-1 Nosferatu-4 Morana-3 Gangrull-5 F. dark priest-5 Mortiiss-4 Demonologist-4 Archont-6 Wolfgruad-1 G.nosferatu-5 Archont-5 Mortiiss-1 Elemental-4 Nosferatu-5 Mortiiss-4 Samael-1 Reward mission accomplished: journal Watch the final cut scene and Pat yourself on the back, you have just ascended to the throne and become the king of Airath. Updates 3.6.08 - spelling mistakes. Credits One may use this FAQ personal use. But, if you want to use any part of it, please ask me first.