Arcane Season 1 – The Miller Estate Episode 4

Arcane Season 1 - The Miller Estate Episode 4

Walkthrough:
------------
1. Click on the well to go closer. Click on the well again. Ophelia will see
   a psychic vision. Go back out to the main screen.
2. Go up the path towards the cliffs. She will say there is something at the 
   bottom of the cliffs.
3. Go down the steps. She will go into a cave.
4. Click on the triangular pipe on the left side of the walkway.
5. Go forward and you will see an opening. 
   Click on the wall beneath the opening.
6. Reassemble the ladder:
   » Click and drag the pieces to the right spots on the wall.
   » The piece in your inventory goes to the top right hole. The other same 
     shaped pieces go in the other corners. The 4-pronged pieces go in the 
     2 center holes.
   » If a piece won’t go into the hole you’ve dragged it to, try another hole.
   » The long rods are the rungs of the ladder. The short ones are the sides.
   » If you don’t reassemble the ladder quickly or make too many mistakes,   
     the tide will come in and you’ll have to start over.
   When you reassemble the ladder, Ophelia will climb up and will meet up with
   Prescott who came in another way. Prescott will tell you the accounts he has
   experienced.
7. Click on the door in front of you. Click on it again to go closer. Prescott 
   will notice a torch on the other side. Go back out to the main screen.
8. Go to the left door.
9. Click on the trunk, which will open. Get the gun inside. 
   Go back out to the main screen.
10. Go to the right door.
11. Click on the powder horn on top of the crate. This will load the gun. 
    Go back out to the main screen.
12. Click on the gun and aim it at the jug on the right of the doorway.
13. Take the paper. Click on it to read it if you like. It is a map. 
    Go back out to the main screen.
14. Go back to the right door.
15. Click on the wheel. This will open up the gated door.
16. Drag the gun to the top of the chain to hold it down. 
    Go back out to the main screen.
17. Go through the maze quickly to avoid the monster. 
    The correct path is:
    » 1st intersection – RIGHT
    » 2nd intersection – RIGHT
    » 3rd intersection – STRAIGHT AHEAD
    » 4th intersection – RIGHT

    If you did this right, you will face a doorway. Also, Ophelia will say 
    something just before the 4th intersection. Go inside the door. 
    You will find Gregor trapped.
18. To free Gregor, remove the boards. Click on the board that has no other 
    board lying on top of it. This board will disappear. Click on the next 
    board that has no other boards lying on top of it, and so on. Keep going 
    until all the boards are gone. If you click on the wrong board, you’ll have
    to start over. If you did this right, Prescott will pull Gregor out.
19. Go to the door in front of you. Gregor will explain something in this room 
    and about the black stone in the middle of the room.
20. Drag the 2nd torn piece of paper to Prescott. He will show it to the other 
    2. Drag the other piece of paper to Ophelia. She will show it also. The 2 
    pieces will be joined, but Gregor cannot determine what it means.
21. Drag the reassembled paper to Prescott’s lantern. It will reveal a secret 
    message: “By the Guardian’s Sacrifice, the Stone shall Reveal the Final 
    Truth”.
22. Drag the book to Gregor. You can read it if you like.
23. YOU MUST SAVE AT THIS TIME. Click on Ophelia’s diary on the bottom right 
    corner and choose SAVE GAME.
24. Drag the dagger to Ophelia. She will show it to the other 2.
25. Drag the statue to Prescott. Ophelia will hand the statue to Prescott and 
    the statue will glow and emit the light of energy towards the dagger.
26. The monster comes! You must hit the monster with the dagger 3 times.
    The black stone in the middle of the room will glow and shoot out energy bolt 
    to the sky. In comes the Cardinal, saying that they have unleashed the power 
    and the stone….

Leave a Comment

Your email address will not be published. Required fields are marked *