Aquanox 2 Limona Razvan limona_razvan@yahoo.com Legal note This faq/walkthrough belong to me. Feel free to use it,except one situation. If you obtain money from him,send some to a humanitarian foundation (Children Care, Green Peace, fight against antipersonnel mines,etc.). If posted, mail me to keep track on him. AQUANOX 2 FAQ Version 1.6 Updates : 02.11.2005 - Added a new bonus for mission Dr. Finch regarding the ELF node. 03.11.2005 - Added the real name for Cingan`s Ship in Stoney in a Fix mission and a bonus for Machina Antarctica mission related to Hank Bellows. Contents : 1. Basics 2. Strategy tips 3. Missions walkthrough/Bugs 4. Ships 5. Weapons 6. Items 7. Cheats 8. Credits 1. Basics This is like your average space sim , so the commands are prettty much familiar: W - forward , S - backward , A - left , D - right , Tab - buzzer , Q - leveling Z - toggle first person shooter/space sim , 1 - 9 -- change weapons , Wheel up and down - next /last weapon , E - target , R - up , F - down , etc. You got others too, but I didn`t used through the game ( see Options menu ). Don`t forget to change game parameters - video , audio , input - to your desire . 2. Strategy Tips a. A good ship is useless without repair kits and kinetic/EMP armor. b. Since Aquanox 2 let you use only 4 predeterminated ships,choose between their characteristics ( speed over armor, strafe over torpedo/buzzer capacities, etc ) to win the missions. c. The game scripts exclude freelancing around Aqua. So take every mission for items and money , before heading to another underwater town. d. Install always weapons with and without energy consumptions. This way Plasma and Laser Gattling have the time to recharge, while Hydra or Stingray get used . Some missions involve dogfighting at the beginning, so the weapons charge are low. Using Hydra or Stingray allow generators to pump up energy in main guns . e. Enhance torpedo efficacy installing Torpedo Magazine and Revolver special items. This way exterminate and paralyze ship options gets you one - two more torpedo and reduced 50% reload time . f. Powerful generators should be your main concern, because Plasma and EMP weapons have a pretty damn high power consumption . g. Mainly this game is about speed and strafing. Lacewing and Deimos ships survive where Mighty Maggie and Salty Dog cannot because their limited design in this area . h. Use Tab discretionary . i. The best way to survive is a combination of following key : W/S - D , W/S - A, W/S - R , W/S - F. Cycle fast between them in fight to become a hard - to - get target. Also when facing turrets and torpedo turrets go fast for F key, stay close to ocean floor and shoot, because they cannot reach there . j. Speak with all characters to get inputs about missions and money opportunities. If you consider philosophical issues as unimportant, think again . Maybe game dialogues are somehow " naive ", but they make, nevertheless, part of the game action. Without them, Aquanox 2 will fall to a simple shoot and win game. k. Use Vendetta Sniper from distance to reduce enemy numbers. Don`t bother with heavily armed bombers, stick to scouts, then engage with something strong the bombers. 3. Missions walkthrough/Bugs Introduction Your character is William Drake, heir of a once healthy family fro Neopolis, capital of Aqua. After your mother dies, killed by pirates and your father disappears in search for an artifact called Angels Tears, the family fortune begin to slip away. Nowadays the only remains of that fame and fortune are a freighter - Harvester - and your grandmother stories/advices about Aqua,life, dead and survival. 1. S.O.S. The game begin when a character named Hank Bellows ask for your help, blaming a sudden malfunction who threatens his family life. Visit Harvester,check Salty Dog systems and go. Strafe between canyons, try the weapons on some debris/scrap in the way and reach the navpoint. There Hank Bellows laugh at you - greenhorn ! ( Karl May ), what you expect - and jump out. Even if you try to shoot at him the Vendetta gun will not do enough damage, so head back to Harvester. Once boarded you find out that a shipless team of mercenaries take advantage of your absence and took over the freighter. Speak with all of them , from Amitab to Animal . 2. Terror at Lima II Amitab want to test your skills against some neoyuppies/tourists punks who terrorize Lima II underwater city, while Stoney and May Ling will come along for the fun. Destroy 2 scouts at first navpoint, 1 at second, 3-5 fighters and a ATL Gorgon full of nice items at third. Don`t worry to much about the last point, because May and Stoney will engage also. End mission and install whatever necessary. 3. Dr. Finch Save the "nice" doctor from Crawlers attack. Go to navpoint and use Vendetta Sniper on them , trying to avoid any damage. Follow Dr. Finch to her way back to Harvester, checking along 3 navpoints : 1 - nothing, 2 - some pirates engaged in illegal activities , do not engage them - my advice , anyway ! - , if you do 2000 credits from protecting the ELF nod and damage you`ll regret ,3 - an innocent freighter. After that you have to clean a pirate nest in the way, protected by 3 - 5 turrets and torpedoturrets, plus more than 3 sniper scouts. Be clever, hide behind structures and use sniper tactics also - shoot, go A (left) or D (right), come back and shoot again, hide, etc. Escort mr. Finch close to Harvester where Crawler show up from the ocean floor. Use sniper and torpedo, switch to Vendetta and don`t hesitate to retreat if heavily damaged, because others could keep the pressure for a while. Also Vendeta sniper is effective from 500 m,so no problem here. 4. Stoney in a Fix Escort Eerie, a fragile Techbomber, to save Stoney from warlord Cingan. When reaching the prison snipe the tanks and protect Eerie against Cingan Daggerboard bomber and 4 - 7 scouts. Use sniper shots if you can, but send some strong torpedoes against Daggerboard and Plasma Gun fire to destroy him and the escort for mission bonuses. One advice - try to destroy first 2-4 scouts, then engage Cingan and others. On the road Stoney will attack a Crawler formation and you`ll have to support him, avoiding in the same time to lose Eerie or Stoney. 5. Mighty Maggie Salty Dog is a good ship, but not really capable to face powerful opponents. Go out and try to get an Avenger scout at first newpoint and a Toiler - remember the beginning of Aquanox 1 ! - at second . Use EMPactor aand take the Toiler, even that the game scripts doesn`t allowed to use it, because the Avenger pilot jettison his escape pod and destroy the ship. Head to third navpoint and use 1 - 2 FlashShark and plenty of EMPactor shoots to get Maggie. 6. The Supply Line Barkeeper Joe want two techbombers full of items to be stopped before reaching Brainfire project site. Install 4 FlashShark , go to them , use 2 on each techbomber and EMPactor, then protect Eerie while she docks. Fight back every scout shooting at her and you, using EMP mostly for salvage and stay close to Eerie until she reach safety. 7. The Intrepido Gouns, Atahualpa Jones men, was captured by Ivan King Intrepido secret service. The Intrepido use scouts similar to ATL design - fast, but less maneuverable. Attack those guarding Gouns with EMPactor at first navpoint, sail away, come back to do the same at second wave, then reach second navpoint. Destroy all mines planted in Gouns way to Atacama City, avoiding any contact with them also - they are really powerful. This is a taff mission because the murky underwater makes the surroundings pretty much the same and you become disoriented. Try to stick close to ground floor or hills, sailing along them until you reach second navpoint. 8. The Race Stoney want to race you. Use Salty Dog and EMPactor, shoot him when is ahead and win. A good advice, valuable also for other missions, is to change depth quickly, using R and F to become a difficult target for his EMPactor shoots. 9. Machina Antarctica Escort dr. Finch - remember that sweet lady, brrr ! - to a Machina Antarctica outpost, through a lot of poorly armed pirates. Get a little ahead to ensure fast intervention. After a while 3 snipers pop in. Take them quickly with Plasma, reach Finch position again and destroy 3 - 5 more. If wanted use EMPactor for salvage at second wave. When mission is complete don`t yet ESC. Go left from that outpost on the ocean floor to find Hank Bellows - remember him ?. Engage and accept to spare his life for mission bonuses. 10. Chow Lung Use some strong torpedoes and plasma to soft those 3-4 bombers armor on the Harvester right side. Engage the remaining scouts fast, but after 10-15 seconds head to the other side where Chow Lung show up. Ignore him for moment, take out the heavy bombers and focus to destroy him for bonuses. Take them all, retreat if damaged and enjoy Amitab`s thanks. 11. Swedenborg`s Getaway Swedenborg stole dr. Finch research project on a new weapon. Don`t hang around his men to much at first and second navpoint, they are not worth paralyze, then " sail " to his position. Ignore his escorts, engage him with 1-2 FlashShark and EMPactor to get the prize. 12. The Attack On the road to Argentin Basin unknown ships attack Harvester. Use torpedo until Plasma Jet heat up and destroy 3-4 of them fast. Try to avoid damage, so shoot from a safe distance and close only for torpedo run. After that Amitab ask to patrol around Harvester. Do that and take care about the last enemy lurking some distance from your freighter. Strafe, use keyboards combination and mainly F to avoid his torpedoes, while Plasma jet-him. You could use a BullShark, but is dangerous to engage him up close and personal. 13. The Convoy El Topo want Amitab`s team to meet and escort a military convoy of Tech/Bomber ships through an Crawler area. Check first navpoint - fake signal , return to observe some harmless guys, keep escorting the bombers through canyons. At third navpoint scanners pick up a Crawler signature, a paralyzed Lacewing scout. Prepare for a lot of Crawler tanks and fighters pumping in from the ocean floor. Engage fast with Plasma and torpedoes, taking care the tanks first, while your partners damage the scouts. As long your designated object make it to the finish point the mission is a success and end up on El Topo`s Asylum. 14. Freeman This guy decide to stole Emerald Flint ship Succubus 2 and need escort. On the way to safety 3 ATL scouts block the way. Get near to those 2 on left and use EMPactor and FlashShark, leaving the last to Freeman. After that follow him to jumpship. In some replays he get stuck behind different structures and you`ll have to give him a gentle push with your ship, because he doesn`t really now how to pilot the Succubus. 15. Plunder Escort Eerie to a ATL ( Atlantic federation) outpost. Take care the turrets - 2 on the ocean floor, one on the outpost - and tanks. After Eerie docks, Stoney get out in a Buggy, followed by two others. Destroy them and escort Stoney to another outpost. Stay out until he disable the turrets, help him against 2 scouts and head back to Eerie. At first outpost 3-5 scouts show up and you`ll have to dust them before they inflict to much damage. Escort Eerie to second outpost and blow up the remaining defenses who consist of 2 - 3 scouts and 5 turret places. The best way to deal with turrets is to locate their relays (power supply) or use F to shoot from a dead angle. If the fire is to strong use sniper tactic - shoot, hide beside buildings, shoot , etc. Damage will rise exponential, so hide for some time when necessary to let the patch kit heal your ship. Stay out from ATL Ares buggy lasers and make the kill from distance. When you clean up the place Eerie get to dock. This position is protected by underwater hills from back and left, so keep an eye to front and right where 5-6 ATL scouts/bombers show up shortly. Use Plasma, but you can EMP the last 2 for items, if they don`t beat the Eerie to strong. Finish the escort job. 16. Asylum Patrol Lacewing is the best choice, because enemy strong armor and powerful torpedoes could be counterattack only by your superior speed and strafing. Wait for May Ling and reach 4 navpoints. At fourth the little Chinese decide to take revenge on you, but nothing that strafe, F and plasma couldn`t handle. When she jump out, head to Asylum and engage Entropol ships from the left side. When the first enemy is dead you have to protect a helinox tank. Go there fast with torpedoes and plasma, come back and engage the rest of Entropol bomber/scouts. Use keyboards configuration randomly (W/S - A, etc.), keep your ship close to ocean floor and strafe a lot. I don`t advice closing in for torpedo run, but everyone has his own strategy. 17. Hell`s Vortex For this mission install only Plasma Gattling and BigBang torpedo. Go deep to a underwater cavern where plasma burst from below at regular periods. Strafe between vertical stones to the navpoint where Hell`s Vortex, the biggest Biont you`ve seen, expect your arrival. Actually he is pretty easy to defeat. Never go to far from vertical stones,stay near the entrance to the battlefield and use sniper tactics. Go a little forward to make him come for you, retreat and shoot at the same time. Be careful of his superior speed and don`t bump into him because you`ll die. Use BigBang when he came close and Plasma from distance, strafe when he shoot. Eventually he is going to explode and you get a nice Biont Armor ( see Special Items ). 18. To be or not to be ... Lt. Hamlet and his men attack Harvester with EMP weapons. Destroy them fast with Plasma and sail to navpoint where a strange object close in to Harvester.Is a bomb and the best way is to shoot a torpedo from distance, but be careful to stay outside detonation range ( more than 20 m ). Ignore enemy scouts and head to Harvester front to destroy another one coming fast. After that hit every enemy in the way, while running to the freighter back where two more bombs show up. Shoot at one, letting the detonation to take out the other and some enemy stupid enough to stay around. Finish the remaining hostiles. 19. Crawlers and Angels Angelina got captured by Crawlers and you have to free her. Use Lacewing, follow Animal and go inside Crawler base. Destroy the relay at navpoint ( on the right, masked by some structures ) and 3-6 scouts, then protect Angelina. Kill 4-6 tanks with Stingray and 2-4 crawler scouts with Plasma/Doom Mortar on the way out before accomplishing the mission . 20. The Treasure Hunt At first and second navpoint check the surroundings, but avoid to sail over the plasma lake. Check the canyon on west (west from second navpoint, between canyons) but it is a dead end - the propeller put there by captain Lopez create a current impossible to beat. Go back to second nav and take the east road, under some stone trenches who looks like a tunnel. When third navpoint is in sight go to NE all the way to find a relay behind a wall and a hole in the hill. Put your ship at the hole level and shoot the relay through the hole, keeping the ship immobile. 21. Captain Lopez Treasure Take Salty Dog and escort Amitab. After getting inside captain Lopez hideout ignore Amitab`s order to stay back an shoot the turrets from first and second line of defenses, keeping the ship on F (ocean floor). Don`t bother to check the big turret blocking the way as third line of defenses, go lef and right, following the cables, to destroy the relays and turrets who protect them. Now Amitab is stock because of the fourth line of defenses - lasers traps. Go to entrance and sail where they shoot down ( a laser trap keep up the power 8 seconds, then power down for 3 seconds ) to reach the navpoint. Head right to destroy the relay on the ocean floor and wait Amitab to get inside the hideout. Put Salty at entrance and wait. After a while he get out, followed by floating mines. Shoot at them and sail backward to keep Amitab clear of danger. Doesn`t matter if some mines slipe your fire, destroy those coming from hideout and then attack those near Amitab who try to get out. 22. The Order Mercenaries Use the Lacewing. Dock and destroy the first wave ( 1 bomb and 1 scout, in this order). Protect the Harvester. When Eerie get out to capture another bomb, shoot everything in sight and protect her. Amitab come to protect Nat and Animal and your task change to help him. The game script destroy him, so come back to finish the remaining bombs and scouts engaging Eerie and Harvester. 23. Angelina`s Revelation A new wave of Order Mercenaries assault the Harvester. Destroy the first bomb designated by game and head to help Angelina. Destroy as many enemies you can before the cutscene who show Queen Strega detonate the second bomb to kill Angelina. 24. The Deimos Slip aside Lunat`s shipyard until E target the control Turret relay - one problem resolved. Sail softly pressing E to identify the enemieys. Shortly your scanners pick up 2 ATL Gorgon, 1 ATL Odysseus, 3-5 Buggy and 2-3 scouts, maybe more. Use W and S, strafe A and D, shoot without coming to close, hide beside building and cables, do everything to avoid damage. When all defenses gone escort Eerie to docking point. Protect her against 5-7 scouts before reaching Neopolis again. 25. Vastian Griegh Raid Vastian Griegh transport. Engage 4-8 scouts, but not the Tiburon freighter. Watch while Eerie dock and Stoney blow up the freighter, then head to Neopolis to be paid by the restaurant Maitre. 26. The Museum of the Modern Art Destroy the relays on the left side ( two down and two on a building, use E to find it) and those 2 ATL Ares, without coming close to their lasers. Go to navpoint where Nat ask to get inside the maintenance tunnel. Do that to find out that the relay is protected by an energy wall and the police show up. Exit the tunnel, but careful of the laser traps similar to captain Lopez hideout. Destroy that annoying May Ling and escort Eerie to safety. 27. The Gate Key Take again Salty Dog and escort Eerie to save Animal and Stoney from Police HQ. Neutralize HQ defenses - 3 turret lines, 2 ATL Ares, 1 police scout - using sniper tactics (you now the drill). After Eerie dock take out 6 police scouts and 5 ATL scouts/bombers fast - don`t bother using EMP weapons. Go back to museum, get in, avoid the laser traps and shoot the relay from the hole on the floor. Go out to find that Strega got the McGregor torpedoes. Stop the police scouts and finish the mission. 28. Strega`s Rage Engage 3 wave of Order Mercenaries - 2X5 scouts, 1X5 heavy bombers - with Plasma, Hydra and Hammerhead torpedoes for bombers. Strafe a lot and ignore EMP weapons. Use Plasma until he run almost out of ammunition, switch to Hydra and torpedoes. The forth wave consist of 2 bombs and 3-5 scouts. Destroy first the bombs - in one shoot if you can, see mission 18 - and engage the scouts. Nat get killed by Strega, but continue to fight until they jump out or die. 29. Blood Feud Fight one-to-one against Queen Strega. Take Deimos and powerful torpedoes along. Reach the battle arena. Strafe, use keyboard combinations randomly and F to counterattack her superior mobility until Angelina show up from dead. Watch the cutscene and finish that witch. 30. The Angel`s Tears Instal only McGregor torpedoes in Deimos. Go between those vertical stones until Angelina point the nav. There is a gate and in front two strange rocks. Check around and sail to next navpoint, turn and see that those rocks look like an angel. Shoot the torpedo from there - don`t bother to target the holes inside the rocks - and watch the beautiful made cutscene. The end. Bugs The game engine have satisfactory performances . My only complaints are the murky underwater locations - sometimes I didn`t now where the right way is - and the fact I can`t save inside a mission, a problem inherited from Aquanox 1 . 4. Ships Name Speed Strafing Armor EMP shield Torpedo/Buzzer Type Salty Dog 137 kph 60 kph 5000 MJ 1100 MJ 2/4 Scout Mighty Maggie 104 54 19000 900 6/12 Bomber Lacewing 205 101 8000 800 4/10 Scout Deimos 166 100 11000 800 4/8 Bomber 5. Weapons Name Damage : KIN EMP Reload time Ammo Vendeta 140 MJ 0 MJ 0,20 sec - Vendeta Sniper 200 0 3,00 - Plasma Gun 400 4 0,40 1 E-shell Plasma Jet 400 4 0,20 1 E-shell Plasma Gattling 400 4 0,12 1 E-shell Hitman 1600 0 1,20 - EMPactor 0 62 0,30 4 E-shell Stingray 100(1000 ground floor) 0 0,15 - Hydra 300 0 0,25 - Laser Gattling 600 0 0,12 2 E-shell Doom Mortar 3200 60 2,00 12 E-shell Sizzler 6000 0 3,00 50 E-shell 6. Items A. Generator : Small Block - power supply to weapons and systems 1 E-shell ; Medium Block - 3 E-shell ; Big Block - 6 E-shell ; Fusion Block - 12 E-shell B. Torpedo Name Damage : KIN EMP Agility Enemy Lock Stanley 4000 MJ 0 None Passive TresherShark 6000 0 Medium Passive TigerShark 8000 0 Good Passive Maneater 10000 0 Good Ext. Hammerhead 12000 0 Very good Optical BullShark 14000 0 Poor Passive BigBang 1 24000 0 Poor Optical BigBang 2 40000 0 Poor Optical FlashShark 1000 400 Good Ext. Leech 1000 1000 Very good Optical C. Repair Device Name Armor Max. Armor Systems Max. Systems Patch Kit 0,0 % 0,0 % 0,8 % 75 % Robot Repair Kit 0,4 % 50 % 0,8 % 75 % Nano Repair Kit 1 0,4 % 75 % 1,6 % 75 % Nano Repair Kit 2 0,8 % 75 % 1,6 % 75 % D. Special Items Silator - reduce noise level by 1 ; Homing Module - extend computer homing device by a homing symbol ; XT Plasma Gun - enhance gun damage by 20 % ; XT Sizzler - enhance gun damage by 20 % ; Torpedo Magazine 1 - add 1 torpedo ; Revolver - reduce reload time by 50 % ; Ceramic Armor - increase kinetic armor by 1000 MJ ; C60 Armor - increase kinetic armor by 2100 MJ ; EAM Armor - increase EMP shield by 100 MJ ; Biont Armor - increase kinetic armor by 4300 MJ , ammo 3 E-shell (the only way to get this is to defeat Hell`s Vortex ); Capsula Armor - increase EMP shield by 290 MJ, 3 E-shell ; E121 Armor - increase kinetic armor by 4200 MJ E. Buzzer - distract torpedoes 7. Cheats Open game shortcut from desktop , choose properties and add to target field this line : -drake -strega -amitab -fuzzyhead -mice . After that press while in game F7 - invincibility , F8 - invisibility , F10 - automatic mission completion , F11 - manual mission completion , F12 - fail mission 8. Credits All credits go to JoWooD Productions Software AG and Massive Development GmbH Copyright 2005 Limona Razvan