Shrek 2 – DVD

Shrek 2 - Platform: DVD

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         For Dos/Windows
         Version 1.2 (Last Updated 01/26/2005)
         By Devon Kerkhove (skydragonlord7707 (at) hotmail.com)

    This file is Copyright (c)2005 Devon Kerkhove. All rights reserved.

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Table of Contents

1. Introduction
2. What's New
3. Frequently Asked Questions
4. Story
5. Controls
6. Characters
7. Walkthrough
 7.1 Shrek's Swamp
 7.2 Going to Far Far Away
 7.3 Hunt Adventures
 7.4 In search for a potion
 7.5 The return
 7.6 The Prison
 7.7 Storm the castle!
8. Enemies
9. Bosses
10. Potions
11. Wanted Posters
12. Clovers
13. Credits
14. Copyright Notice
15. Contact Information

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<>-----------------<>
<> 1. Introduction <>
<>-----------------<>

The first appearance of Shrek is now ages ago and with the next movie
"Shrek 2" Activision believes they can make a worthy game of Shrek.
They made a pretty OK game but it's a little short. Anyway if you like
platform games and Shrek you'll probably enjoy this game. The game follows
the movie but not 100% the same way, you have to use Shrek, Donkey,
Puss In Boots and the giant cookie to beat the game.

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<>---------------<>
<> 2. What's New <>
<>---------------<>

Version 1.2 (01/26/05): First of all a happy new year! And I added another 2
                        posters, only 2 to go and I'll finally can state this
                        guide as Final. Added some more help to defeat the
                        final boss because many people ask me for more help.

Version 1.1 (12/1/04) : Added a new poster (Georgie Porgie)

Version 1.04 (8/23/04) : Found another error, other things (from the manual)
                         will come soon ;).

Version 1.03 (8/18/04) : Fixed some typos.

Version 1.02 (8/15/04) : Added info for the fire flowers, added line breaks.

Version 1.0 (8/13/04) : Full walkthrough still missing some posters though.

Version 0.8 (8/12/04) : Walkthrough up to the end of the prison.

Version 0.6 (8/11/04) : Walkthrough up to "The Prison"

Version 0.4 (8/10/04) : Walkthrough up to "The Return"

Version 0.2 (8/9/04) : Added the controls & characters.
		       First piece of the walkthrough

Version 0.1 (8/8/04) : The first version

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<>-------------------------------<>
<> 3. Frequently Asked Questions <>
<>-------------------------------<>

Q: How long does it take to beat the game?
A: For an experienced player 2 to 4 hours else 4 to 7.

Q: Are the other versions of this game different?
A: Yes, the console versions are a lot longer.

Q: What are clovers for?
A: They increase your health capacity

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<>----------<>
<> 4. Story <>
<>----------<>

Once upon a time, in a kingdom far, far away, there lived a lovable ogre, and
a beautiful princess. One day, the ogre and the lady met, and they fell in 
love. Evil forces tried to come between them, but as the script here says,
love conquers all. They got married. They returned home from a long
honeymoon to find their faithful friend, their ever-present, constant
companion, and irritatingly loyal donkey pal awaiting their arrival...

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<>-------------<>
<> 5. Controls <>
<>-------------<>

You can change the controls in the options menu.
The best controls are:

Forward		Up
Backward	Down
Strafe Left	Left
Strafe Right	Right
Jump		Right Mouse or Ctrl
Attack		Left Mouse or Enter

I recommend you use the mouse to attack and jump because you can only move 
your camera.


For Shrek
---------
Shrek can punch, do a combo or hit the ground so all enemies surrounding him
are hit. Also if you jump and attack he'll use his body to squeesh the enemies
below him.

For Donkey
----------
Same as Shrek, he can kick enemies, he cannot use levers, only the ones where
you see his footprint on.

For Puss in Boots
-----------------
This cat uses his sabre to attack the enemies. All controls are the same but
this cat can also jump pipes. You'll see which pipes can be used because
there will be arrows on them.

For Gingerbread Man
-------------------
He can kick and punch and if you stand in front of a tree he can throw it away

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<>---------------<>
<> 6. Characters <>
<>---------------<>

Allister                - The story teller of the Shrek 2 book. He'll tell
                          you things about the chapters and such.

Shrek			- The big green ugly ogre that wants to be scary but
			  has a knid heart. He married with princess Fiona.
			  He has a lack of fighting skills but he can work it
			  out when he and his friends are togheter.

Princess Fiona		- The princess who has married to Shrek. This is the
			  person that Shrek would go to the end of the world
			  for, change him into a human.

Donkey			- The annoying companion of Shrek. The grey donkey
			  that can't stop talking. Later in the game he
			  changes to a horse for a minute. He's quite a
                          comedian but is jokes get borig after a while.

Puss in Boots		- The newest member of the Shrek family. This little
			  cat can be very cute but be careful when you 
                          discover his true identity.

Gingerbread Man		- The large cookie that crusshes all soldiers when
			  only moving, he can also throw trees but be careful
			  when there is milk around him!

Fairy Godmother 	- The evil fairy leader that want Fiona mary her son.
                          She also creates the magical potions. This is the
                          person that made Shrek's like look like hell but
                          now you're here to clear up the mess she made!

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<>----------------<>
<> 7. Walkthrough <>
<>----------------<>

7.1 Shrek's Swamp
Location : Shrek's Swamp
Enemies : None
FGM Drive Through : Yes
Coins : Around 27

When you start the game you'll see the book from Shrek 2 and a guy named
Allister tells you the story (not the whole one but a piece of it). Of Course
you could think Donkey is around and always has comment on it. When Allister
is finished telling it you'll see a cutscene where Donkey is relaxing with a
drink and a newspaper when Shrek and Fiona are arriving. When Shrek sees what
happend to his swamp he asks Donkey, he explains there has a lot of crazy
stuff happend while they were gone. The soldiers want to arrest the fairytale
creatures again, that's the "wanted posters side quest" you can do if you want
You'll also find coins floating in the air. Those are used to buy potions with
And also energy bars, if your hp is low you can pick them up and regain health

Also Donkey tells Shrek & Fiona they are invited to go to Far Far Away for
their wedding ball. The invitation came while they were gone.
But you can't leave until all this, like Donkey says "Hoodoo-voodoo" is gone.
So you and Donkey explore the swamp while Fiona packs for the journey.

After the cutscene (which you can skip by pressing the spacebar) you'll find
yourself playing as Shrek. Now we have to collect all coins.

Jump from lillypad to lillypad to reach the other side of the water. You can
walk in this water but sometimes you won't be able to climb back up to the 
ilillypads and you'll have to go and swim all the way back to the side.

Most of the time the game will help you a hand and if you don't jump 100%
correctly it won't matter. So that are 3 coins already. Follow the pad to
get another 4 coins. See the punching bag? You'll need to hit it! When it's
gone you'll get another coin. Go to the treestumps and get on them. The
tutorial tells you Shrek will automatically climb onto the high platforms you
can't reach by jumping. When you're up to the highest one you need to grab 
the vines.Just press the jump button and you'll be hanging on them.
Use your rigth arrow to continue, collect 3 coins and you'll now have 11 in
total.

You'll now have to double jump on the bridge to get to the other side.
Just double click the right mouse button and you'll make it. Get another
4 coins for that. Now you see the crates, destroy them by attacking.
Each box has one coin in it. When you continue Donkey will tell you about the
four leaf clovers. You'll need to get it later. Now you have to jump on the
lillypads and jump on the sparkling oragne one to get across those briars.

You have to punch the boards to continue, just run towards them while clicking
the attack button and you'll slide them to pieces. You can go to the next
part if you broke all three of them. In front of you, yu'll find a hero bar,
pick it up if you think you're hit (you can check it out by watching the
health bar in the left corner of the screen.)

When you're on the bridge, jump on the green lillypads to get 2 coins, now
jump on the sparkling one to jump to the other side while getting one coin.
This brings you on a total of 25 coins. Now hop on  the logs and you'll see
a guy in a tutu called Roy. He's your "Save-fairy". When you go close to him 
he'll save your progress. When your game is saved you'll hear him say:
"You're saved" or any other stupid quotes. Now climb up and stand in front of
the lever, now use your left mouse button to pull it. The briidge will now be
ready to cross. Oh, yes, if you want to practice your punching a little,
you'll find another punching bag beneath th bridge but it has no coins so I
don't see the point of it. When you're crossing the bridge Donkey will tell
you how to get the four leaf clover. Now jump onto the platform and destroy
the board to get it, very four leaf clover you find will increase your 
health capacatiy. Jump down.

You'll find another new thing on your way, the FGM Drive Through.
(FGM = Fairy GodMother). These drive-in shops will sell magical potions.
You can buy them with the coins you've collected on your way. If you rather
save up your coins you can chooce not to buy potions because else the game
would be too easy. After the little cutscene you can buy potions.

Now continue because you don't have enough coins to buy one. Now continue and
collect another 2 coins. Now rip off the poster. After you did that, you'll
be back at Shrek's house and the onion carriage is ready to leave.

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7.2 Going to Far Far Away
Location : A forest
Enemies : Bandits
FGM Drive Through : No
Coins : Around 60

You'll see another cutscene in the onion carriga where Donkey keeps asking
"Are we there yet" -_- While Donkey is talking and talking the carriage stops,
some bandits blocked the road with trees, they also stole a wheel.

Shrek decides to teach those bandits a lesson. There wil lbe bandits running
towards you but they are so easy to defeat, they wait until you hit them or
you have to wait like 10 seconds before they strike. When you defeated 2
bandits they'll make a circle around you and throw the wheel to each other so
you can't catch it. You have to run up to the bandit that has the wheel and
when he throws the wheel to a friend you can punch him, keep repeating this
until there is no bandit left. Now if you didn't pick all the coins (also the
ones in the tree log) you can do it now. After you took them you should have
63 coins. Now run to the wheel and pick it up. If you're hit by a bandit
you'll lose some coins but also health so after you put the wheel back on,
Donkey gives you a box of hero bars to regain full health. Now you need to
take care of the road blocks, just use a combo punch to destroy them.
Now you'll get back into the carriage and Allister will tell another piece
of the story.

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7.3 Hunt Adventues
Location : Far Far Away's Forest
Enemies : Bandits, Fire-Flowers, Trees
FGM Drive Through : Yes
Coins : 297

When you arrive in the forest you'll see a cut scene where Shrek tries to
rember where he should meet the king. When they decide to go deeper in the
forest you'll hear a banjo and see the hat of Puss in Boots. Shrek is going to
check it out and the scared donkey is on is own, you now have to play with
Donkey. Follow the road and don't forget to collect the coins. Now is the good
time to buy I potion, I suggest if you want to buy some you buy the
Flash Freeze Frosty Flakes Potion, it freezes your enemies for 5 seconds.
If you continue you'll find mushrooms, click the left mouse button to pick
them up and throw them t the purple ones with another click. Go through the
wooden log and you'll find Roy the save-fairy. You can't go on now because the
bandits have control over the bridge, you'll need to kick the bandit and cut
the rope. Now head to the sparkling mushroom and bounce it. Now defeat the
bandit and cut the rope and you can continue. Now do not jump because you'll
lose health, go to the back of the platform and jump on the mushroom, you'll
be jumping to the wheat that will break your fall.

When you crossed the bridge you're be in an outpost of the bandits so you'll 
need to kick them all. After that go behind the house for 2 coins.
See the little cabin next to the house? At the side of it you'll find another
poster. Go in the little road and you'll find some coins and a hero bar box.
Go back and take the left road now, jump on the sparkling spiderweb. Walk on
the stick if you want the two coins, now jump on that mushroom. Walk forward
collecting the coins and defeat the torch holding bandits. GO down and your
game will be saved. See that other spiderweb and the door? The door is locked
so you need to jump your way across. Walk the logs and kick the switch to open
the door. If you want you can jump on the wheat but it makes no difference.

When you took the bowl of coins you go to the seond part of the woods. When
you're here defeat the cherry bomb throwing tree. Go up the hill and press
the switch. When you're back down you need to jump across the vines but
you have to be careful about the swinging ball. Just jump on either the most
left or right side and you won't be hit. Break the box for a coin. Go on and
take the hero bar box. Watch out for the mushrooms, when you touch them they
explode. Now hit the trees. Cut the rope to lower the bridge, as soon it is
down a ball will sttart swining across the bridge, walk over it when the ball
at the highest point. Save and now to break the boards, jump and kick.
Beat the bandits and go on. Take all coins in the area and go up the hill,
break the barrels with mushrooms first because the bandits will run to them
and trhow them to you. Now jump on the mushroom and collect the two coins.
Go down and cross the bridge. Hit the switch to open the door.

Beat the bandit and continue. Go down and jump over the flames. If you go to
the right you'll find some bandits and a tree, defeat them and take that road.
You'll see a FGM Drive Through. You can buy potions if you want. See the other
cabin? Behind it there is a four leaf clover. Take it and your health will
be extended. Go back and jump on the sparkling spiderweb. You have to hop on
the logs to continue, if you fall down you'll be dead. Don't worry the only
thing you have to do is a double jump and you'll land safely. When you're
at the other side Roy will save your game.

Continue and defeat the bandits. Now, you'll see a blocked road and two
switches. The point is to hit the switches so the holes are all on the bottom
so you can walk through them. Defeat the trees and bandits. When the third
tree is gone you'll get a hero bar. Continue to the left, jump the vines and
defeat the bandit. You have to cross another road with a Fire-Flower, now you
see logs bumping against each other. DO NOT TOUCH THEM or you'll be dead.
After the second one, collect the coin and hit the switch to open the door.

When you're in the next part Donkey will see a sign with "Free Food" on it.
Don't go yet *cough*trap*cough*. Instead of going to the right go to the left
and collect the coins. Jump the lillypads but if you fall into the water you
have to go back to the side and try again because Donkey can't crawl back on.

When you've collected them all go to the "Free Food". Jump over the mushrooms
and you'll find an area with a bowl, watch the cutscene. The bandits have
trapped Donkey. Shrek is back and you need to defeat the bandits before you
can rescue Donkey. If you have a freeze potion it woul be wise to you it now.
Now punch the stone. Donkey is free again! Collect the hero bar boxes and
return to the area with the lillypads. Notice the sparkling leaf? Jump on it.
Slide to the left, now watch the cutscene and jump over the log, go up with
the leaf. Kick the rope and a ball will hit the wood so Donkey can jump across
the water. The gate will also open.

Watch out for the bear traps, don't walk on them. Another Fire-Flower plant
along with bear traps, just double jump across them. Defeat the bandits and
the tree and collect the hero bar. Next you  see bear traps and coins between
them, collect them. Watch out for the Fire-Flower and go on. Save your game
when you reach Roy and collect the Hero Bar Box. Before you go any further
you can jump to the right where there is a FGM and some coins. Beat the
bandits. There is a huge pumpkin blocking the way, throw the little ones next
to the house at it and it will explode. Only two pumpkins are enough.

Go on and you'll see a cutscene where Donkey's uncle Clearance says :
"Red is bad, green is good". Like this, jump on the green mushrooms and try
to avoid the red ones. Defeat the bandits and the tree. You'll now find some
mushrooms, wait until there is a pad you can walk. Now save your game.
Your first boss battle awaits, it's Puss in Boots. Check out the boss section
on strategies to defeat him. When he is, you'll see him lying on the ground.
When he's coughing Shrek picks him up and the Puss surrenders. He will
be at your service because you spared his life. He was sent to kill Shrek
by the king. Shrek wants hapiness for him and Fiony so Puss in Boots tells
them about the FGM agency that makes potions. So they decide to go there.

If you did all things I told you you'll get 2 photos.

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7.4 In search for a potion
Location : FGM Agency
Enemies : Workers
FGM Drive Through : Yes
Coins : Too many

You'll see a cutscene where Shrek asks a Happily Ever After potion.
But the fairy says ogres can't have them. They decide to search for it
themselves, Shrek steals a suit from someone working there. Puss in Boots
decides he will get the potion for Shrek because he's the only one who can
go through the small vents. Shrek and Donkey will hide.

When you can move there wil be a worker attacking you. Defeat him and pull
the lever to open a door. Beatthe workers and climb up, pull the lever to get
the hero bars. Explore the room, beat all the workers. On the right you'll
find 2 pipes thar are climbable. Climb on the rigth one first for a bowl of 
coins. Now climb the left one. Jump to the other platform and climb another
pipe. Now pull the lever so the way is free. You now have to jump to the pipe.
Do a double jump and you'll have it. Remember to click jump again when you're
at the highest point of your normal jump, if you just click the jump button
twice you won't reach it. When you hang on the pipe go to your left. Jump to
the platform, jump over the flames and save. Pull the lever. And jump to the
platforms. Crawl through the vent. Jump from platform to platform and make
your way to the closed vent. Use your attacks to break it. Take the hero bar
and get saved. Beat the workers and open the wardrobes to get some coins.
At the end double jump when you're in front of the pipe and Puss will grab it.

Climb up and pull the lever. The lifts will now work and you have to jump on
them to get to the broken Fairy Godmother painting. The lever automatically
will switch back so if you missed it you'll need to pull it again. Take the
coins and go back up. Now instead of jumping on the other moving thing go
into the vent. Break the vents and go on. Now go right and then jump on the
ground. If you don't want to lose a lot of health you'll need to avoid the
lasers, it's pretty easy. On the other side you'll get a hero bar and go
through the other lasers. Climb up the boxes and jump on the pipes. Drop
down on the platform and jump to the lever. Pull it and the platform you're
on will begin moving. Jump ...again... to the other platform and break the 
vent.

Take the coins and let Roy save your game. Beat the workers and get the wanted
poster from the fridge. You now have activated the coin mini game. The only
thing you need to do here is get as many coins as you can. When your time runs
out or you fall to death you return to the actual game. Next to the fridge are
boxes, climb up the platform and pull the lever. Go to the soda machines and
climb up to it, now jump to the platform. Jump and get on the pipe. Pull the
lever to lower a platform so you can reach the vent. When you walked through
it you'll be in another room with lasers. After them there wil lbe a worker 
throwing something at you, kill him and continue right. Jump onto the platform
to get some gold. I think this is a good time to stock up your potions. I
bought all nine too see if you get the plastic thing, but no, you don't get
anything. So don't waste 300 coins like me -_- Go back and take the left
pull the lever to open the gate. Roy will save your game.

You're in the potion room, one of the hardest things if you're not good at
jumping. First, go to the boxes in front of you, jump on the platform and
follow the others too. When you made it pull the lever to go to another one
pull it too, because this platform is now here you won't have to jump the
whole thing anymore, if you fall down you can use the other boxes. Now
it's easy, jump from platform to platform and you'll reach the potion 
eventually. Take it and when Shrek and Puss in Boots are save Donkey will be
trapped because they found out there are thieves. Shrek and Puss in Boots
can run away but Donkey needs to find another way out.

You'll now be playing with Donkey again, all the alarms have gone off so there
are a lot of workers that want to catch you. Leave the potion room and jump
over the flames. You'll be back in the room with the soda machines and fridges
When you defeated all the workers the door will open for you. Go back through
the lasers, at the end you'll see Roy. You'll now be in the room again where
the workers are sliding. Notice that the door i now open so you don't need to
go all way the way around. Jump over the lasers and the game will zoom to Roy
telling you, you have to go there. When your game is saved the door will close
and the Fairy Godmother will release the Pink Potion of Pain so get as high as
you can....fast! You can jump over the flames and evade the workers, you'll
have more than enough time.

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7.5 The return
Location : Far Far Away Forest
Enemies : Bandits
FGM Drive Through : Yes
Coins :  Around 290

When you're up Shrek will tell you to go to the window. The next screen you'll
be outside. After a time of walking Shrek decides to drink the potion. But
it seems nothing has happend so Donkey will try now. Nothing happend so
they decide to take a rest in a barn. Donkey & Puss in Boots are racing to it
so Shrek needs to get it there by himself. Cross the bridge, when you're a
bit further there will be some bandits that want to kill you. When they're
gone you'll see that the gate is now open. Before you go through it you can
get some coins by going to the back of the house. Follow the path up to the
boards and break them. If you fall off the cliff make sure you hit the wheat
else you'll be dead. Beat the bandits and go on. In this area bandits will
hide in the bushes and will appear when you are close to them. Slay them
and pull all three levers to open the gate.

Save your game with Roy, then go right and take the wanted poster that's on
the wall of the house. Beat the bandit and collect the coins. Nowgo back and
continue to the other path. You'll see some people on the roof of a house
but you can't reach them. Now break the boards to advance. Bandits will
appear out of the bushes on your right so beat them all, a bit further on your
pad you'll find another pair of Fire-Flowers. Also watch out for the bear 
traps. At the end of the road you need to kill 3 bandits to open a gate.

You'll find yourself in a bandit village, look around and collect some coins.
The other gate will be closed so go further and notice the large tree in the
middle of that place, at the other side of it there is a lever, pull it to
open the gate you found earlier. When you defeated the guys jump on the
sparkling leaf, follow the road and Roy will save your game. Go on and collect
the coins and the hero bar box. At the other side of the tree there is another
lever, pull it to open the new gate. Go up the hill and jump in the well.

When you're down you are in some kind of cole mine, go on and let Roy save
your game. Go to the right and get the coins, watch out for two new enemies,
the bats and spiders. Go left and watch out for the giant spinning things.
You're now on a road for mine cars go left and collect  coins, now go right.
Notice that the bridge is closed so you'll need to jump over it. A double
jump will do the trick. Save game when you meet Roy and go on. Pull the lever
and jump from platform to platform but evade the spinning things.
You'll find a board, break it and go on. Hop onto the lift and pull the lever
in the next room. In this room you can buy potions at the FGM drive.
Pull the lever to open the gate. There is now a shortcut because the other
gate has opened too. If you missed the leaf clover you can now get it back,
if you go on the lift go the other way and you'll be in a room with bats and
at the end the clover. now break the boards at the right of the clover's
location, make your way over the things and hop on the elevator.

You'll be outside again with another FGM Drive Through. Kill the bandits and
go on to the path. Jump on the lillypads and collect the coins. When you
reach the sparking one you'll jump in some kind of mini maze. When you
squashed the rats the door will open. Beat another 4 rats to exit the maze.
Go up the hill and beat the guys. In this area you'll find a huge windblower
jump onto it and it'll break the boards. Jump onto the wheat and jump on the
other one for two times. Jump on the leaf to get the hero bar, now fall down
on the windblower. You expect the house to break but the only thing that will
move it the tree that blocked your way. Jump on the stomp and hop onto the
roof, you'll need  to jump into the hole, Roy will save your game. Continue
to the camp of some bandits there will be some pairs of them appearing out
the tents. Continue through the gate and Roy will save your game once again.

Jump on the wheat, notice there is a small sign telling you you can't swim
in this water, and it's right, you shouldn't because you'll die. Go to the
stone bridge and lower the other side by pulling the lever, another load of
bandits will appear so kill them. If you want a hero bar, to the right off
the bridge is a little island with a bar on. Now cross the bridge and you'll
be in a small boss batte, refer to the boss section if you want more 
information. Cross the bridge and continue right. This is getting a little
boring but you need to beat another pack of bandits on your way.
You'll see Donkey and Puss in Boots waiting for you, walk to them and watch
the little cutscene. They go into the barn to shelter for the rain.
Allister will reveal another piece of the story. He tells that the next
morning the potion worked after all, Shrek is now human and Donkey is a noble
steed. The Fairy Godmother tellls the king to arrest the guys.

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7.6 The Prison
Location : Far Far Away Prison
Enemies : Rats, Bats, Guards, Spiders
FGM Drive Through : Yes
Coins : N/A

Play again with the Puss, break the vent and climb the pipe. Pull the lever to
your left and Shrek and Donkey will be free too. The guards noticed you
escaped. Te game will now split up, you'll need to escape with all three of
the guys, the first one is Donkey. Next to the FGM Drive there is a switch,
hit it and you'll activate the elevator. When you're up, Roy will save your 
game. Go left for a crate with some coins, now head to the giant spider,
when she's defeated jump on the web to go up a floor. Now go left and
jump to the next platforms. Break the into the jail and hit the switch.
The bridge will spread out and you can cross it to go up another floor.
Go round and break the bars to get a hero bar. Now jump on the jail boxes
that are hanging in the air. Before you break the bars and save at Roy's
go further and beat the spider so you can jump up. Go on and break the bars
and collect the 5th wanted poster. Now go back down via the diagonal stone.
Go back and save your game when you meet Roy.

In this room you'll find boxes with coins and a crazy guard. Now jump on the
wooden platform but don't stand on them too long because they will fall down.
Beat the guard and hit the switch. Go up on the stone platforms. Go on and
jump on the new wooden platforms. Hit the switch so the platforms wil appear.
Jump on the stone platforms and hit the switch so the others will appear.
Go back and go up. Now go on the wooden platforms angain and jump to the
stone one on the other side of the room. Now jump towards the spiderweb.

Roy wil save your game, in this large romm are guards so beat them. Collect
the coins if you want, on ther right side of the room is a jail room with a
switch, hit it. A door will open, jump into it and you'll hop on some webs.
Go counterclockwise and jump on the platforms. Jump down on the jail boxes.
When you're down jump on the spiderweb. You'll go all the way up and you can
get some coins. To go down again jump on the spiderweb below. When you're at
the bottom again, break the boxes and go into that jail. look to your right
and hop on the platforms, watch out for the swinging boulder. 
When you're in the middle platform Shrek will appear for a second. Continue.
Jump diagonally to reach the other side. Watch out because the last two
platforms are made of wood. Go down and save at Roy's. Defeat the guards
and break the pannels. Go down the stairs and beat the guards, now run
down when the logs are at their highest point. Now the hardest part.
You have to get across this platform without any boulder hitting you.
First, jump onto the pltform, look at the first boulder and go on when he
passed you. Quickly run to the right so it won't hit you. Now when it has
passed again run forward and evade the other two boulders. Don't get 
discouraged if you die a couple of times, it happend to be too. Go down and
Roy will save your game.


You'll encounter Mr. Fancypants-a-lot -_-, a boss battle. When you beat him
the large gate will open. Now you'll se the older scene again but now you have
to play with Puss in Boots. 

Go on and jump on the platform. Jump to the pipe and go down. Beneath the 
platform is a wanted poster. When you got that one you'll have to play another
race for coins. Go in the sewer and go into the green shiny pipe, at the end
will be a four leaf clover. Go back and take the other pipe. Jump on the 
little boat thingy and it will sail across the poisonous water. Jump towards
the pipe. Climb up and follow the road, Roy will save your game. Jump on the
little islands. When you're on the other side, climb up and do another island
jumping. climb up and go into the hole. Roy will save your game. Jump down
on the coin boxes and go to the other side, pull the lever so the sewer water
will rise, make sure you hop onto the platform else you'll drown. When the
water stops the platform will sail to the pipes, climb up.You'll be in a room
with rats. Defeat them and go to Roy to save your game. Follow the road and
you'll see a little cutscene with Shrek. Go on, jump to the pipes and climb
down.

When you're down a platform will bring you to a switch. The sewage will go
down so quickly jump onto the platform before it's too deep and you die.
Wait until you're on the bottom and go through the hole. Hop onto the 
platforms to reach Roy. You'll be on another hopping thing but now the pipes
will go into the sewage so hop onto them when they appear and quickly continue
now follow the road. You have to hop ... again. This one is even harder
because you only have pipes no little islands anymore. This is one of the
most frustrating parts of the game if you don't have a little luck.

Now go into the hole and follow the road until you meet Roy. Beat the giant
spider and jump on its web. You'll now have to fight Mr. Fancypants-a-lot
again. It's the same one so it's too easy.

You'll now have to work your way through the prison with Shrek, first defeat
the guards. Go up the stairs and notice that the switch is broken, stick
your sword in it to activate it. Before going to the other side, jump down on
the platforms but watch out for the blue beams. Now activate the switch,
hit the spider and jump up. You'll jump back on the bridge again, continue.
Break the boards for two hero bars. Beat the guards. Go up the stairs and
Roy will save. Kill the other two guards and smash the crates and boards.
There will be a hidden switch, activte it and the gate will open.

Jump on the platforms, stock up some potions if you want and continue left.
Hop onto the jail cages to get to the other side. kill the guards so the cage
will go up and the way to the lever is free. Pull it to open the door. You'll
see the cut scene with Puss again but now from Shrek's point of view. Go right
and break the boards to get a hero bar box. See the searchlights? Don't stand
in them, it's like the lasers. Walk on and get saved by Roy. Smash the boxes
for some coins and hero bars. Destroy the boards and activate the lever to
open a door. Go into it and work your way through the bumping logs. Go up the
stairs and there will be some more but the ground has gone into the deep so
you can't walk freely. Go downstairs and you'll see another bunch of
searchlights, also the cutscene with Donkey will appear. Stick to the walls
to evade the lights, save your game. Pull the levers to open the gates.
Behind the boxes is a hidden path, follow it to collect a lot of coins.

Now the gate is open you can go on. Follow the road and you'll see another
path with logs and boulders. Use the same strategy like last time. When you're
on the other side, take the box and jump down. For the last thing you need to
do in the prison Roy will save your game and you'll need to kill 
Mr. Fancypants-a-lot again. When he's defeated watch the cutscene with the
all three of them. Gingerbread Man comes and saves the day!

------------------------------------------------------------------------------

7.7 Storm the castle!
Location : Far Far Away Castle
Enemies : Guards
FGM Drive Through : Yes
Coins : N/A

You'll start with a cutscene showing Gingerbread Man is running towards the 
gates. He breaks down the gates. Walk on and smash the gates where the knights
are coming from. Walk on the knights to kill them, you can also kick them.
Now pick up some trees and throw them to the bridge so it will lower down
and you can cross it (do not walk in the milk!) Four trees will do the trick.
Smash the wall and cross the bridge. When you're in the castle Roy will save.
Go on and break the boards when they are gone Ginger will be dead and Shrek 
will go into the palace. You either left or right it doesn't matter and get
saved. Go to the left and pull the lever. One piece of the door will be open
but the little one on the left will be open too and guards will come to attack
you. Go into the small room and on your left will be a wanted poster.

Now go right and break the boxes, behind them will be a secret switch
activate it and you'll turn to a secret room. Pull the lever to go back.
Pull the other lever in the corner and the giant door will be open but you
need to kill some knights first. The giant door will now open with again some
guards. Go into the door and go left or right to check out the things, collect
coins and hero bars, when you approach the giant door you'll see a cutscene
with the Fairy GodMother. Prepare for the final battle!When the fairy is 
defeated all magic will return to normal so Shrek is an ogre and Donkey is a
donkey again. After the cutscene Donkey will tell the end of the book. 
The credits will roll.....THE END

Congratulations you've beaten the game! I know I missed out some posters but
I didn't find them, if you found them please email me. And one more thing,
sorry for my English =p.

------------------------------------------------------------------------------

<>------------<>
<> 8. Enemies <>
<>------------<>

Bandits
-------
First encounter : In the forest on your way to Far Far Away.
How to beat : Keep punching them until they disappear
Hits x4

Cherry-Tree
-----------
First encounter : Far Far Away's Forest second part.
How to beat : Keep hitting them but avoid their cherry bombs.
Hits x4

Squirll-Tree
------------
First encounter : Far Far Away's Forest second part
How to beat : Keep hitting them but avoid their squirlls.
Hits x4

Fire-Flower
-----------
First encounter : Far Far Away's Forest third part.
How to beat : Attack them from the side, do a combo and you'll get coins.
(thanks to tavias)
Hits x 1

Worker
------
First encounter : FGM Agency
How to beat : hit them
Hits x2

Bat
---
First encounter : When you return to Far Far Away in the mines.
How to beat : hit them
Hits x1

Spider
------
First encounter : When you return to Far Far Away in the mines.
How to beat : hit them
Hits x1

Rat
---
First encounter : mini maze in "the return"
How to beat : hit them
Hits x1

Guard
-----
First encounter : Prison
How to beat : hit him
Hits x4


------------------------------------------------------------------------------

<>-----------<>
<> 9. Bosses <>
<>-----------<>

Puss in Boots
-------------
Location : Far Far Away Forest
Strategy : Stand still, when he jumps move a little so he won't hit you, when
he walks to another log hit the ground and he will lose health. Keep doing
this and you'll defeat him.
Hits x8

Big Boss Bandit
---------------
Location : Far Far Away Forest
Strategy : Keep hitting him and he'll die.
Hits x 8 - 12

Mr. Fancypants-a-lot
--------------------
Location : The prison of Far Far Away
Strategy : This is one easy battle, keep hitting him and he'll die
Hits x10 - 20

Fairy GodMother
---------------
Location : Far Far Away Castle
Strategy : Reflect her magic balls and when she's knocked out run to the
table with food and throw it to her. When she's at 60% of her health some
guards will come every time you hit her, beat them and you'll get a hero bar.
When she's at 50% she'll begin to fly around and do some thunder attacks.
Evade them and continue to reflect her magic balls and throw food at her.
When you think you need a break you can hide behind the pillars.

Need more help?

How to reflect the magic balls:
When the fairy godmother throws the magicball hit your sword button. You'll
reflect the ball. If you don't suceed the first time just wait until she
fires another one and retry.

How to throw food at the fairy godmother:
Stand in front of the table, with the fairy godmother (unconsious) in the
middle of your sight. Now use your sword button to throw food, if you don't
throw food at her, you're not standing correct at the table, in that case
Move a little around the table until you can.

------------------------------------------------------------------------------

<>-------------<>
<> 10. Potions <>
<>-------------<>

Ka-pow Extra Strength Potion - 30 coins
This strength potion makes you a mighty man!

Frog Nog Supreme - 45 coins
Turn anyone - not just a prince - into a frog!

See Me Not Invisibility Cream - 40 coins
This potion makes you invisible!

40 Winks Sleeping Gas - 45 coins
Sleep potion will make it easy to slip away.

BO Noxious Stink Potion - 45 coins
This stink potion will curl their toes!

Wee Me Shrink Potion - 35 coins
This is a shrink potion. It'll make you small.

Itsy Bitsy Dust - 45 coins
Shrink all of your enemies with this one!

Flash Freeze Frosty Flakes - 45 coins
This freeze potion will stop your enemies cold!

Sweetest Delights Love Potion - 45 coins
This love potion will make all of your enemies fall for you.

The FGM Drive Through Help Text:

- Hit your space bar to bring up your potion menu.
- You can also use the one to nine numbers on your keyboard to use a potion,
  but you have to be smart enough to know which number corresponds to which
  potion.
- Just click on the potion you want to buy.
- Click cancel if you decide you don't wanna buy anything.
- You can buy as many different potions as you can afford. You can even stock
  pile several of the same potions if you want.
- Don't waste this stuff on your own, save it for your enemies.
- Click checkout to confirm your purchase.
- Collect all nine potions and save the labels for a magnificant free plastic
  thingamajing.

------------------------------------------------------------------------------

<>--------------------<>
<> 11. Wanted Posters <>
<>--------------------<>

+-----------------------------------------------------------------------------+
|Wanted - Pied Piper|For kidnapping unlicensed vermin control and racketeering|
+-----------------------------------------------------------------------------+
|You'll find it in Shrek's swamp you want miss it becasue Donkey tells about  |
|it.                                                                          |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|Wanted - The Giant| For construction without permit. Beanstalk does not      |
|                  | comply with city building codes.                         |
+-----------------------------------------------------------------------------+
|When you're on "Hunt Adventures" you'll come to an outpost of  the bandits,  |
|the poster is located at the side of the cabin next to the house.            |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|Wanted - Knave Of Hearts| For pastry theft                                   |
+-----------------------------------------------------------------------------+
|In a quite large room in the FGM Agency, it is on a fridge. The room is      |
|the one you reach by going through a vent, see the walkthrough for more      |
|information on the location.                                                 |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|Wanted - Goldilocks| For breaking, entering, petty larceny, graft.           |
+-----------------------------------------------------------------------------+
|This one is very easy to find, when you are in the area you need to pull     |
|3 levers to open a gate you have to go through the gate and you'll find the  |
|poster hanging on the wall of the house  to the right.                       |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|Wanted - Chicken Little|For inciting civil unrest and for being a little fowl|
+-----------------------------------------------------------------------------+
|It's in the room where you need to go up all the time, in the prison chapter.|
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|Wanted - Pinocchio| For perjury                                              |
+-----------------------------------------------------------------------------+
|In the prison when you play with Puss in Boots, beneath the platform you     |
|land on when you climb down on the pipe.                                     |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|Wanted - Humpty Dumpty| For loitering, reckless behaviour,                   |
|                      | and egging public property                           |
+-----------------------------------------------------------------------------+
|In the Far Far Away Castle when you pull the lever on the left and the guard |
|will come out of a small room, go into that room and it will be on wall to   |
|the left.                                                                    |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|Wanted - Georgie Porgie| Wanted for kissing girls and making them cry        |
+-----------------------------------------------------------------------------+
|In Hunt Adventures, just before you reach the second and larger set of       |
|toadstools to cross to the duel with Puss in Boots, turn left and jump over  |
|a small fence. A boarded cave is behind. Obtain coins and this poster.       |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|Wanted - Big Bad Wolf| Wanted for For Destruction of Private Property,       |
|                     | Puffing, Causing a Public Disturbance, Huffing, and   | 
|                     | Eating Grandmother                                    |
+-----------------------------------------------------------------------------+
|After you have entered FGM Agency, you have finished it all up with the cat  |
|and you are now with donkey returning to the main room where everything      |
|started, where you have the rollers, enter one of those empty doors          |
|(not the one with Rodney the saving fairy) and you will see some Hero Bars   |
|and behind one of the walls there is the poster.                             |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|Wanted - The Hare| Wanted for For Multiple Speeding Offenses                 |
+-----------------------------------------------------------------------------+
|The Hare you can find at the prison when you are with Shrek..                |
|Right in the beginning after you cross the bridge you will see a pile of     |
|boxes, hit them and the poster is right behind them.                         |
+-----------------------------------------------------------------------------+

------------------------------------------------------------------------------
<>-------------<>
<> 12. Clovers <>
<>-------------<>

1. The first clover is in Shrek's swamp. You can't miss it because Donkey
   tells about it twice.
   			    
2. In the Far Far Away Woods, the third part, behind the cabin after the
   fire breathing flowers.

3. After you've taken the lift in the mines in a room with a lot of bats.

4. In the prison, when you play with Puss in Boots, at the end of the green
   pipe.
------------------------------------------------------------------------------

<>-------------<>
<> 13. Credits <>
<>-------------<>

CJayC : For adding this & copyright text

www.network-science.de/ascii/ : For the nice ASCII art

tavias : For the info on the fire flower.

Brandye Perea-Pilant : For the poster Georgie Porgie

Lu Carneiro : For the "Big Bad Wolf & "The Hare" posters

------------------------------------------------------------------------------

<>----------------------<>
<> 14. Copyright Notice <>
<>----------------------<>

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
Copyright (c) 2005 Devon Kerkhove
All rights reserved.

This guide may only be hosted on these websites :

- GameFAQs (http://www.gamefaqs.com)
- NeoSeeker (www.neoseeker.com)
- IGN (http://faqs.ign.com)

------------------------------------------------------------------------------

<>-------------------------<>
<> 15. Contact Information <>
<>-------------------------<>

If you want to contribute to this guide, please email me at 
skydragonlord7707 (at) hotmail.com. I'll give you full credit when I posted it
Thanks for reading and if you have some time why don't you take a look at my
other guides.

Note that only I only will update my guides on www.gamefaqs.com if you read
this file on neoseeker or ign please check the date and if it is outdated
go to gamefaqs.com

<>-------- End -------<>


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