Harry Potter and the Chamber of Secrets – Gamecube

Harry Potter and the Chamber of Secrets - Platform: Gamecube

sankardivya0@hotmail.com
submitted by G.Sankar Subramanian

Hint: Nimbus 2000 Broomstick
----------------------------
On the second day of school, go to the Quidditch practice.
Complete the training with a "B" or better rank to get the Nimbus
2000 flying broomstick. You can now fly anywhere around the school
during the day. Note: You can only land on grass and cannot fly
inside the school.

Hint: Easy Bertie Botts Every Flavor Beans
------------------------------------------
When you exit of the Gryffindor Tower notice the object in the
corner. Hit it with Flipendo and three Beans will appear. Go
around the corner and walk at least three steps away. Return and
cast Flipendo again to get three more Beans. Repeat this to get as
many Beans as needed.

Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through
the rings to get free Beans. A blue ring gives 10 Beans, a yellow
ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives
2 Beans.

At the beginning at Ron's house is a tool chest in their barn.
Every time it moves on its own means that you can shoot it with
Flapendo to get more beans.

When you go outside of Hogwart's, go to the tree where you walk
through a long hallway and Flapendo it to get as many Beans as
needed.

Go to seventh floor. Go to the jar next to the picture. Shoot the
jar three times. Either one or three beans should appear; or a
pie. Walk as if you are leaving and go to the moose head. Go back
to the jar and shoot to get more. Repeat this as many times as
needed.

Once you get the key to the Confiscated Items room, go in there
and get your six Wizard Cards and your 200 Bean Bag. After you run
out of Beans or are low on them, go back to the Confiscated Items
room. The chest that had the 200 Bean Bag, is closed again. Reopen
the chest and you will get a refill of 200 Beans.

When you have the key to the Confiscated Items room, just save and
reload and the 200 Bean Bag will be back. You can repeat this
every time you need more Beans.

Go to the Dueling Room and walk down the stairs. There should be
someone that is standing to the left of the room. Go up to him and
duel him. When you have defeated him, there will be another person
standing next to him. Keep defeating the people until you reach
the last person. When you have defeated the last person, duel him
repeatedly until you have the desired amount of Beans. If the last
person is too difficult to defeat, then go to the second to last
person (to the left of the last person), and duel that person
repeatedly.

On the second day (not night), go to the Quidditch Stadium and get
an C, B, or A grade and keep your Nimbus 2000. During the day, you
can get on your broom, go through some rings in the sky and get
Beans, as follows. Note: If you can manage to fly through a ring
slowly and turn around and speed up, you can go through that ring
twice. This will not give you twice the beans, but two new rings
will appear instead of one. It is possible to fly through a single
ring up to four times, but it is very difficult.

Gold Rings: 1 Bean
Red Rings: 2 Beans
Green Rings: 5 Beans
Blue Rings: 10 Beans
To get unlimited Beans when you are in Hogwarts, go to the Second
Floor Charms and Library area, located off the main staircase
(preferably at night). As you enter this area, go into the second
door on your left, then take the first door on your right (being
careful of the Fire Crab). Once in here, there are three wooden
boxes that release Beans when they are Flippendoed. They will
release about ten from each box. When they are dry, exit this room
then immediately re-enter it. Hit the boxes again. Continue doing
this until you are full of Beans and return at anytime to fill up
again.

On the seventh floor of the grand staircase, go into the Arithmacy
class and hit the small globe three times to get three Beans, Walk
out and in again. Repeat this until you have enough. Then, go to
Fred and George's shop and buy and Bertie Botts Bean Bag to be
able to get more beans. Keep collecting Beans to afford anything
desired. Note: Watch out for the ghost that haunts the class. Do
go near her or risk losing some Beans.

When almost at the end of the game, go to the entrance of the
gate. You will see a boy there. Do his mission and you will get
Beans.

Hint: Lower Bean price
----------------------
When you ask a student to trade a wizard card and he or she asks
you for too many Beans, click on "No" move some steps back and ask
again. The quantity of beans will be reduced.

Hint: Easy Wizard Cards
-----------------------
Go to the Burrow and Diagon Alley. Look for chests there for
Wizard Cards.

Go Neville's games, especially Broom Racing, to get Wizard Cards.
Note: You will have to pay Beans to participate in Broom Racing
and Gnome Tossing, Gnome Dunking is free.

In Ron's barn at the very beginning is a card on top of the
rafters. To get it, you need to climb the chicken coop outside.

Go to the fourth floor. Look under every bookshelf. You should
notice there is no wall under one of them. The path leads to three
treasure chests, revealing Wizard And Witches Cards.

Go to the fourth floor and look for a staircase that has no wall
under it. It will say "Crawling" in the top corner. Go in it and
explore to find two Wizard Cards and a cauldron for refilling your
potion vial.

Go outside and look for flame torches. Light all of them with
Incendio to find a chest. A wizard card will be inside. The
torches will be on top of towers.

Hint: Easy house points
-----------------------
In the Chamber Of Secrets, destroy paintings on the wall. You will
open the painting and get 100 points for Gryffindor.

After returning from the Whomping Willow, head deep to your right
when Professor Snape finishes scolding you. There, in a corner,
you will find your first Notice Board Item. You can return it to
the Notice Board before or after you go to the Restroom Shop the
Weasley's set up, earning you the very first 10 points in the
game, and possibly a Wizards Card.

Go to the bulletin board in the common room and keep returning
items to their owners. You will receive ten points each time you
find and return an item.

Hint: Easy Sickles
------------------
Once you have collected your Standard Book of Spells (Grade 2) in
Diagon Alley, you can cast Flipendo to break barrels and uncover
Sickles that you can use to buy items such as Stink Pellets at
Gambol and Japes.

In Diagon Alley, there are three areas where you can break the
barrels (using Flipendo) to get Sickles. Remember to revisit these
areas several times to get more Sickles. They return three to four
times after visiting a few shops.

When you are done collecting all of Ginny's things, do not talk to
her. Just go next to Gringott's bank where the barrels are
located. Smash all the barrels. Do not pick the Sickles up until
you have smashed all the barrels. If done correctly, you will have
13 Sickles to spend.

Hint: Stink Pellets
-------------------
After you leave the Burrow and have finished collecting Ginny's
lost supplies, go around casting Perfect Flipendo's on all of the
objects you can find. Collect the Sickles, if they appear. Once
you have enough Sickles, enter Gambol and Japes. Purchase a 10-
pack of Stink Pellets. These can be useful when facing enemies, or
if you are caught by a Prefect after hours.

Hint: Easy duel win
-------------------
First use Expellmarias until the orange ball is giant. When it is
in the air heading for your opponent, use Diffindo before it hits
so they cannot move away in time. Note: This may not always work.

Use Expelarmus (the shield) to deflect the attack. Immediately
after that, start charging Flipendo. Shoot flipendo either when it
is full or when the deflected attack is halfway there, whichever
occurs first. This will either cause the Flipendo to hit or the
deflected attack to hit. Note: Hold the aim sight to lock the
Flipendo spell on the enemy.

When you are dueling, press L, cast the Knockaback Jinx twice and
dodge the reflected spell. This will not work on Gargoyles, but is
particularly useful against Draco Malfoy in Defense Against The
Dark Arts or Slytherins.

After you use your Expelliarmus spell to deflect the Flipendo
attack, before the attack hits your dueling partner, use your
Diffindo spell on them. This will cause them to fall down and get
blasted by the Expelliarmus you just repelled, winning you the
point.

Whenever you are doing a Wizard duel, there is an easy way to
defeat your opponent. Launch a Flipendo Spell at your opponent
immediately after you launch his spell back at him. He will not be
expecting it. This does not work when you are dueling with a
Gargoyle.

When you are dueling with people (and not statues), go to the back
of the room then turn around. When your opponent strikes, hit it
back. Go very close to the blue line but not or past it. Hit it
when it returns to you and it will more than likely hurt your
opponent. Repeat this as many times as needed.

To defeat Malfoy and his gang easily in duels, let them shoot
Flipendo at you. Next, use Expelliarmus to reflect it back. Keep
playing this little "tennis" game until the magic ball is at the
maximum size, then slowly move closer to the other person. This
will make it more difficult, but you will confuse them. This works
best on Goyle.

When Prefects come at you with Locomotmortis, hit them with
Flipendo and they will stop in their tracks.

When a Prefect's Locomortomortus is about to hit you, use your
Expelliarmus spell to repel it, then run away. You can also
Flipendo the Prefect before he puts the spell on you. If you
choose to do this, just quickly tap Flipendo. Do not wind up. They
will say "Ow!" and give you enough time to run away.

Hint: Bertie Botts Bean Bag (100 Bean capacity)
-----------------------------------------------
Use the Skurge spell on a chest covered in ectoplasm behind a
tapestry (you need the scissors spell) on the third floor, by the
Defense against the Black Arts classroom.

Hint: Bertie Botts Bean Bag (200 Bean capacity)
----------------------------------------------
Gather every item for the students around Hogwarts (not the Notice
Board). You have to actually find the people. The final person
will give you a key to the confiscated items room. In there are
six Wizards cards and the biggest Bertie Bots Bean Bag.

Hint: Sneaking around at night
------------------------------
When sneaking around at night, you need to get by many of the
prefects. When you need to get by them, simply crawl under the
bookcase to the left of the portrait that leads to the Griffondore
common room. It leads through a secret passage that takes you to
the fourth floor.

When sneaking around and you do not want to walk slowly, you can
use various objects and spells to distract the prefects. Stink
Pellets are not too reliable, but the non-explodable luminous
balloons work well. As for spells, try Flapendo.

Hint: Avoiding ghosts
---------------------
When you do not want to be hit by ghosts and lose all your items
(Balloons, Beans, and sometimes Stink Pellets) just stand on the
ledge until the specter nears you. Tap the Analog-stick so that
you will fall and catch the ledge. When you are hanging, they
cannot hit you and cause your items to go flying.

Another way to avoid the ghosts and keep from losing your
collected items is to use Lumos. Hold Down to maximize the spell.
The ghosts will not hit you when the light is on. Sometimes this
requires careful timing because you are trying to search and
collect items at the same time.

Hint: Avoiding Ginny and Mrs. Weasley
-------------------------------------
Once you enter Diagon Alley, there is a way to avoid Ginny and
Mrs. Weasly. Stay against the left wall and you will be able to
avoid them. Also, when you finish getting all of Ginny's lost
things, stay against the opposite wall of where they are (opposite
of Florrish and Blotts) and remain close to the wall.

Hint: Escape Uppergraders
-------------------------
When you are going to get caught by an Uppergrader and he uses the
Locomotomortis spell, use the shield spell to stop it and run
away. If done correctly, he will say "Did any one see him?".

Hint: Escaping the Slytherins
-----------------------------
When you are in the Slytherin common room and need to get out,
hide behind the pillar on the right side and wait for the girl to
pass. Next, go into the room on your left and stay behind the
door. The girl will return and look around. She will not see you.
After she walks away, run and jump to avoid being captured. As
soon as you exit the room, go to your left. Once there, start
running to the door to avoid being captured. This may take a few
attempts, as there are many people waiting by the door. Run very
fast instead of creeping there -- the Slytherins do not catch on
very quickly that you are there.

To escape the Slytherin, you need to first open a painting in the
painting room before the common room. It is the second one the
left. When avoiding Slytherins, run to the library that you will
find and go to the painting (behind). Open it, and it will be much
easier because you will be almost at the end.

Hint: Deduct points from Slytherin
----------------------------------
When Hermione changes you into Goyle, go out at night and try to
get caught by the Prefects (the people that patrol the halls).
When you do, Slytherin will get 5 house points deducted. You may
repeat this process a few times, but after awhile this will stop.

Hint: Expelliarmus Challenge
----------------------------
Use your spell that cuts down tapestries and ropes on the spiked
ball. Walk up close to the edge and hold your trigger button,
charge up for a half second and cast. Note: If you throw the imps
into the fiery pits, they will die and you do not have to worry
about them. Likewise, if you throw them all away you cannot put
them into the cages to get out; but when all are indeed gone, they
respawn from that hatch in the wall at the first ramp.

Hint: Professor Flitwick's Incedio Challenge
--------------------------------------------
Once you get the Incedio Spell, return to the main room and make
sure the two pillars are down. Go into one of them and switch the
flame direction so that the flames are both are on one side of the
room. On the other side, use Incedio to light the pigs and
Flapendo to point them up to lift the platform; then again on the
other one. Run quickly to the switch by the exit. If successful
the door, will be unlocked halfway. You will need to do likewise
with the other side. Note: You do not have to charge at all --
this gives you a few extra needed seconds.

Hint: Fighting with Expelliarmus
--------------------------------
When in one of the few battles with Hogwart's students (just the
Slytherin Gang, all others leave you alone), let them make the
first shot and bounce it back. Just as you do, use your Flapendo
with a quarter to half second charge to knock them back, thus
trapping them with two spells to knock back, which they can never
manage. Note: Beware, just as you finish casting Flapendo
(depending on distance), you will be forced to use your
Expelliarmus almost instantly.

Hint: Key to Confiscated Items storeroom
----------------------------------------
Look on the grounds for people ho will ask you to do things for
them. After you have done something for everyone, the last person
will give you the key and tell you where the Confiscated Items
storeroom is located.

Hint: Hermione's book quest
---------------------------
After you have defeated the Book Shelf on your quest to find the
book for Hermione, grab the block and take it all the way to the
front of the room in front of the first book shelf in a row of
book cases. When you are on the first book case, you will see
flying books staying in one place. Cast the Hand spell on them and
jump across.

Hint: Finding the Ghoul book
----------------------------
Go through the tunnel with two star bushes that is near the flying
field with Ms. Hooch. Then, fly to the left and you will find a
ledge that has the book on it.

Hint: Hogwarts: A History book
------------------------------
When you climb on the book shelves, hit the flying books two times
and they will fall. You can now jump onto the next shelf. When you
make it to the book, it does not matter if you die -- you will be
put back up onto the ledge.

Hint: Gnome tossing
-------------------
When you want to throw a Gnome far, try to get a little close to
the leaves by the pond and between a fern. It is a few of steps
away from Fred and George. Start spinning, then when you are going
fast, let go. The gnome should go far. Note: This may require some
practice. Do not spin too long or you will get dizzy.

Hint: Secret from Hedwig
------------------------
When you see Hedwig, do Alahomara to him and he might unlock a
secret. This does not always happen, but does work sometimes.

Hint: Defeating the Basilisk
----------------------------
Grab the sword, but do not attempt to hit it when you get the
first chance. When the basilisk gets very tall and green appears
from its mouth, use the sword on the black diamond on his chest
while he is up. To do that, make sure you lock on then attack.
Continue to do this and he will be defeated soon. Note: Only
attack him while his head is far above the ground.

You can use either Flipendo or Incendio (recommended). Let get
fully powered, aim at its scales (not its head) and release the
button. After five to ten hits, you should defeat it. Also, do not
touch the snake or let it touch you. If you do, you will be
poisoned. Watch out -- it will get mad and "stomp" to make the
stalactites fall. After losing a third of its health, it will
start to shoot poison out of its mouth.

Hint: Defeating the Bookcase
----------------------------
Flippendo him in the front repeatedly until you see him fall. You
will then be able to pull the box to the end. Then, jump from
pillar to pillar and you find the spell book. It will allow you to
destroy Green Goop-A-Goop.

To avoid being hit by the Bookcase, after you Flippendo it, it
will start to shake. Run behind another bookshelf and wait until
you see two groups of books go by, or listen for two swishes.
Then, run back and repeat the process.

Hint: Defeating the Giant Mother Spider
---------------------------------------
To get to it, use your Lumos spell to light the floor and follow
the trail of spiders. Unlike the book, the spiders that are not
normal size will try to kill you. Attack them with Incendio. When
fighting the Giant Mother Spider, do not try to hurt the spider
itself. Instead, use your Incendio spell to burn the web it has
attached to the various trees. When done, it will fall into the
pit and you will slip in after it. In here, just run around until
it rears its head and exposes its soft under-belly. It is the only
part that is susceptible to second level magic. Note: It is best
to not charge and use rapid firing to get a little extra damage.

Hint: Defeating the Giant Mother Spider 2
-----------------------------------------
While fighting it, you may notice little sacks being dropped and
suspended by webbing. Shoot them down with Flapendo and collect
health and Bean power ups from Hedwig.

Hint: Defeating the Giant Spider
--------------------------------
To defeat the Giant Spider in the Dark Forest, circle around him
and cast Rictosempra. He will not shoot any spider webs at you.

Hint: Defeating the Washing Machine
-----------------------------------
Make sure you dodge it when it moves. When it opens its mouth,
keep Flipendoing it. Note: It only gets hurt when the door is
open. Repeat this and it will die down quickly.

Hint: Defeating the Whomping Willow
-----------------------------------
When the Whomping Willow starts to pound into the ground, hide in
the corner where you entered its lair. The shock wave cannot reach
you in here, unless you stray too far from it. Should you get hit,
you should have refilled your potion Vile before you entered.
Also, Hedwig will drop Cauldron Cakes and Beans for your aid.
Note: Rapid firing technique is recommended. Lock on to the limbs
after they finish pounding and fire a quick shot, then wait to
lock onto the Willow's Eye. Then, fire repeatedly until it stops
hurting him before running back to your hiding hole.

When battling the Whomping Willow, Flippendo his hands when he
punches them down, then run to where Ron is located and Flippend
near him. He will lose some of his life bar (bottom right). Keep
repeating this until he starts throwing rocks at you. Dodge them
by running left. Then, Flippendo his hand very quickly and
Flippendo the location near Ron. He should be defeated after that.

When fighting the Whomping Willow, strike either hand with the
Flipendo spell when you see the light on his hand. He will start
moving his hands around. When he does. strike the eye in the
center of the tree. Keep repeating this process and you will
defeat the Willow. Watch the bar in the top right corner that will
tell you the Willow's SP.

Hint: Lost and Found
--------------------
Look in the Gryfindor Common room by the door you walk through.
You will see a message board. Read it to find a list items that
are lost and belong to the Gryfindor's only.

Potions Kit Bag: Go to the greenhouses and follow the trail to the
end.
Gryfindor Merit Badge: When you leave the common room, go straight
and turn to your right. Go through the door.
Telescope: Go to the first floor and go straight ahead through the
door.
Nevilles Toad: Go to the greenhouses and follow the trail. When
you see it, use Flipendo to knock it out. Then, pick him up.
Measuring Scales: Go to Hagrid's hut. Go to the left side of his
house where the garden is located (if you are at Hagrid's front
door, look towards the castle).
Wizards Hat: Go to the library door, but do not enter. Turn to
your left and go through that door. Then, turn to your right and
go through that door.
Dragon Hide Gloves: Go to the Game Boy Advance link room in the
entrance hall.
Gaddling with Gouls: Go to the sixth floor then turn to your right
and go through that door.
Holidays with Hags: Go to the library and immediately when you
enter, turn to your right and go straight.
Lee Jordan's Giant Tarantula: Go to the library and go to the
Wiggenweld Potion filler. He should be near it.

Hint: The 24 Famous Witches and Wizards Cards
---------------------------------------------
Note: Try to get them in the following order.

1. Have the Puffeskin eat bushes at the Burrows.
2. Get a score of 800 or more points when de-noming the Weasley's
   garden.
3. When trying to find Ginny, go the way Ron did not. Keep going
   until you have to knock down a tree. Go across and go left. Then,
   get the crates in the correct location and the card is yours.
4. When at the second part of driving the car (when you can
   replenish your health), go through a tunnel to the right and get
   the card.
5. Inside the bookshelf under a portrait where Colin tries to take
   a picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you are almost to the Front
    Hall.
15. In the Gryffindor common room after earning all the Herbology
    and Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the stairs near the Defense
    Against The Dark Arts class.
20. The Private lesson with Lockhart, if you achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's office.
23. Inside the bookshelf near the Gryffindor common room.
24. Sltherin dueling champion.

Hint: Transformation spell
--------------------------
After you acquire the spell and return to the main room, use it to
get across the room on the other side of the gargoyle. You will
need to use the hardly visible ledges to cross. Hang off the wall
ledge to escape nearing ghosts, and push down the slabs to make a
bridge. Once this is done, you will have to fight the gargoyle. It
is recommended that you get on the right staircase, halfway up.
Then, use the spell on the last stone and the door will open.

Hint: Forbidden Forest spiders
------------------------------
The spiders in the forest act as follows:

Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.

Hint: Greenhouse: Wizards Card
------------------------------
After talking to Fred and George, go to the right of the
greenhouse and cast Alohomora the hedge separating it from the
wall. Follow the passage to a small courtyard. Cast Alohomora on
the statues to get the Card.

Hint: Mysterious shadow
-----------------------
Go to the sixth floor. There should be two doors. If you look
around the room, you might see a mysterious shadow moving about
the floor of the classroom. If you get close to the shadow, it
disappears. It does not appear to belong to anyone or anything.

Hint: See Mrs. Hooch flinch
---------------------------
Go to the Flying Court and fly near Mrs. Hooch, the flying
teacher. Fly as close as you can to her. She will put her broom up
in front of her face and try to protect herself from you slamming
into her.

Glitch: Impale Harry
--------------------
Cast Lumos and enter the Quidditch Stadium for practice. After the
FMV sequence, Harry will be in his standing position, but will
have his Nimbus 2000 going through his body. You can fly slower
and turn sharper. Note: You cannot catch the Snitch.

Glitch: Enter Herbology Greenhouse on Nimbus 2000
-------------------------------------------------
When flying your Nimbus 2000, you can only fly in certain areas.
One of the areas you normally cannot fly in is the Herbology
Greenhouse. To do so, fly toward the Herbology Greenhouse. You
will notice that it will only let you fly up to the wall, and not
past. If you go to the left corner, you can just fit in the little
space, if you fly straight downward after you are against the
invisible barrier. This will not allow you to fly around in the
greenhouse, but you will be inside. To get out, simply


Hint:
-----
Submitted by: Rick
If you have a gamecube and play this game you will automatically get a 
secret room that only people who have this game on gamecube can get.


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