Call Of Duty – Modern Warfare 2 – Playstation 3

Call Of Duty - Modern Warfare 2 - Platform: Playstation 3

Museum bonus level:
------------------- 
Successfully complete the game to unlock the Museum bonus level. Go to the 
single player missions, select the new "Museum" mission at the bottom, and 
choose a difficulty. When the level begins, it is recommended you first study 
the layout. Get two weapons, and max out your ammunition through the crates 
supplied. Go to the desks by the entrance to the rooms. On the desks there is a 
red bell that is labeled "Don't Press". Once you press this button, enemies will 
begin coming to life in one room area at a time. About thirty people (all 
characters from the game) will try to kill you. You will hear a sound once that 
wave is completed. There are two waves of kills needed to complete it. Note: 
There are three rooms, one of which nothing happens in. Do not bother shooting 
anyone prior to using the bell, as it will not count.


Extra Custom Class slots:
------------------------- 
Reach Level 70 in Multiplayer mode to unlock Prestige mode. Reach the indicated 
Prestige level to unlock the corresponding Custom Class slot.

Sixth Custom Class slot: First Prestige 
Seventh Custom Class slot: Second Prestige 
Eighth Custom Class slot: Fourth Prestige 
Ninth Custom Class slot: Seventh Prestige 
Tenth Custom Class slot: Tenth Prestige 


Professional perks:
------------------- 
Successfully complete the indicated task to unlock the corresponding 
Professional perk:

  Bling Pro: Get 200 kills while using a weapon with two attachments. Its effect 
  is two primary weapon attachments and two secondary weapon attachments. 
  Cold-Blooded Pro: Destroy 40 enemy Killstreak rewards while using the 
  Cold-Blooded perk. Its effect is undetectable by UAV, air support, sentries, 
  and thermal imaging; and no red crosshair or name when you are targeted. 
  Commando Pro: Get 20 melee kills while using the Commando perk. Its effect is 
  increased melee distance and no falling damage. 
  Danger Close Pro: Get 100 kills with explosives while using the Danger Close 
  perk. Its effect is increased explosive weapon damage and extra air support 
  damage. 
  Hardline Pro: Get 40 Killstreaks while using the Hardline perk. Its effect is 
  that Killstreak rewards require one less kill and Deathstreak rewards require 
  one less death. 
  Lightweight Pro: Run 30 Miles while using the Lightweight perk. Its effect is 
  move faster and quick aim after sprinting. 
  Marathon Pro: Run 26 Miles while using the Marathon perk. Its effect is 
  unlimited sprint and climb obstacles faster. 
  Ninja Pro: Get 50 close range kills while using the Ninja perk. Its effect is 
  invisible to heartbeat sensors and silent footsteps. 
  Scavenger Pro: Resupply 100 times while using the Scavenger perk. Its effect 
  is resupply from dead enemies and extra magazines. 
  Scrambler Pro: Get 50 close range kills while using the Scrambler perk. Its 
  effect is jam enemy radar near you and delay enemy claymore explosions. 
  Sitrep Pro: Destroy 120 detected explosives or tactical insertions while using 
  the Sitrep perk. Its effect is detect enemy explosives and tactical insertions 
  and louder enemy footsteps. 
  Sleight Of Hand Pro: Get 120 kills while using the Sleight Of Hand perk. Its 
  effect is faster reloading and aiming. 
  Steady Aim Pro: Get 80 hip fire kills while using the Steady Aim perk. Its 
  effect is increased hip fire accuracy and longer hold breath duration. 
  Stopping Power Pro: Get 300 Kills while using the Stopping Power perk. Its 
  effect is extra bullet damage and extra damage to enemy vehicles. 


Intel locations:
---------------- 
Search the indicated locations to find all 45 Intel laptops:

Act I: S.S.D.D.
  1. The Intel is under the watch tower, straight across from the entrance to 
  the obstacle course.
Act I: Team Player
  2. The Intel is in a classroom. Someone will announce "I think I saw one go in 
  that classroom", and your team will go in. It is on the right wall as you 
  enter, on a desk by the barrels.
  3. As you exit the school, it is on a crate directly outside, next to a taxi.
Act I: Cliffhanger
  4. Directly in front of you when Soap tells you to go ahead alone is a guard 
  tower. Go up the ladder to find the Intel on the catwalk.
  5. When you are about to enter the building with Soap, go to the previous 
  building in the alley where the Jet is inside the hanger. Break out the window 
  to find the Intel inside.
  6. During the snowmobile sequence, when you are approximately 1850m from the 
  finish, stop. Look for a small wooden fence surrounding some trees in the 
  middle of the path in front of you, and a small wooden building up a hill to 
  the right. The Intel is on the ground inside the fenced area with trees. Just 
  run over the Intel to pick it up.
Act I: Takedown
  7. Using the map, go towards the south-west corner when you enter the favela. 
  You should find a motorcycle leaning against a building. In front of it, there 
  is a building with an angled wall and a large window in the wall. Go through 
  the door to the right of that window to find the Intel inside.
  8. When you go through the alley and see the building with the ladder on the 
  wall, go up it and through the door. The Intel is on a table inside.
  9. Directly across from the previous Intel is a building with a small set of 
  wooden stairs. There are a few guys inside you have to kill. The Intel is 
  inside the building on a nightstand next to the bed.
  10. Towards the end of the chase, off an alley, go in the building on the 
  right side of the path. Go downstairs to find the Intel between two beds.
Act II: Wolverines!
  11. The Intel is on the counter in the gas station after you go through the 
  alley.
  12. The Intel is inside CRB Financial (across from Nate's Restaurant), near 
  the front door, under a sign labeled "Online Banking".
  13. The Intel is on a table inside Taco To Go. Enter the building through the 
  blown up corner.
  14. The Intel is inside a dumpster (in a small brick enclosure) on the east 
  side of Burger Town. It is visible from the Burger Town roof ladder.
Act II: The Hornet's Nest
  15. Near the beginning, after you move forward from the first building, go 
  inside the house to the right of where Soap stops in the road (there is a blue 
  car in the garage). Go past the blue car and into the kitchen to find the 
  Intel on the table.
  16. After clearing the small lot (has a bunch of appliances and cars), instead 
  of going right up the stairs between buildings, go left around the three-story 
  house (floors are colored red, yellow, red), and look in the little hut 
  attached to its side to find the Intel on some barrels.
  17. As you move up the sloped street, there is a blue car on the right side of 
  the street. In the building on that side is the Intel up on the second floor 
  on the table.
  18. When you enter the last open lot and are supposed to go up on the roof, 
  turn to the right, and look in the window behind the goal fence to find the 
  Intel inside a window.
Act II: Exodus
  19. In the apartment office, near where the enemies are first repelling in 
  from a chopper. It has red walls and blue curtains inside. The Intel is on the 
  desk.
  20. In the right-side building of the structure that forms an arch over the 
  road (has toll booths), on a desk directly to the right as you enter.
  21. After you cross the bridge, go into the second house on the right side of 
  the street. Enter from the front door, then go to your right and up the 
  stairs. The Intel is on a yellow couch above those stairs.
Act II: The Only Easy Day... Was Yesterday
  22. In the room before you go back outside (shortly after breaching), the 
  Intel is on one of the metal racks against the wall.
  23. After executing "Plan B", in the room Soap goes into on the right, the 
  Intel is on a metal rack inside the door.
  24. After clearing outside, when the team starts going up the stairs, enter 
  the room to the right (you were probably in this building before when you were 
  told to take cover), and look under the stairs on some wooden palettes to find 
  the Intel.
Act II: The Gulag
  25. As your team moves towards the arch with the red light, go to the stone 
  stairs before it, and look inside the room on the far wall to find the Intel 
  on some filing cabinets.
  26. The Intel is on a desk behind the large wall of monitors you encounter on 
  your way through.
  27. After you get the riot shield and leave the room where you got it, turn 
  left, and go down the hallway. In the first open cell on the right-side wall 
  is the Intel on a desk.
  28. Once you find the person you have been looking for, turn to your left to 
  find the Intel on the desk.
Act II: Of Their Own Accord
  29. Inside the elevator that keeps trying to close (in the hallway after you 
  enter the building), the Intel is to the right of the body sitting inside.
  30. In the room with a balcony (out on the balcony is a missile launcher), go 
  to your left as you enter the room, and enter the door straight ahead (near 
  the portrait of Franklin Pierce) to find the Intel on a table down a small 
  hallway.
Act III: Contingency
  31. When you reach the three-man patrol standing near the fence, kill them, 
  and go over to where they were. The Intel is about ten feet south on a crate.
  32. The building labeled "33" along the angled south-west fence contains the 
  Intel on a metal desk inside the northern door.
  33. Just north of building "33", locate the stairs leading to a helipad (has 
  blue lights on the corners) to find the Intel in the north-west corner.
Act III: Whiskey Hotel
  34. When you are told to go left to the building, inside that building after 
  the next door has been opened, the Intel is in the hallway on a couch to the 
  left.
  35. After you go up the first stairs towards the roof, the Intel is to your 
  right on a desk. This should be about the time when the you see the flares get 
  lit.
Act III: Loose Ends
  36. Before entering the house, go behind it, and locate the small boat hanger 
  along the shore. The Intel is on a crate outside of it.
  37. In the locked room on the top floor of the house, the Intel is on a desk 
  in front of the door.
  38. In the nearest locked room in the basement, go into the arms room to the 
  left. The Intel is straight across from the wall of weapons on a crate.
Act III: The Enemy of My Enemy
  39. The Intel is immediately to your right when you begin the mission, in the 
  front of the plane.
  40. After you slide out of the plane hull and move across the street and up 
  the hill, look for the plane pointing towards the road. The Intel is inside, 
  near the cockpit.
Act III: Just Like Old Times
  41. As you enter the tunnels, go left as instructed. After the patrol passes, 
  kill the guard standing at the monitor, and go straight across to find the 
  Intel on a crate just to the right of the cave entrance.
  42. The Intel is to the left on a desk right before you go outside from the 
  tunnels.
  43. After going across the ridge, the Intel is in an alcove, on a crate.
  44. The Intel is on the desk with soda cans after you breach the room, near 
  where your ally is working on the computer.
Act III: Endgame
  45. The Intel is at the beginning of the mission, before you board the 
vehicle.


Easy level boosting with riot shield:
------------------------------------- 
Get twelve people in a lobby, and explain how the level boosting is going to 
work. Next, kick six people out so there are only six in your party. Then, find 
a Search And Destroy game. Note: While trying to find the game, make sure the 
host (the person trying to find the game) temporarily has a bad connection so it 
will make you host the lobby and not pair you with someone else. Once you are in 
the lobby, you can invite the other six people to join. When all the spots are 
filled, you can make your connection good again and begin the match. Choose a 
class with the riot shield. It is recommended both players use the One Man Army 
perk if you have unlocked it. Once the match begins, find another player, and 
have them keep shooting you while you hold the riot shield to block the bullets. 
You will get +500 experience points every few seconds five times. Once you start 
only getting +100 experience points, switch classes and have the other player 
switch to a riot shield class. Do the same things to them until they only get 
+100 experience points, and then switch back. Repeat this as many times as 
desired. It is possible to get over 50,000 experience points per match if done 
correctly. Note: To keep the game going as long as possible, make sure one team 
plants the bomb and then the other team defuses it.



Riot shield defense:
-------------------- 
While the riot shield is equipped to one of your classes, you can have defense 
from the back when you are holding your secondary weapon; thus, being able to 
switch the direction of defense with your riot shield. This is useful in narrow 
corridors and stairwells.


Hidden sniper positions in "High Rise" map:
------------------------------------------- 
Look from the center of the map at the cranes, then to the left side of the map. 
Go that side's back left corner. Find the broken scaffolding. Sprint from before 
the ledge, and jump to the left outside yellow vertical railing of the 
scaffolding. This is a hidden ladder. Climb up this railing/ladder to the top of 
the scaffolding. Walk to the right of the scaffolding along the ledge of the 
building. You will eventually reach another scaffolding. Climb onto this 
scaffolding. Walk to the top. Look towards the building, and climb onto the 
higher ledge. Follow that ledge going left. Keep moving forward to reach the 
roof. This is a very good sniper spot. It is recommended you use a Tactical 
Insertion because other players may discover you on your way to the top, or 
while you are up there, and try to kill you. There are also a lot of teddy bears 
on the roof.


X-Men: Last Stand reference 

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