You Must Build a Boat

You Must Build a Boat

Cheat Codes:
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Submitted by: David K.

Catapult:
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Get 70 entries in Woodward's Library list. 


Black Dragon:
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Play "Gallery", the final map, and tap his picture on the action 
screen as it passes. 


Woodward:
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When Woodward joins your crew, he has a book about You Must Build A Boat. After
encountering a modifier or enemy for the first itme, information on it will 
appear in Woodward's book. You can view a dungeon or quest's modifiers at its
starting screen, then exit and check with Woodward to learn more and adjust your
strategies.


Tiles:
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* Do not use an attack tile when you are between enemies. If you match an attack 
  tile while moving between enemies or treasure chests it will be wasted. You will
  only actually attack enemies when standing next to them, or within ranged or 
  spells radius. 
* If you match key tiles them before you are next to a treasure chest, the match 
  will not result in the chest being unlocked. 
* If a trap is visible anywhere , making a match with a trap tile will disarm it
  from any distance. 
* Use the brief amount time between enemies and treasure chests to match shield, 
  power, and thought tiles. Every time you reach a new segment of a dungeon and 
  its Roman numeral increments, you will have a short break before the level 
  increase message appears and randomly assigns a new dungeon modifier. During 
  this time, continue matching and clearing the board of hield, thought, and power
  tiles to create space for other tiles. 
* Item tiles are obtained by matching crates. This includes spells, bows, bombs, 
  and food. Spells and bows are used to damage or slow enemies from a distance. 
  Bombs break all crate tiles on the level. Food boosts your adventurer's energy 
  to allow him to move farther away from falling off the screen. Do not save more
  than one or two items at a time to avoid cluttering the level. Always use food 
  immediately, unless you at the far right side. 
* Staves are red wand tiles that deal magic damage to enemies. Staff power is 
  upgraded at Silver's Staffery. Enemies that are vulnerable to magic are hurt 
  more when you match red staff tiles. Enemies resistant to magic are hurt less.
* Spells are usable items occasionally found in crate tiles. Their power can be 
  upgraded at Leem's Arcanery. These items do not do magic damage, but instead 
  do damage that is related to their element. 


Upgrades:
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Upgrade your adventurer frequently. For example, make attack and magic tiles stronger,
increase defense and shield capacity, improve spell items' abilities, and increase 
food recovery. As soon as you can afford an upgrade, purchase it. As one class of 
upgrade becomes too expensive, focus on other areas. However, the most expensive 
upgrade is not always the best. Check the bonuses an upgrade will convey by checking
the top of the screen for the green plus sign. 


Priory bonus:
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Selecting "Run again" option will result in you retaining the current Priory bonus. 
Eventually Davies' Priory will be added to your boat. This is a temple where you 
can make an offerings of gold, power, or thought and receive a random blessing or
curse in return for your next run, as a dungeon modifier and quality boost. This 
modifier only lasts for one run, unless you select "Run again" after dying. The 
Priory bonus will remain until you choose to end the run and return to the boat.
Try to maintain good modifiers obtained from the Priory. Completing a quest will
replace the "Run again" option with "Collect reward". 

The Priory's modifiers are random but the result is affected by what you give. 


Faster matches:
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When you make a match, it takes a moment for the tiles to actually break. The tiles
will light up and shake, then shatter to allow the tiles above them to drop. You can
interact with other tiles while your current match is breaking, between the lighting
up and the shattering. This allows you to play faster and save time. You can also 
"catch" dropping tiles for use in your next match.

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