World in Conflict Cheat Codes: ------------ Submitted by: bonek Cheat mode: ----------- Start the game with the -console command line parameter. Then, press ~~ during game play to display the console window. Code Result ---------------------- CameraFreedom - Free camera mode cmdlist - List all console commands WinGame - Win current mission UnlockAllMaps - All missions Hints and Tips: --------------- Submitted by. boneK CAPTURE COMMAND POINTS WITH TEAM MATES: --------------------------------------- You will both receive the score for doing so, and will each receive the TA bonus for capturing the command point together. Don't be stingy and capture points yourself when waiting one or two more seconds can result in your team collecting double the TA and points! FORTIFY AREAS WITH TEAM MATES: ------------------------------ Don't be one of the silly players who piles all their units into a captured perimeter point, fortifies it to full, then moves on to the next. One unit from multiple players will fortify an area faster than a billion units of your own all crammed into the one command point. For instance, 1x Heavy Tank, and 1x heavy AA unit, with a jeep or transport truck from an infantry player will fortify much faster than three of your own medium or heavy tanks. Also note that infantry units fortify a little faster than vehicles, though are vulnerable to artillery while fortifying. USE THE REQUEST SYSTEM: ----------------------- It is there for a reason use it. Your team mates will not know how to help you or what you need doing unless you let them know, fortunately, - and unfortunately in some instances - we can't read each others mind, especially over the internet. Let your team mates know what you need, and try to oblige with any assistance that you can provide when ever necessary. KEEP ACTIVE ON VOIP: -------------------- If you've got a microphone, try and get some strategic chatter going and plan some strategies to better overcome whatever obstacles you encounter on the battlefield. While the request system is extremely powerful, it is often more intuitive and faster to just say what you need. SHARE TA: --------- If a team mate requests TA or needs something done, don't be afraid to give your TA away. Having said this, don't give away all your TA carelessly, share it with players who actually need it and know how to use it effectively. For example, some players think that a light artillery barrage hurts heavy tanks - it doesn't! For one more TA point, a tank buster is the perfect tool for the job. DOUBLE OR TRIPLE PLACE TA WHERE POSSIBLE: ----------------------------------------- Most of the TA options are cheaper when placing them multiple times. Thus it is wiser to place them more than once to get the most out of your TA points. However, don't waste them on nothing if there is nothing to hit. DEPLOY QUICKLY: --------------- There is a 30 second count down timer to the beginning of a match for a reason, to choose your units, and to quickly discuss any strategies. Hit the enter key the moment the match has started in order to get your units to the battlefield as quickly as possible. CHOOSE YOUR DEPLOYMENT ZONE WISELY: ----------------------------------- Always deploy as close as possible to the objective which you've decided to move your units to. This will cut down any lost time actually navigating to the location where the conflict is happening. Remember in assault and tug of war modes to move your drop zone up each time you've made a successful push forward. DESTROY TACTICALLY VALUABLE BRIDGES: ------------------------------------ This can be one of the strongest strategies in a game. Destroying a bridge can halt the enemy advance for quite some time, and can cut of an enemy supply line. The most effective way to blow bridges is by dropping laser-guided bombs on them. Support players should be the only ones asked to blow the bridges, as the laser- guided bomb is the cheapest for this particular faction It costs the support player 8TA for a laser-guided bomb, while the other classes have a greater cost for this. Give the TA to a support player and request a laser-guided bomb on the bridge. Most will be happy to oblige. You are also able to blow up bridges using demolition engineers, but the downfalls of utilising this strategy is that it takes time for the engineer to arrive at the bridge, and they are very vulnerable whilst placing the charges. Often a bridge which needs to be destroyed is near the enemy forces, and can put the entire operation at risk. Laser-guided bombs are the best option for blowing up bridges. REPAIR BRIDGES ASAP: -------------------- If you're unfortunate enough to have one of your bridges destroyed, the first thing you need to do is give TA points to your support player. They are the only ones who can effectively repair bridges, as the TA cost for doing so is the lowest for them. BE AWARE OF YOUR SURROUNDINGS: ------------------------------ Watch the map for friendly TA strikes and don't wander into them needlessly. Take advantage of the terrain where possible, and be sure to utilize natural cover for instance, a building is great cover against a tank, and simply moving a unit 20 metres can negate the tank's ability to hit you. DON'T UNDERESTIMATE THE VALUE OF AMPHIBIOUS UNITS: -------------------------------------------------- Many people assume that just because the bridge is blown, you're safe from enemy units. Enter the amphibious transport. This is able to cross shallow rivers, and other bodies of water to give potential unexpected avenues of attack against your enemy. UNIT VETERANCY DOES MAKE A DIFFERENCE: -------------------------------------- Units in World in Conflict gain experience from capturing command points, fortifying, and damaging enemy units. These units have added benefits in that they reload faster, do slightly more damage, and have their special abilities recharge at a much faster rate. These can easily give you the edge in an otherwise even battle. Utilise the help of a support player to keep your units in top shape and regularly reaching a state of veterancy to cause problems for the enemy.