Wizardry 8 Cheat Codes: ------------ Update by: Ben Bolton Submitted by: nightraider HexCheat: --------- Steps: ------ 1.Open your save file (/save/*.sav) with a hex-editor. 2.Locate the nick-name of your character. 3.The order of characters' attributes in the .sav is L1-R1-L2-R2-L3-R3. Each charater takes 1866 bytes. 4.See below for the positions for the attributes. Take the byte which represents the first letter of the nick name as relative byte 0000. E.g. If the first letter of your character's nick-name is at 03E072 than his total level will begin at 03E0F6 (03E072+84). 5.Can't find the position for Carrying Capacity (Load). :( Relative byte Attributes 0000 First letter of your character's nick-name 0084-0087 Total level 0088-008B Fighter level (multi-class) 008C-008F Lord level (multi-class) 0090-0093 Valkyrie level (multi-class) 0094-0097 Ranger level (multi-class) 0098-009B Samurai level (multi-class) 009C-009F Ninja level (multi-class) 00A0-00A3 Monk level (multi-class) 00A4-00A7 Rogue level (multi-class) 00A8-00AB Gadgeteer level (multi-class) 00AC-00AF Bard level (multi-class) 00B0-00B3 Priest level (multi-class) 00B4-00B7 Alchemist level (multi-class) 00B8-00BB Bishop level (multi-class) 00BC-00BF Psionic level (multi-class) 00C0-00C3 Mage level (multi-class) 00E0-00E3/00E4-00E7 Strength 00F4-00F7/00F8-00FB Intelligence 0108-010B/010C-010F Piety 011C-011F/0120-0123 Vitality 0130-0133/0134-0137 Dexterity 0144-0147/0148-014B Speed 0158-015B/015C-015F Sense 019A-019D/019E-0201 Sword (base/modified) 01C0-01C3/01C4-01C7 Axe (base/modified) 01E6-01E9/01EA-01ED Pole arm (base/modified) 020A-020D/020E-0211 Mace & flail (base/modified) 0232-0235/0236-0239 Dagger (base/modified) 0258-025B/025C-025F Staff & wand (base/modified) 027E-0281/0282-0285 Shield (base/modified) 02A4-02A7/02A8-02AB Modern weapon (base/modified) 02CA-02CD/02CE-02D1 Bow (base/modified) 02F0-02F3/02F4-02F7 Throw & sling (base/modified) 0316-0319/031A-031D Lock & trap (base/modified) 033C-033F/0340-0343 Stealth (base/modified) 0362-0365/0366-0369 Music (base/modified) 0388-038B/038C-038F Pick pocket (base/modified) 03AE-03B1/03B2-03B5 martial art (base/modified) 03D4-03D7/03D8-03DB Scouting (base/modified) 03FA-03FD/03FE-0401 Close combat (base/modified) 0420-0423/0424-0427 Range combat (base/modified) 0446-0449/044A-044D Dual weapon (base/modified) 046C-046F/0470-0473 Critical strike (base/modified) 0492-0495/0496-0499 Artifact (base/modified) 04B8-04BB/04BC-04BF Mythology (base/modified) 04DE-04E1/04E2-04E5 Communication (base/modified) 0504-0507/0508-050B Engineering (base/modified) 052A-052D/052E-0531 Wizardry (base/modified) 0550-0553/0554-0557 Divinity (base/modified) 0576-0579/057A-057D Alchemy (base/modified) 059C-059F/06A0-06A3 Psionics (base/modified) 05C2-05C5/05C6-05C9 Fire magic skill 05E8-05EB/05EC-05EF Water magic skill 060E-0611/0612-0615 Air magic skill 0634-0637/0638-063B Earth magic skill 065A-065D/065E-0661 Mental magic skill 0680-0683/0684-0687 Divine magic skill 06A6-06A9/06AA-06AD Power strike (Strength 100) 06CC-06CF/06D0-06D3 Power cast (Intelligence 100) 06F0-06F3/06F4-06F7 Iron will (Piety 100) 0718-071B/071C-071F Iron skin (Vitality 100) 073E-0741/0742-0745 Reflextion (Dexterity 100) 0746-0767/0768-076B Snake speed (Speed 100) 078A-078D/078E-0791 Eagle eye (Sense 100) 09E8-09EB Current XP 09EC-09EF XP required for next level 0B08-0B0B/0B0C-0B0F Hit point (max/current) 0B14/0B17/0B18-0B1B Stamina (max/current) 0B20-0B23/0B40-0B43 Fire spell point (max/current) 0B24-0B27/0B44-0B47 Water spell point (max/current) 0B28-0B2B/0B48-0B4B Air spell point (max/current) 0B2C-0B2F/0B4C-0B4F Earth spell point (max/current) 0B30-0B33/0B50-0B53 Mental spell point (max/current) 0B34-0B37/0B54-0B57 Divine spell point (max/current) 0ED8-0EDB/0EDC-0EDF Fire spell resistance (base/modified) 0EE8-0EEB/0EEC-0EEF Water spell resistance (base/modified) 0EF8-0EFB/0EFC-0EFF Air spell resistance (base/modified) 0F08-0F0B/0F0C-0F0F Earth spell resistance (base/modified) 0F18-0F1B/0F1C-0F1F Mental spell resistance (base/modified) 0F28-0F2B/0F2C-0F2F Divine spell resistance (base/modified) Hint: ----- Submitted by: Ben Bolton After defeating King Crab and Gregor go into the room with a statue and a square platform that plunges you to your doom. Go to the right hand side of the statue and click on the skull to open up a secret hole in the wall. You will find a key. Now go to the safe room and use the key on the safe... Arnika Road Safe Travel: ------------------------ If you're having trouble with the monsters on the Arnika Road, here are a few tips. If done correctly, it is possible to get to Arnika from the Monestery without confronting a single enemy! Stay off of the main road. Hug the cliffs, ducking behind trees, rocks and into crevices. Watch and wait. The monsters may not even see you! The straightest path between the Monestery and Arnika is straight west to the house and then south. Do not take any of the other southern roads. Use Quick Save often while out of battle. If you run into a group of monsters, press "O" or click on the Options button quickly. You may find that those monsters are no longer there with a new Load. If you want to try to battle the monsters anyway, don't let them surround you. Back your party up against the cliffs. Once you make it to the locked house, tuck into the back alcove. You usually can rest there without monsters bothering you (unless they've seen you already, that is!).