Westbang Hex Method: ----------- BACKUP FILES BEFORE PROCEEDING Levels: ------- File: DATA/LEVELS/LEVELS.TXT By this file you can modify the game itself. In the file there is a description of all levels in the game, order is unimportant. For each level there is a short paragraph: LEVEL 1 MODE 0 BACK bankbck/bank00.bmp REFRESH_DOOR 40 CREATURE gm01.obj 70 CREATURE gm02.obj 50 CREATURE c01.obj 20 CREATURE c03.obj 30 CREATURE c05.obj 40 DECORATION clock1.dec DECORATION pic1.dec MAX_DOORS_OPEN 3 TIME 0 MAX_BANDIT 20 NEXT 2 KOMIX_START l01.cmx BULLETS 6 AMMO 1000 END_OF_LEVEL 1 LEVEL sets the level index. MODE sets the mode to 0 (normal) or 1 (duel). BACK sets the level background. REFRESH_DOOR sets the frequency of entries of the people. CREATURE sets who can be met in the level. Number sets the probability. You can have up to 24 creatures per level. DECORATION puts the destroyable thing in the level. MAX_DOOR_OPEN is clear (isn't it :) TIME is not implemented yet. Set it to 0. MAX_BANDIT sets how many bad boys you have to kill if you want to go to the next level. NEXT sets the index of the next level. KOMIX_START sets the *.cmx file that will be played before the start of the level. KOMIX_FINISHED sets the *.cmx file that will be played after the finishing of the level. BULLETS sets the starting number of the bullets. AMMO sets the ammo limit per level (if you want to force the players to shoot carefully). END_OF_LEVEL ends the paragraph.