Warhammer 40000 – Dawn Of War 2 – Chaos Rising

Warhammer 40000 - Dawn Of War 2 - Chaos Rising

Achievements:
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Submitted by: RM

Complete the following achievements to unlock Microsoft Gamerscore points. 

Chaos Lord (70 points)        - Play 20 Ranked games using Chaos.
Blood God (25 points)         - Win a Ranked game using only Khorne-themed units.
Plague Father (25 points)     - Win a Ranked game using only Nurgle-themed units.
Bringer of Change (25 points) - Win a Ranked game using only Tzeentch-themed units.
Chaos Undivided (25 points)   - Win a Ranked Team Battle with each Chaos hero on 
                                the team in Chaos Rising. 
King Of The Hill (50 points)  - Win 10 online Free for All matches in Chaos Rising.
Manipulator (25 points)       - Score 500,000 in The Last Stand with the Hive Tyrant 
                                or Sorcerer in Chaos Rising. 
Overlord (60 points)          - Reach level 20 in The Last Stand with the Hive Tyrant
                                or Sorcerer in Chaos Rising. 
Usurper (60 points)           - Beat wave 20 in The Last Stand with the Hive Tyrant 
                                or Sorcerer in Chaos Rising. 
The Enemy Exposed (50 points) - Defeat the true enemy attacking Angel Forge.
Enemy of Chaos (70 points)    - Complete campaign on Recruit Difficulty or harder.
Bane of Chaos (70 points)     - Complete campaign on Captain Difficult or harder.
End of Chaos (70 points)      - Complete campaign on Primarch Difficulty.
Common Foe (25 points)        - Complete 1 Chaos Rising mission in Co-Op.
Bad Example (25 points)       - Get any squad to maximum Corruption. 
                                Not available to guests.
Relentless (25 points)        - Reach level 30 with any campaign squad. 
                                Not available to guests.
Purist (50 points)            - Complete a mission on the Space Hulk with 4 Terminators.
Domination (25 points)        - Hold 5+ victory points at once in an online Free for All.


Troop Selection:
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Which troop (and their equipment) one should send on a mission depends on the kind 
of mission (assault / defend / space hulk).

Preamble: The Force Commander is always part of the force. Equip him with a good
close combat weapon (terminator energy claws are great), a thick armor (terminator
if available) plus some support items and he is a force of his own.

Assault: In an assault mission the player is the one who opens the battle. 
The opponent has a defense stand, with placed turrets and may also occupy buildings 
for cover.

Best team for these mission:
Scout marines with sniper rifle (to suppress opponent and to take out entrenched 
units), remote mines (create big bad explosion which damages also heavy tanks), 
melter bombs and explosives (for turrets / buildings).

Devastator marines: No terminator suits for these squad. The weapons for the 
terminator are weaker than the "normal" weapons. Equip a rocket launcher because
there is a lot of vehicles / demons / turrets in the later missions.

Assault marines: Like the force commander, a good close combat weapon and a thick
armor (terminator if available)! It's possible to change from "silent and deadly" 
to "loud and strong" by exchanging the scout marines to the dreadnought. 
But please note that the dreadnought needs to be repaired.

Defense: During a defense mission the opponent hat the initiative. One need to do
a lot of damage, very fast. Normally there is not even a break between the attacks,
so healing must be done along the way.

Best team for these mission:
Tactical marines with bolter and all kind of grenades one have access to. Or, 
after getting access to the terminator suits, power fist plus flame thrower and 
cyclone missiles.
Devastator marines without terminator suits and equipped with a rocket launcher.

Assault marines: Again, a good close combat weapon, a thick armor (terminator if 
available) and these guys will be fine (and keep the bad guys away from the 
Devastator marines). No usage of Scout marines (these guys need to much time to 
deal big damage) or dreadnought (needs to much time to repair) here.

Space Hulk: Maybe you know something about the old game Space Hulk: Vengeance of
the Blood Angels. When you know the basic rule: Only terminators are allowed. 

That means the best team is:
* Tactical marines with terminator suits, power fist plus flame thrower (for close
  combat) and cyclone missiles (for support fire).
* Devastor marines with terminator suits and assault cannon (for range combat).
* Assault marines: Terminator suits with a thunder hammer / storm shield for close 
  combat and protecting the devastor marines from close combat units. 
* No usage of Scout marines (these guys can't take enough damage) or dreadnought
  (needs to much time to repair and blocks the way for friendly units).

Don't use the Librarian for missions. These guys needs to much micromanagement
to deal only some damage.

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