Unreal II - The Awakening Cheat Codes: ------------ Update by: obladeo Submitted by: conner54 Press ~ during game play to display the console window. Enter "BeMyMonkey" to enable cheat mode. Then, enter one of the following codes at the console window. Enter "BeMyMonkey" again to disable cheats. Cheat Commands --------------------------------------- BeMyMonkey() - Enable/Disable Cheat Mode God() - Toggle God Mode Invisible() - Toggle Invisibility Loaded() - Get all weapons AllAmmo() - Give player ammo for all weapons GodEx(X) - Toggle God Mode for the given actor Phoenix() - Toggle Phoenix Powersuit FearMe() - Enemy now fears you Ghost() - Ghost Mode Fly() - Fly Mode Amphibious() - Underwater mode Walk() - Normal, walking mode SloMo(#) - Game Slomotion SetJumpZ(#) - Set jump height ToggleInfiniteAmmo() - Toggle Infinite Ammo ToggleReloads() - Toggle Reloads ToggleInvisibility() - Toggle Invisibility Teleport() - Teleport to the spot the player is looking at NextLevel() - Skip to next level Open(x) - Open Map x ToggleSpeed() - Double speed SetSpeed(#) - Set player speed ChangeSize(#) - Change Players Size TogglePawnInvulnerability(P) - Toggle god mode on given pawn Goodies(#, #) - Summon an array of goodies Sum(x) - Summon Item X Actors() - Full actor list GotoActor(Name) - Change Location to the given Actor Damage(#, Target) - Damage given target by the specified amount DamageNPCs(#) - Damage NPC's by the given amount SetHealth(#, Target) - Set health to the given amount for target SetMyHealth(#) - Set player health to the given amount HurtMe(#) - Hurt the player by the specified amount ManCannon(#) - Gives all visible pawns damage ToggleServos() - Toggle Animation Servos ShowTeams() - Show player teams Difficulty(#) - Change game difficulty CheatView(x) - See what actor x's view is ViewSelf() - Target Camera on player ToggleTimeDemo() - Enable time demo ToggleScoreBoard() - Toggle Score board EnableFreeOrders(0/1) - Toggle Free Orders BehindView() - Toggle Behind View SetParticleDensity(#) - Set Particle Density ToggleImpacts() - Toggle Impacts SetWeaponTick(0/1) - Toggle Weapon tick code SetWeaponFire(0/1) - Toggle Weapon firing ToggleShowAll() - Show all hidden actors ToggleShowKPs() - Show all keypoints ToggleShowNPs() - Show all nagivation points ToggleRMode() - Toggle RMode SetEyeHeigth() - Set player eye height KillActor(x) - Kill actor X KillHitActor() - Kill actor under crosshair KillHitNPC() - Kill NPC under crosshair KillActiveNPCS() - Kill all active NPCS KillDormantnPCS() - Kill all dormant NPCS GibAllNPCS() - Gib all NPCs GibHitNPC() - Gib the NPC under the crosshair PO() - Toggle players only ToggleFreezeView() - Toggle Freeze View ToggleHUD() - Toggle HUD SetCameraDist(#) - Set camera distance FreeCamera(0/1) - Toggle free camera movement SetFlash(#) - ? SetFogR(#) - ? SetFogG(#) - ? SetFogB(#) - ? ShowViewLine() - ? SetFOV(#) - ? ToggleFOV(#) - ? MORE CHEAT CODES: ----------------- Enable Console Cheats in user.ini. Look in your user.ini and look for "CheatsEnabled" and set it to true. You can also set numerous options by editing unreal2.ini file, such as unlimited ammo. Editing user.ini: ----------------- Listed bellow are tweaks you can make to the user.ini (located in the game/system folder). Add the following keybindings to the User.ini file for easier use of the weapons. F1=BeMyMonkey F2=God F3=Allammo F6=ToggleBehindView Then, go to the Numberpad bindings and change to this: NumPad0=sum u2weapons.weaponpistol NumPad1=sum u2weapons.weaponSingularityCannon NumPad2=sum u2weapons.weaponFlamethrower NumPad3=sum u2weapons.weaponLeechgun NumPad4=sum u2weapons.weaponLaserRifle NumPad5=sum u2weapons.weaponGrenadeLauncher NumPad6=sum u2weapons.weaponRocketLauncher NumPad7=sum u2weapons.weaponTakkra NumPad8=sum u2weapons.weaponShotgun NumPad9=sum u2weapons.weaponSniperRifle I also have these set up in mine... L=Sum U2Weapons.ammoGrenadeEMP J=Sum U2Weapons.ammoGrenadeIncendiary K=Sum U2Weapons.ammoGrenadeToxic O=Sum U2Weapons.ammoGrenadeConcussion P=Sum U2Weapons.ammoGrenadeFragment U=Sum U2Weapons.ammoGrenadeSmoke With the above bindings added to the user.ini you get the following: F1 - Enables Cheats F2 - Turns on and off God Mode F3 - Max's out your Ammo F5 - Enables 3rd Person View Number Pad 0 - Spawns the Magnum Pistol. Number Pad 1 - Spawns the BlackHole cannon (kills everything with 1 shot). Number Pad 2 - Spawns the FlameThrower (lovely gun, I really like it). Number Pad 3 - Spawns the Leechgun (little spiders all over your enemy, if your aim is good). Number Pad 4 - Spawns the LaserRifle (kinda like a railgun, but has a alt fire). Number Pad 5 - Spawns the Grenade Launcher (go blow some shit up, alt fire changes the grenade type). Number Pad 6 - Spawns the RocketLauncher (better then most, really cool alt fire). Number Pad 7 - Spawns the Takkra (You just have to see it to believe it). Number Pad 8 - Spawns the Shotgun (just what it says, alt fire uses incendiary rounds). Number Pad 9 - Spawns the SniperRifle (get you some long distance loving today). The ones listed below are the different grenades for the grenade launcher: L- Spawns the EMP Grenades (really handy in killing robots). J- Spawns the Incendiary (Light up someone you hate today). K- Spawns the Toxic (puts out a small acid gas cloud, eats threw metal and people). O- Spawns the Concussion (knock someone off a ledge, cliff, or just have fun with them with this one). P- Spawns the Fragment (Standard Grenade, does a decent amount of damage). U- Spawns the Smoke (confuse your enemy's while you hightail it out of the area). Hint: ----- Submitted by: Christian McDermott In Unreal II in the Robots' City, in the large open area w/ the jiamt sphere in the center use /fly and look around. you should see a set of two walls w/ a cryo tube like object as seen early er in the level. inside it is a whole Scar . if you move close to it John Dalton will Say "So they got all them to make...JUICE!!!" very entertaining. Item names: ----------- Use one of the following entries with the Sum- code. ammoAssaultRifle ammoEnergyRifle ammoFlameThrower ammoGrenadeConcussion ammoGrenadeEMP ammoGrenadeFragment ammoGrenadeIncendiary ammoGrenadeToxic ammoLaserRifle ammoPistol ammoRocketLauncher ammoShotgun ammoSmokeGrenade AutoTurretPickup FieldGeneratorPickup ProximitySensorPickup RocketTurretPickup weaponAssaultRifle weaponEnergyRifle weaponFlameThrower weaponGrenadeLauncher weaponLaserRifle weaponLeechGun weaponPistol weaponRocketLauncher weaponShotgun weaponSingularityCannon weaponSniperRifle weaponTakkra Pawn names: ----------- Use one of the following entries with the Sum
code. U2Pawns.U2AraknidLight U2Pawns.U2AraknidMedium U2Pawns.U2AraknidHeavy U2Pawns.U2Izarian U2Pawns.U2MarineLight U2Pawns.U2MarineMedium U2Pawns.U2MarineHeavy U2Pawns.U2MercFemLight U2Pawns.U2MercFemMedium U2Pawns.U2MercFemHeavy U2Pawns.U2MercJapLight U2Pawns.U2MercJapMedium U2Pawns.U2MercJapHeavy U2Pawns.U2SkaarjLight U2Pawns.U2SkaarjMedium U2Pawns.U2SkaarjHeavy U2Pawns.U2Tosc U2Pawns.U2DrakkDroid U2Pawns.U2DrakkLight U2Pawns.U2DrakkMedium U2Pawns.U2DrakkBoss U2Pawns.Aida U2Pawns.Isaak U2Pawns.Neban U2Pawns.U2KaiClothed U2Pawns.U2CivilianScientist U2Pawns.U2ColonistHumanFemaleA U2Pawns.U2ColonistHumanMaleA U2Pawns.U2SpecialCivilian U2Pawns.RaffTrainingBot U2Pawns.U2Cockroach U2Pawns.U2Cyprid U2Pawns.U2MegaParata U2Pawns.U2MegaSnipe U2Pawns.U2MiniMukhogg U2Pawns.U2Seagoat U2Pawns.U2Parata U2Pawns.U2Rammer U2Pawns.U2Snipe U2Pawns.U2FlyingSnake U2Pawns.U2Hummer U2Pawns.U2Spore U2Pawns.U2Diver U2Pawns.U2Bellowfish U2Pawns.U2KillerSprout U2Pawns.U2KillerTadpole U2Pawns.U2PinwheelFish U2Pawns.U2Schoolfish U2Pawns.U2Uglyfish U2Pawns.U2WaterDipper U2Pawns.U2Bat U2Pawns.U2CleaningBot U2Pawns.U2RepairBot U2Pawns.U2IceWorm U2Pawns.U2ShianWarrior U2Pawns.U2ShianWorker U2Pawns.U2Jellyfish U2Pawns.U2TubeWorm U2Pawns.U2NStriderSmall U2Pawns.U2NStriderLarge U2Pawns.U2Forager U2Pawns.U2Chiton U2Pawns.U2SentryBot Hidden life support tank: ------------------------- While flying about the heart of the Drakk structure in the NC962VIII mission (the part that has an open roof, just before you face the Caretaker, where you also face the end result of the Drakk experiments), you can find a second life support tank with a seemingly live Skaarj suspended in the middle. Approach it and Dalton will say "The experiments resulted in JUICE!", with the word "JUICE" at the bottom of the screen. In front of the tank are a few health/shield packs and EMP grenades. The area is not inaccessible by walking. There is a large beam to your right when facing the center of the room. Stand at the top of the ramp that leads down into the lower level of the area. Between the upper end of the ramp and the moat surrounding the gravity lift, to the immediate left of this beam, over the edge of the moat and down a small distance, are five small protrusions that lead under the beam. Looks are deceiving -- no jumping is required to move between these protrusions as long as the player stays close to the moat's outer wall. They function like steps with a very small landing at the lowest point. On the other side of the beam, they lead upwards to a space between two beams. At the end farthest from the gravity lift is the aforementioned life support tank. Crawling: --------- This trick is very useful when getting the last of the artifacts. Enable the "behindview 1" code ti be able to see your entire body instead of just what is in front of you. Hold [Crouch] + [Jump] and move in any direction while holding them down. You will crawl around and can go underneath other places. You can even sneak up on enemies. Secret distress call: --------------------- This trick is done immediately after the training mission but before the briefing. This secret modifies the briefing. After getting up to the ship, look at the hatches on the main deck. This is the deck where the bridge and all the living quarters are located. Looking where the drop ship bay is found (on the main deck), to the left is a hatch just before you turn the corner. Open the hatch to find a Seagoat. You can interact with it by "using" it. Enter the following responses in this exact order: "Spam", "Spam", "Spam", "HumBug" . You will see a "Lincoln is pleased" message. Go to the second deck to your briefing. Pay close attention to the distress call. Egg infection: -------------- When you get the "Spider Gun" from Isaak, shoot in secondary fire mode. It will shoot out a small egg. If an enemy gets close to it, the egg will split and shoot Araknids on your opponent. However if you shoot the egg with primary fire, the egg will enlarge and a larger Araknid will appear. You can also get a bigger Araknid by holding [Alt] + [Fire] for a few seconds, then shooting it.