Universe At War - Earth Assault Easily complete Masari second mission: -------------------------------------- This strategy is quite risky and will be very costly. It is best executed after the second or third mission when you have at least one Energy Magnet (critical) and a Key Inspiration. This strategy involves building up an army in Global mode and then rushing in all your units for a full front assault on the enemy Origin Core, Glyph Carvers, and any other mission-critical units (Reaper/Detection Drones, Walkers, etc.). While this will not likely destroy the entire force instantly, it will allow you to build a base without worrying about any attacks or enemy reinforcements. Before starting the mission, make sure to completely reach the unit cap in Global mode (for example, use Skylords mixed with Peacebringers due to their sheer power). When starting the mission, immediately create a save. Next, find the Hierarchy base. Once you know its position, revert to your saved game, and bring your Dropship close to the base. Make sure it is close enough where your units only have to walk a few feet but not so that they are attacked the moment they hit the ground. Order all your units to attack the Origin Core. Once that is done, move onto the Glyph Cavers. Chances are that if you have made it here quickly, the Glyph Carvers should only still be summoning the first Reaper Drones and have not begun with the walkers. The next move is up to you -- either chase the drones/walkers or return to base and attack later. The only important objective is that the Glyph Carvers and Origin Core are gone. Note: Move fast, do not hesitate, and do not allow your enemy to build. It is not a bad idea to have Architects at work with a base to fall back on in case of a failed assault and you do not want to restart. Casualties are also going to be high. Most to all of your units will be destroyed, but their cost will be offset by both the Energy Magnet(s) and the fact that your enemy will have no base or reinforcements to summon thus allowing you to build a new army from the battlefield or the Globe. Achievements: ------------- Can't Stop Novus (8 points) - Defeat 5 Ranked Game opponents while playing as Novus Whirling Dervish (15 points) - Destroy 100 enemy aircraft using only Dervishes during Conquer the World matches The Power Must FLOW (5 points) - Build 50 Flow Conduits during a single Ranked or Conquer the World match Pure OHMage (12 points) - Win 5 multiplayer games against other Novus opponents during a Ranked Game Research is Key (35 points) - Defeat 5 Ranked Game opponents in a row while playing as Novus Swift Victory (5 points) - Achieve victory within the first 18 minutes of a Ranked Game Time Means Nothing (35 points) - Defeat 5 Ranked Game opponents in a row while playing as Masari Dark Matter FTW (10 points) - Spend 90% of your time in "Dark" mode during 4 Conquer the World matches Unlimited Power (15 points) - Defeat 1 Ranked Game opponent while playing as Masari Gifts are Nice (5 points) - Construct 1 of each Masari structure during a Ranked Game or Conquer the World match The Sacred Cow (10 points) - Collect 200 cows in Ranked or Conquer the World multiplayer games using Kamal Rex Peace through Power (8 points) - Win 3 Conquer the World games using only the "Assault" research branch Mutation Madness (8 points) - Win 3 Conquer the World games using only the "Mutagen" research branch The Basics (10 points) - Complete the Prelude Campaign Novus Campaign (15 points) - Complete Novus Campaign on normal or hard difficulty Hierarchy Campaign (35 points) - Complete Hierarchy Campaign on normal or hard difficulty Masari Campaign (45 points) - Complete Masari Campaign on normal or hard difficulty True Power (60 points) - All campaigns completed on normal difficulty Can't Touch This (70 points) - All campaigns completed on hard difficulty Zombie Luvin' (20 points) - Convert 100 civilians into zombies in skirmish, scenario or campaign games Sweep the Leg (10 points) - Destroy your first Hierarchy Walker in a skirmish, scenario or main campaign game Cow Go Moo (20 points) - Collect 100 mutilated cows using Reapers in skirmish, scenario or campaign games Master Tactician (25 points) - Win 1 scenario campaign game Supreme General (60 points) - Play through 1 scenario campaign on medium difficulty without losing any battles Crater Creator (15 points) - Destroy five enemy structures using any Super Weapon during skirmish battles Demolition Expert (15 points) - Defeat 1 medium AI in less than 20 minutes in a skirmish battle Hoover Maneuver (40 points) - Use Reapers to acquire 100,000 additional Raw Materials during a skirmish session Skirmish King (50 points) - Defeat 3 hard AI players during a skirmish session No Need For Heroes (35 points) - Defeat 1 hard AI player in a skirmish battle without building any heroes Feel The Burn (35 points) - Defeat two medium AI players during a skirmish session Opposites Attract (15 points) - Defeat 5 opponents on the opposite platform Forged Alliance (35 points) - Play a team game with someone on the opposite platform Novus: ------ When you are on Novus and want to hit the enemy head on, get a inverter and set him to the shield mode by going on its abilities. Get as many of your troops of any kind in the shield and move towards their base. Have them attack. When the enemy is in range stop everyone and attack, keeping them inside the shield. They will be fine. The inverter will get destroyed unless you bring ten Constructers and heal him. Territory preview: ------------------ Purchase Spying for two territories. Have your leader attack a territory. Immediately before the leader touches it, click the option to spy on that location (making sure you have two spying abilities). Intentionally lose the battle to get a preview of the entire territory, including the base and heroes located there.