Top Gun – Combat Zones

Top Gun - Combat Zones

Submitted by: conner54

Aircraft:
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On all levels that contain multiple aircraft bogies, the best 
solution is to wipe out all aircraft by flying low to the ground, 
then pulling up on the stick to get a missile lock to destroy them. 
Take one bogie out at a time, then fly back close to the ground and 
start the process all over again. 

Anti-aircraft guns:
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Flying close to the ground causes the anti-aircraft guns to overshoot 
your plane. They cannot fire below a certain point due to the risk of 
hitting their own men. 

Weapons:
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While speed in completing missions, extent of damage to your jet, and 
"First Blood" bonuses help, they will never allow you to gain the 
points and medals to open new jets. The key to points is ammunition 
choice. Try to use only guns for everything, saving all the missiles 
and bombs possible. If you must use missiles, use the self aimed, not 
the guided. The more bombs and missiles you return with, the higher 
the scores. By doing this it is possible to advance from the normal 
300,000 to 400,000 red star success to consistent scores of over 2 
million per mission. 

Flying:
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As the missions gain in complexity, every fly over must be highly 
efficient. Instead of tight sweeping turns, use over-the-top turns. 
This can cut a 10 second turn down to 3 seconds and place you in a 
better attack mode to start the next run. This requires practice. 

Turning:
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For easier turning upwards if you are about to crash, use your 
throttle to speed up and pull up to get out faster and for bonus 
points. 

Destroy tanks, vans and most moving ground targets:
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Use the afterburners when you are close to the ground. 
Note: This will not work on BTROs or gunboats (it will 
just do damage).


JSF:
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Get at least a "Bronze" rank for every Academy and Warzone challenge. The JSF's 
cannon, though a bit on the low side, seems like it damages enemies more. 

YF-23:
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Get at least a "Silver" rank for every Academy and Warzone challenge. The YF-23's 
cannon fires very fast, and it is highly maneuverable. Overall, it is a very decent 
fighter. 

V-22:
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Get a "Gold" rank on all Academy and Warzone challenges. Though its firepower 
rating seems like it would only send out one shot every five seconds, it actually 
has twin machine guns that fire as fast as an enemy helicopter or gunboat. It 
also has unlimited-use afterburning fuel, and can stop almost completely if the 
brakes are applied. It is not very fast, however, even with the afterburners 
activated. 

Turning:
--------
For easier turning upwards if you are about to crash, use your throttle to speed 
up and pull up to get out faster and for bonus points. 

Destroying gunboats:
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When attacking gunboats, climb to an altitude of about 2,000 feet and dive down 
on them. Quickly fire an air-to-ground missile (guided or unguided) at them. 
Then, pull away and use your afterburners. Using this process should minimize 
damage. 

Harrier:
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Play all Academy and missions again with the Osprey to unlock the Harrier.

Leading the target:
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Use the following trick to hit enemy planes when you are above them. If there is a 
plane flying underneath you and you are flying down on it, put the pointer slightly 
in front of the target and fire your gun, not stopping. Keep the button held. 
The plane should fly into the gunfire.

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