Thief - Deadly Shadows Cheat Codes: ------------ Submitted by: conner54 Go to the Thief - Deadly ShadowsSystem directory. Copy the "DEFAULT.INI file" for backup. Then Open the "DEFAULT.INI" with a texteditor like notepad. Find the "[Difficulty]" heading, then change the following values of the indicated lines for the corresponding difficulty setting. Using "0" as a value usually disables that attribute. Start a new game to play with the added effects. This cannot be used with an existing saved game. AI visual acuity multiplier - how well AIs can see AI auditory acuity multiplier - how well AIs can hear AI tactile acuity multiplier - how well AIs can feel AI hitpoints multiplier - all AI starting hitpoints will be scaled by this AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this change the multiplier for see/hear/feel/hitpoints//damage to whatever u feel like, (0)zero usually does it hehe. As u can see the settings are for easy/normal/hard or expert level. If u want u can change them all, but its not necessary just remember which one u changed. Hint: ----- Submitted by: kimo Well this isn`t a cheat but you can have an easy life when you have to fight or avoid Gamal`s statues (these things are hard to kill).You only have to crouch if you get spotted or want to destroy one of these things.Alltough normally you are safe if you go up stairs or you are on a surface a bit higher than the one on wich the statue is there is a possibillity to get killed. Getting to the sunken Citadel in the docks: ------------------------------------------- When you first arrive at the docks, go towards the store. Stop immediately after you pass the Quarantine gate. There is a box in front of you. Destroy it. Go down the ladder and follow the stairs. Fond Memories of the Cradle: ---------------------------- Note: "Memory" is in cradle's memory aspect, as inmate with staff roaming the halls. "Normal" is when Garrett and puppets roam the halls. -Once you have talked to Laurel in the attic you can decide to skip sneaking around with the toys by closing yourself in the cell and using your arsenal against the staff. -You can avoid racing through your arsenal by using the knife to backstab the puppets and staff when they are not looking. Staff will keel over and when dead, puppets back off. Quick save and directly hit them with flashbombs after stabbing them to keep them down. -Instead of grabbing and using one toy at a time, grab all the toys. You now can enter or leave the memories at will at any of the special spots. That way, you can avoid losing the toys by going back to "normal", going to the special spot nearest to your destination, and entering "memory" there. -You can ease you journey through "memory" by picking and opening all the doors and leaving traps such as mines, holy water puddles, or burning oil puddles while in "normal" before crossing over to "memory". For example, in the lobotomy theater where you get the dissolution serum, make a holy water puddle between the stairs and operating table. When you go into "memory", the staff worker patrolling around the table will walk into the puddle and keel over, making it easier to get to the serum. Easy money: ----------- Go to a fence that buys metal and sell all of your loot. Go to your landlord's stash nearby Heartless Perry. Get the purse of coins (worth 50 g), then go around town and pickpocket purses from unsuspecting citizens. Whenever you get a purse it will say it is worth 25 g, but it will actually be worth 50 g. You can only do this once a night. Collect as many purses as you can. Once you sell those purses to a fence, any other purses you collect that night will be worth their regular amount. Defeating Keeper Guards: ------------------------ Use a mine or be extra careful when sniping Keeper Guards. If sniping, you must hit them in the back of the head. If you are stealthy enough, you can try backstabbing them, because the blackjack has no effect on them. Item Maximums: -------------- Gear and items are bought to be used in Thief 3. Don't go to great lengths to save items if you think they can help you stay alive and undiscovered, but don't waste them on lone guards or civilians who cannot fight back. On normal, the maximum gear Garrett may carry is: Health Potion = 10 Broadhead arrows = 30 Noisemakers = 5 Water Arrows = 25 Moss Arrows = 20 Gas Arrows = 5 Fire Arrows = 15 Flash Bombs = 20 Explosive Mine = 5 Gas Bomb = 5 Oil Flask = 5 If Garrett proceeds to pick up another item when he is at maximum capacity, the item is "picked up" but is not added to the inventory. Be sure you have room before you start grabbing items or you're just wasting hard earned loot! Don't Leave Angry: ------------------ Since the stages are often divided up into separate maps, you find yourself transitioning from one part to the other. If you are being chased by a guard, never leave the map and come back expecting everything to be normal. The guard chasing you will still be there and alerted to your presence. Always make an effort to hide in the same map you are to avoid forgetting that a guard (or party of guards) are waiting for you on the next map. The map transitions are a good place to hide (they are almost always completely dark). Simply go into the map transition and decline to go into the next section. Garrett will stay in the murky, smoky portal and almost always out of the way of all patrols. Free Water Arrows: ------------------ You can get free water arrows in the training mission (which carries over to your subsequent missions) by waiting by the douse the torch exercise for water crystals to keep respawning. Before you leave the Blue Heron Inn forever, you may want to take your fill of 25 water arrows, which will go a long way in helping you keep shopping costs down. Broad-head Arrows: ------------------ To get free broad-head arrows, go to the tavern in the Stone Market Plaza where there should be 3 guards, one with a bow, upstairs. Dispose of the guard downstairs. After you do that run down and jump behind the bar, the guards upstairs may come after you but they can't get behind the bar. The one with the bow can shoot at you, so crouch down behind the bar and wait for him to ready his arrow, then stand up for a sec and crouch back down, he will fire his arrow into the bar and you can claim it. Repeat this to get full broad head arrows. Damage Modification: -------------------- This involves editting a vital game file, so make a back-up before you start. Locate the Default.ini in your Program FilesThief - Deadly ShadowsSystem directory and open it with a text editor. Locate the following section: [Difficulty] ; -- THIEF 3 ; ; AI visual acuity multiplier - how well AIs can see Difficulty_AIVisual_Mult_Easy=0.9 Difficulty_AIVisual_Mult_Normal=1.0 Difficulty_AIVisual_Mult_Hard=1.15 Difficulty_AIVisual_Mult_Expert=1.2 ; ; AI auditory acuity multiplier - how well AIs can hear Difficulty_AIAudio_Mult_Easy=0.8 Difficulty_AIAudio_Mult_Normal=1.0 Difficulty_AIAudio_Mult_Hard=1.03 Difficulty_AIAudio_Mult_Expert=1.13 ; ; AI tactile acuity multiplier - how well AIs can feel Difficulty_AITactile_Mult_Easy=1.0 Difficulty_AITactile_Mult_Normal=1.0 Difficulty_AITactile_Mult_Hard=1.0 Difficulty_AITactile_Mult_Expert=1.0 ; ; AI hitpoints multiplier - all AI starting hitpoints will be scaled by this Difficulty_AIHitPoints_Mult_Easy=0.75 Difficulty_AIHitPoints_Mult_Normal=1.0 Difficulty_AIHitPoints_Mult_Hard=1.2 Difficulty_AIHitPoints_Mult_Expert=1.3 ; ; AI combat speed multiplier - all AI combat animations are scaled by this Difficulty_AICombatSpeed_Mult_Easy=1.0 Difficulty_AICombatSpeed_Mult_Normal=1.0 Difficulty_AICombatSpeed_Mult_Hard=1.1 Difficulty_AICombatSpeed_Mult_Expert=1.2 ; ; AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this Difficulty_AIToPlayerDamage_Mult_Easy=0.5 Difficulty_AIToPlayerDamage_Mult_Normal=1.0 Difficulty_AIToPlayerDamage_Mult_Hard=1.25 Difficulty_AIToPlayerDamage_Mult_Expert=1.5 Change the AI damage to player multiplier to 0.0 for almost no damage (note that a base damage still applies) to you; you may want to reduce the hit points of the enemies as well. Just a warning not to reduce the hit point multiplier of the AI to 0.0 or any hit (including a blackjack blow) will kill an enemy instantly. Easy Lock Picking: ------------------ For those of you who dont have the knack to pick lock using the mouse feeling technique, you can use the W, A, S, D, keys on the keyboard (note no key mapping changes) Adjust accordingly if W-run forward has been changed etc.) You still have to press the keys and figure what comes after what but it cuts the time to lock pick more than in half. Unlimited Water Arrows (Mission 1): ----------------------------------- At the first mission (training), the tutorial will teach you how to extinguish torches with Water Arrows. A Water Arrow will be located on the crate, just right of target torch. If you pick it up, another Water Arrow will appear 2-3 seconds later, providing you an unlimited (almost) source of Water Arrows, to a maximum of 25. Unfortunately in the first mission, some parts of the area cannot be re-entered once you pass it, so you can only do this one time, but you keep all the inventory for the next missions. Easy faction increase with Pagans: ---------------------------------- Buy about 15 fire arrows. Get at least one of each of the other elemental arrows (water, moss, and gas). You can get a gas arrow by climbing the wall by the Pagans that are standing by the note from Shaman Dyan. Note: Climbing gloves are sold in the store at the Docks for 2,000 gold. Go to the Pagan territory in the Docks, but make sure you are already neutral with them so you will not get attacked because the fire arrows make a lot of noise and produce a massive amount of light that you cannot escape from. Stand anywhere outside of the entrance to the territory so you can get a shot at the elemental cocoon (the two big tusks sticking out of the ground with blue orbs strapped to them). Shoot one of each of your elemental arrows at it, as described in the "Notes" section of your goals. After that you can use the fire arrows and continue shooting the cocoon with them and gain faction. Do this until your status with the Pagans is "Allied". You can now enter the Pagan territory without getting mauled. If you try to use any other arrow besides the fire arrows, the Pagan standing by the boxes will comment "You be a fool", therefore hinting that you cannot use that arrow again yet.