Team Fortress 2

Team Fortress 2

Cheat Codes:
------------
Submitted by: RM

Faster construction:
--------------------
As an engineer, do not wait for your building. Simply whack it with the wrench so that 
it builds faster.


Easy achievements:
------------------ 
Play a game with just you and a friend. Have your friend let 
you repeatedly kill him or her to easily get achievements.


Major Medic Makeover:
--------------------- 
Entry Location: Updated Medic Achievements

FIRST DO NO HARM       - Play a full round without killing any enemies. And score 
                         the highest on a team of 6 or more players. 
QUADRUPLE BYPASS       - Heal a teammate who’s taking fire from 4 enemies at once.
GROUP HEALTH           - Work with 2 other medics to deploy 3 simultaneous uber-charges.
SURGICAL PREP          - Have an uber-charge ready before the setup phase ends.
TRAUMA QUEEN           - Deploy 3 uber-charges in less than 5 minutes. And assist in 5 
                         kills during that time.
DOUBLE BLIND TRIAL     - Deploy an uber-charge within 8 seconds of a nearby enemy medic 
                         deploying his. 
PLAY DOCTOR            - In a team with no medics. Be first to switch to Medic after 
                         a teammate calls ‘Medic!’, and then heal 500 health. 
TRIAGE                 - Deploy an uber-charge on a teammate less than a second before 
                         they’re hit by a critical explosive.
PREVENTIVE MEDICINE    - Block the enemy from capturing a control point with an uber 
                         charged teammate. 
CONSULTATION           - Assist a fellow Medic in killing 5 enemies in a single life. 
PEER REVIEW            - Kill 50 Medics with your Bone Saw. 
BIG PHARMA             - Assist a Heavy in killing 30 enemies, where neither of you die. 
AUTOCLAVE              - Assist in burning 8 enemies with a single uber-charge on a Pyro. 
BLAST ASSIST           - Assist in exploding 5 enemies with a single uber-charge on a Soldier.
BLUNT TRAUMA           - Assist in punching out 4 enemies with a single uber-charge on a Heavy.
MEDICAL BREAKTHROUGH   - Assist in destroying 8 enemy Engineer buildings with a single
                         uber-charge on a Demoman. 
MIDWIFE CRISIS         - Heal an Engineer as he repairs his sentry gun while it’s under 
                         enemy fire. 
GROUND ROUNDS          - Heal 200 teammates after they’ve called for ‘Medic!’. 
INTERNAL MEDICINE      - Extinguish 100 burning teammates. 
DOCTOR ASSISTED HOMIDE - Assist in killing 20 nemeses. 
PLACEBO EFFECT         - Kill 5 enemies in a single life, while having your uber-charge 
                         ready, but undeployed 
SAWBONES               - Hit enemies with your Bonesaw 10 times in a row without dying 
                         or missing. 
INTERN                 - Accumulate 7000 heal points in a single life. 
SPECIALIST             - Accumulate 10000 heal points health in a single life. 
CHIEF OF STAFF         - Accumulate 10 million total heal points. 
HYPOCRITICAL OATH      - Kill an enemy Spy that you have been healing. 
MEDICAL INTERVENTION   - Save a falling teammate from dying on impact. 
SECOND OPINION         - Uber-charge 2 teammates at once. 
AUTOPSY REPORT         - Provide an enemy with a freezecam shot of you taunting above 
                         their ragdoll. 
FYI I AM A MEDIC       - Use your Bonesaw to kill 5 enemy Spies who have been calling 
                         for ‘Medic!’. 
FAMILY PRACTICE        - Uber-charge ten of your Steam community friends. 
HOUSE CALL             - Join a game that one of your friends is in and then deploy an 
                         uber-charge on him. 
BEDSIDE MANNER         - Be healing a teammate as he achieves an achievement of his own.


Revealing Spies:
----------------
There are several ways to reveal an enemy spy:
- Walking into a spy will make him translucent for a moment
- You can walk through teammates, but you can't walk through disguised enemy spies. 
  Attack the spy if you come across him, as all he can do run away.
- Igniting a cloaked enemy spy will set him on fire and distinguishes him with an 
  enemy coloured glow


Fast Weapon Switching:
----------------------
Go to Options, click the Keyboard tab and then Advanced to turn on Fast Weapon Switching. 
You can now scroll through the weapons without clicking to equip them.


Body parts:
----------------------
When a player is gibbed, the positions of the gibs (body parts) do not match where that
body part was prior to the gibbing. As well, some class gibs match their beta designs,
but not their final counterparts. This is most noticeable with the spy.


Spot a spy:
-----------
*The first one is if he's disguised as a medic. Yes, spies can be medic. But the ubercharge/
kritzkrieg percentage isn't showing under the name. So, if you have a medic without it near
you, don't hesitate, it's a spy.

*The second one is the fact that when disguised, the health shown is never in the red zone. 
If you see someone with health in the red, it's not a spy. If not, pay attention.

*The third tip is about the weapon shown. The spy is always showing the primary weapon. They
can't show melee or secondary weapons. So, if one of your teammates is showing any other 
weapon, you can be sure that it's not a spy. Here is the list of them:

- Scout: Scattergun
- Soldier: Rocket launcher
- Heavy: Minigun
- Demoman: Grenades launcher
- Engineer: Shotgun
- Medic: Syringues launcher
- Spy: Handgun
- Sniper: Sniper rifle
- Pyro: Flamethrower

In the same idea, a spy can't shoot or he'll loose his cover. If a teammate seems not to be 
shooting, it could be a spy.

* The fourth one can happen: if a teammate is voice chatting at the moment you see him
  without the ? sign indicating it, it's a spy.

* The fifth one can only be working if a teammate is dead. If you know that he just got
  killed but see him running near you, well, it's a spy. Or if he's calling medic while
  the real one is dead.

* The sixth one is useful for medic with the upgraded syringues gun. Shoot some syringues
  on teammates. If one of them is showing the crosses indicating that you're hitting an 
  enemy, well..., it's a spy.

* The seventh is if you cross the path of a newbie spy. If you see a blue ball or a red
  ball near dispensers, it's a cloaked spy. It can also be a teammate of yours, so tell
  him not to cloaked near dispensers or he'll be busted.


Stickies:
---------
If you play demoman on a map with capture points, don't forget to put stickies on it. If an 
enemy walks on it, you can explode him with your stickies. But don't be dead at that time 
because your bombs will be destroyed if you're killed. You can also do high jumps with your 
stickies: jump on it and explode it. It will cost life but it can buy time for you or for 
reaching places that only a soldier or a demoman can (like the roof on Gravelpit, capture 
point B). Don't forget that stickies are more efficient for destroying buildings than your 
normal grenades. It can be devastating if you're ubered.


Airblast:
---------
The pyro can airblast people or rockets/stickies/grenades by right-clicking when equipped 
with the normal flamethrower. It doesn't work with the backburner. It can be useful for throw
back an ubered pair going to your sentries or going to spawn point. Usually, the enemies are 
disoriented by being airblasted and aren't reacting quickly to kill the pyro, mainly if it's
a demoman aiming for sentries. Also, you can throw away stickies that are near your spawn 
points, on capture points or on cart for example. It's also a way to reach faster the Hot 
Potato achievement - several players think that the achievement can be only reached by 
airblasting soldier's rockets but it's more easy with stickies on the ground than a moving
rocket when you're not used to airblasting.
The cost of it is 25 ammo, so, airblast only when it's helpful or else, you'll be quickly 
forced to take ammo pack or to retreat to the nearest dispenser.


What can prevent an uber to do:
-------------------------------
Also, when ubered, you can't push the cart or take a control point. So, if for the capture
point, it's not a vital matter, for the cart, it is. Don't stick with your partner that 
you've ubered near the cart, it will be a waste of time.


What a medic never had to do if he must uber:
---------------------------------------------
Also, never take intel if you want to uber. Indeed, you can't deploy it with intel on your
back. And if you try to uber a teammate with intel on his back, you'll be the only one to 
be ubered. Intel is preventing any players to receive the previous charge.


Steam Achievements:
-------------------
Update by: pwn dozer

Your achievements and stats can be viewed in Steam under: "Community -> My profile -> 
View all my games -> Team Fortress 2 (view stats)"

Unlockable             How to Unlock	
--------------------------------------
Dynasty              - Win 20 games.
Flamethrower         - Set five enemies on fire in 30 seconds.
Grey Matter          - Get 25 headshots as a Sniper.
Hard to Kill         - Get five kills in a row without dying.
Hardcore             - Accumulate 1000 total kills.
Head of the Class    - Play a complete round with every class.
Impenetrable Defense - Successfully defend Dustbowl without giving up a capture.
Impossible Defense   - Successfully defend Gravel Pit without giving up a capture.
Lightning Offense    - Win Well in 5 minutes or less.
Master of Disguise   - Trick an opposing medic into healing you.
Nemesis              - Get five revenge kills.
Powerhouse Offense   - Win 2Fort with a shutout.
Relentless Offense   - Win Hydro without giving up a capture.
Sentry Gunner        - Accumulate 10 sentry gun kills with a single turret.
Team Doctor          - Accumulate 25000 heal points as a Medic.


Uber limitations:
-----------------
When uber, you cannot push the cart or take a control point. Do not stay with a partner 
that you have ubered near the cart; it will be a waste of time. 
Never take intel if you want to uber. You will not be able to deploy it with intel on 
your back. If you try to uber a teammate with intel on his back, you will be the only 
one to become uber.


Updated Weapons:
----------------
To get each of the newer updated weapons, you need to get a certain amount of achievement
to obtain a milestone achievement, unlocking one of the three weapons for each class.


Submitted by: Nicko
How to use cheats in tf2:
-------------------------

first make sure you have deplorer console on then type in it sv_cheats 1 to make cheats 
work then go to the half life 2 cheat page then copy the cheats you want to use there is 
a free weapon cheat i saw it in youtube i dont know that yet but here are the cheats 

Console Codes:
---------------
Use the [~] key during gameplay to bring up the console and enter the following codes there:

Cheat              Effect
----------------------------
God God Mode (Server side only)
buddha Health never goes below 1
Hurtme # Damages player by whatever variable you input as #
impulse 101 All Weapons
impulse 82 Spawn a Jeep
notarget Invisible to NPC's
noclip Ability to walk through walls (Server Side Only)
maps Displays Map listing
Map # Load Map (Input title in place of #)
Developer # Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
+mlook Enables mouse look
give # Give weapon (Input weapon name in place of #)
hud_quickhelp/text? 1 Shows Crosshairs
viewmodel_fov # Adjusts size of the weapon you're carrying (54 = default)
exec # Execute a script file (Input filename in place of #)
cl_drawhud 1 Toggle HUD display On
cl_enablehud 1 Toggle HUD display On
cl_showfps 1 Shows FPS Rate
npc_create Creates an NPC
npc_create_aimed Creates an NPC (Aiming away from player)
picker Toggles Picker mode on
setpos Move player to specified origin
setang Snap players eyes to a specified pitch yaw
sv_gravity # Set Gravity (Add number in place of #)
sv_stopspeed # Set Minimum Stopping Speed on ground (Add number in place of #)
sv_friction # Set World Friction (Add number in place of #)
sv_bounce # Sets bounce multiplier for physically simulated object collisions
sv_maxvelocity # Sets Maximum Velocity of any moving object (Add number in place of #)
sv_waterdist # Set Vertical View when eyes are near water plane.
air_density # Change the density of air. (Add number in place of #)
sv_soundemitter_filecheck Toggle reporting missing .wav files for sounds
sv_cheats 1 Activates Cheats
impulse 76 Grunt-O-Matic
give weapon_shotgun Recieve a Shotgun
thirdperson Third Person View
firstperson First Person View
mat_depthbias_normal 1 See through walls
ai_disable toggles enemy AI on/off
sv_infinite_aux_power 1 gives infinite power for sprinting, etc.
impulse 203 removes the item or NPC pointed at
mat_fullbright 1 removes all shadows (a 0 restores them)
skill # change skill level (# = 1, 2, or 3)
status shows some game info, incl. current map
help $ replace $ with a command to get a brief description of it
sk_max_357 # # is new max ammo for .357 Magnum
sk_max_ar2 # # is new max ammo for Pulse Rifle
sk_max_ar2_altfire # # is new max ammo for Pulse Rifle energy orbs
sk_max_buckshot # # is new max ammo for shotgun
sk_max_crossbow # # is new max ammo for crossbow
sk_max_grenade # # is new max ammo for hand grenades
sk_max_pistol # # is new max ammo for pistol
sk_max_rpg_round # # is new max ammo for RPG
sk_max_smg1 # # is new max ammo for submachine gun
sk_max_smg1_grenade # # is new max ammo for SMG grenades
sv_unlockedchapters # unlocks chapters 1 thru # (15 is end credits)
sk_plr_dmg_pistol # # is new damage value for pistol
sk_plr_dmg_357 # # is new damage value for .357 Magnum
sk_plr_dmg_ar2 # # is new damage value for Pulse Rifle
sk_plr_dmg_buckshot # # is new damage value for shotgun
sk_plr_dmg_crossbow # # is new damage value for crossbow
sk_plr_dmg_crowbar # # is new damage value for crowbar
sk_plr_dmg_grenade # # is new damage value for grenades
sk_plr_dmg_rpg_round # # is new damage value for RPG rockets
sk_plr_dmg_smg1 # # is new damage value for submachine gun
sk_plr_dmg_smg1_grenade # # is new damage value for SMG grenades
getpos can be used to get current coords for use with setpos
cl_showpos 1 brings up position display in top right of screen (0 removes it)
sv_infinite_aux_power 1 gives infinite power for sprinting, etc.
mat_fullbright 1 removes all shadows (a 0 restores them)
impulse 203 removes the item or NPC pointed at
sk_max_smg1 # # is new max ammo for submachine gun
net_graph 1 a more thorough fps display
impulse 83 Spawn an Air Boat
physcannon_maxforce # Changes how hard you propel objects
physcannon_maxmass # Changes how large pulled objects can be
physcannon_pullforce # Changes how quickly objects are pulled
physcannon_tracelength # Changes the length that objects can be pulled from
physcannon_cone # Changes the radius of the cone used to pick up objects
weapon_357 .357 Magnum
weapon_ar2 Overwatch Standard Issue Pulse Rifle
weapon_bugbait Pherapods
weapon_crossbow Crossbow
weapon_crowbar Crowbar
weapon_frag Fragmentation Grenade
weapon_physcannon Zero Point Energy Field Manipulator Gun
weapon_pistol 9mm Pistol
weapon_rpg Rocket-Propelled Grenade Launcher
weapon_shotgun 12-Gauge Shotgun
weapon_smg1 Submachine Gun
sk_max_buckshot # Raises your max number of shells to that number.
sk_plr_dmg_buckshot # Raises damage done by each pellet.
give item_battery Increases suit charge by 15 points.
give weapon_annabelle gives you Father Gregori's modified shotgun
give item_ammo_357 Spawns ammo for the .357 magnum
give item_ammo_crossbow Spawns ammo for the crossbow
give item_box_mrounds Spawns primary fire ammo for the submachinegun
give item_ar2_grenade Spawns grenades for the submachinegun, oddly enough..........
give item_rpg_round OR give item_ml_grenade Spawns grenades for the RPG
give item_box_srounds Spawns ammo for the 9mm pistol
give item_ammo_ar2 Spawns primary fire ammo for the Overwatch Pulse Rifle
give item_box_buckshot Spawns shells for the 12-gauge shotgun
give item_ammo_ar2_altfire Spawns energy grenade for the Overwatch Pulse Rifle
sk_npc_dmg_shotgun # NPC's do # damage with shotgun
sk_npc_dmg_smg1 # NPC's do # damage with the smg
sk_npc_dmg_ar2 # NPC's do # damage with the pulse rifle
mat_yuv 1 black-and-white mode
Kill You die.
ch_createjeep Make a jeep
ch_createairboat Makes an airboat
crosshair 0 Disables Crosshair
shake Creates an earthquake.
item_healthvial Gives you the small health vial (10HP)
item_healthkit Gives you the large health kit (25HP)
mat_yuv 0 Enables Color Mode
cl_enablehud 0 Toggles HUD off.
cl_drawhud 0 Toggles HUD off.
sv_unlockedchapters # (Note: 15 is end credits) Unlock chapters 1 thru #
give item_suit Gives you the HEV Suit
give weapon_physcannon Gives you Gravity Gun
physcannon_megacannon 1 Makes your Gravity Gun a Super Gravity Gun
npc_create_equipment weapon_shotgun NPC spawns equipped with a shotgun.
npc_create_equipment weapon_smg1 NPC spawns equipped with a SMG.
npc_create_equipment weapon_ar2 NPC spawns equipped with a pulse rifle.
npc_create_equipment weapon_crowbar NPC spawns equipped with a crowbar.
npc_create_equipment weapon_RPG NPC spawns equipped with a RPG rocket launcher.


Console Code
------------
Open the console menu using ~ and imput this code:
bind key command

This binds a console command to a key. Note that if the command has arguments, 
quotes must be used. For example: bind x "impulse 101"

Be careful on which key you choose. If you use a key already in use for the game 
(W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), 
the bind command will override the original command, and you will not be able to 
use it anymore.
Note i copyed this form the gamespot hl2 cheat page.


Halloween #2 Achievements:
--------------------------
These achievements must be done between October 27 and November 8.

Unlockable        How to Unlock
----------------------------------------
Gored!          - Collect the Horseless Headless Horsemann's Haunted Metal.
Masked Mann	    - Collect the Haunted Halloween Gift in Mann Manor.
Sackston Hale   - Craft the Saxton Hale Mask.
Sleepy Holl0WND - Kill the Horseless Headless Horsemann.


Tip for a spy and how to spot one:
----------------------------------
Submitted by: chris

The third tip is about the weapon shown. The spy is always showing the 
primary weapon. They can't show melee or secondary weapons. So, if one 
of your teammates is showing any other weapon, you can be sure that it's 
not a spy. Here is the list of them:

* Scout: Scattergun
* Soldier: Rocket launcher
* Heavy: Minigun
* Demoman: Grenades launcher
* Engineer: Shotgun
* Medic: Syringues launcher
* Spy: Handgun
* Sniper: Sniper rifle
* Pyro: Flamethrower

It dos no work because if you press the preveuse discise it will switch wepons.


How to get weapons by doing almost nothing:
-------------------------------------------
I will tell you how to just write something and then you get weapons.

1.Open steam, go to library and right-click on Team Fortress 2, select properties.
2.Click on "SET LAUNCHER OPTIONS" and type in:
  -textmode -nosound -noipx -novid -nopreload -nojoy -sw -maxplayers 2 +sv_lan 1 +map
   "itemtest". click OK.!
3.Close down everything (except Steam) and start Team Fortress 2, a window will pop 
  up. It'll say some things but just ignore that, then you see "(Your username) has 
  connected" or something like that. Now you can do something else, like read a book
  or play a smaller game (nothing like WoW). After waiting some hours, go to Team 
  Fortress 2 properties, "SET LAUNCHER OPTIONS" remove everything and click OK, close
  down everything includes Team Fortress 2 (not Steam). Then start up Team Fortress 2
  again, when you are at "Select server" etc. you will see a "warning triangle" with 
  a 1 near it, click it and it'll say "You have new items", click on the eye and see 
  your new items.


Jet Pack:
---------
To make this cheat work you have to open up your game console and type in "+sm_jetpack"

Airblast:
---------
The Pyro can airblast people or rockets, stickies, and grenades by Right Clicking when 
equipped with the normal flamethrower. It does not work with the Backburner. This can be
useful to throw back an ubered pair going to your sentries or going to the spawn point. 
Usually the enemies are disoriented by being airblasted and will not react quickly to 
kill the Pyro, mainly if it is a Demoman aiming for Sentries. You can also throw away 
stickies that are near your spawn points, on capture points, or on a cart. It is also a
way to reach the Hot Potato achievement faster. It is easier with stickies on the ground
than a moving rocket when you are not used to airblasting. Because the cost is 25 ammo, 
airblast only when it is helpful or you will be forced to take ammo pack or to retreat 
to the nearest dispenser.

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