Team 47 Goman Secret Codes: ------------- During gameplay, secret codes may be entered with the keyboard. All of the secret codes are activated by having the user hold down the (~) or [F6] keys and then type one of the following codes. The (~) or F6 key acts as a "shift" key for entering codes, and it must be kept held down while you slowly type in the code. The code will be entered into gameplay once you release the (~) or [F6] key. ~POWER Turns off Monster AI ~OWQUITIT Stops spores from targeting robot ~YOUPYRO User can play as monster for current level ~YOUTWIT Play as robot (used after ~YOUPYRO) ~WIPEOUT Kills current monster ~TRIPWIRE Kills current robot ~POWERUP Gives monster full energy ~POWERTIE Gives robot full energy ~TYPEWRITER Prints framerate to screen - Windows95 Run Command Line Parameters: - To use these options, you need to install GoMan then use the Win95 "run" command and enter in these numbers with a space after the EXE. Click on the Windows95 "Start" button, then click on "Run", then "Browse" to the directory that you installed GoMan in, choose the GOMAN.EXE & choose "Open". Type a space after the GOMAN.EXE portion and then type in your desired combination of the 6 numbers. Example: GOMAN.EXE 124411 (this would choose level 1, 640 mode, full screen, detail on high, andfancy type transparency) The following are explanations for each of the 6 numbers: 1st: chooses the level. Number can be 0-6 for regular version, must be 1 for shareware version. 2nd: chooses the video mode. 1= 320 x 240 x 8 bit mode 2= 640 x 480 x 16 bit mode 7= 512 x 384 x 16 bit mode 3rd: chooses window size 1= small 2= medium 3= letter box 4= full screen 4th: chooses detail level 1= lowest ; smallest land, color key only 2= low ; small land, color key only 3= medium ; regular land, color key only 4= high ; larger land, alpha transparency, perspective correction 5= highest ; largest land, alpha transparency, perspective correction, lighting, bi-linear filtering * 4 & 5 are primarily for D3D cards. 5th: not in use This not in use, but it must must set to 1 if you want to use the 6th variable. 6th: chooses transparency & translucency type 0 = color key only 1 = Fancy type 2 = semi-fancy type* 3 = translucent type 4 = normal type 5 = alternative type transparency** *(This one will improve quality on ATI Rage II, 3D Labs Permedia/2& Cirrus 5465 Laguna chips) **( This one will allow for GoMan transparency to work on the Cirrus Laguna "64" chip)