Star Wars - Knights of the Old Republic II - The Sith Lords Game Cheats: ------------ Submitted by: Evandro Ervino Pereira - in the Brazil e-mail: evandro@phinfo.com.br Open up "swkotor2.ini" in your KoToRII folder and go under [Game Options] and add EnableCheats=1 and when in game press ` (*Note: The entry box will be invisible, just type in the codes you wish to use and press enter, if they do not work you probably mis-spelled something, try again). Get This By Doing This: Code Effect ---------------------------------------------------------------------- addexp ## - Gives ## exp. givecredits ## - Gives ## credits. givecomspikes - Gives 99 comspikes. adddarkside ## - Gives darkside points. (if you dont put a number it will give you the maximum number of dark points possible) addlightside ## - Gives lightside points (if you dont put a number it will give you the maximum number of light points possible). revealmap - Makes the entire map of your current area completely visible. infiniteuses - Infinite use of items. invulnerability - Invincible, never hurt. heal - Refills characters health points and force points. addlevel ## - Get experience. whereami - Shows where you are on map. givemed - Get 100 Med Kits. giverepair - Get 100 Advance Repair Kits. givesitharmour - Get 100 Armor. turbo - Characters Move Faster. restartminigame - Restart Mini Game if You Lose. bright - Brightens Dark areas. giveitem ## - Get Item of Your Choice. settreatinjury ## - Raises treat injury to ## level. setcomputeruse ## - Raises computer use to ## level. setdemolitions ## - Raises demolitions to ## level. setstealth ## - Raises stealth to ## level. setawareness ## - Raises awareness to ## level. setpersuade ## - Raises persuade to ## level. setrepair ## - Raises repair to ## level. setsecurity ## - Raisessecurity to ## level. setstrength ## - Raises strength to ## level. setdexterity ## - Raises dexterity to ## level. setconstitution ## - Raises constitution ## level. setintelligence ## - Raises intelligence to ## level. setwisdom ## - Raises wisdom to ## level. setcharisma ## - Raises charisma to ## level. givesecspikes - Give 100 Section Spikes. Codes for the "giveitem" code: ------------------------------ E.g - | giveitem a_belt_01 | will give you an Adrenaline Amplifier (without |). Adrenaline Amplifier a_belt_01 Advanced Adrenaline Amplifier a_belt_05 Aratech SD Belt a_belt_06 Adrenaline Stimulator a_belt_18 Aratech Cardio-Regulator a_belt_25 Aratech Echo Belt a_belt_29 Accuracy Gloves a_gloves_05 Automation Gloves a_gloves_21 Arkanian Blinders a_helmet_14 Absorption Visor a_helmet_29 Atton's Ribbed Jacket a_light_x02 Arca Jeth's Robe a_robe_23 Aleema Keto's Robe a_robe_24 Arkanian Energy Shield a_shield_03 Advanced Combat System e_imp3_04 Armored Flight Suit g_a_armrdfsuit Aesthetic Item g_i_asthitem001 Advanced Repair Kit g_i_drdrepeqp002 Average Flash Mine g_i_trapkit002 Armor Reinforcement g_i_trapkit005 Adhesive Grenade g_w_adhsvgren001 Armorply Plating Mark I u_a_over_02 Armorply Plating Mark II u_a_over_10 Ablative Plating Mark II u_a_over_12 Armorply Plating Mark III u_a_over_18 Ablative Plating Mark III u_a_over_20 Armorply Plating Mark IV u_a_over_26 Ablative Plating Mark IV u_a_over_28 Armorweave Underlay Mark I u_a_unde_03 Armorweave Underlay Mark II u_a_unde_09 Armorweave Underlay Mark III u_a_unde_15 Armorweave Underlay Mark IV u_a_unde_21 Armorweave Underlay Mark V u_a_unde_27 Advanced Disrupting Emitter u_l_emit_06 Advanced Agrinium Grip u_m_grip_06 Advanced Contoured Grip u_m_grip_07 Advanced Zabrak Grip u_m_grip_08 Advanced Basket Hilt u_m_grip_09 Advanced Nagai Grip u_m_grip_10 Amplifying Chamber Mark I u_r_firi_02 Amplifying Chamber Mark II u_r_firi_07 Amplifying Chamber Mark III u_r_firi_12 Agrinium Grip u_m_grip_01 Advanced Rylith Power Cell u_r_powe_09 Accuracy Scope Mark I u_r_targ_02 Accuracy Scope Mark II u_r_targ_06 Accuracy Scope Mark III u_r_targ_10 Accuracy Scope Mark IV u_r_targ_14 Aratech Droid Oxidizer w_blaste_10 Basic Mullinine E dge u_m_edge_03 Basic Neutronium Edge u_m_edge_04 Broadening Chamber Mark I u_r_firi_01 Beam Splitter Mark I u_r_firi_04 Broadened Chamber Mark II u_r_firi_06 Beam Splitter Mark II u_r_firi_09 Broadened Chamber Mark III u_r_firi_11 Beam Splitter Mark III u_r_firi_14 Basic Rylith Power Cell u_r_powe_03 Blaster Pistol w_blaste_01 Blaster Carbine w_brifle_01 Blaster Rifle w_brifle_04 Bowcaster w_brifle_05 Bothan Droid Disruptor w_brifle_15 Buster Rocket w_rocket_03 Cardio-Regulator a_belt_02 Czerka Utility Belt a_belt_04 CNS Strength Enhancer a_belt_15 Czerka Defensive Gauntlets a_gloves_08 Corellian Powersuit a_heavy_11 Combat Sensor a_helmet_15 Consciousness Helm a_helmet_17 Circlet of Saresh a_helmet_25 Combat Suit a_light_02 Cinnagar War Suit a_medium_04 Clothing a_robe_01 Crado's Robe a_robe_29 Chemicals chem_00001 Comlink comlink Components compont_00001 Cardio Package e_imp1_03 Cardio Power System e_imp3_06 Clothing g_a_clothes01 Clothing Variant 09 g_a_clothes010 Clothing Variant Czerka g_a_clothes011 Clothing Variant 11 g_a_clothes012 Clothing Variant 02 g_a_clothes02 Clothing Variant 03 g_a_clothes03 Clothing Variant 4 g_a_clothes 4 Clothing Variant 5 g_a_clothes05 Clothing Variant 6 g_a_clothes06 Clothing Variant 1 g_a_clothes07 Clothing Variant 7 g_a_clothes08 Clothing Variant 8 g_a_clothes09 Credits g_i_credits001 (001 up to 015) CryoBan Grenade g_w_cryobgren001 Crystal, Green u_l_colo_02 Crystal, Yellow u_l_colo_03 Crystal, Red u_l_colo_04 Crystal, Violet u_l_colo_05 Crystal, Cyan u_l_colo_06 Crystal, Silver u_l_colo_07 Crystal, Orange u_l_colo_08 Crystal, Viridian u_l_colo_09 Crystal, Bronze u_l_colo_10 Crystal, Adegan u_l_crys_01 Crystal, Rubat u_l_crys_02 Crystal, Ruusan u_l_crys_03 Crystal, Nextor u_l_crys_04 Crystal, Dragite u_l_crys_05 Crystal, Firkrann u_l_crys_06 Crystal, Phond u_l_crys_07 Crystal, Bondar u_l_crys_08 Crystal, Velmorite u_l_crys_09 Crystal, Sigil u_l_crys_10 Crystal, Jenruax u_l_crys_11 Crystal, Kasha u_l_crys_12 Crystal, Opila u_l_crys_13 Crystal, Eralam Crystal, Opila Crystal, Stygium u_l_crys_15 Crystal, Damind u_l_crys_16 Crystal, Sapith u_l_crys_17 Crystal, Pontite u_l_crys_18 Crystal, Upari u_l_crys_19 Crystal, Solari u_l_crys_21 Crystal, Qixoni u_l_crys_21x Crystal, Kaiburr u_l_crys_25 Crystal, Hurrikaine u_l_crys_x23 Crude Phobium Emitter u_l_emit_03 Contoured Grip u_m_grip_02 Crippling Scope Mark I u_r_targ_04 Crippling Scope Mark II u_r_targ_08 Crippling Scope Mark III u_r_targ_12 Combat Enforcer w_brifle_16 Ceremonial Bowcaster w_brifle_21 Charric w_brifle_23 Concussion Rocket w_rocket_11 Concussion Grenade g_w_stungren01 Dominator Gauntlets a_gloves_25 Durasteel Heavy Armor a_heavy_04 Das'skar Hunting Mask a_helmet_19 Dark Padawan Robe a_robe_03 Dark Jedi Robe a_robe_09 Dark Jedi Knight Robe a_robe_14 Darth Malak's Armor a_robe_26 Dark Jedi Master Robe a_robe_18 Droid Impact Armor Mark I d_armor_01 Droid Modular Plating Mark I d_armor_02 Droid Impact Armor Mark II d_armor_03 Droid Desh Plating d_armor_04 Droid Impact Armor Mark III d_armor_05 Droid Modular Plating Mark II d_armor_06 Droid Modular Plating Mark III d_armor_07 Droid Agrinium Armor d_armor_08 Droid Dura Plating Mark I d_armor_09 Droid Quadranium Armor d_armor_10 Droid Dura Plating Mark II d_armor_11 Droid Diatium Plating d_armor_12 Droid Energized Armor Mark I d_armor_13 Droid Energized Armor Mark II d_armor_14 Droid Energized Armor Mark III d_armor_15 Droid Neural Pacifier d_device_01 Droid Repulsor d_device_02 Droid Flame Thrower d_device_03 Droid Toxin Emitter d_device_04 Droid Neural Scrambler d_device_05 Droid Ion Striker d_device_06 Droid Molten Cannon d_device_07 Droid Carbonite Projector d_device_08 Droid Plasma Thrower d_device_09 Droid Bio-Assault Spray d_device_10 Droid Carbonite Emitter d_device_11 Droid Exchange Interface d_interface_10 Droid Wisdom Upgrade d_interface_09 Droid Agility Upgrade d_interface_08 Droid Ion Blast Mark III d_device_14 Droid Durability Upgrade d_interface_07 Droid Motivator Booster d_interface_06 Droid Parabolic Guides d_interface_05 Droid Lockout Bypass d_interface_04 Droid Machine Interface d_interface_03 Droid Stabilization Subroutine d_interface_02 Droid Optimized Interface d_interface_01 Droid Assassination Module d_hk47_03 Droid Capacitor Armor d_hk47_02 Droid Assasin's Rifle d_hk47_01 Droid Singulararity Projector d_g0t0_03 Droid Omniscience Unit d_g0t0_02 Droid Stealth Booster d_g0t0_01 Droid Multi-spectral Emitter d_device_15 Droid Ion Blast Mark II d_device_13 Droid Ion Blast Mark I d_device_12 Droid Remote Interface d_interface_11 Droid Scavenger Upgrade d_interface_13 Droid Source Ripper d_interface_14 Droid Systems Upgrade d_interface_15 Droid Deflector Mark I d_shield_01 Droid Deflector Mark II d_shield_02 Droid Defense Barrier d_shield_03 Droid Energy Collector d_shield_04 Droid Deflector Mark III d_shield_05 Droid Unity Grid d_shield_06 Droid Shock Arm d_t3m4_01 Droid Self-Sustaining Unit d_t3m4_02 Droid Renewable Shield d_t3m4_03 Droid Motion Tracker d_tool_01 Droid Upgrade Slot d_tool_02 Droid Surveillance Upgrade d_tool_03 Droid Advanced Upgrade Slot d_tool_04 Droid Reference Database d_tool_05 Droid System Fortification d_tool_06 Droid Fighting Upgrade d_tool_07 Droid Perception Sensors d_tool_08 Droid Memory Upgrade d_tool_09 Droid CEPB d_tool_14 Droid Micro-Optics d_tool_15 Droid Warfare Upgrade d_tool_10 Droid Battle Upgrade d_tool_11 Droid CERS d_tool_12 Droid CESS d_tool_13 Durability Implant e_imp2_08 Dancer's Outfit g_danceroutfit Datapad g_i_datapad001 Deadly Frag Mine g_i_trapkit006 Deadly Plasma Mine g_i_trapkit009 Deadly Gas Mine g_i_trapkit012 Deadly Sonic Mine g_i_trapkit015 Devastating Flash Mine g_i_trapkit017 Devastating Frag Mine g_i_trapkit019 Devastating Plasma Mine g_i_trapkit021 Devastating Gas Mine g_i_trapkit023 Devastating Sonic Mine g_i_trapkit025 Durasteel Bonding Alloy g_i_upgrade008 Double-Bladed Lightsaber - Blue g_w_dblsbr001 Double-Bladed Lightsaber - Red g_w_dblsbr002 Double-Bladed Lightsaber g_w_drkjdisbr002 Durasteel Underlay Mark III u_a_unde_18 Durasteel Underlay Mark II u_a_unde_12 Double-Bladed Lightsaber g1_w_dblsbr002 Double-Bladed Lightsaber g1_w_dblsbr001 Dark Jedi Lightsaber g_w_drkjdisbr001 Double-Bladed Lightsaber - Viridian g_w_dblsbr011 Double-Bladed Lightsaber - White g_w_dblsbr010 Double-Bladed Lightsaber - Silver g_w_dblsbr009 Double-Bladed Lightsaber - Orange g_w_dblsbr008 Double-Bladed Lightsaber - Bronze g_w_dblsbr007 Double-Bladed Lightsaber - Purple g_w_dblsbr005 Double-Bladed Lightsaber - Yellow _w_dblsbr004 Double-Bladed Lightsaber - Green g_w_dblsbr003 Durasteel Underlay Mark V u_a_unde_30 Discharge Energy Cell u_l_cell_01 Diatium Energy Cell u_l_cell_02 Deflection Emitter u_l_emit_01 Disrupting Emitter u_l_emit_02 Dragite Lens u_l_lens_02 Deadly Devaronian Edge u_m_edge_13 Echani Shield Suit a_light_12 Electromesh Armor a_medium_14 Exar Kun's Light Battle Suit a_medium_11 Echani Battle Armor a_medium_03 Electromesh Suit a_light_08 Echani Light Armor a_light_07 Echani Heavy Armor a_heavy_03 Enchanced Shielding Visor a_helmet_27 Echani Accuracy Gloves a_gloves_23 Eriadu Strength Amplifier a_gloves_14 Exchange Work Gloves a_gloves_07 Eriadu Stealth Unit a_belt_14 Exchange Casual Gloves a_gloves_02 Exchange Shadow Caster a_belt_10 Exchange Utility Belt a_belt_16 Double-Bladed Sword w_melee_07 Disruptor Rifle w_brifle_13 Dashade Sonic Disruptor w_blaste_29 Dashade Sonic Blaster w_blaste_23 Deadly Devaronian Edge u_m_edge_13 Double-Bladed Lightsaber g_w_drkjdisbr002 Flex Heavy Armor a_heavy_06 Felenar Armor a_heavy_14 Gamorrean Gauntlets a_gloves_06 GNS Strength Enhancer a_belt_26 Force Mask a_helmet_20 Force Pike w_melee_14 Freyyr's Warblade w_melee_30 Freedon Nadd's Short Lightsaber w_sls_x02 Flexible Underlay Mark V u_a_unde_29 Flexible Underlay Mark IV u_a_unde_23 Freedon Nadd's Blaster w_blaste_30 Flexible Underlay Mark III u_a_unde_17 Flexible Underlay Mark II u_a_unde_11 Flexible Underlay Mark I u_a_unde_05 Fire Suppression System g_d_firesupres01 Fitness Package e_imp1_06 Force Shield a_helmet_28 Force Focusing Visor a_helmet_30 Electrical Capacitance Shield a_belt_12 Echani Vibrosword w_melee_21 Explosive Rocket w_rocket_01 Handmaiden's Robe a_robe_x01 Heavy Cinnagar War Suit a_medium_12 Heavy Combat Suit a_light_03 Hyper Adrenaline Amplifier a_belt_09 Gand Discharger w_melee_29 Geonosian Electro-Staff w_melee_26 Gand Shockstaff w_melee_23 Gand Silencer w_melee_18 Gamorrean Cleaver w_melee_16 Gamorrean War Axe w_melee_09 Goto Targeting Module d_g0t0_04 Gray Jedi Robe a_robe_12 Gamorrean Power Gauntlets a_gloves_18 Gamorrean Wargloves a_gloves_13 Health Package e_imp1_08 Hyper-adrenal Strength g_i_adrnaline004 Hyper-adrenal Alacrity g_i_adrnaline005 Hyper-adrenal Stamina g_i_adrnaline006 Hyper-battle Stimulant g_i_cmbtshot002 Hair Trigger g_i_upgrade004 HK Droid Processor hkpart01 Infiltrator Gloves a_gloves_11 Insulated Gloves a_gloves_01 Immortality Belt a_belt_28 Immunity Belt a_belt_17 Inertial Inhibitor a_belt_11 Handmaiden's Staff w_melee_x01 Heavy Repeating Rifle w_brifle_22 Heavy Sonic Blaster w_blaste_17 Heavy Blaster w_blaste_06 Heat Shielding Mark IV u_a_over_25 Heavy Bonded Plates Mark III u_a_over_24 Heat Shielding Mark III u_a_over_17 Heavy Bonded Plates Mark II u_a_over_16 Heat Shielding Mark II u_a_over_09 Heavy Bonded Plates Mark I u_a_over_08 Heat Shielding Mark I u_a_over_01 HK Protocol Pacifist Package hkpart05 HK Vocabulator hkpart04 HK Control Cluster hkpart03 HK Chassis hkpart02 Iotran Braceman Armor a_heavy_13 Ion Cell Mark IV u_m_cell_13 Ion Rocket w_rocket_10 Ion Rifle w_brifle_07 Ion Charger Mark V u_r_powe_13 Ion Carbine w_brifle_02 Ion Charger Mark IV u_r_powe_10 Ion Charger Mark II u_r_powe_04 Ion Charger Mark III u_r_powe_07 Ion Charger Mark I u_r_powe_01 Improved Vibration Lens u_l_lens_10 Improved Beam Gem Lens u_l_lens_09 Improved Fencing Emitter u_l_emit_08 Improved Ion Energy Cell u_l_cell_07 Improved Diatium Energy Cell u_l_cell_06 Improved Discharge Energy Cell u_l_cell_05 Ion Energy Cell u_l_cell_03 Improved Energy Cell g_i_upgrade002 Immortality D-Package e_imp4_05 Immunity D-Package e_imp4_02 Insight Implant e_imp2_06 Improved Deflection Emitter u_l_emit_05 Jal Shey Neophyte Armor a_robe_07 Jal Shey Meditation Gloves a_gloves_22 Jamoh Hogra's Battle Armor a_medium_15 Jal Shey Perception Gloves a_gloves_12 Jal Shey Mentor Belt a_belt_30 Jal Shey Belt a_belt_20 Improved Automation Gloves a_gloves_29 Ion Grenade g_w_iongren01 Interface Band a_helmet_07 Jedi Robe a_robe_08 Jal Shey Advisor Armor a_robe_11 Jedi Knight Robe a_robe_13 Jedi Master Robe a_robe_17 Jal Shey Mentor Armor a_robe_20 Jolee's Robe a_robe_27 Karakan Gauntlets a_gloves_15 Kubaz Scoundrel Gloves a_gloves_20 Khoonda Militia Armor a_khoonda Krath Heavy Armor a_medium_08 Krath Holy Battle Suit a_medium_10 Keycard g_i_pltuseitm01 Lightsaber - Orange g_w_lghtsbr08 Lightsaber - White g_w_lghtsbr10 Lightsaber - Silver g_w_lghtsbr09 Lightsaber - Bronze g_w_lghtsbr07 Lightsaber - Purple g_w_lghtsbr05 Lightsaber - Yellow g_w_lghtsbr04 Lightsaber - Red g_w_lghtsbr02 Lightsaber - Green g_w_lghtsbr03 Lightsaber - Blue g_w_lghtsbr01 Life Support Pack g_i_medeqpmnt03 Lornan Implant e_imp2_02 Light Battle Armor a_medium_02 Light Combat Suit a_light_01 Lightning Gloves a_gloves_30 Ludo Kressh's Armband a_band_x03 Kyber Dart w_rocket_04 KillBlaster killblaster Lightsaber - Viridian g_w_lghtsbr11 Lightsaber g1_w_lghtsbr01 Lightsaber Energy Cell Fixture lspart01 Lightsaber Emitter Fixture lspart02 Mandalorian Heavy Suit a_light_09 Mandalorian Combat Suit a_light_04 Massassi Ceremonial Armor a_light_08 Matukai Meditation Band a_helmet_23 Multi-spectral Target Assessor a_helmet_16 Meditation Band a_helmet_12 Mandalore's Armor a_heavy_x01 Matrix Armor a_heavy_15 Mandalorian Assault Armor a_heavy_10 M'uhk'gfa a_heavy_12 Mandalorian Heavy Armor a_heavy_08 Mandalorian Battle Armor Multishield Generator Multishield Generator a_belt_21 Long Sword w_melee_02 Ludo Kressh's War Sword w_melee_x12 Luxa's Disruptor w_blaste_x05 Lorrdian Gemstone u_l_crys_22 Lightsaber Focusing Lens Fixture lspart03 Mira's Ballistic Mesh Jacket a_light_x09 Military Suit a_medium_01 Matukai Apprentice Robe a_robe_05 Mandalorian Chamber Mark II u_r_firi_10 Moderate Devaronian Edge u_m_edge_05 Mild Devaronian Edge u_m_edge_01 Mining Laser mininglaser Miner Uniform mineruniform Mesh Underlay g_i_upgrade006 Mandalorian Chamber Mark I u_r_firi_05 Minor Sonic Detonator g_w_sonicdet01 Minor Gas Mine g_i_trapkit010 Minor Sonic Mine g_i_trapkit013 Minor Plasma Mine g_i_trapkit007 Minor Frag Mine g_i_trapkit004 Medpac g_i_medeqpmnt01 Minor Flash Mine g_i_trapkit001 Mental Boost System e_imp3_10 Mental Boost D-Package e_imp4_10 Mental Boost Implant e_imp2_10 Mandalorian Power Shield a_shield_05 Mental Boost Package e_imp1_10 Mandalorian Melee Shield a_shield_02 Matukai Adept Robe a_robe_15 Pazaak Card +1 g_i_pazcard_001 Pazaak Card +2 g_i_pazcard_002 Pazaak Card +3 g_i_pazcard_003 Pazaak Card +4 g_i_pazcard_004 Pazaak Card +5 g_i_pazcard_005 Pazaak Card +6 g_i_pazcard_006 Physical Boost D-Package e_imp4_09 Parts g_i_parts01 Perception D-Package e_imp4_03 Physical Boost System e_imp3_09 Physical Boost Implant e_imp2_09 Power Implant e_imp2_04 Padawan Robe a_robe_02 Pheromone Package e_imp1_02 Physical Boost Package e_imp1_09 Onderon Repeating Carbine w_brifle_26 Powered Light Battle Armor a_medium_09 Powered Battle Armor a_heavy_05 Ostrine Edge u_m_edge_15 Onasi Blaster w_blaste_22 Ossus Dueling Lens u_l_lens_11 Pazaak Card -1 g_i_pazcard_007 Pazaak Card -2 g_i_pazcard_008 Pazaak Card -3 g_i_pazcard_009 Pazaak Card -4 g_i_pazcard_010 Pazaak Card -5 g_i_pazcard_011 Pazaak Card -6 g_i_pazcard_012 Pazaak Card +/-1 g_i_pazcard_013 Pazaak Card +/-2 g_i_pazcard_014 Pazaak Card +/-3 g_i_pazcard_015 Pazaak Card +/-4 g_i_pazcard_016 Pazaak Card +/-5 g_i_pazcard_017 Pazaak Card +/-6 g_i_pazcard_018 Pazaak Card +/- 1/2 g_i_pazcard_019 Pazaak Card Double g_i_pazcard_020 Pazaak Card Tie Breaker g_i_pazcard_021 Pazaak Card Flip 2&4 g_i_pazcard_022 Pazaak Card Flip 3&6 g_i_pazcard_023 Pazaak Deck g_i_pazdeck Pazaak Side Deck g_i_pazsidebd001 Plasma Grenade g_w_firegren001 Poison Grenade g_w_poisngren01 Pinpoint Scope Mark I u_r_targ_01 Pure Rylith Power Cell u_r_powe_15 Power Pulsator Mark V u_r_powe_14 Power Pulsator Mark IV u_r_powe_11 Power Pulsator Mark III u_r_powe_08 Power Pulsator Mark II u_r_powe_05 Power Pulsator Mark I u_r_powe_02 Precision Chamber Mark III u_r_firi_13 Precision Chamber Mark II u_r_firi_08 Precision Chamber Mark I u_r_firi_03 Pontite Lens u_l_lens_12 Pure Byrothsis Lens u_l_lens_08 Pure Kunda Lens u_l_lens_06 Phobium Alloy Emitter u_l_emit_11 Pinpoint Scope Mark II u_r_targ_05 Pinpoint Scope Mark III u_r_targ_09 Pinpoint Scope Mark IV u_r_targ_13 Plasma Projector w_brifle_18 Pazaak Cards In Hand w_pazaak_01 Plasma Rocket w_rocket_05 Poison Rocket w_rocket_06 Retinal Combat Implant e_imp2_01 Reaction System e_imp3_03 Response Package e_imp1_05 Reflex Package e_imp1_01 Reinforced Fiber Armor a_light_13 Rebreather Mask a_helmet_18 Rakatan Band a_helmet_03 Regal Visor a_helmet_11 Ultima-pearl u_l_crys_20 Ultimate Diatium Energy Cell u_l_cell_13 Ulic Qel Droma's Mesh Suit a_light_15 Universal D-Package e_imp4_08 Ubese Environmental Suit a_light_11 Unarmed Accuracy Gloves a_gloves_10 Quarterstaff w_melee_04 Quadranium Edge u_m_edge_14 Quickness D-Package e_imp4_06 Qel-Droma Belt a_belt_27 Paralysis Dart w_rocket_09 Piercing Dart w_rocket_08 Poison Dart w_rocket_07 Spacer's Sensor a_helmet_10 Sith Mask a_helmet_21 Shielding Visor a_helmet_09 Sonic Nullifiers a_helmet_06 Stealth Field Enhancer a_helmet_04 Sith Power Gauntlets a_gloves_17 Systech Cardio-Regulator a_belt_08 Survey Gear 100_mask01 Stealth Field Generator a_belt_03 Strength Enhancer a_belt_07 Rodian Death Blade w_melee_17 Ryyk Blade w_melee_19 Safety Harness 100_belt01 Repeating Blaster Rifle w_brifle_10 Rodian Blade w_melee_11 Repeating Blaster Carbine w_brifle_06 Remote's Blaster w_blaste_x20 Republic Blaster w_blaste_09 Refined Phobium Emitter u_l_emit_13 Repair Kit g_i_drdrepeqp001 Stabilizer Mask a_helmet_22 Scope g_i_upgrade001 Short Lightsaber - Blue g_w_shortsbr01 Strong Sonic Mine g_i_trapkit024 Strong Gas Mine g_i_trapkit022 Strong Plasma Mine g_i_trapkit020 Strong Flash Mine g_i_trapkit016 Strong Frag Mine g_i_trapkit018 Security Spike Tunneler g_i_secspike02 Squad Recovery Stim g_i_medeqpmnt08 Skills D-Package e_imp4_07 Strength D-Package e_imp4_01 Skills System e_imp3_07 Skills Package e_imp1_07 Skills Implant e_imp2_07 Skills Package e_imp1_07 Strength Package e_imp1_04 Skills Implant e_imp2_07 Sylvar's Robe a_robe_25 Strength Package e_imp1_04 Sith Battle Suit a_medium_05 Short Lightsaber - Red g_w_shortsbr02 Sound Dampening Overlay Mark IV u_a_over_27 Sound Dampening Overlay Mark III u_a_over_19 Sound Dampening Overlay Mark II u_a_over_11 Short Lightsaber g1_w_shortsbr02 Sound Dampening Overlay Mark I u_a_over_03 Sonic Grenade g_w_sonicgren01 Short Lightsaber g1_w_shortsbr01 Sonic Detonator g_w_sonicdet02 Short Lightsaber - Viridian g_w_shortsbr11 Short Lightsaber - White g_w_shortsbr10 Short Lightsaber - Silver g_w_shortsbr09 Short Lightsaber - Orange g_w_shortsbr08 Short Lightsaber - Purple g_w_shortsbr05 Short Lightsaber - Bronze g_w_shortsbr07 Short Lightsaber - Yellow g_w_shortsbr04 Short Lightsaber - Green g_w_shortsbr03 Strengthening Underlay Mark I u_a_unde_04 Strengthening Underlay Mark II u_a_unde_10 Strengthening Underlay Mark III u_a_unde_16 Strengthening Underlay Mark IV u_a_unde_22 Strengthening Underlay Mark V u_a_unde_28 Superior Rylith Power Cell u_r_powe_12 Superior Nagai Grip u_m_grip_15 Standard Rylith Power Cell u_r_powe_06 Superior Basket Hilt u_m_grip_14 Superior Zabrak Grip u_m_grip_13 Superior Agrinium Grip u_m_grip_11 Superior Contoured Grip u_m_grip_12 Superior Mullinine Edge u_m_edge_11 Superior Neutronium Edge u_m_edge_12 Superior Ionite Edge u_m_edge_10 Sonic Discharge Cell Mark III u_m_cell_12 Severe Devaronian Edge u_m_edge_09 Synthesized Byrothsis Lens u_l_lens_03 Sonic Discharge Cell u_m_cell_04 Synthesized Kunda Lens u_l_lens_01 Sonic Discharge Cell Mark II u_m_cell_08 Superior Disrupting Emitter u_l_emit_10 Synthesized Phobium Emitter u_l_emit_07 Superior Ion Energy Cell u_l_cell_11 Superior Diatium Energy Cell u_l_cell_10 Superior Discharge Energy Cell u_l_cell_09 Target Assessor a_helmet_24 Thon's Robe a_robe_28 Taris Survival Gloves a_gloves_04 Targeting Visor a_helmet_08 Thermal Shield Generator a_belt_13 Tech Specialist Belt a_belt_24 Telos Mining Shield 100_fore01 Sith War Sword w_melee_12 Shyarn w_melee_24 Sith Tremor Sword w_melee_22 Systech Electric Blaster w_blaste_25 Sonic Carbine w_brifle_03 Sonic Rifle w_brifle_09 Slavemaster Stun Carbine w_brifle_25 Sonic Disruptor w_brifle_27 Short Sword w_melee_01 Sith Disruptor w_blaste_15 Systech Static Blaster w_blaste_13 Systech Aural Blaster w_blaste_08 Scout Enforcer w_blaste_07 Sonic Pistol w_blaste_04 Vibration Cell g_i_upgrade007 Vibration Lens u_l_lens_05 Vibration Cell u_m_cell_02 Verpine Fiber Ultramesh a_medium_13 Verpine Prototype Shield a_shield_07 Vao Armband a_band_x02 Verpine Zal Alloy Mesh a_heavy_09 Verpine Fiber Mesh a_medium_07 Tranquilizer Dart w_rocket_02 Tehk'la Blade w_melee_27 Twi'lek Spinning Blade w_melee_x02 Trandoshan Double-Blade w_melee_20 Trandoshan Sword w_melee_13 Targeting Scope Mark IV u_r_targ_15 Targeting Scope Mark III u_r_targ_11 Targeting Scope Mark II u_r_targ_07 Targeting Scope Mark I r_targ_03 Telgorn Jolt Cell Mark III u_l_cell_12 Telgorn Jolt Cell Mark II u_l_cell_08 Telgorn Jolt Cell Mark I u_l_cell_04 Thermal Detonator g_w_thermldet01 Zabrak Field Armor a_light_14 Zeison Sha Initiate Armor a_robe_06 Zeison Sha Warrior Armor a_robe_16 Zabrak Blaster Pistol w_blaste_19 Zabrak Grip u_m_grip_03 War Bowcaster w_brifle_11 Zeison Sha Gloves a_gloves_24 Zabrak Combat Suit a_light_05 Zabrak Battle Armor a_light_10 Watchman Blaster w_blaste_18 Wrist Launcher g_i_wristlaunch Vibro Double-Blade w_melee_15 Vibroblade w_melee_05 Vibrosword w_melee_06 Visas Marr's Lightsaber w_ls_x01 Verpine Droid Disintegrator w_brifle_29 Verpine Droid Disruptor w_brifle_20 Vibrocutter vibrocutter Vibration Cell Mark IV u_m_cell_14 Vibration Cell Mark III u_m_cell_10 Zabrak Heavy Blaster w_blaste_24 Zabrak Blaster Carbine w_brifle_24 Zersium Rifle w_brifle_30 Zabrak Vibroblade w_melee_10 Zhaboka w_melee_28 Defel Mimicker a_belt_22 Frozian Scout Belt a_belt_23 Heavy Battle Armor a_heavy_02 Frag Grenade g_w_fraggren01 Durasteel Underlay Mark I u_a_unde_06 Fencing Emitter u_l_emit_04 Ion Blaster w_blaste_02 Field Survival Pistol w_blaste_03 Basket Hilt u_m_grip_04 Improved Neutronium Edge u_m_edge_08 Improved Mullinine Edge u_m_edge_07 Improved Ionite Edge u_m_edge_06 Ion Cell Mark III u_m_cell_09 Ion Cell Mark II u_m_cell_05 Ion Cell u_m_cell_01 Expert Fencing Emitter u_l_emit_12 Expert Deflection Emitter u_l_emit_09 Ultima Pearl: ------------- Upon the participation of the invasion/defense of Onderon Palace, you will find a terminal with (3) numerical riddles which only have a one shot chance. You fail, it is locked permanently. The codes are: 1)66 2)45 3)39 Inside this locked room is a rare item called the Ultima Pearl. It is a rare light saber crystal that contains stats: Damage +2, Attack +3, and Mass Criticals 1-6. Alternate menu: --------------- After completing the game your character will appear on the main menu. Alternate dialogue: ------------------- Successfully complete the game two times, once with a Light side ending and again with a Dark side ending. Start the game a third time to have new dialogue choices appear during the game. Dantooine: Jedi Master Robe: ---------------------------- Save Koohda but kill the Jedi Master. He will have a Jedi Master Robe on his corpse. Dxun: Computer code: -------------------- When called back to Dxun by the Mandalore, you are given two missions. The main character Jedi goes to the capitol, but first with a cast member of your choice you will do a mission in the Dxun jungle. In the structure, there are two ancient computers in different locations that open big locked boxes with crystals in them. The first computer code is this string of numbers: (6*2)-8+9/1=13. On the second computer, the answer is: C. Korriban: Easy experience: -------------------------- When inspecting the dead Jedi body, to gain more experience faster and easier, make sure you have the Master Force Scream. It does massive damage all around you. This is useful if you plan to fight multiple Hssiss, as it has an area affect of virtually the entire room. You can inspect the body ten or more times and use the Force Scream for all the Hssiss around you. It usually takes about five or six uses, depending on how many there are. Also, if you have Death Field and Force Lightning Storm, it helps. If you are low on health, using the Death Field one time replenishes all your health. Also, having a high Wisdom and Regenerate Force Points are helpful. Play as a Light side Jedi. Your Force bar replenishes very slowly when compared when playing on the Dark side. Equip the Sith mask, a Jedi Knight robe and the crystal in your lightsaber that helps regenerate Force points. Even with all three items, your Force will return slowly. Before you enter the hidden cave, make sure that you have the Drain Force power maxed out. Use Force Affinity, Force Storm, Force Storm, Drain Life (third tier) and in the next battle, Force Affinity, Drain Force, Force Storm, Force Storm then Drain Life. When you do use Drain Force in this manner, you will get Force points back (more if you are fighting about ten to twelve Hssiss). Malachor V: Defeating Kreia: ---------------------------- Once you have started the battle with Kreia, run down the platform behind you. Run away from her until she stops chasing you. Once she stops lay as many mines as you have (thirty or forty recommended) in the same location. Run to where she starts chasing you again and lure her over the mines. If done correctly, her health should be almost gone. She will probably try to use Death Field on you. Use Flurry on her and she will die. Once the lightsabers appear, do the same thing but do not lay mines. Lure the sabers away from each other and attack them separately. When you are on the Dark side, you can get a power called Force Crush. When you are fighting her, keep using that Force power. It does about 75 damage each time you use it. She might use Death Field on you sometimes, but it will not kill you. You can also use it on the floating lightsabers. Nar Shaddaa: Fuel for Telos: ---------------------------- After Peragus is destroyed, Telos has no supply of fuel. On Nar Shaddaa, once you find Vanda the Hutt, ask him what he wants for Goto. You can tell him "Supply Telos with fuel". Because he runs a fuel company, he will supply you with it. The problem is you must get Goto for him. Later, Goto will end up in your party. Nar Shaddaa: Lightsaber lens: ----------------------------- To get the third lightsaber part needed (the lens), go to the catina and buy Juma Juice. Then, add Handmaiden to your party and talk to the Twi'lek in the back of the Catina. He will make Handmaiden dance for Vogga. Then, put the Juma Juice in the "urn" in the corner of the room so that the Kath hounds fall asleep. Vogga will fall also asleep while watching Handmaiden dance. Then, open the door behind you and go to the first metal box to your left. You will get a lens. Talk to Bao-Dur and he will make it for you. Nar Shaddaa: Getting out of the ghetto: --------------------------------------- To get out of the downtown or "ghetto" part of Nar Shaddaa, you must do one simple thing. Talk to the Twi'lek girl in the Swoop gallery. She will bring up that she has the codes for C9-T9's cage. Next, you must persuade her to tell you more. Finally, persuade her to give you the codes to the cage so you can destroy the bot. Once at the computer, enter the prompt "[Computer] Overload droid". It will overload and be destroyed. Finally, the man at the counter will ask you what happened. Just say something or use Force Control and say "You saw nothing". He will tell his boss the very same thing. After that happens, you will get a Holocron and be invited to the Jekk'Jekk' Tar. Be prepared. This is also how you get Mira to join your party, and meet the Jedi Master of the planet. Nar Shaddaa: Opening the last locked door: ------------------------------------------ When your T3 droid is sold to the Hutts, you will reach the last door in the Warehouse Area. It is a combination lock. Use the following combination to unlock it. 1. Center: Counterclockwise. 2. Left: Counterclockwise. 3. Right: Clockwise). After you get what you need out of this room, you will be confronted by HK droids again. They are not that difficult -- stay and fight. You will find the HK chassis for your HK droid. Nar Shaddaa: Make Atton a Jedi: ------------------------------- On Nar Shaddaa, there is an intermission sequence in the refugee sector (near the center) where a blue Twi'lek offers you information about Atton for a small price (about 20 to 25 credits). Pay him, and he will say that he has seen Atton on Nar Shaddaa, and that he is not who he says he is. Talk to Atton about this and keep going on through the conversation. Keep selecting the Light side type answers, which are usually at the top. If you have enough influence with Atton, you will eventually reach a story about a female Jedi who opened his mind to the Force. Closely afterwards, you will go into something about opening Atton's mind to the Force and go into a series of conversation choices where there is only one choice, and Atton will not say anything in between. After completing this, the game will state that Atton is now a Jedi Sentinel. He will level up, making Force powers now available to him. Nar Shaddaa: Sleeping Kath Hounds: ---------------------------------- Use the following trick to put Vogga's hounds to sleep easily. In the Nar Shaddaa Dock Apartments are two aliens in one room that keep saying "If you thought you could sneak up on us you were wrong". This is because they are talking about something they do not want you to hear. Use a party character skilled in Stealth, like Atton. Sneak in the room and they will have a conversation about putting Vogga's hounds to sleep using Juma Juice from the cantina. Go to the cantina and buy Juma Juice from the bartender. Then, go back to Vogga's place. Put the Juma Juice in the "urn" in the corner. The hounds will drink away and fall asleep. Then, put Vogga to sleep by getting Handmaiden or Mira to dance for Vogga by talking to the Twi'lek in the same cantina where the Juma Juice was obtained. Vogga will watch the dance and fall asleep. You now can go into Vogga's treasure room without anyone knowing. Nar Shaddaa: See through clothes: --------------------------------- When on Nar Shadaa you will get the dancers outfit. Put on the outfit then use Force Sight in first person mode with Kreia. You will be able to see through the outfit. Onderon: Sith Master Temple battle: ----------------------------------- During the mission where your main character is sent to Onderon to assist the queen, a character of your choosing is sent to do a mission at the same time. During the first mission, with the characters of your choosing, you must go through the jungle and reach a Sith temple and clear it out. After you have progressed through the temple, near the end should be three Sith Masters or Lords waiting in front of a large electrical orb hanging from the ceiling. They are very difficult from the rest of the forces you have encountered. If your entire party enters combat, you will not be able to move about the rest of the temple and will be trapped in the last area with them. Because they are difficult, this is very bad for you as they are not easy to take down. To have an easier time with them, enter solo mode and send one character down to attack. A blaster or melee weapon is fine. Get their attention and draw them out as far as you can. If the character dies, take the next one and shoot at them from a distance to get them out of the area and into the previous part of the base you just cleared out. Then, cancel solo mode. Try to get one of them to chase you. Go near one of the areas where you had to open an ancient box. The ancient control panel should be circular, and if you get the Sith to circle it a few times while chasing you, both you and him should get further apart. You can now turn to shoot with Rapid Shot or Sniper Shot while he is trying to get near you again. When you turn to fight, your allies should be up and have low health. You can restore them if desired. Take the opportunity to shoot at the single Sith if your teammate has it occupied. If he does not, simply run around the structure again until the distance is acceptable and blast him again until he is defeated. Having Mandalore is advisable, because he is a master with blasters and this makes it easier to defeat the Sith. After he dies, get another Sith to follow you. Repeat this process until all of them die. By doing this, you or your party can gang up on one Sith. With a three versus one battle (if your party is up), even though the Sith is stronger, he should be thoroughly outmatched. If your party does not divert the Sith's attention, you can still runabout the circle-like panel and take the time now and again to shoot him until he dies. This is much better then going into the room, being sealed in, and having your party massacred. Also, you can set the game play setting to easy in the menu. Doing these things should make your opponents mere nuisances. After this, return to the tomb area, ask the Madalorian to explore the area, open the tomb, and take the items (which includes Freedon Nadd's short lightsaber). Then, ask the Mandolorian to leave. You will then be returned to your main character for the second mission. When you fight the three Sith Masters inside the temple on Onderon, use this technique. Leave your party at the top of the ramp. Lay down some mines leading up the ramp towards the party. Then, send a character towards the Sith Masters to draw them out towards the party. They will run across the mines and take damage. You should not lose any health by doing this. Onderon: Palace northern storage room: -------------------------------------- The combination for the lock is: 1) 66, 2) 45, 3) 39. It seemed more like a bedroom than a storage room. Peragus: Defeating mining robots: --------------------------------- On Peragus, you will have to deal with a lot of out of control mining robots in several areas. An easy way to defeat them is with the Plasma Tourch. It has a low damage rate against normal enemies, but its fine against robots, locked containers, locked doors, and even busted doors. Make sure you also keep this weapon and never sell it, as it will be useful in many areas of the game. Also, you will not get many credits for selling it. The Ravanger: Lost bomb: ------------------------ When you are onboard the Ravanger, one mission will involve planting bombs in four different areas of the ship. At the end when you get to the fourth one, a screen with Kex will appear. He will be upset and say "We have failed, we have lost the last bomb". Knowing that, you have to either must find or make a new one. To find the bomb, go to the weapon hold where all the torpedoes are located. Inside will be security terminal. This will allow you to open the hatch of a torpedo and get the bomb that is inside. Later, return to the last destination and place it. You must then run out whichever way you came and escape while the Ravanger explodes. Telos: Distraction and kill: ---------------------------- When you crash land on the surface of Telos, you will encounter a lot of people in a small section of an area with buildings. An easy way to kill everyone is to make sure your party is behind you as you fight an enemy. When it gets to you and one other person, your party will just let you go one-on-one with the person while they fire at some other group. Make sure you take a slightly longer than needed to fight this person. Then, when you are done, attack the group that your party was firing at. Once you do this, your party usually is all dead except for you. You will have to fight what remains of the group solo. Normally, Atton Rand gets up with a low amount of health and starts shooting at another enemy. Once you are done with the group you are fighting at the moment, go to the one that Atton is shooting at. Keep repeating this process. Telos: Gaining shields from Bao-Dur: ------------------------------------ While on Telos with Bao-dur, find a container and put any shields that you have inside it. Begin a conversation with Bao-Dur. Ask him to make shields for you. Keep asking him to do so until he will not make anymore. Put them in the container. Repeat this until you feel you have enough, then take all your shields from the container and move on. This is useful for extra credits and components. Note: Any time you return to Citadel Station and Bao-Dur is in your party, he will make shields for you, even after you have constructed your lightsaber. Telos: Military Base: Opening doors: ------------------------------------ To open the doors on Telos, first get the codes to the ship. They are found in a cache near some dead robots. Go to the small white building on the right after you find the codes. There will be a computer terminal. Use the command: [Computer] Unlock Bay Door. After you open the doors, you must fight a giant robot. To defeat the robot, use the Plasma Torch while it is distracted by your party members. Make sure you use a lot of Medpacks on yourself. If you believe your character is going to die, switch the weapon to someone else in your party. Another way to defeat the robot is to throw frag or any grenades at it first, then use a double bladed sword while its back is turned. This may take several strikes of three to eight. Telos: Military Base: Defeating the giant battle droid: ------------------------------------------------------- To defeat the droid inside the shuttle bay, place mines in front of the huge bay doors. At least ten are recommended. Keep placing them in a diagonal path heading counter-clockwise to the shuttle. If it survives your mines after it comes out of its room, it will be heavily damaged and can be easily defeated. Telos: Easy experience: ----------------------- At the Exchange door is a Rodian guard. If you choose to kill him, you will get Dark side points and experience. Kill him, get a journal entry, then go back. He should be there again. Kill him and you will get no Dark side points but some experience points. This will happen at least two to four times. Defeating Mandalorians: ----------------------- Use the following trick when battling the Mandalorians at their camp in their battle circle: The rules are that no Force powers, stimulants, or other items can be used inside the circle. However, if you boost your character with stimulants before you talk to the sergeant you will still have their benefits when you enter the circle. This will make winning easier. Defeating Master Vrook: ----------------------- If you go to the Dark side, you will have to face Master Vrook in a one-on-one duel. Master Vrook is a difficult opponent. Have the Force Focus power active (the little purple sphere). Keep hitting him with Force Lightning. Once you get him low enough, Kreia will interrupt and give you a new Force form. It looks like another purple sphere, but absorbs the Force from the opponent. When you continue, Vrook will try to heal himself (you should also do this). Make sure the new ability is active and use Plague on him. With it is 100% chance of hitting, it is really the only thing that works. However, every time you get him with that, he will try to heal the poison. Keep alternating Plague and Force Lightning. He will run out of Force and start attacking again. Keep nailing him with Force Lightning, and when he has only a quarter of his strength remaining, he will collapse and will have won. When the battle first begins, instead of attacking head-on, run around the trees until he no longer follows. Then, go to where the battle began and lay down all of your mines in one spot, directly on top of each other, Make Vrook follow you through the mines. The mines will explode on him, but not you. Defeating Sion: --------------- Try using Flurry. It does a great amount of damage to him. Also try other attacks as well. Force Body will help you greatly. Make sure your Force bar is up before attempting this. When you do the next four to six Force attacks, it will do almost nothing to your Force bar. Force Heal is a great move to use at this time, along with Force Immunity or Force Storm. Make sure you have lots of some type of healing, such as the Survival Pack, Advance Medpack, or Medpack. You must kill Sion three or four times before he actually dies. Run away from Sion and hide behind a pillar to make the target on Sion disappear. When this happens, Sion will not run after you. Instead of fighting him head on, walk away from the pillar, where he will not see you, and place as many mines as possible (preferably not gas mines). Then, let Sion see you and lead him to the mines. If it does not kill him, keep using Force Storm. He will regain all his health a few times. Repeat this process until Sion is dead. Defeating enemies: ------------------ If you get stuck trying to defeat a large group of enemies or one very difficult enemy, look around your environment for something to hide behind. The enemies are only aggressive if they can see you, and it is very easy to exploit this "line of sight" issue. You can lure one enemy at a time around a corner until the pack is destroyed, and even better, if you inch around a bend correctly, you can have an enemy targeted without them becoming aggressive. This makes it easy to defeat them with a ranged attack, such as a blaster, lightsaber throw, or grenades. This even makes Kreia's defeat possible without having to concern yourself with the three floating lightsabers. Just run from the sabers until you are around a pillar. With Kreia in sight, she will not attack you with the floating lightsabers around, and she can be easily finished off with some lightsaber throws. Defeating Bosses: ----------------- If you are having problems defeating a Boss, simply enter the "Gameplay" settings and lower the difficulty to "Easy" for the duration of the battle. Get a large number of mines. This works best if only one character is alive. Exit combat-mode and make the enemy follow you. Get a good distance away and set a mine (frag or plasma), then run away. The enemy should run through the mine. Keep repeating this until the enemy is dead. If you are in a tough fight, as when Atton fights the Twin Suns or the last fight with Kriea, it helps a lot to run away a short distance and plant a mine. Do this as many times as needed -- you can always make more mines at a lab station. Handmaiden's Robe: ------------------ After you duel with Handmaiden, she is not wearing anything. Put some clothes on yourself then ask her to put some clothes on. The robes she puts on are valuable. You can repeat this process as many times as you desired and sell the extra robes. Note: Only Handmaiden can wear these robes. After sparring with the Handmaiden, tell her to put some clothes on. Make sure that you also have clothes on. She will put on her mother's Jedi robe, which only she can wear. It gives a +3 bonus to Defense and a +2 bonus to Charisma. T3-M4's Droid Shock Arm: ------------------------ When you must use T3-M4 on the first level, make sure you have Shock Arm that is only usable by T3-M4 equipped. This is extremely effective on the mining droids. It is possible to get many one hit kills and it has unlimited uses. Sacrifice Visas: ---------------- Equip Visas with the clothing that was on her when she joined your party while facing her master. You get the choice to sacrifice her. Unlimited components: --------------------- Using the "Handmaiden Robe" trick, breakdown the robes on the workbench to get 20 components. These can go a long way, for melee shields, energy shields, etc. Repeat this as often as desired. It is better to breakdown her robes than valuable merchandise. Note: If you sell it, you can get about 2,600 credits depending on your status with the vendor. By doing this, you can sell them and buy cheap items to break down instead of breaking down the robes. Shields: -------- When you first get Bao-Dur after you leave Citadel Station, he can make lots of shields (an infinite amount for a limited duration). Keep asking him for shields. You will get Energy, Mandalorian Melee, and Echani types one once in awhile. This is useful for gaining credits. However, after Bao-Dur asks you about making a lightsaber and tells you to collect the parts, you can no longer ask him to produce shields. Lightsaber construction: ------------------------ Bao-Dur is an ugly character that follows you around and calls you "General". He is also very skilled at constructing weapons, fixing general robotics, and ship repairs. He will tell you that if you get the parts needed, he will make a lightsaber for you. The following items can be found on these planets. On Dantooine, a salvager near the Jedi Enclave will have all but one part (lens) you will need, at a nifty price. She also has some color crystals. On Dxun, after you kill some Cannoks in the jungles, check their remains. One has the lens needed for the lightsaber. They are found near the Mandalorian ruins entrance, or by the Mandalorian cache. You cannot get your old lightsaber from Arista. You must to collect components and bring them to Bao-Dur, or you can complete a major quest. A lightsaber hilt shell can be obtained at Citadel Station, from the Ithorian Leader. Jarron will sell you a refracting lens it if you save him. You can buy colored crystals. You can get a lightsaber part from Visa when you find her on the ship. You have to fight her, then see Bao-Dur. To make a lightsaber, you need five things: a crystal, an energy fixture, an energy cell, a lens, and Bao-Dur. On Telos, the Ithorians will send you to the planet's surface. When you are shot down, talk to Bao-Dur. He will join your party. The energy fixture and cell can be bought at the salvager camp by the Jedi Enclave on Dantooine. After you save Khoonda on Dantooine, Master Vrook will teach you a lightsaber form and give the lens to you. Crystals can be found in the crystal caves, bought, or found. After you have these, talk to Bao-Dur to have him make you a lightsaber. If you can find the glowing crystal, search it to get your crystal. If you put in your lightsaber it will be more powerful. Lightsaber rewards: ------------------- You will get the following lightsabers as a reward only if Bao-Dur has first made your own lightsaber. Otherwise, you will get random lightsaber parts. If you assist the refugees by getting the Exchange to ease up, Hussef will give you a lightsaber. You can get a short lightsaber from Lootra when you free his wife in the Refugee sector by clearing a path through the exchange guards and killing all the Serecco thugs. Mandalore will give you a lightsaber if you have completed every task in the Mandalorian Ruins to gain respect. Best lightsaber crystal: ------------------------ The Crystal Caves on Dantooine hold your very own Force Crystal. It has your name and you can keep getting Kreia to "tune" it to yourself throughout the game. It will also improve over time. Always use the personal crystal in your own lightsaber. It is the best crystal in the game, giving you attribute bonuses and a +1 to attack and damage. Also, it is aligned to you, so that you can use a crystal of the opposite alignment and the alignment restrictions cancel each other out. Using lightsaber crystals restricted to the other alignment: ------------------------------------------------------------ If you have a powerful crystal that is restricted to the Dark side while you are on the Light side (or vice versa), put a crystal that is restricted to the opposite alignment in the other slot. They will cancel each other out. Recommended lightsaber form: ---------------------------- Use the Juan Lightsaber Form to do many punches and kicks while being vulnerable to Force powers. Unlimited Dark side points: --------------------------- After the Ithorians call you asking for your help, go to them and see the Ithorian in the plant room. He will ask you to help save their leader, Chodo. Ask him for a reward, then leave them on their own. Do this repeatedly to get more Dark side points. Light and Dark side mastery bonuses: ------------------------------------ When getting bonuses for having Light or Dark Mastery, the bonus you receive depends on your class and your alignment: Light Side Jedi Guardian: +3 Strength Dark Side Jedi Guardian: +1 to 8 additional damage Light Side Jedi Sentinel: +3 Constitution Dark Side Jedi Sentinel: +3 Dexterity Light Side Jedi Consular: +3 Wisdom Dark Side Jedi Consular: +50 additional Force Points Jedi Weaponmaster: +3 Strength Jedi Watchman: +3 Constitution Jedi Master: +3 Wisdom Sith Marauder: +1 to 8 additional damage Sith Assassin: +3 Dexterity Sith Lord: +50 additional Force Points Your status screen will only show one bonus at a time, at the top. However, bonuses from your starting class are still present and active. Two bonuses of the same type will stack. For example, a Light Side Jedi Guardian / Jedi Weaponmaster has +6 Strength (+3 Strength for each class), and a Dark Side Jedi Consular / Sith Lord has +100 Force Points (+50 Force Points for each class). The best way to be a strong Force User is to be a Light Side Jedi Consular / Jedi Master. You will get Master Force Focus to add +4 DC to your Force Power Saving throws, and +6 Wisdom for Light Mastery, which increases your Force Points, Force Damage, Force Power DC and, for male characters with Battle Precognition (learned from Handmaiden), a +3 bonus to defense for Light Mastery. Influence chances: ------------------ Make sure to have just these characters with you when you want influence with them. Also, make sure that you get the correct influence you want. Either have all influence gain or all influence loss; not both. Bao Dur: Help the spy at the cantina on Onderon. Bao Dur: Help the Mandalorian Kumas in the Missing Mandalorian quest. Bao Dur: Help the person on Nar Shadaa being hounded for money by the two thugs next to the red door. Mira: Help or kill the Sullustan Akkere on Dantooine. Mandalore: Kill Akkerre on Dantooine for an influence gain. Atton: Reply that Atton had a good idea or something to that degree when you are on the Harbinger to get an influence gain. Kill random people with just Atton in your party (for example, Lootra on Nar Shadaa, the person who stops you on Telos when you break into his apartment). Note: You will get a lot of Dark side points for this. Handmaiden: Duel her three times to get all the influence needed. After you duel her for the first time, return each time you level up to see if you can duel her again. Kreia: When Kreia scolds you for certain things, say that you agree with her reasoning and you will get an influence gain. You usually get influence gains with Dark side remarks to Kreia and influence loss with Light side remarks. Visas: Light side remarks to Visas usually get you influence gains while Dark side remarks give you a loss. HK-47: Light side remarks give you loss, while Dark gives you gain. Also use the Mind Trick on the guard at Onderan spaceport with HK in your party to get a gain. GO-TO: Works the same as HK, however say that you like his skills for a gain or do not like them for a loss. T3-M4: Same as Visas. Light side for gain, Dark side for loss. Gaining influence with Kreia: ----------------------------- After Visas has joined your party, anytime that you lose influence with Kreia, talk to her about Visas' home world and just choose the top conversation option. Then, end the conversation after you can no longer talk about Visas' home world. If done correctly, you will have gained influence with Kreia. Do this repeatedly until it stops or anytime you lose Kreia's influence. Get to the conversation with Kriea on board the Ebon Hawk when she tells you to raise you weakest skill before she instructs you further in the Force. When she asks what skill you feel is your weakest, simply choose one that an item you possess increases. Simply speak to her while it is not equipped, equip it, then speak to her again. You receive influence, bonus experience points and Force points. Also, you do not need to be at level 15 to do this. Bao-Dur becomes a Jedi: ----------------------- You cannot really get into conversations with Bao-Dur, so there is no influence: failure or influence: sucess in talking with him. He must be in your party to gain influence. When you talk to him, you may be able to get shields from him (if you do not have too many of the kind he makes already), or you can construct your lightsaber if you have not already done so. After this, the only option will be "Never mind". Occasionally he may say "You know, I'm really glad I found you again , General". This conversation means nothing. You cannot get any influence gains from it, and all the choice options are not very good. Try to make it out without any influence losses or Dark side points. You will have to ask him why he is still here, and he will ask you if you are tired of him already. Then something about wires in the universe will turn up. Just reply with "If you see any, let me know". This conversation occurs more than once. If you have enough influence with him, when you talk to him, you should automatically get into a new conversation. It will mention something about Malachor V. Try to convince him that he was not just fighting for revenge, and that he was fighting to protect others, even if he disagrees with you. Eventually you should reach some random option saying that you can teach him to use the Force. He will say something else. Tell him there is no time to waste. You do not have to go through that series of one option conversation. It just simply states he is now a Jedi Guardian. Bao-Dur cannot equip any robes or Jal Shey Armor. If you want him to use powers that are restricted by armor, you must equip him with regular clothing or nothing at all. As mentioned earlier, in order for Bao-Dur to gain influence he needs to be in your party for practically the entire time. Also, a lot of the times for Bao-Dur to gain influence, only you and him must be in your party. For Bao-Dur and all the others you can train to be Jedi, taking the Light side is recommended. The following are some possible influence gains with Bao-Dur. On Dxun, take only Bao-dur with you when you search for the dead Mandalorian's body. The Mandalorian is actually alive. He tells you that he is trapped on a ridge because he was ambushed by Bomas. Agree to help him by killing the Bomas. Once done, talk to him and agree to keep his secret. You will then get into a conversation with Bao-Dur. Tell him something along the lines of if you can help, you will, then end with saying that perhaps one day he will return the favor. Bao-Dur will say you never know, and you should get an influence gain with him. On Telos, after you talk with Atris, go back to pick up your allies. However, before you do so, talk with one of the Handmaiden sisters, (not Handmaiden herself). Talk to her about Atton for a future influence gain with him. When you talk to Bao-Dur, be nice and tell him the crash and his collapse was not his fault, and perhaps you should let him stay in your party instead of waiting at the ship. You should get an influence gain with him. On Nar Shadaa, take only Bao-Dur with you to the refugee sector. Have a minimum Treat Injury of 5. Talk to Geriel, be nice, and heal him. He will thank you, and say that he feels better. The conversation will end. Almost immediately after you start walking, Bao-Dur will stop you and say that was nice. Select the Light side options and you should get an influence gain with him. At the Nar Shadaa Docks, explore the flop house to find a man name Lootra. Hear him out and agree to help him find his wife, Aaida. There are two guards that stop you in the refugee sector. Talk to the Gamorean, then tell him that if you are trying to threaten you, draw your weapons. If your intimidation works, you can only fight them earning Dark side points. Instead of talking to him with your main character, talk to him with someone else in your party. Even though it returns to your main character talking, the intimidation will fail and you can fight them without earning any Dark side points. Kill both of them, then go back and talk to Aaida. Tell her that Lootra is here looking for her. Then, say that you have taken out the guards and that she has a clear path out of the sector. This is when you need Bao-Dur in your party, and Kreia as well. Go back to flophouse and talk to the reunited couple. Kreia will get in an argument with you. Choose the answers that are correct and have to do with the Light side. She will get upset with you. Tell her that if it meant any of your allies' lives, you would do anything for them. This not the choice where you say that about Kreia, but the one after that. Bao-Dur will make a comment saying you remind him that back in the Mandalorian Wars, there was only one Jedi he saw valor in, which was you. End the conversation and you should get an influence gain with Bao-Dur without losing influence with Kreia. On Nar Shadaa there is an airspeeder at the Serreco territory in the refugee sector. You may need to take the Serreco out before using it though. The airspeeder is missing parts and you do not have access to its systems. First, to gain access to its systems, use your Security skill after examining it. If you have Atton in your party, he will ask you to let him take care of it. You may both need a high Security skill for this to occur. Accept his help bvy saying "All right, I'll let the expert handle this". Afterwards, thank him for his help and you should get an influence gain with Atton. Next, go to the refugee landing pad and search all the metal boxes and containers. The Navigation system may be in the Plasteel cylinder where you get your ID changed to have Vogga's transponder codes. Next, go to Nar Shadaa docks and go to Pylon 3 (the one at the very end). To the left, there is a Plasteel cylinder that has the maneuvering flaps. Now, go to the flophouse and you will find an Ithorian in one of the places. Hear him out and agree to help him. He tells you that he sells power cells. There is no harm in asking him for one. He says that he will give you one after you help him. Talk to Fassa at the pylons and ask him about the Ithorian. Pay his debt and go back to the Ithorian. Tell him he can go as long as he gives Fassa some of the power cells. He will say that it is no problem and thank you. After the conversation ends, you will receive the power cell. Go back to the airspeeder and install the three parts. After you are finished, you can ask either T3-M4 or Bao-Dur to examine it. Let Bao-Dur examine it first. He will notice some things are wrong and offers his help. Accept it, then afterwards, thank him. The conversation will end and you should get an influence gain with Bao-Dur. If you can, now ask T3-M4 to examine it and say the same things. You should get an influence gain with T3-M4. Handmaiden becomes a Jedi: -------------------------- Be on the Light side as much as possible as a male jedi with a very high influence over Handmaiden. Ask her to teach you fighting moves and you will duel her. Defeat her three times (you should be at a high level because she is a difficult opponent) Also, you fight without clothes; follow the rules that she says. Put on clothes then tell her to but some on. She will put on Jedi robes. Talk to her about them (be nice), then talk to Kreia about the Handmaiden's mother. You will learn that she was a Jedi, and that Handmaiden got the robes from her. Talk to Handmaiden again, but about her mother this time. Be nice and tell her you know her mother was a Jedi. Then, say the Force could run strongly in her. If you have high enough influence (you may need to try a few times), she will ask you to train her. However, you may need to convince her to betray her oath to Atris. If done correctly, you will see a short intermission sequence of Atris saying that Handmaiden betrayed her. Mira becomes a Jedi: -------------------- After you are finished on Nar Shadda, talk to Mira while onboard the Ebon Hawk. Keep talking to her to gain influence then ask her why she seems restless. Be nice while talking to her and you will hear her describe Nar Shadda, and you will give her the description that Kreia gave you. After you succeed, leave the ship with Mira and talk to her about the same thing. Take her to where Kreia showed you the Force (just in front of the cantina entrance by the railing), and you will stop to show her the Force. T3-M4 with a rifle: ------------------- Find a Droid Warfare upgrade and install it. Then, choose any rifle from your arsenal and give it to T3-M4 in any slot of his weapon area. He will now use a rifle with great power and accuracy, due to bonus feats like Specialization: Rifle, and Dexterity. Visas: See through doors: ------------------------- When playing as Visas, go into first person mode. Because she sees using the Force, she has the ability to see through doors as well as the alignment of other characters in the game. Battle Precognition: -------------------- Talk to the Handmaiden and ask her to teach you some fighting moves. Do this when you are on the Ebon Hawk. After defeating her, tell her that she seems to be predicting your moves. She will tell you about how the Echani generals could predict the outcomes of battles. Then, ask her how you would be able to do that. After that, you will gain the Light side power Battle Precognition, which allows you to add your Wisdom modifier to your Defense when you are not wearing armor. Note: You must be a male character in order to do this. Female characters will meet the Disciple instead of the Handmaiden. Force Persuasion: ----------------- The bonuses regarding your Force alignment is dependent on your class type. For example, use a Sentinel and the bonus is a Constitution +3. Use a Jedi Consular to get Darkside Mastery +50FP. Force Scream: ------------- A very good Force power that has seems to work well on a large scale of enemies is Force Scream and all its other stages. It is especially useful when you are at level 10 to 14, because your enemies are usually weak around that stage of the game, and this power is strong. On Telos, when you fight the mercenaries that protect the Czerka satellite, three or four Force screams (or its other stages) will most likely kill one group at a time. Force Sight: ------------ Talk to Visas about everything except for how she and her people can see through the Force. After you have built up enough influence, save the game and ask her about the way her people see with the Force. If you have gained enough influence, you will gain the Force Sight power. If not, reload your last saved game and keep trying to gain more influence before trying again. Wisdom: ------- When you level up, it is always a good idea to increase your character's Wisdom. This helps your Force attacks and Force bar. When you have a high Wisdom, your enemy will have a tough time resisting your Force attacks, and it makes the damage of your Force attacks higher and more effective. Attacks such as Stasis, or Stasis Field will be useful in a lot of areas in the game, especially towards the end and in in the very last battle. Normally if your enemy has a good resistance to the Force, some attacks like Choke, Crush, or Stasis will not do anything. However, with a high Wisdom you can do a lot of damage to them. Character progression: ---------------------- To get your party's characters to progress quickly, simply return to the Ebon Hawk after you complete any mission (including bonus missions and side quests). This will trigger sequences where your party members will enact with one another. This does not happen every time you enter the Ebon Hawk, but does happen very frequently. You do not have to gain influence to make someone a Jedi. If you are on the Dark side, if you get a large enough influence loss you can turn your party members to the Dark side. They will become Dark Jedi like your Dark character with a large enough influence loss. Saving level progression: ------------------------- If you know that a difficult character or Boss is coming up and you are ready to level up, do not. Instead, level up while fighting if your health gets very low. This will restore all Vitality points and Force points, and will also give you an extra edge. Open locked doors with mines: ----------------------------- Throughout the game you will get Deadly Sonic Mine (ground) and similar mines. You can use these mines to open locked doors that you cannot open in the normal way. Plant the mine directly against the door and wait for a few seconds. The mine will explode and open the door. Its always a good idea to press [Recover] when you find these mines. Besides using them to open locked doors, they can also be sold for credits. Dueling: -------- To become proficient with a lightsaber, you must work on the Dueling feat tree. The first level gives you a +1 bonus to defense and attack whenever you are using a blaster pistol, vibrosword, vibroblade, lightsaber, or any other one handed weapon. Note: This does not work when you are using two weapons. The height of the tree adds a +3 to defense and attack. Add this to the Jedi Defense tree, and if you are wielding a lightsaber or any other one handed weapon, you will usually have a defense of at least thirty when you have Master Dueling and Master Jedi Defense, and an awesome bonus to your attack. Operating HK-47: ---------------- Use the following steps to make HK-47 functional again. On Peragus, get the Voice Vocabulator from the wrecked HK-50 droid. On Nar Shaddaa, after you defeat three HK-50 droids with T3-M4, pick up the remains. On Dantooine, get parts from the salvager by the Jedi Enclave. Also, try to pick up all the remains that the HK-50 droids leave. Train Aton, Handmaiden, or Bao-Dur to be Jedi: ---------------------------------------------- Go to the various parts of the game and keep speaking to each of those characters. Continue to gain influence with all of them, and eventually you will have the option to train them to be Jedi. Jedi party members: ------------------- If you have a female main character, the Disciple inside the Jedi Enclave sub-levels will join your party and eventually become a Jedi. He is the replacement for Brianna, The Handmaiden. Hanharr as a party member: -------------------------- If you are playing a True Dark side character, the Wookie will join your party. You will get to kill Mira with him. If you talk to him enough, you will gain attribute bonuses. Faster movement: ---------------- If you need to get somewhere fast, use Force Speed. Your non-Jedi companions will still be able to follow you and keep close. Prestige class: --------------- You can gain a prestige class when you are at least level 15 and have a very strong alignment to either the Light or Dark side of the Force. Grey alignment: --------------- Do not be a "Grey" Jedi. Leaving your connection to the Force in the neutral area is not cost effective for gaining Force powers. The higher you are to the Light, the better the chance of getting two points to use instead of one. This also works with the Dark side. Jedi Masters also learn powers faster than the Watchmen or Bladesmaster. Hint: ----- Submitted by: laserbeam Useing Master speed doesn't only give you speed, but also 2 bonus strikes per attack. This added with Master dueling, all lightsaber feats, a single bladed lightsaber (best weapon in the game) upgraded uith the "charname" christal found on Dantooine and best other items you can find => you hit 4!!! times a flurry and kill almost everione directly!!!!!!!!! Lightsaber colors: ------------------ Jedi Guardians or Weapon Masters: Blue, cyan (A lighter blue), and purple. Jedi Sentinels or Watchman: Yellow, orange, and bronze. Jedi Consulars or Masters: Green, viridian, and silver Any Sith class: Red Faster movement: ---------------- If you need to get somewhere fast, use Force Speed. Your non-Jedi companions will still be able to follow you and keep close. Prestige class: --------------- You can gain a prestige class when you are at least level 15 and have a very strong alignment to either the Light or Dark side of the Force. Underwear change: ----------------- Your character's underwear will change when you enter the Dark path as a female character. Grey alignment: --------------- Do not be a "Grey" Jedi. Leaving your connection to the Force in the neutral area is not cost effective for gaining Force powers. The higher you are to the Light, the better the chance of getting two points to use instead of one. This also works with the Dark side. Jedi Masters also learn powers faster than the Watchmen or Bladesmaster. Handmaiden's Robe: ------------------ Use the following trick to have Handmaiden wear Dark Side robes. First, you must be on the Dark Side. Once you are able to choose your class on the Sith, (Sith Lord, Assassin, Marauder), choose one. Then. get the Handmaiden in your party and make her wear normal clothes. However instead of it being white, it should be black. Attacking Handmaiden: --------------------- On the Ebon Hawk, ask the Handmaiden to teach you some fighting moves. When you get to the third tier, where you can use any melee weapon and/or shield, equip the Zabrak Armor and Sith Sword. When you try to attack her, the Handmaiden will say something like "There is no time to talk there are enemies among us", then attack and kill her. Datapad Recycling: ------------------ Are you tired of carrying around OLD and UNNEEDED Datapads? Simply go to a Workbench, and break them down to get 1 Component(s). You don't get a lot of Components, but it is a way to get rid of unwanted Datapads. Only breakdown Datapads from missions that you have completed, or even better, Datapads from Peragus. Peragus Datapads are just one example. Another example is after you goto Nar Shadda, Dantooine, Telos (the first time), Dxun/Onderon, and Korriban. Once you goto Telos/Citadel Station for the Second time, you can use the Workbench at the 'merchant area' in the Entertainment Module, to get rid of any unwanted/unneeded Datapads. Infinite Experience: -------------------- Here's a way to score infinite experience points. Head to Dantooine and enter the Kinrath Nest. Defeat Kinrath and its hatchlings, but don't advance to find Master Vrook. Instead, press start and switch characters, and then begin to walk back towards the entrance. When you do this, hatchlings will materialize and attack. Kill them, and then repeat the process over and over again for infinite experience. Hanharr: Character development: ------------------------------- Because of the "Super Strength Hanharr" cheat, Hanharr becomes the easiest character to level up. You do not have to put points into his Strength or his Intelligence because of the cheat; and he is not a Jedi, so will you also not have to put points into Wisdom or Charisma. His Constitution is already 20, so he can equip any implant, which means that no points are required in that field either unless you want more vitality points (but it is easier to take the "Regenerate Vitality Points" feat). This leaves only Dexterity. As for his Skills, his super intelligence means you can level them all up, so no choice is required. All that remains are the feats. Because Hanharr is the best of the characters for melee combat, good choices would be the following trees: Two Weapon Fighting Flurry Critical Strike Power Attack Regenerate Vitality Points Dueling Dual Strike Weapon: Melee Weapons Note: Although the Two Weapon Fighting tree and the Dueling Tree are not mutually exclusive, it is better to consider them as such because they inherently focus on different styles of fighting. If you want to do more damage, go with Two Weapon Fighting. If you prefer to have the defense bonus, go with Dueling. Also keep in mind that the "Finesse: Melee Weapons" feat is never needed because of the increase in Strength granted by the cheat. Hanharr: Unlimited Dark Side: ----------------------------- When playing through the game to the Dark side, you will get Hanharr on Nar Shadaa. When you return to the Ebon Hawk after Goto's Yacht, talk to him, but make sure your influence is still low. Opt for the following conversation choices: 1. Why do you follow me? 2. Does that mean you serve me? 3. One way or the other, I couldn't care less. 4. This debt you speak of - what is it? You will now be able to tell him about weakness. There will be an influence failure and you will break him to you, giving him +2 Strength and -2 Intelligence, and giving you a DSP and 1,000 experience points. You may repeat this as often as desired, as long as your influence is low enough that there is not success after the fourth step. The stat changes will continue, but instead of Hanharr's Intelligence falling below 0, it will bounce up to over 250. As a result, Hanharr will have super strength and super intelligence. Heal and Attack at the same time: --------------------------------- Not really a cheat but a glitch I discovered on Malacor V. While in combat choose "Master Heal". When your player casts the heal click on an attack (i.e. Flurry). On your next turn your player will cast heal and your opponent will take damage as if you had attacked him. You can keep this up indefinitely. This worked with "Stasis" as well. Timing is important, you must wait until your player casts heal, but not too long. Defeating Kreia: ---------------- An easy way to defeat Kreia on Malachor V, in th Trayus Core, is to keep running and pausing the game and then attacking when she is behind you with a force power. I killed her with the advanced lightsaber throw and force choke. After, you deplete all of her life, she will send out 3 floating lightsabers to attack you. Just do the exact same thing. Defeating Bosses: ----------------- The following is an easy way to defeat the final Boss. It also works with any other tough battles. Beforehand (for the last boss, on the Harbinger and on Malachor V) get enough experience to level up, but do not do so. Continue to the Boss. During the battle, wait as long as possible, until your health gets extremely low. Then, level up. All of your health will be restored. Doing this several times during the Boss battle will almost guarantee a victory. Note: Leveling up does not restore Force points, so use them wisely. Also, switch to a form that restores Force points faster. Swoop racing in Iziz: --------------------- If you plan on completing the swoop races on Iziz, be sure you complete them before you free the "doctor." Once you get into a fight in the Cantina, you'll no longer be allowed to race. Jedi and Dantooine: ------------------- Dantooine is the best place to get anything for Jedi. One of the merchants there has a selection of Jedi robes and a large selection of lightsaber upgrades. There are also the crystal mines as seen in the previous game. Just be sure you have a lot of money if you're planning on buying anything as most the upgrades cost over 1000 each. If you go to Dantooine last, you probably have enough to buy everything that's available, but if you go there earlier, you'll have to choose what to buy. Unlimited components: --------------------- Using the "Handmaiden Robe" trick, breakdown the robes on the workbench to get 20 components. These can go a long way, for melee shields, energy shields, etc. Repeat this as often as desired. It is better to breakdown her robes than valuable merchandise. Note: If you sell it, you can get about 2,600 credits depending on your status with the vendor. By doing this, you can sell them and buy cheap items to break down instead of breaking down the robes. Easy win in the battle circle: ------------------------------ In the Mandalorian battle circle on Dxun, talk to the seargent to set up the fight. Right after the fight loads but just before your opponent rushes at you (before combat mode is engaged) pause and go into your inventory. Do anything that breaks the rules. Use an item, equip a weaopon, etc. The seargent will declare that you have broken the rules, but then your opponent will attack. You can now fight him normally with any items and weapons, and your allies will join in. When you win, the seargent will declare you "the clear and honorable victor." Easy Dark Side Points and EXP: ------------------------------ On the planet Telos, before you kill the exchange boss, you can find a guard who refuses to allow you entry. You can then kill him, which grants you Dark Side points. Then you can advance to the next area. If you backtrack, the guard will have returned, and you can repeat the process. This is an easy way to build up Dark Side points and EXP, if desired.