Star Control 2 Cheat Codes: ------------ Submitted by by: Dj Simo Get Avatar at start ------------------- Rename human.shp > humam.shp chhmr.shp > human.shp humam.shp > chhmr.shp Get Music and Voices!: ---------------------- Submitted by: Dj Simo No the sound is not supposed to be as crappy as it seems. To get all the sound, play the game with disc 2 in your CDrom drive. More Money: ----------- Submitted by: Dj Simo It's worth paying to repair many items before you sell them, as the cost of the repair is much less than the increased value of the item. Longswords are a good example of this. Hint: ----- You can sell your landers for an unlimited amount of time. Bug or cheat? Worlds: ------- Submitted by: Benzschwagel Humans Sol (175.2 : 145.0) Mycon Epsilon Scorpii(629.1 : 220.8) Yehat Gamma Serpentis (492.3 : 029.4) Chejesu and Mnrmnrnm Procyon (074.2 : 226.8) Pkunk Giclas Cluster (084.3 : 038.0) Krueger (030.4 : 047.7) Spathi Spathiwa Epsilon Gruis (241.6 : 368.7) Password: Huffi-Muffi-Guffi Showfixti Delta Gorno (Male in ship) (290.8 : 026.9) Alpha Cerenkov 1 (Zex has female) (422.1 : 198.6) Umgah Orionis (190.2 : 606.5) Utwig Zeta Hyades (850.0 : 937.2) Aquarii (856.0 : 863.8) Druuge Algol (900.0 : 325.0) Almagest (990.9 : 235.9) Persei (929.1 : 258.3) Zoq-Fot-Pik Alpha Tucanae (400.0 : 543.7) Burvixese (Dead) Arcturus 1 (Hyper wave transmitter on moon?) (964.5 : 579.1) Thraddash Delta Draconis (Homeworld) (253.5 : 853.8) Draconis (277.7 : 835.1) Apodis (258.2 : 850.7) Ariloulaleelay Near Columbae (075.0 : 645.8) In Portal that opens 17th of every month Vux Cerenkov (422.1 : 198.6) Slylandro (Gas Giants) Beta Corvi (033.3 : 981.2) Syreen Syra (Original) Betelgeuse (412.5 : 377.0) Dimensional Gaps: ----------------- Between Chandrasekhar and Columbae: 17th Red Probes: ----------- Beta Corvi (033.3 : 981.2) Ultron Parts: ------------- A Rosy Sphere at the Druuge trade world of Zeta Persei 1 An Aqua Helix somewhere in Thraddash space A Clear Spindle, which is currently in the possesion of the Pkunk Info: ----- The Ilwrath are presently attacking the Pkunk in the Lacaille and Krueger Constellations. * Don't attack Showfixti. * Be honest with the Pkunk * Ur-Quan are fighting the Kohr-Ah * The Kohr-Ah are immune to reason * The Druuge are cheap merchants * Crashed Ur-Quan Ship * Alpha Pavonis 7 (056.2 : 800.0) * Use hyperwave transmitter to contact chenjesu * The Mycon terraform planets first * The Orz made the Androsynth disappear * Interesting planet: 639.5 : 231.2 Beta Brahe - Mycons? Alien homeworld locations: -------------------------- Use the following coordinates to travel to the homeworld of the species and objects. 197.8 : 596.8 #1 Umgah 400.0 : 543.7 #1 ZoqFot 056.2 : 800.0 #7 WarpPod 052.2 : 052.5 Pkunk 277.6 : 867.3 Aqua Helix 253.5 : 835.8 Thraddash 074.5 : 835.8 Chenjesu 241.6 : 308.7 Spathi 290.8 : 026.9 Shofixti 422.1 : 198.6 Vux 412.5 : 377.0 Syreen 946.9 : 280.6 Druuge 650.0 : 937.2 Utwig Bomb 856.0 : 086.8 Utwig 571.5 : 253.7 Orz 372.1 : 261.9 Object 570.4 : 979.5 Vux Beast 022.9 : 366.6 Ilwrath 600.8 : 263.1 Deep Children 629.1 : 220.8 Juffo-Wup Rainbow planets: ---------------- Sell the locations of the following 10 Rainbow planets to collect hi-tech upgrades: 996.0 : 904.0 Groombridge 039.5 : 745.8 Beta Pegasi 766.6 : 866.6 Beta Leporis 468.1 : 091.6 Zeta Sextantis 602.0 : 297.9 Gamma Kepler 283.6 : 785.7 Epsilon Draconis 862.5 : 700.0 Alpha Andromedae 853.4 : 879.7 Gamma Aquarii 714.6 : 508.3 Gamma Reticuli 543.7 : 827.0 Epsilon Lipi Unlimited money: ---------------- Return to the starbase in the Sol system at any time in the game. Display the screen where modules may be added or removed from your ship. Select your lander and use the "Sell" option. Repeat this process until no landers remain. Select "Sell" once again to have an unlimited number of landers on the ship. Continue to sell the landers to accumulate an unlimited amount of money. Point Defence usefulnes: ------------------------ Submitted by: Rob Great guide. Used it as a loose guideline and lookup as to nearby stuff or locations I had forgot. One point though. The point defense is dismissed as "If you must just add one". I find that the main usefulness of adding one point defence is that it stops the Ur-Quan launching fighters so it can be picked off easily from out of it's ow weaon range. They can also reduce the losses caused by the black dudes' spinny things but not by a lot amd take time to knock them out with only one or two but preventing fighter launch against mothership is a great boon. Cheers.