Splinter Cell - Double Agent Cheat Codes: ------------ Use a text editor to edit the "splintercelluser" and "splintercelluser1" files in the "ubisofttom clancy's splinter cell double agentscda-offlinesystem" folder. Scroll down until you find the area with the key bindings. For example, use [F2] to [F4] and bind one of the following codes to a function key as indicated. Press it during game play to toggle the cheat function. Note: The game may crash after some time. For example: F2=invisible F3=invincible F4=ammo Effect Code --------------------------- Flight mode - fly Invisible to NPCs - invisible 1 Invincibility - invincible 1 Get health - health Get ammunition - ammo No clipping mode - ghost Disable no clipping - walk Freeze enemies - playersonly Kill all enemies - killpawns Spawn airfoil round - summon echeloningredient.eringairfoilround Spawn flashbang - summon echeloningredient.eflashbang Spawn frag grenade - summon echeloningredient.efraggrenade Spawn smoke grenade - summon echeloningredient.esmokegrenade Spawn sticky camera - summon echeloningredient.estickycamera Spawn sticky shocker - summon echeloningredient.estickyshocker Spawn wallmine - summon echeloningredient.ewallmine Alternate endings: ------------------ Submitted by: conner54 Ending A - Good: Have your NSA trust above 33% and save at least two of the three targets (Crouse Ship, Hisham, Lambert). Ending B - Normal: Have your NSA trust below 33% and save all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust above 33% and destroy two of the three targets. Ending C - Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust below 33% and destroy two of the three targets. Elite mode: ----------- Successfully complete Solo mode on any difficulty setting to unlock the Elite difficulty setting. Getting back to cell in Ellsworth Penitentiary: ----------------------------------------------- When you sneak out of your cell by crawling under the bed and getting the walkie-talkie, you must get back within the time limit. When you are up on the grating, instead of taking the pipe down drop off. You will knock out a guard. Then, go back to your cell and act normal. The grating is the only way down. Okhotsk, Russia Part 2: Bomb defusing: -------------------------------------- In Mission 6: Okhotsk, Russia Part 2, after the talk with the Captain he reveals that he has rigged the bombs to go off. Emile Dufraisne tells you that they are in the machine room. Look for a crawl space near you. Go through it and down the ladder. Once you are in the machine room, disrupt the light near to the ladder with your OPC and the camera that you will find nearby. Then, go to the first bomb (you will recognize them by a green light) on the same level as you are on. You can defuse them by cutting the wires in a particular order. The wire you have selected for cutting will be highlighted in green You will know which wire to cut by a short vibration in the controller. When you select the wire the Captain will tell you now have three minutes. The rest of the bombs are located on the machine towers (two of them) and one is upstairs roughly opposite the first bomb. Note: There are three guards in the room. It is recommended to quick save the game before attempting to defuse your first bomb so that you have an idea of how it is done. Disposing Hisham's body: ------------------------ If you are going to kill Hisham, wait until he is down in the parking space. Kill him and pick up his body. Walk to the back of the red car and put him in the back. Press [Place Charge] and stand back. Detonate it and the "Opportunity Objective complete - Dispose of Hisham's body" will appear. Bonus equipment: ---------------- Complete the following special objectives in single player mode to unlock the corresponding item. Electric Lock Pick: Primary objectives in JBA HQ 1. EMP Device - Enhanced: Primary objectives in JBA HQ 1. EMP Grenade: Secondary objectives in the Iceland Assignment. EMP Grenade - Attachment: Secondary objectives in the Cozumel Assignment. Explosive Sticky Camera-Attachment: Secondary objectives in the Iceland Assignment. Frag Grenade - Attachment: Primary objectives in JBA HQ 3. Gas Grenade: Primary objectives in JBA HQ 1. Gas Grenade - Attachment: Secondary objectives in the Cozumel Assignment. Hacking Device - Force Hack Upgrade: Primary objectives in JBA HQ 2. Hacking Device - Software Upgrade: Secondary objectives in the Shanghai Assignment. Night Vision - Enhanced: Primary objectives in JBA HQ 3. Shotgun Shell - Attachment: Secondary objectives in the Okhotsk Assignment. Smoke Grenade - Attachment: Secondary objectives in the Shanghai Assignment. Sonic Grenade - Attachment: Primary objectives in JBA HQ 2. Ultrasonic emitter: Secondary objectives in the Ellsworth Assignment. Wall Mine - Flash: Secondary objectives in the Okhotsk Assignment. Wall Mine-stun: Secondary objectives in the Ellsworth Assignment. Ellsworth Penitentiary: Get back to cell: ----------------------------------------- When you sneak out of your cell by crawling under the bed and getting the walkie-talkie, you must get back under the time limit. When you are up on the grating, instead of taking the pipe down drop off. You will knock out a guard. Then, go back to your cell and act normal. The grating is the only way down. Kinshasa: Extended level: ------------------------- At the end of the ninth mission, Kinshasa, when you have a sniper to shoot Hamza Hishima do not shoot him. If you do you will complete the mission. If you do not, the crane you are on will fall down. Then Emile will yell at Sam for missing Hishima. Sam angrily turns off his radio and the level in now extended for several minutes. Defeating Emile: ---------------- Make sure you have a flash and a frag grenade and full life. There are a lifebox near the door outside of Emile on the right wall. Go outside to Emile and an intermission sequence begins. When it is done, on your left may be a laser beam. Wait for it to go off. When the laser goes off and Emile is done shooting (he will begin again), roll to the next chair or bench. Wait until he is finished shooting again. Continue doing this and go up for the fence/rail. Jump onto it. Go down from it and you now must take Emile out. Walk away for one or two seconds, and make sure you can drop the flash grenade near Emile. Shortly after it is dropped, put your frag grenade in the same place. Emile will not see you drop it and will be defeated. Then, read the computer and defuse the bomb. Note: Take your time. Disposing Hisham's body: ------------------------ If you are going to kill Hisham, wait until he is down in the parking space. Kill him and pick up his body. Walk to the back of the red car and put him in the back. Press [Place Charge] and stand back. Detonate it and the "Opportunity Objective complete - Dispose of Hisham's body" will appear. Hack Maps to get weapons and edit ammo number: ---------------------------------------------- Submitted by: Monarch Email: vyasmonarchu@gmail.com Go into the directory of Splinter Cell: Double Agent and locate the subdirectory "Maps". It will be in the offline folder, such as ...SCDASCDA-OfflineMaps Open the *.INI file corresponding to the level you would like to modify. For example, if you want to alter the Ellsworth Penitentiary stage, you would edit the ...SCDA-OfflineMaps 2_Jail_01.ini Inside the INI file, locate the string "// ============== STANDARD EQUIPMENT ============== " You can change the starting equipment Fisher has by altering the values. For example, StickyCamera=0 can be changed to anything you want. If you need a list of equipment, scan the INI files of the other missions and simply copy/paste. Save the file as an INI file and boot the game. For advanced users, it is possible to modify the outcome of certain events. For example, if you choose to provide yourself a weapon in one of the "JBA HQ" maps (the 'undercover' maps where Sam has no weapons and no goggles) by changing the string variable "MainGunType=EMainGunType_NoMainGun" to "MainGunType=EMainGunType_EF2000". You can also modify the INI file located in the game's "System" directory labeled TrustEvents.ini. Inside the file you will find the reward system for completing or failing objectives. Using the above JBA HQ map as an example, you can modify the event: "Terrorist disabled" from having a "-100" effect on JBA trust to a "+100" effect on JBA trust by simply removing the " - " (minus sign) before the 100. So the understanding here should be that now when the AI sees you blow somebody?s brains out with the FN F2000, they love you for it. Continue to experiment with events and weapon settings. The only thing to remember is that you M UST also modify what "ANIMS"(Animations) are loaded when the level loads. Failure to have the system load the animations for Sam drawing the weapon from his back can cause a level to crash. I would suggest using the rather short animation list from mission: 00_HQ_05_B.ini. This particular mission under the variable: "[Echelon.EchelonLevelInfo]" excludes very few animations from loading and therefore will work with most levels. The more things you exclude from loading the more likely it is that the level may crash or will not load correctly. ENJOY!