Silver

Silver

Easy bonus items:
-----------------
Submitted by: scope
Email: dupa50@onet.pl

Destroy all the enemies except one. Keep that enemy alive and avoid it until the bonus 
item appears, then collect it.


Weapons:
--------
Save ur money(GP) until you become sergeant or staff sergeant. Once u become the 
following ranks u will get bonus GP:

Private : 10,000 GP
Sergeant : 20,000 GP
Staff-Sergeant : 30,000 GP

When you become staff sergeant you should have about...115,000 GP 
total now the weapons you should buy are listed below, they are the
best guns in da game:

Best Sniper: AWM Price: 56,000 GP
Best Machine-Gun: M60 Price: 49,000 GP
Best Rifle: AK-47 or SCAR Price:45,000 GP (each)
Best SMG: MP7 or MP5 Price: 32,000-40,000 GP
Best Shotgun: Spas 12 Price: 42,000 GP
Best Pistol: Desert Eagle or Anaconda Price: 25,000-38,000 GP
Best Scopable Rifle: G36K Price: 48,000 GP


Ghost Mode:
-----------
1. Turn your gamma to 100% (This helps you see ghosts better).
2. Use headphones (can help hear ghost breathing a lot better, therfore enabeling you
   to find ghosts when their standing still)
3. Have a fast gun (Once a ghost is found you need to kill'em..QUICK! 
   Use SMGs like UZI, MP7, MP5, or P90).

-=Dealing with noob ghosts=-
Problem 1. Noob ghosts will usually stand still and wait for people to pass, then they
strike.

Solution: Take out your knife run in circles while stabbing (do this near 
areas ghosts might like to hide-like corners). Once ghost is found keep 
jumping back and switch to gun and kill him.

Note: Noob Ghosts might charge-they dont jump MUCH-EASY KILL

-=Dealing with Advanced Ghosts=-
Problem: Advanced Ghosts know how to maneuver while attacking
Solution: when an Advanced Ghost is attacking you he will jump..ALOT! 
(SO ANNOYING) to counter it you will have to play along try jumping as 
well-dont waste 20-40 bullets on 1 ghost- spray when they jump and burst
when they run.


Tips:
-----
Submitted by: ffffffffoooooooo

Best rifle: M4A1[AK 47 is too shaky] best machine gun:AN94 best sniper: AWM best SMG: 
MP7 best shotgun: SPAS 12 best pistol: anaconda or desert eagle best scopable rifle: 
XM8 and when you want to kill tons of people do not hold the right mouse button click 
it once and twice.


General Tips
------------
For fast switching hit ~,1,2,3 to highlight characters 1 always highlights David, 2 
and 3 highlight whoever you choosed as your 2nd and 3rd character. 
~ highlights all of them, your active character is the last you choosed.

To have your men be better at fighting themselves, highlight them all then ctrl-click
their target.  This way they won't be standing still and vuln. to attack.  

For fast switching of weapons use 7,8,9,0.
7: last sword used
8: last orb/magical weapon used
9: last projectile weapon used
0: last shield used

using this method you can have someone versatile such as David have both a spell and
a weapon at the same time.  I.E. switch from his weapons to the ice orb, walk into 
your next room.  Have him use the attack from far away and then quickly hit 7,0 for
close range combat. This works good with Sekune use 7,0 for close range and 9 for 
long range.


Magic(Orb) Levels
-----------------
F1 switches the level of current orb to 1
F2 switches the level of current orb to 2
F3 switches the level of current orb to 3
F5 switches the spell icon level to x1
F6 switches the spell icon level to x3
F7 switches the spell icon level to x5
F8 switches the spell icon level to infinity

Note: You need to have the particular magic level before you can switch to it. If 
your ice magic level is at 2, obviously you can't switch it to 3. The level of your
magic increases when you use it for a number of times against the enemy.


Special Attacks
---------------
Unlike most items, special attacks are NOT shared between characters ('mana wise' 
at least).  When you pick up a special move each character has access to it and, 
each character can use it at the same time.Which means if you have the falcon spell
and your up against a boss you can make sure each character is using it as his or 
her special move and as soon as you use it you can switch characters and use theirs.
Also specials move regenerate on their own like magic weapons. You can use ALL your 
special moves before any of them regenerate.  To use a special move hold CTRL then 
the LEFT MOUSE BUTTON and do not move the mouse in any direction. In about a second
it will perform the special move. You can also perform Special Attacks with your 
magical orbs. Select one of the magical orbs and press A. This attack is very 
powerful and has a large ground coverage, however, it also uses alot more mana that
a regular magic attack. Your character will perform different attack base on the 
level of the magic.


One last thing
--------------
I (aWG) had some trouble with the game by simply MISSING items that I should have 
picked up but couldn't see either due to someone stepping on it or just having the
item fall behind another structure.  To make sure you have picked up everything 
vital after a fight, click and drag the right mouse button over the battle area 
and your active character will run and pick up all the items within the highlight.


Hidden Chests
--------------
You need to equip yourself with Amulet of Seeing before you can see them.

* When you are in the barracks, use the right exit and there will be one
  behind some trees.
* In the ice caves. The second "room" (with the lantern hanging from the ceiling).
* In the room where you found the amulet of seeing in the glass palace (where you
  needed the diamond key.
* The area just before you meet Cane.
* In the caves. The treasure room next to the room where you met the potion-selling
  guy for the first time.
* In the room with the telescope in the library.
* In the monastery. Where you found one chest, and there is another one in the main
  hall where the stairs go up over the entrance door.
* In the spire where you have the intersection.
* In rain in a dead-end close to the bell you have to ring in order to open a gate.
  From the bell-place this is located down, up, down (as you see it when you are
  standing in each place).
* On the second floor of Reubens house.
* In Rain, a half-open gate on a long street in lower Rain (two scenes from Othias'
  Tower) Near unopening gate in Rain (close to the door to Lower Rain)
* In Rain, sewers. Room with bridge and crane.
* In Rain, chains. Small room under stairs.
* In Rain, great Chain. (where you killed Fuge)
* In Rain, sewers. Area behind the Rusted Key gate.
* In Deadgate, room with two portals.
* In Metalon, next room from where you got Anelectus.
* In Metalon, room behind Halfmoon key door.


--- Start ---
This walkthrough starts at the point where you meet the rebels at the camp. Talk 
to the people on the far left, they'll teach you a special move. Now pickup the torch
by the fire.


Quest for the Telescope
-----------------------
1.Head toward the caves (down and right from the camp). Use the torch in your 
  backpack before entering.

2.You'll fight your way until the gold imp asks for help.  Spare his life and he'll
  lead you to a treasure where you will resupply, however he will drink a potion and
  you will have to fight him.  If you use the web of death on him then continue to 
  hit him you'll get bonus points of damage.  Keep close to him.

3.Keep fighting until you reach another save point, then take out the ice wand cuz
  its the best against the boss.

4.When fighting the boss.. run behind the rock that is split in half. Use the 
  backwards/spinning attack to kill the people behind you... use the ice wand to
  shoot through the rocks and kill the boss.  Your safe from his attack.


Mission for Rain
----------------
Next is your mission in Rain.  Refer to your tips on how to control multiple people.
Keep exploring the level until you find a teddy bear (from an old lady).


Oracle Speaks -- 1st orb
------------------------
After your mission in rain you will be sent to the oracle.  There you will learn
about Silver's plans... You will receive a map, a horn, and a potion if you talk
to the scientist there.  After you've saved hit 'm' to go to map, then go to Othias'
tower where you will receive your first orb, a sword, a special move, and a silver 
key (used to open the ice land).


Ice Orb (2nd orb)
-----------------
After you've completed the first orb... you should go to the 'oracle' and then 
exit downwards.  This will bring you to the iceland. My combination for starting
was Sekune with a good sword and David with the fire orb. Every arch in the bridge
has an ice dragon underneath it.  David can take out each with *1* hit (since fire
does extra damage to ice creatures). After the 1st screen, David should be low on 
mana, so switch him to a sword since the next screen will have not many ice enemies.
Then before you enter the cave switch him back to the orb, after the first cave 
scene, back to the sword and keep it that way until your about to open the door 
to the boss.

Secrets for killing the boss: Sekune will most likely die first thing. Stay
away from the boss cuz he has massive close range damage.  Everytime you kill
one of his guards, you'll get a recharge orb. Use David's specials on the guards 
then recharge and use the fire on the boss. You may need to resup with food 
quickly during your battle.


Quest for the 3rd orb (healing orb)
-----------------------------------
Hit M and go to the library entrance just to talk and learn some info.
Now that you have decent enough weapons, go to David's house (use the map).
Keep going right until you reach rueben's house. Then go back and go up where
you saw your first welcoming party past David's house.  You'll meet vivian.
Now run across the log and go left.  The mayor's friends will attack you then
flee leaving you the key to Rain.  Now arm David with the ice orb and go left.
You'll fight little fire demons and since you have David with ice you'll do
extra damage, and they'll leave magic orbs for resupplying.  After you've beat
them, make sure David still has on his ice orb and is fully resupplied.  Now
continue on to fight the boss.  The trick to fighting this boss is "look out
for #1".  Forget your friends, they get full health after you beat the boss
anyways :).  The fire demon will come out from one of the holes.  Use the rock
in the center as your shield, always staying on the opposite side of it as
the fire demon.  Keep shooting the ice orb at the boss while he attacks your
friends.  When you run out of mana, take out your ice wand and shoot his
little guard, he'll leave a resupply orb, then continue with the ice orb.
This boss is probably the easiest boss in the game.  The next screen is a
fire tree... you can't 'open it' but it will be used to mark a spot on the
map at this point.

Now that you've done the above, go to rain and at the first intersection head
upwards.  You'll come across the place to unlock the key.  At the tavern you
will meet Jug who is an awesome teammate, the strongest in the game.  Trade
him in for Sekune since she's only good for long range attacks.  Talk to
everyone and buy everything :).  After your done hit M and go to Othias'
tower just to save a bit of time.

At Othias' tower exit right, then exit down, left, left, down until you reach
the door with the bell... use the code the old man told you in the tavern
(ring it 3 times, pause, twice, pause, once).  Go in, exit to the LOWER left
buy some silver, exit DOWNWARD (to go back) then exit to the UPPER left (this
ensures your teammates will be far from the werewolf, so each will have their
turn if you fail).  For the werewolf use an AXE and sideswipe all the time.
You'll see the magic damage cuz you have silver with you.  You may shorten
the time it takes to beat him by using the CLEVER special move on him.

Continue past the werewolf, you'll see the boatman.  You should have all you
need to sail to the spires.

Boss Tips:  To beat the dragon you hafta use projectiles.  I suggest ice orb
because it has good aim and does the most damage.  The trick to beating this
boss is to put your teammates into the back where there's a little dip.  Now
use David with the ice orb and run toward where the dragon is.  As soon as
you come near reaching him, he will fly to the other side... so as soon as
you make it to his head, start running in the other direction.  Once you've
made it directly under him (by judging his flying to the other side) you
shoot his belly where it will do the magic damage signaling that you hit him
properly.  It doesn't matter if your teammates die because they get full
resupply after you beat him.


Quest for the 4th orb (lightning)
---------------------------------
When you beat the healing dragon, go downward, then to the left (if you
haven't already).  You'll be greeted by LOTS of enemies.  When you defeat
them all, a chest will appear.  In the chest is the necklace you will use to
unlock the fire tree.  So hit M and go to the Fire Tree.  Once you unlock the
fire tree, spirk will tell you that the scientist wants to see you.  All it
means is that the scientist made some new potions.

When you enter the fire tree area, exit lower RIGHT not left, or you will
face a boss you may not be up to facing at the moment.

You will eventually find Cagen.  Trade him for vivienne because he is one
of the best characters in the game.  He's the 2nd best for magic and on top
of it he's very agile.

As you fight your way through the monastary you will come to the point where
you will meet the meditating monk.  He will ask for a life question.  When
this happense, hit M and go to the Library Entrance.  You can get a life
question from the scientist that asked you for one earlier.  Then hit M and
go back to the monastary.  The monk will reward you with a potion that will
transport you to a house.  There you will find Rueben's key.  Hit 'M', go to
Rueben's house.  You will find Chiaro.  I don't recommend him.  He's wise
and has good magic, but is not strong, does not have good AC, not good at
range skill.  So just send him to the camp.  Upstairs you will find the orb.


Quest for the 5th orb (Earth Magic)
-----------------------------------
Now that you have enough special moves. Go back to the fire tree. This time
take a left.  My setup was:
Cagen: Lightning Orb
Jug: Long Sword (Scyth)
David: Long Sword (Scyth)

Have Cagen sit back and shoot while the big guys do the damage with the 
special moves. Defeating this boss gives you a bronze key and a lightning
staff.

Now your ready to take on glass' palace. Hit 'm' go to the "turret". Take
the highest paths, they will lead you to Glass' palace. When your in the
palace you will eventually have a choice of taking a left or a right. Choose
left. You will continue on and eventually face an ice dragon. You will get
to save your game RIGHT before you fight.

Boss Tips:  Make sure you have LOTS of health potions handy. This boss is
pretty tough. The hardest part about this boss is the timing. You have to
hit him with the FIRE ORB as he's CHARGING... and there are 2 types of
charging. One is when hes recharging his health. You will be able to tell
this by the ice glows around him.  When you shoot him while hes doing this,
he will be hurt and let a recharge orb drop. The 2nd type of recharging is
when he will throw a level 3 ice ball at you, his belly will be exposed
during this charge. As soon as you see him stand on his back legs you must
throw the fireball for it to hit him properly. The boss stamps on the ground
and makes isicles fall from the roof, this is the hardest to dodge. However
I have a technique that you may use to dodge the iceballs and the ice spray.
Simply hide behind frozen Jug since he is big, he will block the ice from
hitting you. You will also be able to shoot from behind Jug.

Things you should know about the Throne Room:
he exit at the top left is where the Earth Magic orb is. You can save your 
game there. At the bottom RIGHT is another exit. You must go thru there and
grab some items. From this room you will get the Barracks key and a Jewel 
key. Go back to the throne room and walk down the carpet into another room 
then take the right path. You will see a big hole in the center of the screen
and a door north of it; use the Jewel Key there. In that room you will find 
the blue key and the amulet of seeing. Go back to the front of the palace 
(first room) and you will find the blue door. Inside the blue door is the 
Summoning of Golem magical weapon and a war hammer for your use.


Quest for the 6th orb (Acid Magic)
----------------------------------
Go to the rebel camp and talk to everyone. Fat Bob will tell you a password
that you will use on the tavern keeper (hit 'M' and go to the tavern). He will
let you into the sewers. Just before you enter, someone will teach you how to
use the 'falcon' special move. The best combo for this level is Cagen with 
EARTH MAGIC and Jug and David with swords. EARTH MAGIC does special damage on
most creatures in this level. It will help you clear rooms fast and efficiently
since earth magic does not take up a lot of mana. Be sure to let the water out
before saving your game. If you did not let the water out and are asked to 
save, go back and let the water out and THEN save which will save you the 
trouble of re-letting the water out if you die. The wheel for the water is 
found by a winding staircase. The machine is found opposite of the boss' lair.
When you defeat the boss, he will give you the acid magic orb.

Boss Tips: Use Cagen with earth magic and have your other two characters special
move him to death.


Quest for the 7th orb (Time Orb)
--------------------------------
Go to Thaddeus' Tower and walk down one screen then enter a hole in the wall
located at the upper right corner of the screen(If the water is still there then
you haven't unflood Rain yet, refer to Quest for the 6th orb on how to unflood
Rain).  When you enter the wall, head east then head into the gate entrance on
the next screen.  You will come across Khan, kill him and take his Bastard sword
and Dragon shield.  Continue on until you find a stairway and a very large door.
Take the stairway up and you will encounter a purple imp.  He will turn invisible
and attack you.  Attack him and you will receive ring of invisibility.  Head back
down and enter the large door that you saw earlier.  You will come across Jeremiah,
an old man in a hanging cage. He will drop his key down to bottom, you need to
shoot the lever across the room with a projectile magic or weapon to lower the
bridge.  Kill the big lizard at the bottom and you will receive a gold key.
Proceed down and you will find Duke in a cell.  After you have defeated all the
monsters, Duke will talk to you.  After talking to Duke, head up and you will
enter a room with a giant fan in the floor.  Pull the lever next to toilet seat
at the lower left of the screen to turn the fan into a stairway.  When you come
into a room with a big cage hanging in the center, equip David with the best sword
and shield, head down the stairs and get ready to fight Fuge. 

Tips for Khan:  Two falcon special moves executed with David and Jug will kill
him.

Tips for Purple Imp:  Use the amulet of seeing to help you attack him.

Tips for Fuge:  When you first are able to attack, Fuge will teleport to the
lower right.  When he does this, use the ring of invisibility, then hit him
with your ice orb which should be level 3.  Once you are out of mana, kill
him with ALL your special moves (cycle thru them and use the charged ones).
Drink strength and enchanted armor potions BEFORE fighting Fuge.  Drink the
health potion instead of eating the food when your health is low.

After defeating Fuge, you will receive Fuge's swords and half-moon key.  Save here
if you want then go into the room at the upper left corner of the screen. Kill
the monsters and head down the stairs. Kill the guard in there and you will
receive the cell key necessary to free Duke.  After getting the key, go into the
room that the guard was standing a moment ago.  You will meet Moss, use the Teddy
Bear and talk to him.  Head back to the cell and free Duke.  After you have had
the conversation with Glass, head back to the Rebel Camp. Talk to the old lady,
Edith and she will give you a ring of resist magic.  Next, head toward the Harbour
in Verdante.  Make sure you have at least 300 of gold in order to board the boat
to Deathgate.  Fight your way through boneyard and you will come across the ghost
of Ben's brother.  After talking to Ben, head toward the lower right corner of your
screen.  Head under the wooden wood, you will meet the ghost of Professor O'Leary
after you have killed all the creatures. He will give you the scroll of revelation
needed to enter The Dig.  After getting the scroll, get out from that screen and take
the other path below the wooden bridge.  You will meet the ghost of Canitos; he'll
give you the stone key.

Now that you have all the necessary items to get the 7th orb, use your map and
go to the Airlock in Spires.  Use your stone key and open the chest to get
Lycanthrope.  Lycanthrope allows you to morph into a werewolf for a limited
period of time.  Use your map and go to Library Entrance in Gno.  Use your gold
key at the big brown door.  After getting the Hurricane SP and Golem II, head
back to the Rebel Camp.  Upon entering Rebel Camp, Ben will teach you the Berserker
SP.  Then, walk through the narrow path north of the Rebel Camp.  When you reach
a fountain, your character will use the scroll of revelation to reveal the hidden
passage.  Make your way through the forest and you will come across a chest in
a camp site.  The chest contains the Green Key and Time Orb.


Quest for the 8th orb(Light Orb)
--------------------------------
Continue moving further and you will fight a blue earth creature.  He is not hard
if you can freeze him with your level 3 ice magic.  After defeating him, you will
get an iron key.  Use the iron key at the gate on top of the screen.  Get the Bone
Key inside the chest and head to the Sewers in Rain via your map.  Upon entering
the Sewers, head right, up the stairs, up, lower right, then use the Green Key in
the gate located at the bottom center of the screen.  Get the Armageddon SP inside
the chest and head back to Bone Yard via your map.  Unlock the protected gate with
the Bone Key and enter it.  You will be teleported into a place with invisible
floating cyclops.  Use your amulet of seeing to see the cyclops.  After killing
them, make your way down the path at the bottom center of your screen. Enter one
of the opened doorways, it doesn't matter which one.  Kill the cyclops and step in
the bursting wave on the ground then make your way to the right.  The door will
open when you've defeated the Lady of Light.  Behind the door you will find the
Light Orb located at the top right and the save point at the top left. Grab the
Orb and head back to the Rebel Camp via your map.  Buy any necessary items from
the wizard at the oracle before going to the Rebel Camp.  You won't be able to
come back once you've entered the portal at Rebel Camp.  Choose your party and
step into the portal.  You can no longer use the map once you are in Metalon.  


Final Battles at Metalon
------------------------
After entering the portal, make your way through Metalon, there is only one exit
in each screen so there is no confusion there.  You will soon reach a screen with
a bridge and a passage you can't get to at the right side.  Go up the bridge and
you will enter a room that has a red smoke pot top center of the screen
Click on the pot and your character will drop something in there to get rid of the
smoke.  A portal will now appear; enter it and make your way to the right.
Continue down the path and you will come across a robot in a tube, ignore it and
go further down.  Click on the pot and the wall will dump out red blood.  Now, go
back to the portal and you will now face the robot you saw earlier in the tube.
Kill the robot then save and enter the passage where he came from.  Make your way
through the mansion, use the half-moon key when you come across a room with
glitters in front of it.  Get the Granite Key inside the chest and use it on the
door with glitters.  After talking to Oberius, make your way to the right.  Once
you're in a room with a round fence in the center, press one of the 2 buttons at
the left side of the screen.  Press the other button on the right side and kill
the two cretures.  A crystal will then rise from the center of the screen and
the door will rise up.  Three screens from here and you'll face your final battle
with Silver, you will also be able to save two screens from here.

Tips for the robot:  He is immune to magic and if you try and use magic on him, he
will gain hit points. I found what works best is have Cagen stay back and not
attack while Jug uses a powerful weapon to swipe and David uses the Lycanthrope
the Lycanthrope will do massive damage against the robot.

When fighting Silver, let your two strongest characters attack the robot, and let
the one with the most magic point attack the hanging ball located at the center
of the screen.  Attack the ball first with fire magic, after it has been destroyed,
use the ice then, healing then, lightning then, earth then, acid then, time then,
finally the light magic. After Silver is finished you will face Apocalypse. It is
wise to use your shield in combination with your sword when fighting Apocalypse on
ground. My best strategy against Apocalypse is to hit him once with a thrust motion
(ctrl + mouse motion up) then block, and when your falcon SP is fully charged use it
on him. Repeat this until he starts to fly off the ground. At this point, run away
from his earthquake blast. While Apocalypse is flying and bombarding you with
fireballs and other stuff, run!, do not stand still for a second. Once he has landed
on the ground, continue the same shield and thrust attack.  Once you have his blood
down to zero, he will fly to the center of the center. Go to the cliff under him and
perform your falcon SP one last time. After he dies, you and your party will run out
of the mansion and on to a ship.

-=aWG's tips for silver=-
The trick to this boss is control over all of your characters.
What you should do is select ONLY cagen, ctrl-click the magic ball. Then select a 
different character, this way Cagen will continue to attack the ball even tho you do
not tell him to. With your 2nd character use the special on the bot. If you land the
special on the bot, the bot will almost surely die. This gives you another 3-5 seconds
to switch orbs.  You can resupply mana with the orbs the bots leave behind.  Once
you have used David's special, switch to Jug and use his. Keep alternating which
is your active character so you may use their specials most efficiently. The bots
go down with 1 falcon special move. Falcon seems to be the most effective. If
you want EXTRA help, have Jug use the Golem spell and David use Lycanthrope.
The bots are immune to armageddon special move. Oh and a last note:  when you let
Cagen continue his attack on the magic sphere, the LIFE orb and the TIME orb will
not make him auto attack. So for those orbs you have to make him attack manually.

-=aWG's tips for apocalypse=-
MysticWar's block and lunge strategy is what I used. However I have additional tips
for dodging his projectiles. For his lightning run in a straight line from one side
to the other (in the middle vertical wise). If you reach the end of the screen wait
till the one behind you explodes, then run backwards. For the volcanoe attack it's 
a bit more complicated. Stand a few feet away from the errupting volcanoe. As soon 
as you hear the noise, run straight and away. As soon as you see the first rock, 
change your running path. It helps if your close to the two volcanoes near the 
middle (vertical wise). Because those are the easiest to dodge using this method. 
When he's about to stamp just hold ctrl and quickly press the right mouse button 
several times. This will get you just out of the way of his attack, while allowing
you to strike him with a lunge when he comes back down. The last tip I have conflicts
with MysticWar's. He says that you should use the falcon as your last attack on him,
since he stays far away and shoots fireballs. However my tip is whenever he shoots 
fireballs, look towards his direction and block it with your shield (hold ctrl and 
hold the right mouse button). It will deflect his shot back at him and hit him for
'magic' damage. This is how I beat him when he stays in the air for his last hit 
point.


Hint:
-----
If you're fighting Apocalypse in the final battle, you will have difficulty dodging 
his fireballs while he is in the air. Also when he is almost dead he will stay flying
in the air. The only thing you have to do is stand still and reflect the fireballs he
shoots at you with your shield. In the end it will kill him immediately !


Ring of rocks:
--------------
Go to Verdante passing David's house. Take the path leading to the right. Take the 
northern path next, then you will reach a ring of rocks that will replenish one of 
your character's life.


Teddy bear:
-----------
A lady will give you a teddy bear from the City of Rain, pleading for you to find her 
long lost son. You will find her son in a jail cell in the prison of Chains.


Cursed Dubloon:
---------------
A man at the tavern in Rain will give you the "Cursed Dubloon" that the Boatmaster 
wants in payment for you to reach Thaddeus. 


Haven Cave:
-----------
You will need a torch to enter the cave in Haven to see what is "growling" inside.


Extra gold:
-----------
Before entering Othias's castle in the City of Rain, you will encounter little creatures 
with at least one or two bags of gold. You can go back and fourth every so often to load 
up on gold after destroying them.


Extra Money:
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Right before you get up to Othias, in Othias' Tower in the "city" Rain, there are some 
imps. You can kill the imps evry time you pass by, and every time you kill them, you 
get at least 10 gold peaces. You can go up to Othias, an down again, and again, and 
again and... The imps are very easy to kill.

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