Safecracker

Safecracker

Last safe:
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Submitted by: David K
 
Go to the violet room and unlock the doors with all triple keys. Enter and you find 
the secret room with the final safe. The combination is a bit tricky. Each of the 
four rooms (violet, yellow, toilet next to vault, dressing room) has a metal plate
mounted on a door. Copy what you see on that, and overlaying them all will give you
the last code. To save you running around, its 3528.


Hints:
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* You may reset a puzzle by backing away and then zooming in again. Wait until
  all three keys are in your inventory before cracking a Three-Key Safe. If you
  insert fewer than three keys and attempt to leave them there while searching 
  for the remaining keys, you will lose the ones you inserted. 

* In Room 5 (the Constructor's Office) zoom in on the drafting table to the 
  right of the safe to disclose a diagram of Abraham's Switch Safe.

* In Room 21 (the Kitchen) zoom in on the controls on the Refrigerator Safe.
  To open it, use the temperature formulas above to calibrate the mechanism.


Hint: These temperatures are all equivalent:
-------------------------------------------- 
10 degrees Celsius
50 degrees Fahrenheit
283 degrees Kelvin

In Room 46 (the Music Chamber) there are various musical 
instruments in this room which respond when touched. 


Hint:
-----
Zoom in on the tape recorder on the north side of the room and click its
lever on "FORW" to play the fourteen notes of "Twinkle, Twinkle Little 
Star". Remember the number of notes!


Workshop:
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The first safe we want is in the corner to the left. You see a dangling key pad
from it with a note 5841 on it. That's the code. The problem is, the keypad doesn't
do what it should. Each key has a sequence of 5 numbers it repeats, but never the 
one labeled. So once you know the sequences its easy, you have to prime the numbers
first then enter the code. Here is the table that displays you which key has what 
sequence. It starts with he first number that appears when you press the keys from
starting the puzzle fresh. The first row is the keypad number, below in the column
are the numbers it will conjure up.
1 2 3 4 5 6 7 8 9 2 6 7 2 6 7 3 9 6 7 8 5 8 7 5 6 7 8 9 4 5 9 4 1 5 6 1 4 3 2 Â 2 3 2
2 5 3 8 1 5 7 2 9 4 4 6
As you can see there are multiple ways to get there, here is one of them. Just enter
the following codes in sequence and in the end the display will show you 5841, the
code you needed: 3255, 6699, 3256.
The safe will open and you get the red magnetic card.
Return to the study and turn to your left to the door. Enter the card into the slot
and look at the panel. 3, 4 and 8 are lighter (more used?) so the combination must 
be something like that. Enter 834 and the door will open. Go straight though the 
service stairs into the dining room.


Hints:
------
Cheat for the Slider-Safe in Room 1 (Reception): 
Press the ALT-key and click on the handle to open the safe.
If You run out of time, you can easily edit a saved game, as it is a simple txt-file.
Note: After cracking a safe take the objects out immediately. As if you close the 
safe by mistake before (for example by clicking on the the BACK-switch), it will 
keep shut and the contents are lost!

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