Recettear - An Item Shop's Tale Cheat Codes: ------------ Submitted by: David K. New Game+ mode: --------------- Successfully complete the game by paying off all the debts each week. This mode allows you to start a new game session with your previously earned items and levels. Survival mode: -------------- Successfully complete the game by paying off all the debts each week. This mode requires you to pay back debts every week. Merchant level bonuses: ----------------------- Reach the indicated Merchant level to unlock the corresponding bonus. Merchant level 2: Customers sell. Customers sell items to you. Merchant level 3: Can take orders. Customers may give you a general order you must fill. Merchant level 4: More items. At this level more items can be found at the guild and market. Merchant level 6: Change wallpaper. You may change the wallpaper in your store; buy them at the market. Merchant level 7: Advance orders. You may accept orders in advance that you fulfill at a later date. Merchant level 5: Fusion rank 1. At this level rank 1 fusion items are available at the guild. Merchant level 8: Change floor. You may change the floor in your store; buy them at the market. Merchant level 9: Change carpet. You may change the carpet in your store; buy them at the market. Merchant level 10: Move counters. You may rearrange the counters in your store at will. Merchant level 11: More items. Even more items can be found at the guild or in the market. Merchant level 12: Store expansion. You may expand the store, giving you more room for counters and items. Merchant level 14: Change counters. At this level you may change the counters in your store; buy them at the market. Merchant level 15: Vending machines. You may place a few vending machines; buy them at the market. Merchant level 16: Two items. If you are defeated in a dungeon you may bring two items back instead of one. Merchant level 13: Fusion rank 2. At this level rank 2 fusion items are available at the guild. Merchant level 17: Item storage. Your overall inventory space is upgraded to 25 slots in a dungeon. Merchant level 18: More items. Even more items can be found at the guild or in the market. Merchant level 20: Store expansion. At this level you may expand the store even further. Merchant level 21: Half pay. Your fame is such that every adventurer will cut their pay in half for you. Merchant level 22: Vending madness. You may place vending machines without limit; buy them at the market. Merchant level 23: More items. Truly epic varieties of items may be found at the guild or market. Merchant level 24: Item storage. Your overall inventory space is upgraded to 30 slots in a dungeon. Merchant level 19: Fusion rank 3. At this level rank 3 fusion items are available at the guild. Merchant level 26: Store expansion. You can expand your store to truly massive proportions. Merchant level 25: Fusion rank 4. At this level rank 4 fusion items are available at the guild. Merchant level 30: Fusion rank 5. At this level rank 5 fusion items are available at the guild. Merchant level 40: Item storage. Your overall inventory space is upgraded to 35 slots in a dungeon. Merchant level 50: Three items. If you are defeated in a dungeon you may bring three items back instead of two. Characters: ----------- Complete the indicated task to unlock the corresponding character. Arma: Unlock all other characters. Arma will visit you in the morning. Complete the Lapis Ruins in Endless mode and she will give you her card. Caillou: Reach merchant level 3. Caillou will place an order. Complete the order, then sell him items until he gives you his card. Charme: Defeat her in Jade Way and sell at least two items to her. She will then enter the shop during an event. Elan: Unlock Charme then do the pub event at night, then the merchants guild morning event. Sell two items to him. Griff: Complete the Obsidian Tower in Endless mode. Griff will visit during two evenings and will give you his card. Louie: He will be unlocked the first time you go to the adventurers guild. Nagi: Randomly appears in dungeons after day 9. Meet her four times in the dungeons, then wait for her to visit the shop. Sell to her a few times. Tielle: Do Tielle's events in the morning or afternoon in the Town Square. Complete Jade Road and Amber Garden then sell an item to her. Dungeons: ---------- Complete the indicated task to unlock the corresponding dungeon. Amber Garden: Unlock Charme. View the event in the town square of Tielle chasing after her sister. Charme will enter into your store and mention a new dungeon. Crystal Nightmare: Complete Lapis Ruins. Jade Way: Complete Hall of Trials. Lapis Ruins: Pay off the debt and unlock every character except Arma. Arma will enter your store and unlock this dungeon. Obsidian Tower: Defeat Tielle in Amber Garden, then watch both night events in the town square with Griff. Have your store towards a dark atmosphere to get Griff to come in during one of the two last slices of time. The next day Louie will enter your store and mention the new dungeon. Haggling with Customers: ------------------------ If a customer offers you an item, you can offer a low price, if the customer says it's too cheap but he doesn't leave the store, you can put the same price again and get the item at an outrageous price! Haggling with Prime: -------------------- Prime, Alouette's fairy, is particularly sneaky. You might offer her a perfectly decent price for an item and she'll reject it, claiming that you are charging her too much. However, most of the time... she's lying! Prime will tell you that you are charging too much when, really, she just wants to pay less. You can offer her the same price repeatedly and at the end she'll accept it. It doesn't always work but I try to sell her items at 114% of the original price and she rejects it, only to accept it on the second try. Following Shadows - Beating Pumpkins and Hornets: ------------------------------------------------- While in the dungeons you might notice that there are odd spots on the ground. For example, in the Amber Gardens these spots may look like a patch of grass. If you've paid enough attention you might realize that shadows don't appear on these patches! When you walk over them, the shadows beneath your feet disappear until you walk off. If a monster walks over them, the same thing will happen to them. This isn't much of a problem, but when you start battling those floating pumpkins they can be hard to keep track of since you won't know where they are - they're floating! If you find yourself in a swarm of pumpkins or hornets try to lure them away from the patch so you can see their shadows and figure out how close they are to you. Cutting Corners - Watch your power crystals: -------------------------------------------- In the middle of a dungeon - especially one of the later dungeons which can sometimes have you fighting several monsters at once - you'll probably be rushing around a lot. However, be careful! If you kill a monster and then quickly run around a corner there's a chance that some of the power crystals will get stuck on the corner and your adventurer won't absorb them. Granted, only one or two will get stuck but they won't get added onto your power meter and if you want to level up you'll need all the crystals you can get! If you notice that some of them are stuck rolling around the edge of the wall, you should run back and try to absorb them but if you wait too long they'll disappear!