Nightlong General Playing Hints: ---------------------- Search every environment thoroughly for hotspots. Note the comments Joshua Reev makes. Many are hints for how to use your inventory items. Left mouse click to walk Joshua Reev from point to point and for a description of an object. Right mouse click will walk Joshua Reev from point to point but will also allow you to skip frames if you right click when you see a "Go to..." text. Right mouse click will allow the action to occur with an object, or give you a description of what Joshua Reev should do in an environment. The game starts you with a few items in inventory: credit notes, a minicom, an elevator card, a magnetic pen and a small key. Game Play Hints: ---------------- In Ruby's Apartment Return to Ruby's apartment and use the letter on the pen pad outside his door and then use the magnetic pen to gain entry. Take the note on the table, the photo on top of the refrigerator and the vodka from inside refrigerator. In the trash you will find a subway card. Take it. Now open the door on the right and go in. Push the switch beside the window, open the window, making sure the shutters are down and remove the tape to acquire the key hidden underneath. Now open the wardrobe and move the clothes aside to expose a safe. Open the safe with the key you just found under the tape on the shudder. (Inside the safe you will find a revolver, a tube filled with liquid and a report written by Ruby addressed to Hugh Martens. In and Around the Deserted Subway Station Enter through the doorway to the Deserted Station. Glancing around, you will see that the ceiling has collapsed and has damaged the bridge across the tracks to the entrance to the Zoo. While on the platform, move down to the end of the platform and use the Bar to knock down the Loudspeaker hanging just above and to the right of the Info Booth. Pick up the Magnet that falls out and onto the floor.