Nancy Drew – Message in a Haunted Mansion

Nancy Drew - Message in a Haunted Mansion

Game Play Notes: 
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Because the game is reliant on certain time blocks 
(to be able to find certain characters or to search 
rooms when certain characters are not there), the 
player must wait for those time blocks or the clock 
may have to be adjusted to a specific time frame. 

Some conversations follow different paths, and can be 
lengthened (garnering more information) by using the 
"gentle" approach to questioning. 

During your investigation, you will encounter many 
ghostly "happenings", such as strange phone calls, 
spooky noises, fleeing spirits and slamming doors. 
These "happenings" occur at different instances 
depending on the route you take. 
 
Game Play Hints: 
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To help you become familiar with the Message in a 
Haunted Mansion gameplay and interface and to get 
your sleuthing started, here is the first of our 
Solution Guide 

Nancy's Bedroom - The Chinese Themed Room 

The bedroom that you (as Nancy) have been assigned has a 
Chinese motif throughout. We will refer to this room as 
the "Chinese Room" for the rest of this game. Your 
inventory contains one item, a key. 

Thoroughly examine the room. Notice the various forms of 
dragons decorating the room. 

Read the poem on the wall. 

Note the interactivity of one of the bedposts - although 
you cannot do anything with it at the moment. 

Note the clock radio: this is quite valuable for changing 
the time of day, without having to wait for certain time 
blocks. Click on ‘Cancel’ to back away from the clock. 

Examine the dragon sculpture carefully. Take note of the 
Hanzi for ‘Daughters’ on the plaque. 

Look at the suitcases - locked! Take the key out of 
inventory and place it in the lock, it opens. In the 
suitcase, the only thing available to look at is Nancy's 
journal. This is updated as you go through the game and can 
be used to refresh your memory when piecing the clues together. 
Click on the inside lid of the suitcase to close it. Leave 
the room by clicking on the door. 

Go out into the hallway. At the end of the long hallway you 
will see a picture of a woman in white. Click on her picture 
until the camera angle changes. Turn left and go down the 
hallway. Click on the door on the left. Click on the door 
again and your character will knock on the door. This is Abby's 
Room. It is the only door on the second floor that you can 
interact with other than the Chinese Room. 

Abby's Room - with Abby (1) 

Knock on the door. Abby answers the door. Speak to her. 
Choose conversation topics wisely, as some topics prolong 
conversations and others end conversations quickly. She 
suggests that danger surrounds Nancy. She also suggests 
(out of the blue) that Nancy doesn’t believe in ghosts, 
stating that the spirits in the house may give Nancy a hard 
time. She offers the name Valdez as having a strong 
connection with the mansion. She ends with having to prepare 
for this evening, as "more will be revealed." 

Turn around and go back down the hallway towards the main 
staircase. Go down the left stairs. Note the cord tied to 
the chandelier. If you touch it once you will loosen the 
cord. Touch it a second time and you loosen the cord further. 
Touch is a third time and the chandelier will fall causing 
Rose to tell you to leave because of your negligence. If you 
decide to try it anyway, either save your game first or use 
the handy second chance feature after you receive a game over. 
Continue down the stairs. Notice that the last step "creaks.' 
This is a significant clue later on in the game.

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