MechWarrior 3 – Pirate’s Moon

MechWarrior 3 - Pirate's Moon

Cheat Codes:
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Submitted by: RM

Easy kills:
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If you are playing in Instant Action mode, choose the water terrain (the
Road to). There is a bridge not far from the starting location. Go to the
bridge and hide under it. The enemy Mech AI will have trouble understanding
this tactic. They will almost never come into the water to get you. They 
will often sit on bridge while you peek out from below and blow them to 
pieces. If done correctly, you can take out ten to fifteen waves (thirty 
to fourty Mechs) before you take significant damage. Since you are in the
water most of the time, remember to take lots of lasers. they work well 
in the water and heat should not be a problem.


Bonus level:
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After the Pirate missions are complete, you will arrive at the Canyan Ends
in the middle of a island-like area. it is extremely difficult, and the only
way to finish may be to be Dishonorable (enable the "Invulnerable", "No heat",
and "Unlimited ammo" options). You will face pirates and People on your own 
team on the Fed.Suns Missions.


Best configuration:
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To build the best Mech, arm any Mech with maximum armor, 5 ER Laser Large,
then use the rest of your space on Double Heat Sinks (clan). During a mission,
switch your fire group to "Group Fire". Aim at any enemy and fire. This will 
do major damage, and after shutting-down and re-powering up, you are ready 
to repeat the process.


All powerful Elemental:
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If you minimize an Elemental's engine and get rid of all of its armor, 
weapons, and equipment, you should have just enough tonnage to add one ER PPC.


Improved lancemate commands:
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If you read the READ.ME file and tried the lance command screen, you should 
realize that you can actually issue orders with the "map mode" instead of 
always using the F11 command mode. In the original MW3 you have to go 
physically to a location and find a nearby object to issue the "defend this"
command. Now, you can just move the cursor to the location and issue the 
"defend this" command, making it possible to fight on two fronts at the same
time (you handle one end, your lancemates handle the other). 


T-Bolt launchers are dangerous:
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Both for you and your enemies, T-Bolt launchers are dangerous. If you can fit
3-4 launchers on you, you can destroy a mech in a few salvoes if you get good
solid hits. Backed up by some heavy hitting weapons like ER LLAS or ER PPC, 
you can take down most enemies easily. Conversely, you should take out enemies
with T-Bolt missiles quickly. Those include the Awesomes and some ground 
defense launchers.


Recommended configuration:
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Select the chassis Daishi. Un-quip everything (including Double Heat Sinks,
etc.). Put 1 Er Laser (L) Clan in the head, 2 Er Laser (L) Clan in the center
torso, 9 Er Laser (L) Clan and 1 Er Laser (M) Clan in the left torso, 2 Heavy
laser (M) Clan and 1 Laser (S) in the right torso, 2 jump jets in each leg, 
and in the right/left arm you can put anything (ammunition, equipment, etc.).
If you stay in the water on The Road to Madre, you will not be shut down as 
easily from heat.

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