Magic & Mayhem Cheat Codes: ------------ Go to map wizards in magic and mayhem directory double click on startwizard open with notepad. You can make your hitpoints 20000 if you like same goes for your mana. Item list remove all ; at front of the item and you will have it. Spells remove ; from front of spell but not more than 21 spells. IMPORTANT DO NOT, I REPEAT DO NOT, CLICK ON THE FACE OR MAGIC BOX IN THE GAME IT WILL CRASH !!!!!!!! You can open the book. Hope it is off any use, submitted by sire_atlas@yahoo.com Subversion without the spell or pipes: -------------------------------------- Get a creature with a "crown" over their heads. If they attack an enemy creature of the same species they might be able to subvert it. This also works against illusions. HexCheat -------- These are 4 bytes for mana -------------------------- 006211d6 0066d38e 006a1baf 00e20108 00e206e8 00e20932 00e2093a These are 2 bytes for health ---------------------------- 006a1bb7 00e2010d 00e24098 00e240a4 00e240b0 04b50121 Easy POP capture: ----------------- If you are playing a quick battle, choose a Tornado spell and an Ancour spell. Walk up to a POP (place of power) that is guarded by an enemy. Cast Ancour on yourself. Then, cast Tornado on the POP. The enemy should fly away and the POP left clear for you to capture. Crossing the bridge: -------------------- In labyrinth level is a "bridge". If you walk across it, you will be teleported to the pit below. To cross the bridge, do not walk over the markings or symbols on it. Killing mid-air creatures: -------------------------- If a creature is flying in mid-air (for example, a Bat or Griffin), cast the spell Gorgon Stare on them or command a Champion Law to freeze them. They will plummet to the ground and shatter into pieces. Destroying totems: ------------------ The following four spells can be used to destroy totems: Apocalypse, Lightning, Meteor Strike, and Storm. Killing undead: --------------- Summon a Unicorn. They have decent HP, mana cost and are effective against the undead. However, they are not very good against Champion Chaos and Vampires. Easy mana spots: ---------------- During a multiplayer game you can explore the area without leaving the mana spot. All you do is get onto a mana spot and summon a dragon and all the phoenixes you can summon. Leave the dragon near you as a guard and send the phoenixes off to fine other mana points. So...say is you find 5 mana spots and put phoenixes on them you get 5x more recharge than you normally would. Campaign Save Game Aurax Stats Cheat: ------------------------------------- To add max health, mana, control. It's easiest to edit the small sav*.cpn files under the "savedgames" directory. The small ones are the ones you auto-saved between campaigns. (Sort them by date-modified if you're unsure which you saved last.) After getting his first spells, Aurax becomes a wizard and can be edited. The first game as the magic-using Aurex will usually put his stats in the 0x800 region like this: 0x879-0x87D "aurax" 0x87E-0x87F [C8][00] (normal max=[E8][03]=1000) Health 0x880-0x889 [00][00][64][00][00][00][01][00][00] Unknown 0x88A-0x88B [3C][00] (normal max=[90][01]=400) Mana 0x88E-0x88F [0A][00] (normal max=[28][00]=40) Control The game will shift the location further down as the game progresses, so just search for the string "aurax" Savegames from within a mission will have several "aurax" strings. One of these will store his normal maximums (same format as above.) One of these will store his current status in the mission. It stores current health 18 bytes after that "aurax" string. Current mana is linked elsewhere. Yes, values beyond the normal max is legal, but overdoing it spoils an already-easy game.