Madden NFL 2006 Cheat Codes: ------------ Submitted by. DJNJ From the Main Menu > Go to "My Madden", Then Madden Cards and then select "madden Codes' and enter the following Codes. Card Code ------------------------------------------------------------------ All stadiums - 555128 Classic teams - 614897 3rd Down (Opponent has 3 downs to get a 1st) - Z28X8K 5th Down (Get 5 downs to get a 1st) - P66C4L Bad Spot - N44D6E Bingo! (+75% defensive interceptions) - J33I8F Coffin Corner - L96U8Z Couch Potato - P39I7J Da Bomb (infinite pass range) - B61A8M Da Boot (infinite field goal range) - I76X3T Extra Credit (Points for interceptions and sacks) - M89S8G First and Fifteen (Opponent must get 15 yards for 1st down) - V65J8P First and Five (1st down yards set to 5) - O72E9B Fumbilitis (Opponents fumbles +75%) - R14B8Z Hands Of Glue - R18C5K Hands Of Stone - W18R6P Human Plow (Break tackle +75%) - L96J7P Jam - E53G8W Lame Duck (Opponent lobs passes) - D57R5S Mistake Free (No fumbles or interceptions) - X78P9Z Mr. Mobility (QB cannot be sacked) - Y59R8R Ouch! - Z15F9Z Passerby - T67X6R Penetration - J83E9V Pocket Protectors - G97L1J QB On Target - E65S6M Super Dive (Diving distance +75%) - D59K3Y Toast - H11X2G Tight Fit (Opponents uprights narrow) - V34L6D Time Out - Q83L6Q Touchy - Y68G7D Unforced Errors (Opponent fumbles when jukes) - L48G1E Wind Gust - P13Q7V Worker's Comp - H89Q4Y Donovan McNabb Gold Card - 5E8H1A Interview questions: -------------------- In NFL Superstar mode, make sure to choose your answers to interview questions wisely. The answers will affect your personality type and most endorsement companies want a player with a more conservative personality type, such as "Team Leader" or "Professional". Pennants: Madden Cards: ----------------------- Get a "Gold" in one of the following tasks to unlock the pennant: #3 - All-Madden Chase and Tackle drill #16 - All-Madden Pocket Presence drill #28 - All-Madden Coffin Corner drill #36 - All-Madden Ground Attack drill #40 - All-Madden Precision Passing drill #52 - All-Madden Swat Ball drill #58 - All-Madden Clutch Kicking drill #96 - All-Madden Trench Fight drill #194 - Chase and Tackle drill #195 - Ground Attack drill #197 - Clutch Kicking drill #199 - Swat Ball drill #208 - Pocket Presence drill #209 - Trench Fight drill #210 - Precision Passing drill #211 - Coffin Corner drill Getting good players: --------------------- Submitted by: Haspa Use the following trick to get a great team in franchise mode without a high salary cost. Start a new franchise. Pick a team. Do a fantasy draft and pick all the worst players. Then, release all of them and make your team from scratch, through create-a-player mode. Once done with the height, faces, etc., do not change the attributes. Save the player and sign him. Once you sign him, go back to create-a-player. Select his name and change all his attributes to maximum. Repeat this until you have a stacked team. The reason that all the worst players were selected is to keep you from having a high cap penalty during the next season. Note: This will take a few hours to complete. NFL Superstar mode: Choosing an agent: -------------------------------------- If you have a player whose personality rating is "Disruption", choose Jason Morales as your agent. He can usually get you a movie deal before the first season starts. Stay away Aubrey DeLong. He is not a good negotiator and it takes forever to get an endorsement. NFL Superstar mode: New apartment: ---------------------------------- If you win a Super Bowl and are inducted to the Pro Bowl, you will move into a new apartment. NFL Superstar mode: Mansion: ---------------------------- Win the Super Bowl two times and get into the Pro Bowl each time. NFL Superstar mode: Switching teams: ------------------------------------ When you become a key player to a team, you can upgrade to an excellent agent. Then, after two seasons you can resign with almost any team you desire. NFL Superstar mode: Easy practice points: ----------------------------------------- Create someone as a QB, then go into a practice and select a HB Swing. Have the defense do FG Block. When you say hike, lob the pass to your RB, He will score a touchdown for 48 points every time. NFL Superstar mode: Increased stats: ------------------------------------ You can get your Overall, Awareness and Stamina up in practice mode by having your superstar get practice points by getting a big gain on offense with your superstar, or creating s big loss with your superstar on defense. You also can get your stats up by getting an agent that has the Performance Institute and get a medal on it: Bronze: 3 points Silver: 4 points Gold: 5 points Note: Your stats are not permanent. They will be reset after each game. You must do the practices and Performance Institute again to get them back up. NFL Superstar mode: Dominate on defense for WR and RB: ------------------------------------------------------ Because kickoff and punt returners are HB and WR as well as safeties and CBs, when you play in Superstar mode as a WR or HB instead of trying to return the punt, try tackling him before he makes the kick near their own goal line for safety. It is only two points, but when it is clutch time, it may mean a lot. In a normal game, call a punt return as if you are going for an all out goal line blitz play. Then if your HB or WR can sack the QB before he decides to throw, you can be that much closer to beat the NFL record for sacks. To gain monster yards for a HB in Superstar mode, never touch back on a long punt or kickoff unless your kick return stat is hopeless or if you fumble a lot (like muffling the catches). Also, after the interception run as far back as possible. If your HB is any good, then he can either keep racking first downs or run all the way up for TD (which is 99 yards if you step out of bounds and the ball is on your 1 yard line (not on the line or else it is a safety). The other way is to receive a pass, then run to the endzone. NFL Superstar mode: Performance Institute: ------------------------------------------ The Performance Institute is only a temporary thing. However, the following trick can help you player achieve higher levels without sacrifice over the course of his career. First, during Spring Training hold off on using the Performance Institute until sunday. On Sunday, do the Performance Institute drills. Once the season starts you will stay at the increase until Sunday, the day of the game. Before you start the game, do the Performance Institute drill as you did in Spring Training. Play the game on Sunday. Once the game is over go to Monday; do not advance to the next day. Stay on Monday. Because there is a game to be played which will not be your team, go to the Performance Institute. The drill should be available for you to do, based on your position. Note: These points (from Monday) are permanent, as long as you continue to do the same process week in and week out. The only catch is you must use them on one attribute at a time until it is maxed and it must be the same drill you did on Sunday. For example, if you increased Speed on Sunday, you must dump all the points into Speed on Monday. If you dumped all the points on Sunday into Agility, then on Monday's drill you have to dump them all into Agility, etc. Over the course of the season you will see your stats lose the points from Sunday, as those are the temporary points. However, they still show the other points from Monday. These are cumulative points, but you must space it out to get exactly 99. If you get to 93 and the max points you can earn in the drill is 7, you will not end on 99. It would be 100, but since you cannot use all the points, those 7 from Monday will be lost. Earlier in the season you will have to place a set of points to help making the last attribute addition become 99. This rule applies for each category you want to increase. NFL Superstar mode: Getting traded: ----------------------------------- After you create a player and sign an agent, go to the draft. Start the draft. You will probably be selected in the third round. If you do not like the team you got drafted by, then simulate the preseason. When the preseason is over go to your agent's office on the city map. Scroll down to "I demand a trade". You will be traded to another team. If you dislike that team also, then demand another trade. Be careful, as you can only demand two trades until next season. To get traded to a desired team, make sure auto save is off then save the game before asking to trade. Trade, and if you do not like team you have been traded to, exit (but do not save). Load trade until get the desired teams. It will be a different team each time. NFL Superstar mode: Getting drafted: ------------------------------------ To get drafted to whatever team you want, first edit the roster of the team you want to be on. Lower the stats of all the players in the position you want to play to 0. Next, create your player and you will have a good chance of going to that team, due to all their players being horrible. NFL Superstar mode: Better IQ: ------------------------------ If your IQ results are low, save the game before the IQ day and try ver again until your percentage is high. The same can be done for the draft. Save the game before the draft. If you do not like the team that drafted you, you can do it again. NFL Superstar mode: Movie answers: ---------------------------------- Answer the following scenes as indicated during the movie deal. Scene 1: Answer 3 Scene 2: Answer 2 Scene 3: Answer 2 Scene 4: Answer 1 NFL Superstar mode: Movie offers: --------------------------------- Look for movie offers during August. Do not simulate the preseason Staying under the salary cap: ----------------------------- Use the following trick to keep a good player under the salary cap for a long time. When signing players, sign them for seven years. Give them nothing for a signing bonus. Give them the minimum they will accept for the seven year contract. Your player will then have a seven year contract with the same salary for those seven years. The salary cap will go up every year but their salary will remain the same, so you will actually have more room under the cap for your other players over the following years. When drafting a rookie, also sign him for seven years. Give him $70,000 for bonus and give him the minimum for the contract. By doing this, you will also save on the rookies for a long time. Once in a while your players will holdout but it is worth it in the long run. If you get fed up with your higly paid player or get a better one cheaper, you will be charged nothing in penalty the following season. Touchdown celebrations: ----------------------- If you are playing as either Donovan McNabb or Daunte Culpepper and you get tackled into the endzone scoring a touchdown, they will do their trademark dances. Daunte will "get his roll on" and Donovan will do the moonwalk. Easy 2 points: -------------- After you score a touchdown, go for two. Select the play "FB Run". Snap the ball, run up a little, then dive into the endzone. Your fullback should dive over the linemen and go into the endzone. This works about 95% of the time. Touchdown on goal line: ----------------------- If you throw a touchdown pass and your receiver catches it on the goal line and it is ruled a touchdown, it will add a touchdown to your stats. If the other coach challenges the touchdown and it is called back and put on the inches line to the goal, you will still have thrown and caught a touchdown. Easy first round first pick: ---------------------------- Do the following in franchise mode to get a good rookie draft pick. Go to create a player. Make his age 45. Set his years pro at 27. He does not need a name, leave it at "New Player". Skip over "Build", "Appearance", and "Equipment". Go to attributes and set "Awareness" to 99. Then, go to "Throw Power" and "Throw Accuracy" and make them both 99. Exit and save your created player. Then, sign the player. Trade him to the team with the first round first pick. You should now have the first pick in the draft, almost 99% of the time. Touchdown celebrations: ----------------------- If you are playing as either Donovan McNabb or Daunte Culpepper and you get tackled into the endzone scoring a touchdown, they will do their trademark dances. Daunte will "get his roll on" and Donovan will do the moonwalk. Fake Deuce McCallister stats: ----------------------------- When your game is loading you will see a player and their 2004 stats while you are waiting. Once you see Deuce McCallister, it shows that he had 1600+ yards rushing. However, Deuce had 1074yards rushing last year (2004). Onside kicks: ------------- This trick works with any kicker. When you are kicking off, select "Onside Kick" when the return team is switching formation. When they are set, take the power bar all the way to the top, but do not select it. Bring it all the way down so that the power is at 31. Next, make your accuracy 97 to 99. The ball will hit the ground and go up straight up in the air every time. Have one of your Kick Off that is close to the ball sprint toward it. This makes all your players follow, and you will get it every time. Making players suffer: ---------------------- If there is a player you dislike, do the following to make him suffer. Go to "Features", then to "Rosters". Select his team then choose the player and go to "Attributes". Reduce his injury to "0". This may take awhile; you may also want to set the game to four or five minute quarters. Easy sacks: ----------- Be a defensive lineman and back up a few feet. When the play starts, immediately run forward and hitsick an offensive lineman. He will fall down and your person will still be running fast towards the quarterback. Then, sack him. Easy sacks: ----------- Pause game play, then go to the settings. Go to the penalties, then turn off offsides. You will now be able to hold [Run] and never cross the line of scrimmage. Grab a linebacker and set a new record for sacks in a game. Easy sacks: ----------- Line up in the 4-3 defense and run the LOLBBlitz, and use it every play. You will get between five and ten sacks per game. This is also a good way to develop young linebackers. Easy sacks: ----------- Go to the settings and turn off offsides. Get a fast runner, go to the line of scrimmage, and keep running. He will be running in place. When the QB calls hike, he will run past the defenders and get a sack. This works about 80% of the time. Getting good players: --------------------- Before going into franchise mode, go to "View Rosters". Go to any player that you want on your fantasy team. Next, edit that player and go to the "Information" screen. Change the player's position to something different than what they started at. For example, edit Randy Moss and change his position from "WR" to "HB". This will make his overall stats for the new position low, because they do not play it. Continue editing the position of the players that you want on your fantasy team. Note: There are some players that cannot change positions because there are too few players at that position on the team they are on. Once you are done editing, go to franchise mode, turn "Fantasy Draft" on, select your team, then start the draft. Sign the players during the draft that are available that you were not able to change positions, then simulate the rest. Once the draft is over, go to the rosters then to "Free Agents". Go to the positions that you changed your players to and sign them for seven years and for the least amount possible. Note: Some of the players may have been drafted because they were still decent at the new position. Release the players from your team as you are signing the players you picked to allow enough room on the roster. You can trade for the players that you edited and got drafted. Once you get all the players that had edited positions, edit them again and change their positions back to what they normally play/ You will be able to have the players you wanted and for a low price. Easy touchdowns: ---------------- Before playing a game, whenever you are selecting your jersey choose a different playbook. Select the "NE-Coach" playbook. On offense, first down or any down (works best for fourth and long), make sure you have a fast wide receiver like Santana Moss or Randy Moss. Choose the "SIngleback- Twin TE WR" formation. Next, select the play "PA Rollout". Audible all your players to do a five yard in, except for the optioned WR (first string) and TE on the right- hand side. Snap the ball and roll out to your right. Keep rolling out and wait until the play develops, which only takes a short time. Throw the ball to the optioned WR once he is wide open. If there is a CB waiting there to intercept the ball, just lob the ball to your TE who will always be wide open. About 90% of the time the WR will be wide open (although he may have one CB directly behind him covering; throw the ball regardless if he is very fast). This should result in a gain of about 17 yards. Do not overuse this play. Usually if the WR is very fast, he will burn the CB, LB, SS, etc., catch the ball, and run for a touchdown. If the ball gets knocked down or intercepted, it is probably because you did not execute the play properly. This play must be executed very well for it to work. You should try practicing it with your franchise team/Superstar team before actually using it in a game. The Redskins are recommended for this play, because they have a good QB and Santana Moss is fast.