Heroes of Might & Magic 5 - Hammers of Fate Cheat Codes: ------------ Submitted by: conner54 In order to use cheat codes, you must first enable the cheat console. To enable the cheat console for all game profiles, locate the "autoexec_a1.cfg" file in your game folderprofiles directory. Open this file with Notepad. Add the following line as the last line in the file: setvar dev_console_password = schwinge-des-todes The end of the file will now look something like this: //===================================================================== // Startup mainmenu setvar dev_console_password = schwinge-des-todes NOTE: If you're still having trouble activating the console, you may need to add the following line to your input_a1.cfg file (located in My Documents/My Games/Heroes of Might and Magic V/Profiles/YOUR_PROFILE): bind show_console '`' While playing, press the tilde (`) key to bring up the cheat console. Use the following cheat codes in the cheat console. add_all_spells Gives all spells to currently selected hero. add_gold # Sets current gold to # and zeroes out other resources. add_money # Sets all resources except gold to # and sets gold to #*1000. So add_money 100 gives 100 of all resources and 100000 gold. clear_money Sets all your resources to zero. set_hero_luck_morale X Y Sets luck (X) and morale (Y) base values for current hero. For example, set_hero_luck_morale 5 3. add_exp # Adds # of experience to currently selected hero. show_player_money # Outputs resource quantities of specified player into console. Allows you to spy on other players. Example: show_player_money 2. show_hero_mp Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path. add_army town nTownID, bUpgrade Will fill all hero army slots with 10 creatures of town id specified. Second param is 0 or 1 which controls whether creatures are from upgraded dwellings or not. Town IDs: --------- HEAVEN = 0 PRESERVE = 1 ACADEMY = 2 DUNGEON = 3 NECRO = 4 INFERNO = 5 Example: add_army 5, 0 will fill all hero army slots with 10 basic inferno creatures. add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures. @Win() Win Mission. @Loose() Lose Mission. add_skill NAME or ID Add skills, perks or abilities. You can use either the name or ID number. Example: add_skill Sorcery or add_skill 8 will both give Sorcery. See list below for all 150 skills along with IDs (from the original HOMM5). Use the following names or IDs with the add_skill cheat. When using the name, use only the name itself and not the prefix (example: Sorcery not Skill_Sorcery). SKILLS: ------- SKILL_LOGISTICS = 1 SKILL_WAR_MACHINES = 2 SKILL_LEARNING = 3 SKILL_LEADERSHIP = 4 SKILL_LUCK = 5 SKILL_OFFENCE = 6 SKILL_DEFENCE = 7 SKILL_SORCERY = 8 SKILL_DESTRUCTIVE_MAGIC = 9 SKILL_DARK_MAGIC = 10 SKILL_LIGHT_MAGIC = 11 SKILL_SUMMONING_MAGIC = 12 SKILL_TRAINING = 13 SKILL_GATING = 14 SKILL_NECROMANCY = 15 SKILL_AVENGER = 16 SKILL_ARTIFICIER = 17 SKILL_INVOCATION = 18 PERKS: ------ PERK_PATHFINDING = 19 PERK_SCOUTING = 20 PERK_NAVIGATION = 21 PERK_FIRST_AID = 22 PERK_BALLISTA = 23 PERK_CATAPULT = 24 PERK_INTELLIGENCE = 25 PERK_SCHOLAR = 26 PERK_EAGLE_EYE = 27 PERK_RECRUITMENT = 28 PERK_ESTATES = 29 PERK_DIPLOMACY = 30 PERK_RESISTANCE = 31 PERK_LUCKY_STRIKE = 32 PERK_FORTUNATE_ADVENTURER = 33 PERK_TACTICS = 34 PERK_ARCHERY = 35 PERK_FRENZY = 36 PERK_PROTECTION = 37 PERK_EVASION = 38 PERK_TOUGHNESS = 39 PERK_MYSTICISM = 40 PERK_WISDOM = 41 PERK_ARCANE_TRAINING = 42 PERK_MASTER_OF_ICE = 43 PERK_MASTER_OF_FIRE = 44 PERK_MASTER_OF_LIGHTNINGS = 45 PERK_MASTER_OF_CURSES = 46 PERK_MASTER_OF_MIND = 47 PERK_MASTER_OF_SICKNESS = 48 PERK_MASTER_OF_BLESSING = 49 PERK_MASTER_OF_ABJURATION = 50 PERK_MASTER_OF_WRATH = 51 PERK_MASTER_OF_QUAKES = 52 PERK_MASTER_OF_CREATURES = 53 PERK_MASTER_OF_ANIMATION = 54 PERK_HOLY_CHARGE = 55 PERK_PRAYER = 56 PERK_EXPERT_TRAINER = 57 PERK_CONSUME_CORPSE = 58 PERK_DEMONIC_FIRE = 59 PERK_DEMONIC_STRIKE = 60 PERK_RAISE_ARCHERS = 61 PERK_NO_REST_FOR_THE_WICKED = 62 PERK_DEATH_SCREAM = 63 PERK_MULTISHOT = 64 PERK_SNIPE_DEAD = 65 PERK_IMBUE_ARROW = 66 PERK_MAGIC_BOND = 67 PERK_MELT_ARTIFACT = 68 PERK_MAGIC_MIRROR = 69 PERK_EMPOWERED_SPELLS = 70 PERK_DARK_RITUAL = 71 PERK_ELEMENTAL_VISION = 72 FEATS: ------ KNIGHT_FEAT_ROAD_HOME = 73 KNIGHT_FEAT_TRIPLE_BALLISTA = 74 KNIGHT_FEAT_ENCOURAGE = 75 KNIGHT_FEAT_RETRIBUTION = 76 KNIGHT_FEAT_HOLD_GROUND = 77 KNIGHT_FEAT_GUARDIAN_ANGEL = 78 KNIGHT_FEAT_STUDENT_AWARD = 79 KNIGHT_FEAT_GRAIL_VISION = 80 KNIGHT_FEAT_CASTER_CERTIFICATE = 81 KNIGHT_FEAT_ANCIENT_SMITHY = 82 KNIGHT_FEAT_PARIAH = 83 KNIGHT_FEAT_ELEMENTAL_BALANCE = 84 KNIGHT_FEAT_ABSOLUTE_CHARGE = 85 DEMON_FEAT_QUICK_GATING = 86 DEMON_FEAT_MASTER_OF_SECRETS = 87 DEMON_FEAT_TRIPLE_CATAPULT = 88 DEMON_FEAT_GATING_MASTERY = 89 DEMON_FEAT_CRITICAL_GATING = 90 DEMON_FEAT_CRITICAL_STRIKE = 91 DEMON_FEAT_DEMONIC_RETALIATION = 92 DEMON_FEAT_EXPLODING_CORPSES = 93 DEMON_FEAT_DEMONIC_FLAME = 94 DEMON_FEAT_WEAKENING_STRIKE = 95 DEMON_FEAT_FIRE_PROTECTION = 96 DEMON_FEAT_FIRE_AFFINITY = 97 DEMON_FEAT_ABSOLUTE_GATING = 98 NECROMANCER_FEAT_DEATH_TREAD = 99 NECROMANCER_FEAT_LAST_AID = 100 NECROMANCER_FEAT_LORD_OF_UNDEAD = 101 NECROMANCER_FEAT_HERALD_OF_DEATH = 102 NECROMANCER_FEAT_DEAD_LUCK = 103 NECROMANCER_FEAT_CHILLING_STEEL = 104 NECROMANCER_FEAT_CHILLING_BONES = 105 NECROMANCER_FEAT_SPELLPROOF_BONES = 106 NECROMANCER_FEAT_DEADLY_COLD = 107 NECROMANCER_FEAT_SPIRIT_LINK = 108 NECROMANCER_FEAT_TWILIGHT = 109 NECROMANCER_FEAT_HAUNT_MINE = 110 NECROMANCER_FEAT_ABSOLUTE_FEAR = 111 RANGER_FEAT_DISGUISE_AND_RECKON = 112 RANGER_FEAT_IMBUE_BALLISTA = 113 RANGER_FEAT_CUNNING_OF_THE_WOODS = 114 RANGER_FEAT_FOREST_GUARD_EMBLEM = 115 RANGER_FEAT_ELVEN_LUCK = 116 RANGER_FEAT_FOREST_RAGE = 117 RANGER_FEAT_LAST_STAND = 118 RANGER_FEAT_INSIGHTS = 119 RANGER_FEAT_SUN_FIRE = 120 RANGER_FEAT_SOIL_BURN = 121 RANGER_FEAT_STORM_WIND = 122 RANGER_FEAT_FOG_VEIL = 123 RANGER_FEAT_ABSOLUTE_LUCK = 124 WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125 WIZARD_FEAT_REMOTE_CONTROL = 126 WIZARD_FEAT_ACADEMY_AWARD = 127 WIZARD_FEAT_ARTIFICIAL_GLORY = 128 WIZARD_FEAT_SPOILS_OF_WAR = 129 WIZARD_FEAT_WILDFIRE = 130 WIZARD_FEAT_SEAL_OF_PROTECTION = 131 WIZARD_FEAT_COUNTERSPELL = 132 WIZARD_FEAT_MAGIC_CUSHION = 133 WIZARD_FEAT_SUPRESS_DARK = 134 WIZARD_FEAT_SUPRESS_LIGHT = 135 WIZARD_FEAT_UNSUMMON = 136 WIZARD_FEAT_ABSOLUTE_WIZARDY = 137 WARLOCK_FEAT_TELEPORT_ASSAULT = 138 WARLOCK_FEAT_SHAKE_GROUND = 139 WARLOCK_FEAT_DARK_REVELATION = 140 WARLOCK_FEAT_FAST_AND_FURIOUS = 141 WARLOCK_FEAT_LUCKY_SPELLS = 142 WARLOCK_FEAT_POWER_OF_HASTE = 143 WARLOCK_FEAT_POWER_OF_STONE = 144 WARLOCK_FEAT_CHAOTIC_SPELLS = 145 WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146 WARLOCK_FEAT_PAYBACK = 147 WARLOCK_FEAT_ELITE_CASTERS = 148 WARLOCK_FEAT_ELEMENTAL_OVERKILL= 149 WARLOCK_FEAT_ABSOLUTE_CHAINS = 150 Gives all spells to currently selected hero: -------------------------------------------- Open the game console and enter add_all_spells. Hero info: ---------- Open the game console and enter show_hero_mp. Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path. Lose Mission: ------------- Open the game console and enter @Loose() Morale and and luck: -------------------- Open the game console and enter set_hero_luck_morale X Y. Replace the X with the number of luck and Y with the number of morale. Sets all your resources to zero: -------------------------------- Open the game console and enter clear_money. Sets gold to # and zeroes out other resource: --------------------------------------------- Open the game console and enter add_gold #. Replace the # with any number. Spy on other players: --------------------- Open the game console and enter show_player_money #.Replace the # with the number of the player.And it outputs the resource quantities of specified player into console. Will fill all hero army slots: ------------------------------ Open the game console and enter add_army town nTownID, bUpgrade Will fill all hero army slots with 10 creatures of town id specified. Second param is 0 or 1 which controls whether creatures are from upgraded dwellings or not. Town IDs: --------- HEAVEN = 0 PRESERVE = 1 ACADEMY = 2 DUNGEON = 3 NECRO = 4 INFERNO = 5 Example: add_army 5, 0 will fill all hero army slots with 10 basic inferno creatures. add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures. Creatures: ---------- Use one of the following values with the add_army code to get the corresponding creature army. Effect Code --------------------------------------- Creatures Demons Level 1 add_army 6, 0 Creatures Demons Level 2 add_army 6, 1 Creatures Undead Level 1 add_army 5, 0 Creatures Undead Level 2 add_army 5, 1 Creatures Dwarfs Level 1 add_army 7, 0 Creatures Dwarfs Level 2 add_army 7, 1 Creatures Elves Level 1 add_army 2, 0 Creatures Elves Level 2 add_army 2, 1 Creatures Human Level 1 add_army 1, 0 Creatures Human Level 2 add_army 1, 1 Creatures Magic Level 1 add_army 3, 0 Creatures Magic Level 2 add_army 3, 1 Creatures Marshes Level 1 add_army 4, 0 Creatures Marshes Level 2 add_army 4, 1