Heroes of Might & Magic 4 Cheat Codes: ------------ Update by: kerekfym Submitted by: jens lohse Hit TAB and enter any of those cheats: Code Result --------------------------- nwcAmbrosia - free materials nwcGoSolo - autoplay nwcAres - win combat nwcAchilles - lose combat nwcHephaestus - elven chainmail nwcEtTuBrute - dagger of despair nwcExcalibur - ring of greater negation nwcNibelungenlied - sword of the gods nwcTristram - crusaders nwcLancelot - champions nwcStMichael - angels nwcSevenLittleGuys - dwarves nwcMerlin - magi nwcCronus - titans nwcBlahBlah - vampires nwcHades - devils nwcUnderTheBridge - trolls nwcKingMinos - minotaur nwcXanthus - nightmares nwcFafnir - black_dragons nwcDoYouSmellBrownies- sprites nwcFenrir - wolves nwcFixMyShoes - elves nwcTheLast - unicorn nwcRa - phoenix nwcValkyries - ogre magi nwcGrendel - behemoth nwcPoseidon - sea monster nwcPrometheus - shroud fow nwcAthena - gain skill nwcThoth - increase level nwcIsis - learn spells nwcRagnarok - lose scenario nwcHermes - unlimited movement nwcValhalla - win scenario nwcSacrificeToTheGods- max luck nwcSphinx - reveal puzzle map nwcAphrodite - tatooed white trash nwcImAGod - access cheat menu nwcPan - max morale nwcCityOfTroy - build all buildings nwcOldMan - old man jack Double reward: ------------- Complete a quest. Save the game, then load it again. You can double your reward each time. An easy time at the Strait of the Lost: --------------------------------------- When starting Scenario 3, The Strait of the Lost, of the Chaos Campaign, you begin on a small island with your two heroes and are supposed to land on the coast spot you can see after using the window of the magi. Then you make your way to the city Rumport, clearing a quest gate which can only be removed by Tawni, and capture it. And one of your objectives is to not loose that city once captured. So you have to split your army in two, one part exploring and conquering, the other defending the city at all costs. However, the map design is flawed, so you can actually circumvent what is stated above. The reef left and right on the sides of the passage from the small island to the main island is not perfectly designed. There are small gaps, where you move through the reef. This way you can land on the coast directly at Rumport and don't need to open the quest gate. And that way, the enemy can't take the town, unless you manage it that the enemy captures one of your boats. Even more, with either Tawni or Pete having Grandmaster Navigation, you can rush on blue and eliminate him with just your two heroes while he is still in his start-up phase. Capturing tows made easy: ------------------------- Even if the defending army is much stronger as your assaulting army, you can still beat them if you "abuse" the game's artificial "intelligence" (well, in this case more artificial dumbness). The defender has up to three towers (depending on how the fortress has been upgraded), which usually hosts the ranged troops, including the enemy hero. All melee units are below. When it's your turn, attack the enemy ranged units using your own ranged units or spell caster. Cast fear, daze them, whatever. But do not move your troops! Do not attack enemy melee units. The AI will only counter your siege using their own ranged troops, even if they are all dead. All melee units go into defence mode and skip any actions. This is your chance to boost your army with anything you have, as you have unlimited rounds for this. Let your mage cast Mass Bless, Blood Frenzy, Divine Intervention etc. until you think you are ready. Then either move one of your units or attack an enemy melee unit. Now the AI begins to play normally, using their melee units to counter yours. What's up with Reed?: --------------------- In scenario 5, An Unusual Betrayal, of the Order Campaign, you will free a level 1 Knight from a prison nearly at the end of the game. While it is clear that you need him for a quest gate in the scenario, you may ask yourself at this point: "was this all?" And while the scenario info won't spoil you the campaign, I'm doing it right now to prevent thoughts like "Damn, had I knew this four levels earlier..." In the final scenario of the campaign, you have a computer controlled ally, which is commanded by Reed. And while there is a slight chance to get stuck (see the Gavin Magnus missing? entry), you should make him more powerful for that battle. Which means, before you do the final battle in this scenario, try to visit all schools and witch huts so that Reed gets as many skills as possible, which will help teal in the final scenario, and ultimately yourself.