Fallout Tactics – Brotherhood of Steel

Fallout Tactics - Brotherhood of Steel

Cheat Codes:
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Submitted by: jens lohse

1000 Extra Dollars to Start: 
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When you start a new game select "Create" for your character. Use one of your tags
on traps. When you start the game you will have three Anti-Personal mines and a 
Genric Dorr Charge like device. After finishing the first level go to the military
base you can sell these for just over 1000 dollars. 


30000 Ring Pulls:
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When you get the random encounter "Brahmin Poker" sneak up on them with your best
two guys. Right click on them until you have killed them all after this simply click
on the table and you will find about 30000 Ring Pulls. 


Credit comments:
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Hold [Shift] during the credit sequence to hear comments from the development team.
Hold [Alt] during the credit sequence to see another funny feature. 


Hint: Duplication: 
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Find a new town/site on the map when you travel (for example, Pitch Black,
Merchant, Trader, Gas Station, etc.). When you first get there, you can look
around and trade. Before you leave, drop everything you are caring on the 
ground. Leave with nothing, then return. Every time you return the items you
dropped will be there. This also works with vehicles. 

When you have a random encounter, leave some of your items on the ground for
that encounter, then leave. Return to that random encounter location, and 
you will find that your items are still there. Pick up all your things, leave,
return, and your items will still be there. You can keep doing this until you
have your fill of whatever you want. Note: This must be done just as you first
enter the level. Otherwise you will not be able to return to find your items. 


Hint: Editing characters:
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This cheat requires the character editor from fallout.gamestats.com. After 
installing the editor go into the entity editor section and open this location:
14 Degrees EastFalloutTacticscoreentitiesSpecialprefab. Open prefab1 and 
edit it as desired. After you are done, save the file. Begin a new game and 
your created character will take the place of max the first created character
that you can select. 


Stacking:
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Use this to open doors when you don't know what may be lurking behind them. 
Make sure you pick the lock or use a key on the door first if you have to. 
Lay one guy down, and move him right up to the door. Put another guy in the
kneeling position, and move him behind the guy laying down. Stand a guy up 
and move him behind the guy kneeling down. Now you have three guys ready to
fire through the doorway once you open it. Put everybody on "agressive" mode,
your guns on burst, and use the guy laying down to open the door. anything 
in the immediate line of sight turns into a bloody mess. Raider bosses die 
quick this way. 


Extra money:
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Go to the recruiter in a Brotherhood of Steel base, recruit team members, exit
the recruit screen, take the armor off the new character(s), and give them to 
your squad leader. Return to the recruiter and remove the new recruit(s). You 
can then get different new recruits for more suits of armor. After you leave 
the recruiter, the recruits you removed will reset - allowing you to get their
armor again. Repeat this until you have as many suits as you can carry and 
still walk. Go to the quartermaster and sell the armor. Repeat this until 
you have as much money as needed.


Unlimited cash:
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You must have a skill of 100% of gambling. After a few mission or two, 
gamble will be available to you in the BOS. You can purchase whole of the
shopkeeper items. Select the items you wanted and then click gamble until
you purchases the goods, you need't put money on it. It prove a lot when 
you are building a squad.


Golden Cheat:
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At the character menu name your character HIGHWAYMEN then on optinol 
character skill choose Doctor, First Aid, and Small Guns At the first
level not only will you have a first aid doctors kit and extra stimpacks.
But you will have a Scout Car Waiting for you at the bridge. 

                      
Free Bartering:
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When you are going to barter with some one you can get it for free. When
you get a character to the bartering screen, put in something of his and
DON'T put anything of yours in. Click the barter button over, and over 
again until he gives it to you. (Note: It's best if have somebody with 
high bartering skills. Also if the object has a very high worth you'll 
have to click many many times)


Free reloads:
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In turn based combat, you can get free reloads instead of using two action
points. Keep the weapon you are using in one weapon slot and keep the other
slot empty. When you need to reload the weapon, drag the weapon into the 
other slot. It will automatically reload the weapon as though you had 
dropped it from your inventory, only it will not cost any action points.
This will enable you to fire continuously without spending action points 
on a reload.


[Demoversion] 
Free Action Points:
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While in turn based mode all you have to do is spend all  but one action 
point then quicksave it, then quickload it. You will get all the action 
points back for the character and can go on doing this until combat ends.


Hint Run while encumbered:
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Submitted by: slav

When your character is encumbered,point him to walk to somewhere you want 
to go and quicksave the game,then quickload the game and he will be running.


Springfield mission:
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Note: This procedure involves editing a game file; create a backup copy of
the file before proceeding. Use a text editor to edit the "bos.cfg" file 
in the "14 degrees eastfallout tacticscore" directory. 
Find the "{misc.bonusMission} = {false}" line. Change "{false}" to "{true}".
Start the game. The Springfield mission follows the Quincy mission. 


Free Fusion Cell ammunition:
----------------------------
In Peoria, set the game to "Easy" mode, and fight the insects in what manner 
you see fit. When your squad reaches the first room with laser turrets, arm 
them with only melee weapons (preferably monkey wrenches, diamond tipped spears, 
microsledges, or whatever else is available). Have half your squad surround 
each turret. You should definitely have Stoma in your group. Also make sure 
that everyone has a relatively decent melee weapon skill. It is not necessary 
but is helpful. If everyone surrounds the turrets correctly (in the first 
room with them; for the other individual turrets at the ends of halls, etc.,
use all squadmates), and they all attack on targeted mode, set to either CPU 
or sensor, you can destroy the turrets in about ten minutes with no loss of 
life or heavy damage. If done correctly, the turrets will explode after awhile. 
Each contains roughly 600 to 630 Fusion Cells. By the end of the mission, if 
such maneuvers are carried out, you will have several thousand Energy Cells 
for later missions. Note: Do not try this in the Brahmin Armor Special 
encounter.


Extra Strength and HP:
----------------------
If you have any Bullhorn Traps, put one in each character's weapon slot. Each 
character will have a strength of 12, greater carry weight, and an enormous 
amount of HP. At first, your character will start to bleed and appear almost 
dead. However, this is because the character's original HP level is much lower 
than the maximum. Also, in the character screen, the character will appear to 
have a Buffout addiction. This does not seem to have any affect, and it 
disappears as soon as you remove the Bullhorn Trap.


PIP-boy random encounter:
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The location of the PIP-boy random encounter is three squares north of Bunker 
Beta and then seventeen or eighteen squares west.


For Demo version: Unlimited Action Points:
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Get down to 1 Action Point in turn-based mode. Qucksave, then quickload the 
game. All Action Points will be restored for that character.


Trap of DOOM:
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When you finish your first quest go to the brotherhood of steels shop buy an 
bull horn trap, equip it in your second weapon slot and your stats should be 
12 strength, 78251 (or 7825183, can't see) in small guns and 7825183 health.
If you do this your'll taking the fun out of the game.


Increase Weapon Skills while Driving:
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To avoid getting a penalty to your weapons skills and upgrading it instead 
while driving, set all your squad members to the prone posistion and make 
them crawl into the vehicle.


Developer quotes:
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If you hold down the "shift" key and click on the credits button on the 
main screen, you get quotes from the developers.


Improve ammo for free:
----------------------
You can convert any junk ammo into a better kind of the same caliber if you just have
a sample of a better one. Take several guns of the same kind (i.e. 5-6 brownings M2),
give it to someone who can't really use it (Deathclaw is the best because it can't use
almost any weapon), wield the weapon (it should be red), load first you best ammo 
(i.e. Depleted Uranium 0.50Cal), wield the next weapon of the same kind and load any 
ammo (i.e. normal 0.50Cal) (exactly the same amount should be loaded - if it's full 
it's Ok, if not - load a smaller portions - it should match the first one). 
Repeat loading as many times as you want (or have weapons/junk ammo). Give all loaded
guns to someone who can really use it, and wield-remove them - you best ammo will be 
unloaded from all the guns. This way you can turn any junk ammo into the best kind of
ammo. Works with the latest patch.


Infinite XP - Unlocking and Relocking Doors and Chests:
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As the description suggests with a high enough Lockpick skill your characters can 
repeatedly relock doors or chests they unlock repeatedly and it will continue to 
give you experience. Note: Doors and some other objects do not allow you to relock 
them, but there are at least 2-3 per mission that will.

The first door that you open in Brahmin Wood can be done as such. Set Lockpick as a
tag skill and wait until you find the lockpick set later on in the mission. Before 
you exit the mission or at anytime you skill is high enough you may go do this process.
I leveled up to 4 before leaving the first mission so that my combat skills being 
increased so drastically in combination with a high perception and agility made killing
the raiders a piece of cake. Also note a high starting agility is key (around 8 or 
higher) for your character to have the ability to pick the locks in this mission. 
You may experience a run of Failure before it locks and unlocks each go, but as long
as it does not say (This Looks Too Difficult, or This Looks Difficult) youre good to go.

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