Fallout 4 Cheat Codes: ------------ Submitted by: David K. The console is no longer enabled with the ~ (tilde) button. It is now enabled with the ' button to the left of the return key. Some users may find that the ~ (tilde) key is still the correct key with which to access the console. Effect Code -------------------------------------------------------------------------------------- Fully activate all Pip-Boy map markers - tmm 1 God mode - tgm Invincibility to damage - tdm Toggle no clipping - tcl Buddha mode - tim Show all places on map - tmm 1 Kill targeted NPC - kill Set "carryweight" variable - player.modav carryweight [number] Toggle AI - tai Toggle attacks from NPCs - tcai Resurrects targeted NPC - resurrect View ID of indicated object - help [text] Kill all NPCs and creatures in the area - killall Teleport to indicated cell - coc [cell edid] Send console output to indicated file - scof [filename] Execute list of commands from text file - bat [filename] Clear console text - cls Add item to your inventory - player.additem [object id] [amount] Lists inventory with object IDs - player.showinventory or player.inv Equip item from the inventory - player.equipitem [object id] Set actor value to specific amount - player.setav [variable] [amount] Modify an actor value - player.modav [variable] [amount] Set a value - player.forceav [variable] [amount] Gain one level - player.advlevel Set level - player.setlevel [level] Advance a point on specific skill branch - advancepcskill [advskill] View game settings value - getgs [string] Delete targeted object - zap Set the scale of targeted object - setScale Display the scale targeted object - getScale Unlock targeted locked object - unlock Lock targed object with indicated lockp. - lock [number] Activate targeted object normally - activate Permanently delete targeted object - markfordelete Set activation state of targeted object; "0" is close and "2" is open - setopenstate [0 or 2] Claim ownership of targeted object - setownership Spawn item next to player; stack value of "1" required for some items - player.placeatme [object id][stack amount][quality] Move to indicated item within the same location - player.moveto [ref id] Set how fast time passes; default is "30" - set timescale to [scale] Sets the game hour to indicated value - set gamehour to [time] Display current game time - getcurrenttime Free-roam camera - tfc Toggle visible menus and UI - tm AI ignores your existence - tdetect Resurrect indicated creature everywhere - resurrect [id] Kill indicated creature everywhere - kill [id] Teleport to cheat room with boxes containing every item - coc qasmoke Complete every part of main storyline - caqs Change your character's gender - sexchange Set minimum jump height - setgs fJumpHeightMin [number] Set running speed multiplier - player.setav speedmult [number] Full health but radiation remains - player.resethealth View targeted companion's affinity to you; maximum is over 1,000 - getav CA_affinity Set targeted companion's affinity; will not take effect until next affinity change - modav CA_affinity [number] Set field of view; default is "70" - fov [number] Returns the player to sanctuary - coc sanctuaryext Sets the value of the rate at which the player character's power armor degrades due to damage - setgs fPowerArmorPCArmorDamageMultiplier Shows the value of the rate at which the player character's power armor degrades due to damage - getgs fPowerArmorPCArmorDamageMultiplier MaxChance 100 Max chance to pickpocket is 100 - setgs fPickPocket MinChance 100 Min chance to pickpocket is 100 - setgs fPickPocket Object IDs: ----------- Use one of the following values with codes that require an [object id] variable. Item Object ID ------------------------------------------ .38 - 4CE87 5Mm Rounds - 1F66C Adhesive - 1BF72E Aluminum Can - 1F908 Aluminum - 6907A Asbestos - AEC5C Biometric Scanner - 154AD3 Blast Radius Board Game - 6B165 Camera - 59A83 Caps - F Ceramic - AEC5E Chest - 140C42 Circuitry - 6907B Cloth - AEC5F Coolant Cap - E1FF0 Copper - 6907C Cork - AEC60 Cryo Cell - 18ABE2 Cryolator - 171B2B Crystal - 6907D Deliverer - DC8E7 Duct Tape - 4D1F2 Extinguisher - 1F8F9 Fat Man Mini-Nuke Launcher - BD56F Fiber Optics - 69087 Fiberglass - AEC61 Fusion Core - 75FE4 Gear - 6907E Glass - 69085 Gold - AEC62 Large Baby Bottle - 1A899B Leather - AEC64 Left Arm - 140C3D Left Leg - 140C49 Lockpick - A Minigun - 1F669 Mini-Nuke - E6B2E Nuclear Material - 69086 Nuka-Cola Quantum - 4835F Oil - 1BF732 Pencil - 59AF8 Perception Bobblehead - 178B5D Plastic - 6907F Plunger - 59AFB Rad Away - 23742 Right Arm - 140C45 Right Leg - 140C3F Rubber - 106D98 Screw - 69081 Shipment Of Cloth x25 - 1EC13E Shipment Of Fiberglass x25 - 1EC144 Shipment Of Steel x5 - 1EC132 Silver - AEC66 Small Baby Bottle - 1A89A0 Spring - 69082 Steel - 731A4 Stimpak - 23736 T-60 Helmet - 140C4A Toy Alien - 59B2B Toy Rocketship - 59B2A TV Dinner Tray - 59B2C Wood - 731A3 Skip introduction sequence: --------------------------- Use a text editor to edit the "Fallout4.ini" and "Fallout4Prefs.ini" files in the directory: "Users[username]DocumentsMy GamesFallout4 ". Find the [General] section and add the line SIntroSequence=1 in both files. Crafting For Settlement: ------------------------ First, you will need to meet Preston Garvey and his band of survivors before you start crafting. In Sanctuary, you will get a quest from a man called Sturges, who will provide you with the basis of the crafting thing. This will allow you to build beds and other structures, dealing with water, food and establishing defenses. Once you learn the basics, get back to the Workshop menu and look at the bar at the top of the screen, that will tell you in synthesis the resources which you need to build useful items. You can "tag for search" certain items so you know, while traveling along your trip into the Wasteland. You can even scrap items in your own settlement to craft stuff you need. Two things you will need to remember as your settlement arise and grows in size: you will have to deal with power generators close to each item you will place and needs power to work (i.e. A radio tower); people who inhabit your refuge can also guard spots and artillery cannons, so they are an actual resource you can use at your favor. Where To Find All The Companions: --------------------------------- You can see below a list of companions you will meet throughout the game, with their specific properties, pros included, and the locations where you will find them. -=Dogmeat (Dog)=- You'll find Dogmeat shortly after exiting Vault 111 as you head back towards Sanctuary Hills. -=Codsworth (Mister Handy Robot)=- Codsworth is your Mister Handy that has been waiting for your return for centuries. -=Piper (Human Woman)=- Piper is found in Diamond City. In fact, she's the young woman that helps you enter the city. -=Nick Valentine (Synth Man)=- This private eye is found in Vault 114 as part of the main quest Unlikely Valentine. -=Paladin Danse (Synth Man)=- This Brotherhood of Steel member can be recruited after helping to clear the Cambridge Police Station in Boston (not too far from Diamond City). -=Deacon (Human Man)=- Deacon can be recruited once you make your way to the Railroad HQ in the Old North Church. He is a master of stealth and disguise. -=Cait (Human Woman)=- Head over to the Combat Zone in Boston. Recruit Cait there, she's a savage fighter and good at picking locks. -=John Hancock (Ghoul Man)=- He's in Goodneighbor where he hangs out near Scollay Square. -=MacCready (Human Man)=- He is in the seedy town of Goodneighbor. Completing the quest Long Road Ahead will let you bring him along during your journey. -=Strong (Super Mutant)=- During the quest Curtain Call, players will be able to free this Shakespeare-loving super mutant from a cell at the top of Trinity Tower. -=Preston Garvey (Human Man)=- Preston, leader in the Minutemen army, is found in Concord during the quest When Freedom Calls early on in the game. -=Curie (Mrs. Handy Robot)=- This companion can be found in Vault 81. She can even become your girlfriend. -=X6-88 (Synth Man)=- X6-88 is obtained shortly after making your way to the Institute as part of the main quest line in Fallout 4. He is excellent at long range. All Bobblehead locations: ------------------------- Search the indicated locations to find all 20 Bobbleheads. Collect all 20 Bobbleheads to get the "They're Action Figures" and "They're Not Dolls" achievements. Each of these collectibles also gives you a new perk or increases one of your special skills. None of them are missable. Some require you to have completed certain quests, but you can still go back to all areas later. In your inventory under the "Misc" option, you can view exactly which ones you have found. Each Bobblehead has its own name, making it easy to keep track of them. 1. Perception (+1 Perception) Location: Museum of Freedom (0:05) 2. Repair (Fusion Cores last 10% longer) Location: Corvega Assembly Plant (1:13) 3. Science (+1 Extra Guess when hacking Terminals) Location: Malden Middle School / Vault 75 (2:04) Requirement: Loot Access Card from Gunner Commander inside this vault. 4. Explosive (+15% Damage with Explosives) Location: Saugus Ironworks (5:01) 5. Sneak (You are 10% harder to detect) Location: Dunwich Borers (6:19) 6. Barter (Prices are 5% better) Location: Longneck Lukowski's Cannery (8:25) 7. Intelligence (+1 Intelligence) Location: Boston Public Library (9:14) 8. Melee (+25% Critical Damage with melee weapons) Location: Trinity Towers (10:38) 9. Strength (+1 Strength) Location: Mass Fusion Building (12:22) 10. Lock Picking (Lockpicking is permanently easier) Location: Pickman Gallery (13:48) 11. Speech (Vendors have 100 more Caps for bartering) Location: Park Street Station/Vault 114 (15:55) Requirement: During or after "Unlikely Valentine" main story quest. This quest starts in Diamond City. 12. Energy Weapons (+25% Critical Damage with energy weapons) Location: Fort Hagen (18:24) 13. Unarmed (+25% Critical Damage with unarmed attacks) Location: Atom Cats Garage (20:39) 14. Endurance (+1 Endurance) Location: Posiedon Energy (21:11). If you have master lockpicking, enter through the roof. If not, enter through the drainpipe by the water. 15. Agility (+1 Agility) Location: Wreck of the FMS Northern Star (22:37) 16. Luck (+1 Luck) Location: Spectacle Island (23:40) 17. Small Guns (+25% Critical Damage with ballistic guns) Location: Gunners Plaza (24:19) Requirement: Loot Recording Room key from Ryder inside this place. 18. Big Guns (+25% Critical Damage with heavy weapons) Location: Vault 95 (25:35). High level area; set difficulty to Very Easy and run past the enemies. 19. Medicine (Stimpaks heal 10% more damage) Location: Secret Vault 81 (26:41). Buy three fusion cores from Vendors to enter Vault 81. Then, talk to Bobby in the reactor room and to the Doctor on the lower deck. Leave the vault and sleep for 24 hours. Return to the Doctor, accept the quest, and follow Bobby. 20. Charisma (+1 Charisma) Location: Parsons State Insane Asylum (33:08) Requirement: Must be Level 10+. Kill some guards outside the Asylum, then talk to Edward Deegan. He has four random spawn locations: Colonial Taphouse and Dugout Inn in Diamond City, Third Rail in Goodneighbor, and Bunker Hills. After talking to him, the "Special Delivery" quest will be triggered. Complete it and the follow-up quest "Emogene Takes A Lover". This will start "The Secret Of Cabot House" quest, and gain you access to the Asylum. What You Need To Know To Be A Proper Cannibal: ---------------------------------------------- While playing you will be able to eat various human races (Caucasian, African American, Hispanic and Asian) and a series of monsters ranging from Ghouls to Super Mutants. The best "cuts of meat" are Sweet Breads (aka Kidneys), Shank (Calfs), Ribs, Gummies (Ears) and Liver. This is what you need in terms of S.P.E.C.I.A.L. stats to start with cannibalism: *Strength- 2 *Perception- 1 *Endurance- 8 *Charisma- 9 *Intelligence- 3 *Agility- 4 *Luck- 1 As for the first perks, the things you need to do first is to bring Charisma to 10 so you can unlock the Indimation perk and Strength to 3 for Blacksmith melee weapon modifications. Then you can get these perks in the order you prefer: *Blacksmith *Pickpocket *Aquaboy *Cannibal *Local Leader *Party Boy *Wasteland Whisperer *Intimation *Medic *Sneak *Mr. Sandman The best weapons for your cannibalism purposes are Ripper, Butcher Clever and Kitchen Knife, although there's a chance you might be willing to have a more classic approach with Power Fist, Brass or Spiked Knuckles, Bare Fists. Be careful as you don't want to be caught while having your meal. Easy "Future Retro" achievement: -------------------------------- Holotape games can be played at Recreation Terminals. There is one at the beginning of the game, when you enter Vault 111. It is in the kitchen on the lower floor. You can either pick it up when you first visit the vault, or return later at any time. As soon as you start the Holotape Game, you will get the "Future Retro" achievement. You do not have to complete it. You can collect the Holotape games from terminals to play them later in your Pip Boy. Unlimited caps: --------------- Go to any vendor where you can find any type of ammunition. Choose to purchase all of the same type of ammo, but do not confirm the purchase. After it appears on your side of the transaction screen, choose the ammo on your side of the screen and give one round of ammo back to the vendor. Then, choose to give all the ammo back to the vendor. If done correctly, you will have one round of ammo remaining on your side of the transaction screen. You can select that round of ammunition repeatedly to get all of the vendor's caps. Completing "Road To Freedom" quest: ----------------------------------- The "Road To Freedom" quest is required to find and join the Railroad faction and progress in "The Molecular Level" main quest. You will get the "Tradecraft" achievement for joining the Railroad faction. This quest can be tricky due to the lack of waypoints and map markers. The quest can be started by either overhearing people in Diamond City Market or by progressing in "The Molecular Level" main quest. To overhear people talking about it (may need to be done at night), when you enter Diamond City Market, take the far left path to "Third Detective", then turn right to find a guy welding and talking to another guy about the Railroad. The first waypoint at Park Street Station will be displayed on your map. Normally the quest tells you to follow some lanterns and pick up password pieces along the way, but you can skip those tasks, unless you want the waypoint to Old North Church to appear on the map. Otherwise, just head directly to Old North Church, in the northeast. Go to the basement and locate the crest that says "Boston: The Freedom Trail". Use the "Freedom Trail Ring" to enter the password "Railroad" to get in. To actually join the Railroad faction, you must complete the "Tradecraft" follow-up quest. The quest is given to you by Deacon after your first talk with the Railroad leader. Surviving long drops: --------------------- Save the game just before hitting the ground after falling from a fatal height. Load the saved and you will land safely on the ground. Easy Power Armor early in game: ------------------------------- There are four different Power Armor types: T-45, T-51, T-60, X-01. The video below shows how to easily find some of them early in the game. The type of armor you get depends on your character level. If you are only Level 5, chances are you will get T-45 parts, which are the weakest. If you are Level 50, you probably will get T-60 and X-01 armor. However, it is slightly random what armor type you will find in each area. Save the game before collecting parts. If you do not like the part you get, load the saved game to see if you get a different part next time. Most of the parts already have fusion cores installed. Thus, if you simply want a fusion core, you can check these locations and extract it from the Power Armor. Upgrades can be made at Power Armor stations to further improve the armor rating. Some of them require an upgraded Hacker perk for Advanced and Expert terminals. You can go to all these locations immediately when the game begins. Note: There are more armor locations than shown in the video below. Even enemies wear them, and you can loot it. There are many ways to obtain new parts, but these are just the easiest locations to get them early in the game. Infinite XP: ------------ First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support" quests. Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty" quest, where you will meet everyone on the airship. Next, make sure to have a high-damage Sniper Rifle with a long-range scope (should be 50+ damage, which can be bought from vendors in Diamond City or Bunker Hill). After joining the Brotherhood Of Steel, travel to Prydwen (their airship headquarters), and talk to Proctor Quinlan. Choose to assist on a patrol, and he will give you the "Learning Curve" quest. After activating the quest, go to the deck of the airship. Make sure to set the difficulty to Very Easy. Instead of doing the quest the normal way, you can shoot the Brotherhood ally you are supposed to protect right from the airship, and it will end the quest. He dies with 1-4 headshots on the Very Easy difficulty. After killing your ally, the quest immediately ends, but you still get to keep the reward for the quest. Make sure you crouch and are "hidden" before firing a shot and remain hidden before taking a single step or the guards will kill you since you have just killed one of their members below. Then, return to the quest giver for your XP. He will give you the exact same quest again. Repeat this as many times as desired. Each run takes approximately 90 seconds with loading times if you can kill the target in one hit (use strong .50 caliber sniper rifle). If your Intelligence level is at 11, you will get approximately 419 XP for completing the quest, plus 42XP for killing the target. That is 461 XP in 90 seconds or 3,073 XP in 10 minutes if all goes smoothly. Even with less Intelligence, you can still easily score around 2,500 XP in 10 minutes. Use this method to quickly reach Level 50 and get the "Legend Of The Wastes" achievement. Easy Fusion Cores early in game: -------------------------------- Fusion Cores are needed to use Power Armor. The video below shows how to easily find 10 Fusion Cores early in the game. You can start collecting these right when the game starts. You can also buy them from vendors (for example, each Fusion Core costs approximately 500 caps in Diamond City). Repairing, upgrading, and painting Power Armor: ----------------------------------------------- Power Armor provides a lot of protection and makes the game much easier. However, the armor breaks after a while and you will have to repair it at one of the Power Armor stations. The first station is found in Sanctuary. Repairs only cost steel, which is easy to come by. You have to go there while inside your Power Armor and put it near the station. Going there without your armor does nothing. Painting it in new colors does not just change the look, but it also provides bonuses such as increased charisma or perception. Upgrading it obviously increases the armor rating, but requires the Science and Armorer perks. Item duplication and unlimited stats: ------------------------------------- Get Dogmeat and return to Sanctuary. Find the "You're Special!" book in the crib and use it. Drop it to the ground from your inventory. Tell Dogmeat to pick it up, but quickly collect it before he does so. If done correctly, he will drop the item and it will still be in your inventory (this can be done with any item to duplicate it). Pick up the copy Dogmeat dropped and to have two "You're Special" books. Drop both books on the ground and one should activate again. To get unlimited books to increase your stats as desired, drop the book and duplicate it. Drop both books and pick them up. Drop one book and duplicate it, drop all the books and pick them up, then repeat by dropping one book and duplicating it. List of Item IDs: ----------------- Once you activate the player.additem cheat from the console, you'll need to enter an item code and quantity. Below, you'll find a list of items and gear you can spawn, along with the corresponding IDs. -=GENERAL ITEM CODES=- Bottlecap - 0000000F Stimpak - 00023736 Rad Away - 00023742 Fusion Core - 00075FE4 Nuka-Cola Quantum - 0004835F -=BOBBLEHEAD CODES=- Perception Bobblehead - 00178B5D -=LEGENDARY WEAPON CODES=- Grognak's Axe - ff002c79 Kremvh's Tooth - 00225b5e Shem Drowne Sword - ff00364a Lorenzo's Artifact Gun - ff001a74 Shishkebab - ff001532 Suppressed Deliverer Pistol - ff001a23 2076 World Series Baseball Bat - ff003687 Zeta Gun - ff001dec Alien Blaster Pistol - ff0010ea Broadsider - ff0036c9 Cryolator - 00171B2B Experiment 18-A - ff001795 -=WEAPON CODES=- Minigun - 0001F669 Fat Man Mini-Nuke Launcher - 000BD56F Flamer - ff002e24 Gatling Laser - ff002e1f Gauss Rifle - ff0036d3 Missile Launcher - ff0031dc Power Fist - ff0017f0 Revolutionary Sword - ff0019f9 Railway Rifle - ff0026ce Submachine Gun - ff0031b5 Combat Shotgun - ff00268c Walking Cane - ff001e22 Ripper - ff0031b5 -=ARMOR CODES=- Minutemen General's Uniform - ff001cd6 Minutemen General's Hat - ff001ebc Kellogg's Outfit - ff000df8 Colonial Duster - ff003687 Grognak Costume - ff0036c9 Hazmat Suit - ff001f66 Quinlan's Armor - ff00281b Vault 81 Jumpsuit - ff002b82 Vault 114 Jumpsuit - ff00396f Vault 111 Jumpsuit - ff001e77 Vault 101 Jumpsuit - ff001bad T-45 Power Armor Helm - 00154abf T-45 Power Armor Left Arm - 00154abd T-45 Power Armor Left Leg - 00154ac0 T-45 Power Armor Right Arm - 00154abe T-45 Power Armor Right Leg - 00154ac1 T-45 Power Armor Chest - 00154ac2 T-60 Power Armor Helm - 00140c4a T-60 Power Armor Left Arm - 00140c3d T-60 Power Armor Left Leg - 00140c49 T-60 Power Armor Right Arm - 00140c45 T-60 Power Armor Right Leg - 00140c3f T-60 Power Armor Chest - 00140c42 X-01 Power Armor Helm - 00154ac5 X-01 Power Armor Left Arm - 00154ac3 X-01 Power Armor Left Leg - 00154ac6 X-01 Power Armor Right Arm - 00154ac4 X-01 Power Armor Right Leg - 00154ac7 X-01 Power Armor Chest - 00154ac8 -=AMMO CODES=- 5mm Rounds - 0001F66C .308 Rounds - ff00272d .38 Rounds - ff003561 .44 Rounds - ff002685 Alien Blaster Ammo - ff002339 Cannonball - ff0027cf Flamer Fuel - ff0015fd Fusion Cell - ff001e8a Gamma Rounds - ff002843 Mini-Nuke - 000E6B2E Missiles - ff003983 Plasma Cartridge - ff00366b Railroad Spikes - ff002979 Cryo Cell - 0018ABE2 -=ITEM CODES=- Duct Tape - 0004D1F2 Fibre Optics - 00069087 Screw - 00069081 Aluminium - 0006907A Nuclear Material - 00069086 Toy Alien - 00059B2B Large Baby Bottle - 001A899B Military Grade Circuit Board - 00154AD2 Springs - 00069082 Circuitry - 0006907B Ceramics - 000AEC5E Camera - 00059A83 Infinite Bartering with Arturo (Exploit): ----------------------------------------- You can sell unlimited items to Arturo in Diamond City, which makes extremely expensive items available to you early in the campaign. Start by defeating enemies and looting areas until you have a few hundred caps in your possession. Then head to Diamond City and speak with Arturo. Look at his wares, and indicate your wish to purchase all of his ammo of a particular type but do not finalize the deal. Instead, access your items and sell a single unit of the ammo you just bought from him. Then, sell any remainder of that same ammo type. There is a game bug that keeps a single unit of that ammo in your inventory, which you can sell to him continuously. Though you can't use this glitch to obtain more caps than Arturo has on hand, you can repeatedly sell him glitched ammo to build up your resources. It's possible to use the trick with any type of ammo Arturo sells, as long as you have the initial caps required (though it can take some time and a lot of button presses). If you do everything properly, you can obtain all kinds of powerful equipment. However, keep in mind that the glitch is only effective when dealing with Arturo. Surviving Great Falls: ---------------------- If you've fallen from a terrible height, normally that would be the end of you. However, you can save your game just before you hit the ground, then load your save and you will land safely. Whew! Easy Cryogun: ------------- You can find the Cryogun in a case before you leave Vault 111. Typically, you'll need the Master level Locksmith skill if you want to open it. However, you can find Dogmeat (your canine pal) and bring him near the case. Use the Fetch command and select the Item option. He'll grab the gun for you and drop it in front of you so you can add it to your inventory. He also packs ammo, because he's helpful like that. How to Start the Game After Leaving the Vault: ---------------------------------------------- Once you get out of the Vault 111, the first thing you do is meet Codsworth and start his mini quest to know more about the Concord, but before you talk to him go straight and grab the SPECIAL book from your Children's room. Then head to the Workshop bench to activate and unlock the settlement workshop building. While cleaning up the Ruined items, simply clear out the useless clutter which will lower the town's happiness and avoid deleting the couched tables/chairs etc as these help with the Town's happiness. Move all the Crafting stations and clean the fallen tables, couches etc. This will help you gain the basic crafting materials. Place 12 beds, 2 water pumps and to get the head start plant 2 melons and a gourd in the town. You can also drop a few turrets near the bridge for the security purpose/rating. In the last house where Codsworth takes, you will find a .38 Caliber Pipe Pistol which you can upgrade it into a rifle. Now you are ready to escort the Concord Group to Sanctuary. Perform the same at the Rocket Gas Station by cleaning the junk and collecting it for crafting purpose. Now have a look under the Gas Station and you will find some hidden caves with Fusion Cores and Rank 1 safe. This activity is time- consuming, but it will definitely provide you with an Easy exp from the very start of the Game. Infinite fusion cores: ---------------------- First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support" quests. Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty" quest, where you will meet everyone on the airship. You can then pickpocket a fusion core (make sure you do not get caught) from one the Knights inside The Prydwen (their airship headquarters). Make sure to do this in a secluded area. Once you pickpocket the fusion core from the Knight, he or she will come out of the powersuit, replenish their fusion core, and re-enter the powersuit. Once they are inside their powersuit again, pickpocket the fusion core again. Repeat this process as many times as desired. Note: Quicksave after each successful attempt, just in case you get caught. Infinite lock XP: ----------------- Find a safe that can be picked that also has a nearby terminal that can be hacked. Pick the safe, then hack the terminal to relock the safe. Pick the safe again, use the hacked terminal, then relock the safe. Repeat this process as many times as desired to earn lock XP each time. You will also gain affinity with companions Piper, Cait, and Deacon as long as the safe is unowned. Infinite inventory space (no weight limit): ------------------------------------------- To get unlimited inventory space for your companion, instead of trading with your companion, simply command them to pick up the item for you. Companions will never be overburdened using this trick. If your own inventory is too full, just drop some heavy objects on the ground and have your companion pick them up. This is especially helpful when you find some good loot but cannot carry more weight, or if you do not want to burden yourself with heavy weapons. This trick allows you to always bring some mini-nuke launchers (Fat Mans), rocket launchers, and mini-guns to fights without having to worry about their weight. X-01 Power Armor (full set) location: ------------------------------------- To find the full set of X-01 Power Armor, you must be Level 28+. It is located in the 35 Court (green) building, just south of Custom House Tower. Once inside the building, take the elevator up. Exit the elevator, and go right and proceed up to the next level. You will then encounter the Sentry Bot. Destroy the Sentry Bot, then press the button in the two doors that opened to open the door with the Power Armor, in the middle of the room. You can upgrade it up to "Mk. VI" at any Power Armor station, which will further increase the armor rating. X-01 is the strongest set of Power Armor in the game. You are guaranteed to get the full set at this location if you are Level 28 or higher. If you are under Level 28, you will find a weaker armor such as the T-45. Thus, do not go there before reaching Level 28. How to Build Anywhere in Commonwealth: -------------------------------------- 1: Press ~ on your keyboard(while the game is running). 2: Type in "tgm" (without quotes) 3: Type in "Player.Placeatme c1aeb" 4: Hold down V to start building. 5: It's Done and you may build anytime and anywhere. -=Important Notes=- * If the Base is built outside then it will be not marked on the Map. * The size of a settlement outside should be as big as sanctuary. * If you build inside a cell then the base will disappear in few days as the enemies respawn here. * If you don't want the ability to build workshop then simply click on the workshop on the console where it says 'c1aeb' (at the top of the console). Just type "disable" and get rid of this ability. * You are unable to use this building ability to destroy cars and trees etc. * You need to clear enemies from this area " Simply make sure you are in god mode by typing " tgm " in the console. Flamethrower does not use ammo: ------------------------------- Enter VATS with a flamethrower, select a target, and activate it. While shooting it, hold [Fire] and exit it while still holding [Fire] to shoot without using ammo. Secret Alien Blaster Pistol: ---------------------------- Fast travel to Oberland Station (under the bend of the river), which is a good distance southeast of Sanctuary. Once you are in Oberland, head directly east until you see a downed UFO on fire. There will be some green alien blood near the crashed UFO. Follow the trail of green blood up the small hill and down off the cliff and into the nearby cave. Enter the cave and kill the alien. Then, collect the Alien Blaster Pistol and the ammo for it on the body of the alien. The alien will have between 400 and 550 rounds of ammo for the weapon. Its stats are 70 damage, 100 fire rate, 149 range, 73 accuracy, 2.5 weight, and 1551 value. You can take the weapon to a workbench and modify the Barrel, Grip, Mag, and Sights. Since there is no other known way to obtain ammo for this weapon, you can change the Mag on it so it uses Fusion Cells. Note: The weapon damage will decrease by two points when changing the Mag to Fusion Cells. Unlimited lock experience: -------------------------- Find a safe that can be picked that also has a nearby terminal that can be hacked. Pick the safe then hack the terminal to relock the safe. Pick the safe again, use the hacked terminal, then relock the safe. Repeat the process as many times as desired to earn lock experience every time. You will also gain favor with companions such as Piper, Cait, and Deacon as long as the safe is unowned. Infinite XP (Exploit): ---------------------- Locate a terminal near a safe. You can open the safe by using your lock picking ability. Then you can enter the terminal and close the safe, so that you can pick its lock once more. You can repeat this process as often as you like for easy XP. It helps also if your INT rating is high, so you gain levels more quickly. Gatling Laser Exploit: ---------------------- Though the Gatling Laser exhausts your supply of fusion cores, you can switch to another weapon and back to find that your ammo has been magically refilled. Duplicate Items and Perk Points (Exploit): ------------------------------------------ Make sure you acquire the "You Are Special" book, located in the house where you start, under the desk in Shaun's room. You also need a companion. Ideally, that companion is Dogmeat. Find a flat area and drop the item/book, then send Dogmeat a few feet away. Tell him to fetch the dropped item/book, and wait for him to bow his head. Pick up the item precisely as he does, and if you timed it properly, you'll have one in your inventory and he will also drop one. Using this technique, you can quickly acquire items and perk points as needed. Infinite settlement size: ------------------------- While at a settlement, drop all your extra weapons on the ground. Enter workshop mode, and click to store those weapons in your workbench. This will cause the game to think it has more space and you will see your size actually drop. Then, go back to your workbench and add them back to your personal inventory, and repeat this process until you have enough space to build more. Developer Room: --------------- You can find a developer room with a little help from the cheat console, which you bring up by pressing ~ (TILDE, the key above TAB). Once you access the console, enter coc qasmoke (don't forget the space) to access the room. It contains a bunch of resources you can use in the campaign. When you're ready to leave, type coc ufocrashsite01 (again, with a space) in the console. Easy "Lovable" achievement or trophy: ------------------------------------- Recruit Dogmeat and any companion that likes when you heal Dogmeat, such as Curie. Send Dogmeat to a settlement with low population, for example The Red Rocket. Set Curie to be your active companion. Find a high power shotgun or rifle, a lot of ammunition, and about 100 Stimpacks. Fast travel to Dogmeat's settlement. Note: If the settlement is populated, use commands to direct Dogmeat to the far edge of it. Shoot Dogmeat's legs until he requires healing. Heal Dogmeat with your Stimpacks. Continue cycling shooting and healing Dogmeat, pausing to speak with Curie when needed to boost your relationship. Infinite Caps (Exploit): ------------------------ Proceed to the Human Error quest, which involves the Covenant. Find the compound where Honest Dan is waiting. A conversation follows between him and the doctor. Side with Honest Dan, and kill everyone nearby. Free Stockton's daughter and then talk to Honest Dan. After a bit, he'll give you the reward. However, DO NOT MAKE A DIALOGUE CHOICE. That's very important if you want to take advantage of the exploit. Instead, adjust the camera so that you back out of the conversation without making the choice. Walk away and wait for a few moments, then return to talk to Dan. The conversation will start fresh, and you can receive the reward again. Repeat the process as often as you like to earn 300 caps each time and amass a small fortune.