Fable 3 - Traitor's Keep Cheat Codes: ------------ Submitted by: David K. Achievements: ------------- Complete the following achievements to unlock Microsoft Gamerscore points. Achievement Description ---------------------------------------------------------------- A Revolutionary Idea (30 points) - Find all of General Turner's diaries. A Slow Day At The Office (20 points) - Survive an assassination attempt. Diary Of A Sad Man (30 points) - Find all of Professor Faraday's diaries. I, Robot. You, Idiot (20 points) - Help Huxley end his Loneliness Mode. Keeping It Real (20 points) - Decide the future of the Keep. Lab Notes (30 points) - Find all of Witchcraft Mary's diaries. Science And Industry (20 points) - Defeat Professor Faraday. Set Them Free! (40 points) - Open all Demon Doors. Unnatural Laws (20 points) - Defeat Witchcraft Mary. Who Are You? (20 points) - Defeat General Turner. Prison Management For Beginners mission: ---------------------------------------- The books can be found at the following locations. Book 1: Search General Turner's cell. Book 2: Upstairs in the cell that has the privacy dressing curtain, follow the path all the way down. You should eventually reach a cavern that has a closed cell door on the right. It is on the table inside. Book 3: Search the cell in the basement with the water heaters. Book 4: On the beach with the broken-down docks is a gate that leads to a cave. In the cave on the bed on the ground is the book. Book 5: In the Ravenscar graveyard is a gate that is locked with a door with a special lock on a sepulcher. The book is inside. Headstone references: --------------------- In the pet cemetery during the Witch Mary, you can find the following references. * "Hudson, It's game over boy". A reference to Hudson from Aliens and the famous quote "Game over man! Game over!". * "Winston - I thought you were supposed to come back. Did I bury you in the wrong cemetery?". A reference to Pet Semetary. The Menagerie: -------------- * In the Menagerie in a cage are three fires and a plaque. It reads "Combustible Northern Monkeys. Highly Nervous. They tend to explode when confronted by strangers". Obviously the Monkeys exploded when they saw you because you are a stranger. * In another cage us an seeming empty cage with a plaque that reads "Calmer Chameleons. You won't always seem them they come and go", which a reference to the song "Karma Chameleon". * You can also find the text "Predator Squirrel. Rarely seen until it swoops down lands on your shoulder and bites your head off". * Use the key from Witchcraft Mary's cell and return to the Menagerie. You will unlock a gate with two more exhibits and a chest containing some junk. In the Menagerie on the right, there is a clock and a metal object (possibly a lamp post). The plaque reads "Transforming Giraffes - The trader who sold them to us promised they'd change any time soon." This is a possible reference to Murgo the shady trader in Fable 2, who has a mixture of fake magical items and real magic items he sells.