F.E.A.R. Cheat Codes: ------------ Submitted by: Haspa Press [Talk] (default is T) during game play. The game will freeze, but has not crashed. Enter one of the following codes, then press [Enter] to activate the cheat function. Result Code ------------------------------------------------- Invulnerability - god Invisibility - notarget Full ammunition - ammo All weapons - guns Full armor - armor Full health - health Position mode - pos All weapons and unlimited ammo - tears Ghost mode - poltergeist Increase health and reflexes - gear Level skip - maphole Weapons, full ammo, armor, health - kfa Spawn indicated weapon - gimmegunSpawn indicated ammunition - gimmeammo Display build version - build Weapon names: ------------- Use one of the following entries with the gimmegun code to spawn the weapon. Assault rifle - assault rifle Cannon - cannon Dual pistols - dual pistols Frag grenade - frag grenade Missile launcher - missile launcher Nailgun - nail gun Pipe bomb - remote charge Pistol - pistol Plasma railgun - plasma weapon Semi-auto rifle - semi-auto rifle Shotgun - shotgun SMG - submachinegun Trip mine - proximity No effect - gimmegun turret Drops current weapon - turret Ammunition names: ----------------- Use one of the following entries with the gimmeammo code to spawn the indicated ammunition for each weapon. pistol shotgun smg rifle assaultrifle nailgun plasma cannon Cheat: ------ Submitted by:DIE BAAS In game press T for the talk option, type in god, and in the right side of the screen there will show a (godmode on) line. Saving Medkits: --------------- Make a mark of some sort to lead you back on some Medkits that you could not carry before. If you so happen to run out of your own because of a big fight you can find them again. This is useful in Interval 11 with the armies of ghosts coming after you. Just make sure that you are able to backtrack to get the Medkits you left behind. Labdog: Shogo: Mobile Armor Division reference: ----------------------------------------------- After the firefight in the gas pipes area near the exit point of the map, there will be a gas pipe on fire. Turn the object off in the next room, then return to the now extinguished pipe area..There is a semi secret walkway there. Walk in, find the ladder, and climb up. You will find a health booster, and there is a door on your left. Go into that office. Listen to the song. It is the main theme from Shogo: Mobile Armor Division. an anime FPS created by Mololith. Look at the dry marker board. It is the same one from an office level from Shogo: Mobile Armor Division. Defeating Assassin Super Soldiers: ---------------------------------- Because the assassins are difficult to see due to their camouflage and high speed running, try using slow-motion. You will notice them immediately once they are slowed. After that, let all of your rounds into them. Interval 04: Office Space reference: ------------------------------------ While making your way through the large office building, look for papers hung on the wall or scattered on desks. Many of these papers have "TPS Report" written on them, as well as a symbol including three boxes at the top. This is a reference to the popular movie Office Space in which the characters are involved with TPS reports at their office, Initech, which has almost the same logo as the symbol at the top of the papers. Minigun Via Cheat: ------------------ 1) Empty your weapons inventory; guns only (not grenades), via the "throw down weapon" button, or by entering "gimmegun turret" in the text dialog for each weapon. 2) Once you are sure you don't have any available weapons, type "gimmegun turret_street" into the text dialog and hit enter. 3) You should then see a "Giving Weapon" confrimation, at which point you should hit the enter key twice in rapid succession, kind of like double clicking with a mouse. 4) The minigun should appear in your empty hands, with unlimited ammo. *Also* If you attempt to pick up any other weapons you will lose the minigun, and will have to rid yourself of any weapons and reenter the code to get the minigun back. Crawling through vents that have a grate blocking your exit cannot be broken while the minigun is equipped, and you cannont throw down the minigun, so you have to enter a cheat "gimmegun ----" for a gun to break the grate blocking your path. Easter Egg - Shogo Mobile Armor Division: ----------------------------------------- In the level "Lapdog" There is a part where you have to drop into the vent and pipe area after the gates on the main floor are closed. When down below, there will be a pipe that ignites to your right. A while later, there will be a valve to shut off the gas to this pipe. Once you have turned off the gas, head back to find a semi-secret walkway. Proceed dow the walkway, up a ladder, and into a room. Inside will be a health booster, and a radio. Stay tuned after the radio anouncement to hear the theme song to Shogo: Mobile Armor Division Rock-It At The Crates: ---------------------- In a part of mission 6, you defeat a group of men and a cyborg wielding a penatrator in a large room. Then you go through some doors and onto a balcony with plants under you. If you have the ASP Rifle (M-TAR knock-off) it's a good idea to use that. Two men will be attacking you from below. When you kill them do not jump down where they were just yet; there is an extremely large cyborg wielding a multi-rocket launcher waiting for you if you do. Instead, jump right across from the doors you just came through. Hide behind the first obstacle you see. Then, get out from your spot and shoot the machine with your ASP once. That's to draw its attention so it comes towards you. Once you get its attention, quickly get back to your hiding spot. When you hear it has stopped walking, simply lean out from your spot. It won't notice you. Even if you shoot it, it won't notice you. So keep shooting it with your ASP or other weapons until it explodes. Easter Egg: Bad Spelling: ------------------------- The term "Strong Language" is misspelled when the ESRB rating is shown at the beginning of the game. Defeating groups: ----------------- Use the following tactics to defeat groups. * Rush the enemy and take out as much enemy troops as possible, then hide. * If the group has a Heavy Armor, take out the guards first then attack the armor. * If you are in a tight spot and enemies are approaching in front of you, using slow motion and Drop Kick works nicely. Most of the time this will kill enemy troops with one hit. * If there is a lot in a group, use grenades. Defeating enemy groups without being spotted: --------------------------------------------- If the an enemy does not know you are there, holster your weapon and melee the guards. If you are lucky, the fallen guard will make little noise, and they will not look at you when you do it. You can dispose of the most of the guards without firing a shot. Interval 1: Alma crying: ------------------------ Before the first apparition of Charles' face, check the broken down door right over the table. Look into it to hear Alma crying. However you normally cannot see her.To actually see Alma, go back to the pair of double doors you saw before you saw the broken table. Keep opening and closing them. After awhile, the "Incoming: Unknown Origin" will appear. Keep doing this. After a few more minutes, the doors will disappear and you will enter a paranormal vision. Saving ammunition and time: --------------------------- If there are no enemies or music playing, holster your weapon. You save ammunition and can move faster to get through quicker. This also helps you outrun paranormal activity or get through it faster. Office Space Reference: ----------------------- During Interval 04, Chapter 2 (called Watchers), youll come across a room full of cubicles. Specifically, the room is located to the left of the deceased ATC Officer who was crushed by a falling ceiling tile. If you examine the cubicles in that room, youll find one with a radio on it, as well as a red stapler and a TPS report. This is an obvious ode to the classic late-90s movie Office Space. Extra Ammo: ----------- To ensure that you always get large amount of ammo from a pickup, after you spot ammo, drop the corresponding weapon. Grab the ammo, then get your weapon again and you'll have significantly more ammo than if you just grabbed the pickup alone. This is especially helpful for "rare" weapons. Saving Medkits: --------------- Use your Medkits at the correct time. Do not use Medkits immediately when you have about 70 to 80 health remaining. Try using a Medkit when your health drops below 30. One Medkit can heal up to about 30 to 45 points. If your health happens to drop below 40 and you are in a 1v1 or 2v1 fight, do not bother using a Medkit unless you really need to. Just run to cover while using your slow-mo abilities. Your health will regenerate slowly back to 40 if it drops below that, however you must be out of the firefight to regenerate your health. Recommended weapons: -------------------- The most important thing needed to complete the game is to master the shotgun. It will be the handiest and most used weapon thoughout the game. First, know that before combat enemies that are unaware of you will die in one shot. Once in combat, hide from them, preferably out of grenade range. This will cause them to hunt you down, which brings them out of cover and moves them close. Once they are exposed like that, the shotgun will usually kill them with one shot. The enemies that are smart enough to stay in cover can be killed or scared into the open by a grenade. Alternately, just advance closer to them every time they reload until you can kill them. Note: The shotgun is more effective at medium and longer ranges as compared to other games.