Evolve

Evolve

Cheat Codes:
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Submitted by: David K.

Hunters and monsters:
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Complete the indicated task to unlock the corresponding hunter or monster.

Abe     - Complete the Tier 1 Character Mastery Requirement for Griffin.
Bucket  - Complete the Tier 1 Character Mastery Requirement for Hank.
Cabot   - Complete the Tier 1 Character Mastery Requirement for Bucket.
Caira   - Complete the Tier 1 Character Mastery Requirement for Lazarus.
Griffin - Complete the Tier 1 Character Mastery Requirement for Maggie.
Hyde    - Complete the Tier 1 Character Mastery Requirement for Markov.
Kraken  - Complete the Tier 1 Character Mastery Requirement for Goliath.
Lazarus - Complete the Tier 1 Character Mastery Requirement for Val.
Parnell - Complete the Tier 1 Character Mastery Requirement for Hyde.
Wraith  - Complete the Tier 1 Character Mastery Requirement for Kraken.


Hunter Perks:
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Each Perk has three tiers that are unlocked by reaching a specific level. 

Perk and tier Required level Effect
-----------------------------------

-=Capacity Increase==-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1        Level 10       Increases ammo or battery life by 25%.
Tier 2        Level 23       Increases ammo or battery life by 38%.
Tier 3        Level 36       Increases ammo or battery life by 50%.

-=Damage Bonus=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1        Level 5         Increases overall damage dealt by 7%.
Tier 2        Level 18        Increases overall damage dealt by 11%.
Tier 3        Level 31        Increases overall damage dealt by 15%.

-=Damage Resistance=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1        Level 8         Decreases damage taken by 7%.
Tier 2        Level 21        Decreases damage taken by 11%.
Tier 3        Level 34        Decreases damage taken by 15%.
   
-=Health Regeneration=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1        Level 13        Restores 15 HP each second.
Tier 2        Level 26        Restores 23 HP each second.
Tier 3        Level 39        Restores 30 HP each second.

-=Jet Pack Recharge=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1        Level 4         Jet Pack recharges 37% faster.
Tier 2        Level 17        Jet Pack recharges 55% faster.
Tier 3        Level 30        Jet Pack recharges 75% faster.

-=Jump Height=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 3        Level 1         Increases jumping altitude by 200%.

-=Movement Speed=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1        Level 11       Increases movement speed by 10%.
Tier 2        Level 24       Increases movement speed by 15%.
Tier 3        Level 37       Increases movement speed by 20%.
   
-=Quick Switch=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1        Level 2        Switch items 50% faster.
Tier 2        Level 15       Switch items 75% faster.
Tier 3        Level 28       Switch items 100% faster.
   
-=Reload Speed=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1       Level 7         Reduces cooldown time or increases reload speed by 15%.
Tier 2       Level 20        Reduces cooldown time or increases reload speed by 23%.
Tier 3       Level 33        Reduces cooldown time or increases reload speed by 30%.


Monster Perks:
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Each Perk has three tiers that are unlocked by reaching a specific level. 

-=Armor Regeneration=-
Perk and tier  Required level Effect 
-------------------------------------------------------
Tier 1         Level 14       Increases armor regeneration by 25%.
Tier 2         Level 27       Increases armor regeneration by 38%.
Tier 3         Level 40       Increases armor regeneration by 50%.
   
-=Climb Speed=-
Perk and tier  Required level Effect 
-------------------------------------------------------
Tier 3         Level 1        Increases climb speed by 30%.
   
-=Cooldown Reduction=-
Perk and tier  Required level Effect 
-------------------------------------------------------
Tier 1         Level 9        Abilities are recharged 15% faster.
Tier 2         Level 22       Abilities are recharged 23% faster.
Tier 3         Level 35       Abilities are recharged 30% faster.
   
-=Damage Bonus=-
Perk and tier  Required level Effect 
-------------------------------------------------------
Tier 1         Level 5        Increases overall damage dealt by 7%.
Tier 2         Level 18       Increases overall damage dealt by 11%.
Tier 3         Level 31       Increases overall damage dealt by 15%.
   
-=Damage Resistance=-
Perk and tier  Required level Effect 
-------------------------------------------------------
Tier 1         Level 8        Decreases overall damage dealt by the Hunters by 7%.
Tier 2         Level 21       Decreases overall damage dealt by the Hunters by 11%.
Tier 3         Level 34       Decreases overall damage dealt by the Hunters by 15%.
   
-=Feeding Speed=-
Perk and tier  Required level Effect 
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Tier 1         Level 3        Increases feeding rate by 37%.
Tier 2         Level 16       Increases feeding rate by 55%.
Tier 3         Level 29       Increases feeding rate by 75%.
   
-=Movement Speed=-      
Perk and tier  Required level Effect 
-------------------------------------------------------
Tier 1         Level 11       Increases movement speed by 10%.
Tier 2         Level 24       Increases movement speed by 15%.
Tier 3         Level 37       Increases movement speed by 20%.
   
-=Smell Range=-
Perk and tier  Required level Effect 
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Tier 1         Level 6        Increases smell range by 37%.
Tier 2         Level 19       Increases smell range by 55%.
Tier 3         Level 32       Increases smell range by 75%.
   
-=Stamina Increase=-
Perk and tier  Required level Effect 
-------------------------------------------------------
Tier 1         Level 12       Increases stamina recharge 25% faster.
Tier 2         Level 25       Increases stamina recharge 38% faster.
Tier 3         Level 38       Increases stamina recharge 50% faster.


Easy "Got A Gold Star" achievement:
-----------------------------------
To earn a gold medal, you must complete the Hunter Tutorial within six minutes. 
This is a slightly easier than the Monster Tutorial because there is more time. On 
a good run you can complete it in around five minutes. Repeat the tutorial a couple
of times until you know it well. The hardest part is at the end when you have to 
fight the monster. Just keep shooting it with your lightning gun and assault rifle 
until it is defeated. Always activate your shield when the monster is about to attack
you.


Medic:
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Medics have Healing Burst as a class ability. It has a cooldown of 22 seconds, a 
maximum radius or 15 meters, and provides 350 HP of effective healing. 
Loadouts of each Medic character are as follows. 

Val     - Armor-Piercing Sniper Rifle, MedGun, Tranquilizer Gun, Healing Burst,
Lazarus - Silenced Sniper Rifle, Lazarus Device, Personal Cloak, Healing Burst,
Caira   - Napalm Grenade Launcher, Healing Grenade Launcher, Acceleration Field, 
          Healing Burst.

Trappers:
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Trapper have Mobile Arena as a class ability. It has a cooldown of 60 seconds, a 
duration of 60 seconds, and a radius of 50 meters. Loadouts of each Trapper character
are as follows. 

Maggie  - Machine Pistol, Harpoon Traps, Pet Trapjaw, Mobile Arena.
Griffin - Gauss SMG, Harpoon Gun, Sound Spikes, Mobile Arena.
Abe     - Custom Shotgun, Stasis Grenades, Tracking Dart Pistol, Mobile Arena.


Assault:
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The Assault class have Personal Shield as a class ability. It has a cooldown of 30 
seconds and a duration of 10 seconds. Loadouts of each Assault character are as follows. 

Markov  - Lightning Gun, Assault Rifle, Arc Mines, Personal Shield.
Hyde    - Flamethrower, Minigun, Toxic Grenade, Personal Shield.
Parnell - Combat Shotgun, Multifire Rocket Launcher, Super Soldier, Personal Shield.


General Tips:
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* When you play as a Hunter, remember your specific role within the team. A Medic 
  should always be sure to heal teammates, a trapper should have the mobile arena 
  ready to trap the monster, etc.
* The easiest way to unlock new characters/monsters is to play Defender mode against
  AI bots and repeatedly use the abilities you need to upgrade.
* Some of the later characters have different and often better equipment, so it's 
  worth the effort to upgrade abilities and unlock new characters.
* Each level brings a new perk, so try your best to earn experience and level up. 
* As the Monster in Hunt mode, your first goal should always be level 3. It's 
  possible to defeat the Hunters at a lower level, but the chances are slim. At 
  level 3 you have stronger abilities and more health/armor. 
* Remember to constantly use stealth as the Monster, otherwise you'll leave tracks 
  and alert birds constantly. The Hunters want to find you before you reach level 3. 
* Remember that you don't leave tracks in water as the Monster. 
* Become comfortable with Goliath before you unlock and use the Kraken and Wraith.
  The latter two have a higher learning curve, so beginners are better off with 
  the default Monster. 
* Hunters can kill wildlife before the Monster gets to it. The Monster will still
  be able to eat the dead animals, but the longer they stay dead, the worse the 
  benefit.


Support:
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The Support class has Cloaking Field as a class ability. It has an effective radius of
10 meters, cooldown of 30 seconds, and a duration of 20 seconds. Loadouts of each Support
character are as follows. 

Hank   : Laser Cutter, Shield Protector, Orbital Barrage, Cloaking Field.
Bucket : Guided Missile Launcher, Sentry Guns, UAV, Cloaking Field.
Cabot  : Rail Cannon, Damage Amplifier, Dust Tagging, Cloaking Field.

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