East India Company Cheat Codes: ------------ Submitted by: David K Free buildings and upkeep: -------------------------- Use a text editor to edit the "buildings" file in the directory: "/Program Files/Paradox Interactive/East India Company/Data/AI" It should have the following lines: // building config Buildings { Admiralty { name = str_ADMIRALTY } CompanyHouse { name = str_COMPANYHOUSE } Fort { name = str_FORT 0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0 // special - number of cannons defending port special = 0 } 1 { price = 50000 wood = 40 stone = 80 iron = 30 upkeep = 3500 build_time = 4 special = 5 } 2 { price = 120000 wood = 80 stone = 150 iron = 50 upkeep = 10000 build_time = 10 special = 10 } 3 { price = 200000 wood = 100 stone = 200 iron = 70 upkeep = 25000 build_time = 12 special = 25 } 4 { price = 350000 wood = 150 stone = 300 iron = 100 upkeep = 50000 build_time = 20 special = 40 } } Garrison { name = str_GARRISON 0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0 // special - amount of 50 marine detachments special = 0 } 1 { price = 25000 wood = 30 stone = 20 iron = 0 upkeep = 2000 build_time = 2 special = 2 } 2 { price = 40000 wood = 60 stone = 40 iron = 0 upkeep = 6000 build_time = 4 special = 5 } 3 { price = 75000 wood = 100 stone = 70 iron = 0 upkeep = 10000 build_time = 6 special = 15 } 4 { price = 100000 wood = 200 stone = 150 iron = 0 upkeep = 15000 build_time = 8 special = 25 } } ShipYard { 0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0 } 1 { price = 30000 wood = 50 stone = 40 iron = 25 upkeep = 2000 build_time = 2 } 2 { price = 62000 wood = 90 stone = 70 iron = 40 upkeep = 5000 build_time = 4 } 3 { price = 120000 wood = 180 stone = 150 iron = 70 upkeep = 15000 build_time = 6 } 4 { price = 185000 wood = 250 stone = 200 iron = 100 upkeep = 25000 build_time = 8 } } TownHall { name = str_TOWNHALL } TradingPost { name = str_TRADINGPOST 0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0 // special - discount in % special = 0 } 1 { price = 8000 wood = 40 stone = 40 iron = 25 upkeep = 1500 build_time = 2 special = 5 } 2 { price = 15000 wood = 80 stone = 80 iron = 50 upkeep = 3000 build_time = 4 special = 10 } 3 { price = 32000 wood = 150 stone = 150 iron = 80 upkeep = 8000 build_time = 6 special = 15 } 4 { price = 72000 wood = 250 stone = 250 iron = 100 upkeep = 15000 build_time = 8 special = 20 } } UnionHouse { name = str_UNIONHOUSE } WareHouse { name = str_WAREHOUSE 0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0 // special - capacity special = 0 } 1 { price = 5000 wood = 0 stone = 0 iron = 0 upkeep = 500 build_time = 2 special = 200 } 2 { price = 8000 wood = 80 stone = 40 iron = 0 upkeep = 1000 build_time = 4 special = 400 } 3 { price = 15000 wood = 160 stone = 80 iron = 30 upkeep = 2000 build_time = 6 special = 600 } 4 { price = 20000 wood = 250 stone = 150 iron = 50 upkeep = 4000 build_time = 8 special = 800 } } } Under each building, it shows a level. -=For example=- Buildings { Admiralty { name = str_ADMIRALTY } CompanyHouse { name = str_COMPANYHOUSE } Fort { name = str_FORT 0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0 // special - number of cannons defending port special = 0 } 1 { price = 50000 wood = 40 stone = 80 iron = 30 upkeep = 3500 build_time = 4 special = 5 } 2 { price = 120000 wood = 80 stone = 150 iron = 50 upkeep = 10000 build_time = 10 special = 10 } These levels represent the current config for each building at its five levels. You will need to change one or all levels to your choosing. For example: Buildings { Admiralty { name = str_ADMIRALTY } CompanyHouse { name = str_COMPANYHOUSE } Fort { name = str_FORT 0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0 // special - number of cannons defending port special = 0 } 1 { price = 1 wood = 1 stone = 1 iron = 1 upkeep = 1 build_time = 1 special = 5 } 2 { price = 1 wood = 1 stone = 1 iron = 1 upkeep = 1 build_time = 1 special = 10 } In this example, the "Fort" building at level 1 will cost 1 gold, 1 wood, 1 stone, 1 iron, 1 upkeep, and 1 month to build. Modify ships: ------------- Use a text editor to edit the "shiptypes" file in the directory: "Program FilesParadox InteractiveEast India CompanyDataAI". This file contain the configuration of every ship. You can edit their price, health, cannons, cargo space, etc. This procedure may affect AI game play, because the AI may use these same configurations to purchase and use their ships of the same kind. The following is an example for the Galleon. galleon { // name from locale type = str_SHIP_TYPE_GALLEON unit = uSHIP_galleon part1 = pSH_ga01 warship = 1 speed_strategic = 0.05 speed_tactical = 0.50 maximum_speed = 8 The following indicates the health of the hull, sails, and cannons in tactical mode. hitpoints_hull = 700 hitpoints_sails = 700 hitpoints_cannons = 18 The following indicates the crew size available. crew_max = 120 crew_min = 20 cannoncrew_size = 3 The following indicates the price to purchase the ship, the unlocking price, and the repair price. price = 75000 unlockPrice = 150000 repairPrice = 10 repairHullPrice = 26 repairSailPrice = 9 repairCannonPrice = 200 ammoPrice = 20 crewPrice = 10 marinePrice = 20 The following indicates how many months it will take to build the ship. buildTime = 7 The following indicates the cargo space for items to trade. cargo_space = 10 cannon_range = 1100 cannons_max = 18 cannon_type = 2 solid_max = 180 grape_max = 90 chain_max = 90 fire_max = 90 visibility_range = 1000 sailing_range = 2500 shipyard_min = 3 The following indicates when the ship is available to be unlocked. available_from = 1600 hull_low = -4.9 hull_high = 9.0 sail_low = 10.5 sail_high = 60 draft_min = -2.0 draft_max = 2.0 sail_speed = 0.6 bank_speed = 0.025 arcade_turn_speed = 0.015 arcade_rudder_max = 22.0 normal_turn_speed = 0.015 normal_rudder_max = 19.0 simulation_turn_speed = 0.013 simulation_rudder_max = 15.0 rudder_speed = 0.06 rudder_damp = 0.03 weight = 10000 construction_time = 8 sail_damage_scale = 1.0 } Gameinfo: --------- In East India Company, players assume the role of Governor Director of one of the East India Companies or other rival companies. There are eight nationalities to choose from: British, Dutch, French, Danish, Portuguese, Swedish, Italian or Spanish - with the goal of bringing new colonies and wealth such as: tea, spices, gold, diamonds and other precious cargo back to Europe, but they must dominate the other rival empires along the way. Players will also conquer the open sea and explore 40 different cities, towns and villages. Features: --------- * Hire and manage your own crew * Buy guns and ammo * Repair and upgrade your ships at port * Buy and sell goods * Establish profitable trading routes * Open diplomatic relations or declare war * Negotiate tense political situations * Lead the most powerful company in history * Take over colonies and expand your empire * Build a powerful fleet to rule the seas * Conquer strategic ports * Accomplish tasks ordered by your company or the Crown * Supports up to 8 simultaneous players * Player statistics tracked on the EIC game server * Raise your ranking by thwarting your opponents * Head-to-head missions are a true test of strategic skill.