Dungeon Keeper 2

Dungeon Keeper 2

Cheat Codes:
------------  
Update by: mikey bilnhame

Press [Ctrl]+[Alt]+C during game play, then type in one of the 
following Cheats: 

Code                             Result
-----------------------------------------
do not fear the reaper         - Level skip
feel the power                 - All monsters' skills set to 10
fit the best                   - All rooms and traps
ha ha thisaway ha ha thataway  - Additional 100,000 mana1
i believe its magic            - All magic
show me the money              - More money
this is my church              - All rooms
what are you looking at        - No map
now the rain has gone          - Full map (*)
ha ha thisaway ha ha thataway  - Additional 100,000 mana2 (**)
i believe its magic            - all spells
give me the power              - all creaturs levle 10

*  Enable after "No map" code is used to display all map features
   and arrow towards the hero gate.
** Requires v1.51 patch. 


Temple Sacrifices:
------------------
In the temple there are a number of sacrifices you can make. 
Here is a list of the ingredients and results:

2 Salamanders                         - 1 Dark Mistress
2 Rogues                              - 1 Salamander
2 Warlocks                            - 1 Goblin
2 Bile Demons                         - 1 Rogue 
2 Black Knights                       - 1 Vampire 
1 Salamander + 1 Dark Elf             - 1 Dark Mistress 
2 Skeletons                           - 1 Dark Elf 
2 Wizards                             - 1 Bile Demon 
1 Skeleton + 1 Troll                  - 1 Bile Demon 
2 Dark Elves                          - 1 Troll 
2 Vampires                            - 1 Bile Demon 
2 Dark Mistresses                     - 1 Skeleton 
2 Trolls                              - 1 Warlock 
3 Monks                               - Mana Boost 
1 Bile Demon + 1 Warlock + 1 Dark Elf - Receive Imps 
2 Dwarves + 1 Dark Mistress           - Make Safe 


Modify Cheat:
-------------
Go into the data file, then open up the creature file and you can change
information about creatures and spells around. 
Ex: You can change the imp spell to where imps cost nothing. 


Commandline cheats:
-------------------
Start the game with the dk2.exe -level [level name] command line, 
using one of the following level names. 

level1
level2
level3
level4
level5
level6a
level6b
level7
level8
level9
level10
level11a
level11b
level11c
level12
level13
level14
level15a
level15b
level16
level17
level18
level19
level20
secret1
secret2
secret3
secret4
secret5 


Load Any Level:
---------------
Just start dk2.exe with the parameter -level (levelname)
EX: dk2.exe -level level10

You can view all levels in your "DK2DIRDATAEDITORMAPS" directory.
The Campaign levels are named form Level1 -> Level20

Exeptions are:
* In Level 6 you have "level6a" or "level6b"
* In level 11 you have "level11a", "level11b" or "level11c"
* In level 15 you have "level15a" or "level15b"
* The Secret Levels are named from secret1 -> secret5


Bonus Stage:
------------
There are several bonus stages in Dungeon Keeper, but one of them can be found 
without doing anything. To access it, set your PC's date to any day with a full
moon then startthe game. The bonus stage will appear as a flag with a circle in
it.


Full moon bonus level:
----------------------
Set the system date to any day on which a full moon falls and begin game play. 
The bonus level is designated by a flag that contains a circle. 


Easy level ups:
---------------
Note: This trick will only work on levels that have at least one level up special.
When you find a level up special , have your Imps take it to your library. If you
do not have a library, build one. Next, go into the Keeper Spells window. Then,
go into the pause menu and click on the level up icon until you reach the desired.


Midnight message:
-----------------
Have the system clock pass midnight during game play. You will get a spoken 
message stating "It's the witching hour, all curses are half price".


Programmer messages:
--------------------
Hold [Left Shift] and type feckoff or skeksis. Start the game with the -alex 
command parameter. Then, hold [Left Shift] + [Right Shift] and type jlw during
game play. 


Elite creatures:
----------------
For each creature, the type, Elite name, and room configuration is listed. 
Here is a brief run-down of what the configurations are like:

3x3 A room with 1 B room in corners: 
B A B
A A A
B A B 

5x5 A room with 1 B room in corners: 
B A A A B
A A A A A
A A A A A
A A A A A
B A A A B 

3x3 A room surrounded by 5x5 B room: 
B B B B B
B A A A B
B A A A B
B A A A B
B B B B B 

5x5 A room surrounded by 7x7 B room: 
B B B B B B B
B A A A A A B
B A A A A A B
B A A A A A B
B A A A A A B
B A A A A A B
B B B B B B B 


Use the following steps to actually attract each individual Elite. 
-------------------------------------------------------------------
Elite Goblin: Grubb: 3x3 lair with 1 hatchery in each corner
Elite Firefly: Bzzzt: 3x3 hatchery with 1 lair in each corner 
Elite Troll: Knud: 5x5 workshop with 1 lair in each corner
Elite Salamander: Furnace: 5x5 training room with 1 lair in each corner
Elite Warlock: Almeric: 5x5 library with 1 lair in each corner 
Elite Dark Elf: Zenobia: 3x3 guard room surrounded by 5x5 training room
Elite Bile Demon: Bloz: 5x5 hatchery surrounded by 7x7 workshop. 
Elite Rogue: Gervaise: 5x5 casino with 1 treasury in each corner 
Elite Dark Mistress: Dominique: 3x3 prison surrounded by 5x5 torture chamber
Elite Skeleton: Bane: 5x5 prison with 1 treasury in each corner. 
Note: Unlike regular skeletons, Bane will set up a lair and collect money on 
      pay day. 
Elite Black Knight: Kaleb: 5x5 combat pit surrounded by 7x7 training room 

The Elite Vampire and Dark Angel require extra special room configurations, 


using the following key: 
---------------------------------------------------------------------------
LIB: Library
GRA: Graveyard
LAI: Lair
TRA: Training room
TRE: Treasury
TOR: Torture chamber
TEM: Temple 
Elite Vampire: Kessler Van Doom: Two 3x3 graveyards with northeast/southwest 


corners overlapping, surrounded by 7x7 library, as follows: 
-----------------------------------------------------------
LIB LIB LIB LIB LIB LIB LIB
LIB LIB LIB GRA GRA GRA LIB
LIB LIB LIB GRA GRA GRA LIB
LIB GRA GRA GRA GRA GRA LIB
LIB GRA GRA GRA LIB LIB LIB
LIB GRA GRA GRA LIB LIB LIB
LIB LIB LIB LIB LIB LIB LIB 

Elite Dark Angel: Zachariah: Start with a 5x5 temple in the center. 
On the left (west) side, put a seven tile high row of treasury tiles. 
On the right (east) side, you put seven training room tiles. On the north 
(top) side, put five lairs. On the south (bottom), put five torture chambers. 
TRE LAI LAI LAI LAI LAI TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TOR TOR TOR TOR TOR TRA


Lower the Wall Height:
---------------------
* Start REGEDIT. 
* Find the registry entry HKEY_CURRENT_USERSoftwareBullfrog 
  Productions LtdDungeon Keeper IIConfigurationVideo 
* Expand the Video option 
* Finally double click on the option HighWalls and replace the 1 with a 0. 


Sacrifices:
-----------
Perform the indicated sacrifices (in order) to get the corresponding result. 

2 Salamanders = 1 Dark Mistress 
2 Rogues = 1 Salamander 
2 Warlocks = 1 Goblin 
2 Bile Demons = 1 Rogue 
2 Black Knights = 1 Vampire 
1 Salamander + 1 Dark Elf = 1 Dark Mistress 
2 Skeletons = 1 Dark Elf 
2 Wizards = 1 Bile Demon 
1 Skeleton + 1 Troll = 1 Bile Demon 
2 Dark Elves = 1 Troll 
2 Vampires = 1 Bile Demon 
2 Dark Mistresses = 1 Skeleton 
2 Trolls = 1 Warlock 
3 Monks = Mana Boost 
1 Bile Demon + 1 Warlock + 1 Dark Elf = Receive Imps 
2 Dwarves + 1 Dark Mistress = Reinforce Walls


Trap planting glitch:
---------------------
Make a trap and place it where ever you want, just after the imp takes the trap
from the workshop and just before he puts it down at the location, sell the trap.
The imp will then drop the trap to be re-used as many times as you like.


Secrets:
--------
The Level 10 Dark Angel in the Final Level.
Have you noticed there is a neutral Dark angel stucked within some undiggable rock 
in the final level (level 20)? To have him join your side, follow the steps below:

* Next to the area with the Dark Angel is a 5x5 area with 11 tiles of gold in. Dig 
  out this area and then build a 5x5 temple in it. 
* Now sacrifice a Firefly, Black knight and Warlock (note: the order is very important!)
  within a very very short period of time into the temple. 
* If you sacrifice the creatures in the correct order and your action is fast enough,
  this Dark Angel would gladly aid you in your quest.

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