Dungeon Keeper 2 Cheat Codes: ------------ Update by: mikey bilnhame Press [Ctrl]+[Alt]+C during game play, then type in one of the following Cheats: Code Result ----------------------------------------- do not fear the reaper - Level skip feel the power - All monsters' skills set to 10 fit the best - All rooms and traps ha ha thisaway ha ha thataway - Additional 100,000 mana1 i believe its magic - All magic show me the money - More money this is my church - All rooms what are you looking at - No map now the rain has gone - Full map (*) ha ha thisaway ha ha thataway - Additional 100,000 mana2 (**) i believe its magic - all spells give me the power - all creaturs levle 10 * Enable after "No map" code is used to display all map features and arrow towards the hero gate. ** Requires v1.51 patch. Temple Sacrifices: ------------------ In the temple there are a number of sacrifices you can make. Here is a list of the ingredients and results: 2 Salamanders - 1 Dark Mistress 2 Rogues - 1 Salamander 2 Warlocks - 1 Goblin 2 Bile Demons - 1 Rogue 2 Black Knights - 1 Vampire 1 Salamander + 1 Dark Elf - 1 Dark Mistress 2 Skeletons - 1 Dark Elf 2 Wizards - 1 Bile Demon 1 Skeleton + 1 Troll - 1 Bile Demon 2 Dark Elves - 1 Troll 2 Vampires - 1 Bile Demon 2 Dark Mistresses - 1 Skeleton 2 Trolls - 1 Warlock 3 Monks - Mana Boost 1 Bile Demon + 1 Warlock + 1 Dark Elf - Receive Imps 2 Dwarves + 1 Dark Mistress - Make Safe Modify Cheat: ------------- Go into the data file, then open up the creature file and you can change information about creatures and spells around. Ex: You can change the imp spell to where imps cost nothing. Commandline cheats: ------------------- Start the game with the dk2.exe -level [level name] command line, using one of the following level names. level1 level2 level3 level4 level5 level6a level6b level7 level8 level9 level10 level11a level11b level11c level12 level13 level14 level15a level15b level16 level17 level18 level19 level20 secret1 secret2 secret3 secret4 secret5 Load Any Level: --------------- Just start dk2.exe with the parameter -level (levelname) EX: dk2.exe -level level10 You can view all levels in your "DK2DIRDATAEDITORMAPS" directory. The Campaign levels are named form Level1 -> Level20 Exeptions are: * In Level 6 you have "level6a" or "level6b" * In level 11 you have "level11a", "level11b" or "level11c" * In level 15 you have "level15a" or "level15b" * The Secret Levels are named from secret1 -> secret5 Bonus Stage: ------------ There are several bonus stages in Dungeon Keeper, but one of them can be found without doing anything. To access it, set your PC's date to any day with a full moon then startthe game. The bonus stage will appear as a flag with a circle in it. Full moon bonus level: ---------------------- Set the system date to any day on which a full moon falls and begin game play. The bonus level is designated by a flag that contains a circle. Easy level ups: --------------- Note: This trick will only work on levels that have at least one level up special. When you find a level up special , have your Imps take it to your library. If you do not have a library, build one. Next, go into the Keeper Spells window. Then, go into the pause menu and click on the level up icon until you reach the desired. Midnight message: ----------------- Have the system clock pass midnight during game play. You will get a spoken message stating "It's the witching hour, all curses are half price". Programmer messages: -------------------- Hold [Left Shift] and type feckoff or skeksis. Start the game with the -alex command parameter. Then, hold [Left Shift] + [Right Shift] and type jlw during game play. Elite creatures: ---------------- For each creature, the type, Elite name, and room configuration is listed. Here is a brief run-down of what the configurations are like: 3x3 A room with 1 B room in corners: B A B A A A B A B 5x5 A room with 1 B room in corners: B A A A B A A A A A A A A A A A A A A A B A A A B 3x3 A room surrounded by 5x5 B room: B B B B B B A A A B B A A A B B A A A B B B B B B 5x5 A room surrounded by 7x7 B room: B B B B B B B B A A A A A B B A A A A A B B A A A A A B B A A A A A B B A A A A A B B B B B B B B Use the following steps to actually attract each individual Elite. ------------------------------------------------------------------- Elite Goblin: Grubb: 3x3 lair with 1 hatchery in each corner Elite Firefly: Bzzzt: 3x3 hatchery with 1 lair in each corner Elite Troll: Knud: 5x5 workshop with 1 lair in each corner Elite Salamander: Furnace: 5x5 training room with 1 lair in each corner Elite Warlock: Almeric: 5x5 library with 1 lair in each corner Elite Dark Elf: Zenobia: 3x3 guard room surrounded by 5x5 training room Elite Bile Demon: Bloz: 5x5 hatchery surrounded by 7x7 workshop. Elite Rogue: Gervaise: 5x5 casino with 1 treasury in each corner Elite Dark Mistress: Dominique: 3x3 prison surrounded by 5x5 torture chamber Elite Skeleton: Bane: 5x5 prison with 1 treasury in each corner. Note: Unlike regular skeletons, Bane will set up a lair and collect money on pay day. Elite Black Knight: Kaleb: 5x5 combat pit surrounded by 7x7 training room The Elite Vampire and Dark Angel require extra special room configurations, using the following key: --------------------------------------------------------------------------- LIB: Library GRA: Graveyard LAI: Lair TRA: Training room TRE: Treasury TOR: Torture chamber TEM: Temple Elite Vampire: Kessler Van Doom: Two 3x3 graveyards with northeast/southwest corners overlapping, surrounded by 7x7 library, as follows: ----------------------------------------------------------- LIB LIB LIB LIB LIB LIB LIB LIB LIB LIB GRA GRA GRA LIB LIB LIB LIB GRA GRA GRA LIB LIB GRA GRA GRA GRA GRA LIB LIB GRA GRA GRA LIB LIB LIB LIB GRA GRA GRA LIB LIB LIB LIB LIB LIB LIB LIB LIB LIB Elite Dark Angel: Zachariah: Start with a 5x5 temple in the center. On the left (west) side, put a seven tile high row of treasury tiles. On the right (east) side, you put seven training room tiles. On the north (top) side, put five lairs. On the south (bottom), put five torture chambers. TRE LAI LAI LAI LAI LAI TRA TRE TEM TEM TEM TEM TEM TRA TRE TEM TEM TEM TEM TEM TRA TRE TEM TEM TEM TEM TEM TRA TRE TEM TEM TEM TEM TEM TRA TRE TEM TEM TEM TEM TEM TRA TRE TOR TOR TOR TOR TOR TRA Lower the Wall Height: --------------------- * Start REGEDIT. * Find the registry entry HKEY_CURRENT_USERSoftwareBullfrog Productions LtdDungeon Keeper IIConfigurationVideo * Expand the Video option * Finally double click on the option HighWalls and replace the 1 with a 0. Sacrifices: ----------- Perform the indicated sacrifices (in order) to get the corresponding result. 2 Salamanders = 1 Dark Mistress 2 Rogues = 1 Salamander 2 Warlocks = 1 Goblin 2 Bile Demons = 1 Rogue 2 Black Knights = 1 Vampire 1 Salamander + 1 Dark Elf = 1 Dark Mistress 2 Skeletons = 1 Dark Elf 2 Wizards = 1 Bile Demon 1 Skeleton + 1 Troll = 1 Bile Demon 2 Dark Elves = 1 Troll 2 Vampires = 1 Bile Demon 2 Dark Mistresses = 1 Skeleton 2 Trolls = 1 Warlock 3 Monks = Mana Boost 1 Bile Demon + 1 Warlock + 1 Dark Elf = Receive Imps 2 Dwarves + 1 Dark Mistress = Reinforce Walls Trap planting glitch: --------------------- Make a trap and place it where ever you want, just after the imp takes the trap from the workshop and just before he puts it down at the location, sell the trap. The imp will then drop the trap to be re-used as many times as you like. Secrets: -------- The Level 10 Dark Angel in the Final Level. Have you noticed there is a neutral Dark angel stucked within some undiggable rock in the final level (level 20)? To have him join your side, follow the steps below: * Next to the area with the Dark Angel is a 5x5 area with 11 tiles of gold in. Dig out this area and then build a 5x5 temple in it. * Now sacrifice a Firefly, Black knight and Warlock (note: the order is very important!) within a very very short period of time into the temple. * If you sacrifice the creatures in the correct order and your action is fast enough, this Dark Angel would gladly aid you in your quest.