Dune 2000

Dune 2000

Cheat procedure:
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1. When the game starts, build two tiles right away. This will make sure 
   that there is only one place that is needed to be changed.
2. Save the game and abort the mission.
3. On the main menu, press "Alt+Tab", so that you don't have to quit the 
   game to cheat. 
4. Using scientific calculator find the corresponding hex number for the 
    cash you had in the game. i.e. 4960 will give 1360.
5. Using hex editor, open the saved game.
6. Search for the hex value. Remember that low two bit comes first. So, 
   for example, with 4960 cash, hex value is 1360. But you should look for 
   6013, instead. Change that to 'ffffaa'. It will give maximum amount of 
   cash. Don't try to "ffffff", because it'll cause the game to crash. 
   "ffffee" was the maximum value I was able to use without crashing, but
   "ffffaa" gave me the same thing anyway.
7. Save the change and close the file.
8. Back to Dune 2000 and load the game.


Dune 2000 - HeXCheat -
----------------------
When you start a mission (at least with the Atreides), if you save it as 
soon as you start, your spice credits will be stored in byte 24354 (hex).
If you've already made something in the game, the proper position will not
be exactly that, but it won't change much. So far, I only noticed a change 
up to byte 24344 (hex). I took the offset values with xe, an hex editor for
dos, which I use to edit all my savegames.
            

Hint: Unnecessary concrete slabs:
---------------------------------
You do not need to put concrete underneath an entire building. If the
building has a dirt patch, just cover the actual building portion and
leave the dirt patch on regular sand. This will save on spice and the
number of concrete slabs to be built.


Hint: 
----- 
Submitted by Jacques v.d Horst 

If you are in Dune there is an easy wey to destroy your enemy all you
do is destroy ther Constractonyard first and go for the rest.


Using Fremen:
-------------
On the Atreides missions where Fremen are available, send about six Fremen
at a time to cover areas of prime targets. Have them stay still until enemy 
defenses are low. Fremen are hard to spot when they stay still, so you can 
build massive attack squads.


Hidden unit:
------------
After winning the last mission with the House Harkonen, the Emperor speaks 
of releasing the Saudukar in the FMV sequence that follows. These Saudukar 
are the infantry units that make up most of the Emperor's light infantry. 
They are the ones that wear the helmet with the black "visor". To be able 
to use this unit, you must attack the Emperor first on the last mission 
with any house. The Emperor is the purple base/fleet. Bring an engineer 
to the battle when you attack him. Then, take control of the Emperor's 
palace. You can now build Saudukars from your barracks.


Base defense:
-------------
While defending your base during a skirmish, if you completely block off 
one of the entrances to your plateau, the AI will just ignore the walls 
and go to the other opening. This is good because you only have to focus 
on defending one area. If you completely block of all entrances to your 
base, the AI will proceed to destroy your walls. Sometimes they may choose 
to attack one blocked opening because of the distance and width of the 
plateau you occupy. 


Open combat:
------------
When you have built a big enough army for a successful attack, make sure to 
use the team hot keys that are described in the manual for the best efficiency 
when in a dog fight. Once all the units in the attack force have been highlighted, 
start to move each team at a time to different points among the map. Keep in mind 
that some units are much faster than others, so make the different points 
relatively close together -- make sure that the faster units wait for the slower 
ones. If they do not it would defeat the purpose of bringing all the units in a 
team. Even if you make teams with the same units, the ability to click from one 
group to another during battle is far better than to keep highlighting each group 
of units when you want to control them. Once in battle you can rotate from one 
group of units to another and focus their attack on focal points in either the 
opponent's army or base structure (large heavily defended units and structures 
such as a construction yard, heavy factory and repair facility, etc.) 
This strategy results in quicker more effective attacks with less of your units lost. 


Getting sufficient amounts of rock:
-----------------------------------
To get a sufficient amount rock, in practice mode(which can be found in the 
multi-player option at the main menu; you should have tech level to 7), send 
a Trike to look around. Also, look for the amount of Spice nearby. If you have 
a sufficient amount of Spice and Rock, find a place for your MCV. If you do not, 
press [Esc], select "Abort Mission", and reset the campaign. Repeat this process 
until you are comfortable with your environment. Do not look for another place 
without resetting the mission, as it wastes time and your enemy or enemies can 
find you and launch an assault. 


Easy victory:
-------------
Do not attack the enemy, let them come to you. When you start, do not build Weapon 
Factories. Instead, build Cannons and Missile Turrets. It is a good idea to build 
Trikes and Quads to act as scout lookouts. Try not to build too fast or you will 
run out of money when they attack. The most important thing is to not put all of 
your defenses in one place.


Getting your troops to other patches of land:
---------------------------------------------
Build all of your buildings, troops, etc. Then, build a Heavy Factory or a Starport. 
Next, buy a MCV (Mobile Construction Vehicle). Take the MCV to another patch of land 
that you cannot access with concrete. Use the MCV and deploy it wherever desired. 
When doing this you can build all your buildings, Refinery, Heavy Factory, Barracks, 
etc.


Gun Turrets:
------------
At the start of a battle, build up lines of Gun Turrets instead of wasting time with 
building up large units that get killed and decrease your score. Build up Gun Turrets 
and work on defense. Soon after your enemy starts getting killed by your Gun Turrets, 
build up a large army and get ready for an attack. It is recommended that you fix your 
Gun Turrets often.


Avoiding worm trouble:
----------------------
Worms can be annoying, especially at the beginning of the game when you want to harvest 
a lot of spice. They simply eat up your harvesters. A very effective solution for this 
is to create a group of Troopers (five to ten should be sufficient). Worms are very 
susceptible to missile attacks, and do not survive very long. Better yet, they are not 
very inclined to surface and chew up infantry. Put some Troopers around your spice-rich 
area, and let them do their work. Put them on some rocks if available. They will shoot 
up the worm and kill it in no time, allowing your harvesters to continue their work 
without disturbance. A couple of Rocket Turrets or Missile Launchers also helps. 


All outpost map seen:
---------------------
As soon as you start building up troops, send a Trike to look around. This will let 
you see most of your map, depending on how far you got with the trike before it gets 
blown up. This will help you find the enemy and all the bases. Do not worry if a couple 
trikes get destroyed as they only cost 200 each.


What's the difference:
----------------------
The units seem to be the same until the last special unit, and the palace. BUT the 
battle tanks differ from each house:the ordos has the fastest tanks, the harkonnen 
the strongest tanks, and the atreides are in the middle.

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