Dracula - The Last Sanctuary Cheat Codes: ------------ Submitted by: RM Opening the safe: ----------------- Take the stethoscope and use it on the safe. Move the numbers until you hear a click, then release the wheel. Repeat this with the other three wheels until the safe opens. Jewel: ------ In the stone room, use the steps in the following order: 1, 3, 6, 7, 9, 10. Note: Refer to the the second step as 1. If done correctly, you will hear the sound of something being unlocked. Go to the left. Use the skull from your inventory on the hand, then use the crowbar to break the skull and get the jewel. Golden Cross: ------------- Either use the crossbow and rope to cross the cemetery, or drop into the red fire barrier by hanging over the cemetery and prying off the lid of the grave to get the jewel. There will be a clock puzzle in the room. There is a clock to the left behind the wall paper. Press the buttons in the following order: 3 o'clock, 12 o'clock, 6 o'clock, 5 o'clock. You can now get the Golden Cross. Hints: ------ This is the complete, game-spoiling walkthrough of Dracula 2: The Last Sanctuary. For those of you who have played Dracula: Resurrection following my last verbose, long-winded guide to the letter, you'd should be older than Dracula by now! Since these 2 games are slightly similar, I'm gonna cut and paste a few parts of the introduction of the last walkthrough that still apply to this sequel. Dracula 2 has more enhancements and improvements over Dracula: Resurrection which I'll mention later. Please note that you can rotate 360 degrees and look up and down. "Forward Arrow" - move forward "Upside-down-U arrow" - to "back off" one screen "2-gear symbol" - means that you can use an item from your inventory here (whether you have it or not) "gear+hand symbol"- use/operate object (no need items from inventory) "magnifying glass symbol" - Examine/zoom in for closer look. -In Dracula 2, you CAN use one item (from inventory) on another item (from inventory). i.e. you sometimes have to combine items in this game. This is different from Dracula: Resurrection where items were not combined with each other. You are Jonathan Harker (again). In the introduction movie (which is kind of a spoiler for those who haven't played Dracula: Resurrection before), you see the ending of Dracula: Resurrection and the game follows one week after that. You stash your wife Mina safely (more or less) back in London where Dr Seward is trying to work out how to cure her, blah, blah, somehow you decide that you should seek out Dracula in Carfax. NOTE: Btw, to skip any cutscene you can press [spacebar]. Well its relatively harder to get lost in Dracula 2 than Dracula: Resurrection since the areas you walk around in are smaller and easier to familiarize with. One word of caution is that you can die (Game Over) in this game and some puzzles have time limits as well. Don't worry, as long as you "figured it out in advance" (or if I tell you exactly how its done), there should be plenty of time to clear the threat. And again, this game still doesn't have a compass so trying to describe certain areas and giving directions may be difficult. Well that's not entirely true, there is a compass in the game but its an inanimate object in your inventory. If you get lost trying to follow this walkthrough, it is very difficult to get you back on track because there is no compass or other means to get your bearings. So normally if there is a fork in the road I will describe the direction of the path you have to face to go to, and after that I'll describe the screen you'll be in after you have moved to it. If that screen doesn't match my description then most likely you have taken the wrong path, turn back and choose the other one. If neither path matches my description, then you're probably playing a different game! Just kidding. Alright, no compass...and oh yes, the items in your inventory have no descriptions on them (text/speech) so there might be some confusion and to which "key" in the inventory I'm referring to, but if you notice, the easiest way is to look at your inventory screen (Right-click or press Tab, or press Backspace, or press Delete). You will notice that your inventory has 20 item slots and each item has its own position on the "20 item wheel" of your inventory. No doubt during later stages of the game other new items will use the same inventory slots as items before, but it doesn't matter. When I mention eg. (Item#12) It means the item which you should have currently in inventory slot number 12. So, numbering your items from the top-most item (North) and going around clock- wise, you get the following items: For example, (I won't list out all it'll spoil the fun!) Item#, Item description (in my own words) 1. Key 2. Revolver 7. Watering Can 19. Dracula's Journal NOTE: to exit out of the inventory screen you must click on the "Upside-down-U arrow" on the bottom-left to "back off" to the game screen. (You can't press Esc) Now in Dracula 2, you also have a second row of Inventory. If you look at your inventory screen again, you can see that there are bullets (on an outer row on the left of your 20 items slots). These are the items that CAN be CIMBINED with the ones on the 20 items slots. The items on the outer row CANNOT be used on the "outside world" (only within the inventory screen). I won't number these items since there are only 6 slots there. Shouldn't be too confusing. The bullets are at the first item slot. Oh what the heck, lets just call the Bullets Item(A) and the bottom slot on the outer row, Item(F).