Daymare Town 2

Daymare Town 2

Submitted by: RM

OUTSKIRTS:
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* Take coin (small circle on ground)
* Turn left
* Take coin and small stone
* Right 4x
* Combine stone and rope in the inventory and attach it to the lever.

MIDDLE OF NOWHERE:
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* Go left

FISHERMAN ALLEY:
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* coin(1) and go right
* Click Giant and then his cig. 
* Hand him your lighter 
* go thru the now open door.

BUCHER'S MARKET:
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* Now it gets confusing. Click the table in the center of town
* take the coins (3) and the maggot on the leg. 
* Enter the arch on the right.

FISHERMANS ALLEY:
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* Left 2x. 
* Scare the crazy guy and click on the 2nd winow to collect coins (2). 
* Continue down the alley.

FOG HAVEN:
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* Go left
* click the weed 
* find coin. 
* Go right 2x
* scare psycho and go down pier. (dont forget the coin!) 
* Give the fisherman the maggot and click him.
* throw the dragon back and take the lionfish. 
* Go back to the BUCHER'S MARKET...

BUTCHER'S MARKET:
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* Enter the ARISTOCRAT'S HOUSE on the left (next to fisherman's alley).

ARISTOCRAT'S HOUSE:
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* Go downstairs and take the coins (2) and the cheese from the mouse trap. 
* Return to BUTCHER'S MARKET

BUCHER'S MARKET:
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* click on the MUSEUM arch.

MUSEUM:
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* Take the coins (3)
* Shopping Spree! buy it all from both windows!
* Go forward
* take coin
* give the man the ticket and enter the museum.
* Go right
* take coins(2) 
* Leave the museum.

BUTCHER'S MARKET:
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-Click to the far right of the screen.

CITY GATE:
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-Give the grumpy dude the 'shiny key', take his old keys.
-Open the door with the key, but do not enter it. Go back.

BUCHER'S MARKET:
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-Go down WALL STREET

WALL STREET:
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-Enter the TENEMENT HOUSE.

TENEMENT HOUSE:
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-Pick up the coins(2)(Clock is useless)
-Go Back

WALL STREET:
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-Click the left arch. 
-Give the librarian (remember?) the pamphlet.
-Enter the PHARMACY

PHARMACY:
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-Pick up the coins (3).
-Click the window
-Shopping Spree! buy it all
-Go Back

WALL STREET:
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-Enter the TENEMENT HOUSE

TENEMENT HOUSE:
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-Turn left.
-Give the man the pain killer
-Take coin.
-Go back 2x

WALL STREET:
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-Enter the alley next to the PHARMACY.
-Up the ladder
-Take coin and go up again
-Take balloon.
-Go back 3x.
-Go down alley
-Take coins(3)
-Click garbage 
-(AHH!) take coin and pear... thing...
-Go back 3x
-Go down street.
-Go right
-Scare Creepo and open the door with your keys
-AWWW sad man. Give him your flower.
-Go into his house
-take coins (2) and Golden Egg
-Go back to BUCHER'S MARKET

BUCHER'S MARKET:
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-Enter the ARISTOCRATS HOUSE

ARISTOCRATS HOUSE:
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-Go Upstairs.
-Give the man the arsenic.
-Return to BUCHER'S MARKET

BUCHER'S MARKET:
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-Enter the BUCHER (middle arch)

BUCHER:
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-Take coin
-Click window
-Go back
-Click Window
-Give man the water (CREEPY)
-Go back
-Click window
-Take Egg
-Go back 2x

BUCHER'S MARKET:
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-Go to AQUEDUCT (left side)

ADUEDUCT:
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-Click 2nd wall hollow on the right.
-Click statue necklace
-Put the pear in it's mouth
-Go back
-Pick up medalion.
-Go to CITY GATE

CITY GATE:
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-Go thru door

OUTSKIRTS:
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-Right2x
-open door with keys
-Take bread out of the oven
-Cut the fish and the bread with the knife (inventory)
-Combine cheese and bread.
-Go Back to the AQUEDUCT

AQUEDUCT:
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-Click door
-Take coin
-Open door

FORBIDDEN DISTRICT:
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-Take coin in dark room (on the right, looks kinda like an eye)
-Go forward
-Click to the left
-Scare creepo and clik cave
-Give Sandwich to the Sand Witch (cute)
-Take egg
-Go back 3x
-Click Right
-Enter doorway
-Click Chicken
-Catch the egg before it hits the ground! (if you miss you can try again)
-Go back 1x
-Click to the right
-Enter door
-Get coin and scare creepo
-Go upstairs
-Click window
-Give the giant both medalions (fish and ancient)
-Take egg
-Go back to BUTCHER'S MARKET

BUTCHER'S MARKET:
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-Enter the MUSEUM

MUSEUM:
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-Go Forward 2x
-Go right
-Put eggs on the pedestal
-Go back
-Scare creepo and enter the now open door.
-Go left
-Go up stairs
-Take coin
-Go back 2x
-Go right
-Put balloon in the painting
-Go back 2x
-Go left
-Cut strings
-Pull chord

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