Dark Sector Unlockables - Brutal difficulty: -------------------------------- Successfully complete the game to unlock the Brutal difficulty setting. All hack: --------- Submitted by: HARSHAL HATWAR This scripts like flexible code-injected. What allows a full introduction to the process game "Dark Sector" a modified executable file (patchs game, etc..) "Active Cheat-codes" Code: [ENABLE] aobscan(_faddress1,83xxxxxxxxxxxx0fxxxxxxxxxx8dxxxxxxxx8dxxxxxxe8xxxxxxxx80) alloc(_newmem1,2048) label(_returnhere1) label(_Aoriginalcode) label(_pId) label(_cheatHealth) registersymbol(_pId) registersymbol(_cheatHealth) aobscan(_faddress2,8bxxxxxxxxxx8bxx8bxx8bxxxxxxxxxx8dxxxxxxxxc7xxxxxxxxxxxxxxffxxd9) label(_newmem2) label(_returnhere2) label(_originalcode2) label(_pres) registersymbol(_pres) label(_cheatmoney) registersymbol(_cheatmoney) _newmem1: mov [_pId],edx _cheatHealth: jmp short _Aoriginalcode mov [edx+468],#100000 mov [edx+464],#100000 _Aoriginalcode: cmp dword ptr [edx+00000468],00 jmp _returnhere1 _newmem2: mov [_pres],eax _cheatmoney: jmp short _originalcode2 mov eax,[eax] mov [eax+1d4],#1000000 _originalcode2: mov eax,[ebx+9c] jmp _returnhere2 _pres: dd 0 _pId: dd 0 _faddress1: // 00969FE2 = DS.exe+569FE2 jmp _newmem1 nop nop _returnhere1: _faddress2: // 00969D8E = DS.exe+569D8E jmp _newmem2 nop _returnhere2: [DISABLE] { aobscan(_faddress1,90900fxxxxxxxxxx8dxxxxxxxx8dxxxxxxe8xxxxxxxx80) _faddress1-5: cmp dword ptr [edx+00000468],00 unregistersymbol(_pId) unregistersymbol(_cheatHealth) dealloc(_newmem) aobscan(_faddress2,908bxx8bxx8bxxxxxxxxxx8dxxxxxxxxc7xxxxxxxxxxxxxxffxxd9) _faddress2-5: mov eax,[ebx+0000009c] unregistersymbol(_pres) unregistersymbol(_cheatmoney) } Health: Code: [ENABLE] _cheatHealth: db 90 90 [DISABLE] _cheatHealth: db eb 14 No Reload: Code: [ENABLE] aobscan(_faddress,8bxx8bxxxxxxxxxx8dxxxxxxxx8bxxbbxxxxxxxxffxx8bxx8bxxe8xxxxxxxx84xx75xx83) alloc(_newmem,2048) label(_returnhere) label(_originalcode) _newmem: mov eax,[eax] mov byte [eax+3e8],#30 _originalcode: mov eax,[esi] mov edx,[eax+00000104] jmp _returnhere _faddress: // 0094D900 = DS.exe+54D900 jmp _newmem nop nop nop _returnhere: [DISABLE] aobscan(_faddress,9090908dxxxxxxxx8bxxbbxxxxxxxxffxx8bxx8bxxe8xxxxxxxx84xx75xx83) _faddress-5: mov eax,[esi] mov edx,[eax+00000104] dealloc(_newmem) //Alt: db 8B 06 8B 90 04 01 00 00 Inf. Ammo Code: [ENABLE] aobscan(_faddress,8bxxxxxxxxxxxx74xxxxxx8dxxxxxxxxxxbfxxxxxxxx8bxx85xx74xx83xxxx74) alloc(_newmem,2048) label(_returnhere) label(_originalcode) _newmem: pushf push eax mov eax,[_pres] or eax,eax jz short _originalcode cmp ecx,[eax] jne short _originalcode mov [ecx+ebp*8+00000394],#99999 _originalcode: pop eax popf mov ebx,[ecx+ebp*8+394] jmp _returnhere _faddress: // 0094AE8C = DS.exe+54AE8C jmp _newmem nop nop _returnhere: [DISABLE] aobscan(_faddress,909074xxxxxx8dxxxxxxxxxxbfxxxxxxxx8bxx85xx74xx83xxxx74) _faddress-5: mov ebx,[ecx+ebp*8+00000394] dealloc(_newmem) //Alt: db 8B 9C E9 94 03 00 00 Inf. Money: Code: [ENABLE] _cheatmoney: db 90 90 [DISABLE] _cheatmoney: db eb 0c Dark Sector all Upgrade Kit Locations: -------------------------------------- Submitted by: Noor-A-Alam ==-Upgrade Kit Locations-== -=Chapter 2=- Fire Rate After: Fighting through the abandoned diner. Before: Falling through the floor to the first floor. Full Disclosure: In the old wood building after the bar, you will go upstairs and fall through a hole where a shotgun soldier will ambush Hayden Tenno. Before you drop through, there is a weapon kit across a hole you cannot cross. Fire Power After: The big warehouse and Colossus ambush. Before: Crossing the bridge and Colossus ambush. Full Disclosure: Outside the large warehouse where the Colossus attacks the soldiers, there is a kit hidden in a vent above the second floor. Check the deadend to the right (outside the warehouse). Naturally, you need to use the Glaive's Loot/Interact ability to get the kit. -=Chapter 3=- Accuracy After: The first power-throw lock (right after you get the ability). Before: Encountering the machinegun nest. Full Disclosure: After getting the power throw, break the first lock and check the tent with the broadcasting radio. The kit is in plain sight on the table. Fire Power After: Jumping in the hole in the palace if you go ... the sewer entrance after the machinegun nest. Before: The flooded room with zombies. Full Disclosure: There is a room full of power turbines before the zombie water chamber. Check behind anything that looks remotely like a power turbine and steal this valuable kit. Double Shot After: Flooded room with zombies. Before: The elevator to the rooftop (exits this map). Full Disclosure: After the flooded room (full of zombies), there is an office for the sewer management personnel. The kit is within that room. Clip Extender After: The sewers Before: After-touching the glaive into the exit switch. Full Disclosure: On the rooftop where you earn the after-touch power, check the small storage rooms on the roof. One has this weapon kit, guarded by several residual enemies. -=Chapter 4=- Puncture After: The gun emplacement on the street and the electrified utility pole. Before: Entering the school building. Full Disclosure: Go past the emplacement and you will have to go through some small streets to enter the school building's side entrance; explore the small streets and you should find this kit near a locked door (or other dead end) on the street. Once Tenno enters the school, the map will change and you cannot go back outside. Reload Speed After: Entering the school's map. Before: Heading up to the second floor. Full Disclosure: In the school's courtyard, there is a fire torch puzzle (the first one in the game) where Hayden Tenno needs to turn on the inflammable gas, check the side opposite of the electrical box and you will find this kit. Fire Rate After: Exiting the school. Before: The black market's manhole outside. Full Disclosure: There should be supply tents shortly after leaving the school. Check the spot between the tents and the concrete wall for this kit. If you complete this map and find yourself standing behind a gun emplacement, you've gone too far ahead. Stopping Power After: A map transition putting you behind a gun emplacement. Before: You leave the enemy encampment under the emplacement's zone of fire. Full Disclosure: Once you appear on a new map behind an enemy emplacement (overlooking an enemy tent HQ), check the promenade's planters for the weapons kit. Just be sure to clear out the enemies first, since the soldiers can kill Hayden rather easily due to sheer concentration of firepower. Accuracy After: Defeating the Jackal tank. Before: The stalking mutant attacks and throws Hayden out the window. Full Disclosure: In the large mansion, go to the attic. At the top of the stairs look left for a kit. If you wander too far in, the stalker attacks and throws Hayden out the window, effectively cutting you off from any further exploration. Fire Rate After: Hayden wakes up at the night-time section of the map. Before: You go any further and see the bridge. Full Disclosure: At the start of the night-time map, check around the large tree in the starting plaza. Enferon Shells After: Breaking the birdge's roadblock. Before: Entering the graveyard/mausoleum. Full Disclosure: Head past the roadblock on the bridge. Right before you exit the bridge map (and go into the mausoleum), you should check a ruined crypt for the kit. It is sitting on an altar. Simply put -- look for a small ruined building and explore it. The kit is hard to find only if you are not aware of its location. Reload Speed After: Entering the cemetary and being attacked by infinite numbers of zombies. Before: Heading outside to ignite torches in the cemetary. Full Disclosure: In the cemetary, Hayden needs to turn a valve in a brightly lit circular chamber to get the gas flowing (and the fire started on all the torches). The big lit room as a side room near the valve which has this kit. Puncture After: Escaping the cemetary. Before: Fighting the Colossus' boss. Full Disclosure: In the courtyard where the Jackal is destroyed by the colossus, locate the flaming passenger sedan. Near it, there is a planter box with the upgrade kit. Increase Slots After: Boss fight. Before: End of the timed escape. Full Disclosure: During the timed escape from the radio room, look into the side room for the weapon upgrade kit before escaping. You should have ample time provided you are not caught fighting zombies repeatedly. -=Chapter 5=- Clip Extender After: Starting chapter 5. Before: You go beyond the range of the first black market manhole. Full Disclosure: It's right at the beginning of chapter 5, near the black market. Can't miss it. Double Shot After: The sniper on the ship. Before: Destroying the chopper and entering the cargo hold. Full Disclosure: Kill the sniper on the ship, hop down to the container deck and check out the containers to that side of the vessel. A kit is hidden on the port (left) side of the ship, near the bow. Note that Hayden entered the ship at the front, so the ship's starboard (right) side is to Hayden's left. Fire Power After: Destroying the attack chopper. Before: You free the Stalker and sink the ship. Full Disclosure: In the lower cargo hold with the dog mutants, check the areas near their cages for this helpful upgrade kit. Increase Slots After: The ship starts sinking. Before: You escape the ship. Full Disclosure: After getting to the exit of the ship, climb the stairs all the way (the exit is on the middle level). The kit is at the very top level. Take the kit and escape. You should have more than enough time if you were quick in avoiding/killing zombies. -=Chapter 6=- Accuracy After: Starting chapter 6. Before: You enter the large building in the main plaza. Full Disclosure: Check inside (and around) the tents of this revisited area (from chapter 2) for this upgrade kit. Enferon Shells After: You enter the train station. Before: You break the water pipe, ignite the generator and burn down the black barrier. Full Disclosure: More or less what was described above, the precise location of the kit is for it to be on a table near the broken water pipe. Sit Hayden still for a moment and watch for that item sheen. Stopping Power After: Entering the train depot. Before: Leaving the train depot using the dead power trooper's electricity. Full Disclosure: In the train depot where the power trooper is fought, locate a blue bench on the (higher) sides of the hall. One of them will have this upgrade kit. -=Chapter 7=- * Note * there may be discrepancy between kits depending on which version of the game you have (retail and beta code). Fire Power After: Starting chapter 7 and destroying the black barrier with a cryogenic glaive. Before: You proceed too far into the trainyard -- fighting mutants at the L-shaped building is too far. Full Disclosure: The first part of the second trainyard has a weapons kit sitting atop a train car on the side. Essentially, go past the first cryogenic tank and check out the next trainyard. Increase Slots After: Defeating the power suit soldier in the fiery courtyard. Before: You transition the map to an area where you need to use ice to douse a large fire in order to proceed. Full Disclosure: Defeat the power suit soldier in the fiery courtyard and head to the next yard. Mezner will speak into Hayden's mind; at that point, check the small trainyard for items. Look for a raised walkway above some parked train cars for this kit. Puncture After: The map change from the previous area. Before: You douse the large fire using an iced glaive. Full Disclosure: Immediately after the Upgrade Slots kit, the map changes to a new area. The small locomotive with the three (destructable) cryotanks has this weapons kit. Clip Extender After: Going into the train tunnel. Before: Leaving the tunnel. Full Disclosure: Inside the train tunnel (where you push cars, etc. go find the second gun emplacement. The cave under that gun's field of fire has the kit. Check the blocked tracks there and you should find it easily (and loot it). Double Shot After: Leaving the train tunnels. Before: Entering the power plant type structure. Full Disclosure: After getting the previous kit, you will end up back outside. Look for a courtyard with a Russian statue. A truck filled with cryogenic gas tanks will be parked in that particular courtyard. The kit is under the truck. Stopping Power After: Entering the power plant and fighting through the first room. Before: You can start freezing dripping water into ice columns. Full Disclosure: The plant's second room is a machine room; loot the kit at the top of the stairs. -=Chapter 8=- Accuracy After: Starting chapter 8. Before: You leave the starting map. Full Disclosure: Look for a laundry room that has this kit. Remember that hospital laundry machines are large and industrial front-loaders, not the top-loading dink machines you have in a residence. Clip Extender After: You arrive at a two-level hospital lobby. Before: You leave described lobby. Full Disclosure: The info desk at the hospital lobby has this kit. Loot it from the second floor or you can wait until Hayden gets down to the first floor to grab it. Just remember the map ends right after the lobby, so there's no back-tracking. Fire Power After: Passing two Enferon quaratine chambers. Before: Leaving the surgical theater. Full Disclosure: After passing through two Enferon gas chambers, there is a surgical theater. Loot the kit on the surgical table (or maybe it was a gurney) before moving on. Reload Speed After: Getting the special mutant suit. Before: Leaving the next large room with mutants. Full Disclosure: Get the suit from the locker, then check the next large room (with pillars) for this kit. It should be near or on a push cart. Enferon Shells After: Braving the double machinegun turrets and manned barricade. Before: Exiting the chapter. Full Disclosure: Get past the two machinegun turrets, kill the soldiers and check the side rooms (not the exit elevator) for this kit. You must get behind the turrets in order to have access to the side room with this kit. -=Chapter 9=- Fire Rate After: The first courtyard with all the soldiers. Before: Leaving the second yard to fight the power suit soldier. Full Disclosure: The yard with soldiers has this kit behind a sealed door. This door will open to release enemies (a monster closet), so check the side doors of the first and second yard for this kit. The VX Carbine (with four accuracy upgrades) helps immensely for this encounter. Fire Power After: Firing the power suit soldier's mini-gun and missile weapons a few times and dropping down from the cliffside to the container yard. Before: Shooting past the second (and last) black market manhole in this chapter, effectively pitting Hayden Tenno against his former Lasrian squeeze slut now turned psycho bitch, Nadia Sudek. Full Disclosure: In the container yard (after the cliffside area), look for a small wood row- boat that has reefed itself on some rocks. A gun emplacement should be nearby. Effectively, this is the last upgrade in the game, since the next black market manhole you encounter is the final one in the whole game. Easily Defeat all Bosses: ------------------------- Submitted by: Noor-A-Alam -=Chapter 1 VTOL Gunship=- When ever there is a Kamov chopper, there is a rocket launcher with a crate of infinite rockets (courtesy of the Freeman underground). This first chopper is slightly harder than the second, mostly due to the fact Hayden does not have his Tyrant-103 mutant powers yet. Since the gunship only strafes forward, stay near or underneath it (and covered) while promoting the rocket's lock-on ability. Three strikes takes out the chopper. -=Chapter 4 enclosed Jackal (walker tank)=- Unlike the chopper, there are no infinite rockets. Since Hayden has loot, use that power to take the rocket launcher and some ammo. Try not to miss, as the Jackal tank takes five rockets to blow up. There's no getting around it, since you need the fire from the wreckage to burn the infected webbing off to continue. -=Chapter 4 non-Wander Colossus=- The colossus is easy. Set it alight when it climbs up the wall. When the boss is ablaze and glowing red on the ground, sprint to it and finish it from the front (the only facing where the finisher will work for the boss). Once the boss stays on the ground to dash and pound Hayden, dodge, ignite the glaive and set the boss on fire when it emits a greenish gaseous halo. Spending excessive shotgun ammo on the boss may speed up the process to finish the creature off. Don't forget to pay attention to the displayed button for the proper finisher. -=Chapter 5 exposed Jackal=- This Jackal is different from the first one. Although you can rocket it to death, it's far easier to electrify the glaive, then shock the Jackal. While the boss is stunned, sprint behind and hijack the tank. You will get an entitlement or achievement for this feat. -=Chapter 5 VTOL Gunship=- Same deal with the first helicoptor, but Hayden can now use his shield to reflect missiles back at the chopper, and save himself some RPG ammo. There is a case of infinite rockets on the mid-ship deck, but the mutant powers are also free. -=Chapter 7 Stalker=- This boss can be frozen using the occasional liquid nitrogen tanks found moving on the walls. Otherwise, look for splashing from one of the four corners of the room. Dodge and shotgun the mo'fo. The boss will eventually clamber up one of the cooling vanes -- sometimes you can do enough shotgun damage to elicit the finisher (which kills the boss instantly). If not, and the Stalker does go up a cooling vane, hang back and watch for the boss to fire a cloud of missiles. Shield the missiles right back to trigger the finisher. Unlike the colossus, there may not be a button sequence for this boss finisher. -=Chapter 9 Nemesis=- Save your ammo, there's no need to anger it. Use the glaive instead. You lure the boss into triggering an electric elemental pulse (kills instantly). Dodge the pulse and dodge the boss' glaive. Electrify Hayden's glaive from the boss' glaive and simply hit the boss with the electric glaive -- once to get rid of the shield, and again to trigger the finisher. Do this five or six times. If the boss jumps up to its high perch, do the dodge-glaive, eletrify-your-glaive routine to get it back to the ground. -=Chapter 10 Final Target=- All that ammo you've been hoarding is used for the second and third phases of this fight. Essentially, the way to beat the boss is the same -- you shoot or glaive the wavering RE4 Salazar tentacles to get them to open up (resembles a Y) and use an electrified glaive to hit the center of the palm. Once all the tentacles are so stunned, all Hayden needs to do is shoot or glaive the boss' human body/head before the PSI-attack is over. For the second phase, there are infinite zombies who come up from two spawning pits. Simply find a break in the endless wave (the strafe behind/finish tactic still works on these zombies), hit the tentacles and be done with it. The third and final phase simply has more tentacles who throw rocks. Electro- glaive and down them all to get the boss to die.-----------G.B All achievements & secret achievements: --------------------------------------- Submitted by: Arju Accomplish the indicated achievement to get the number of Gamerscore points: Prologue (10 points) : Complete Chapter 1. Exposure (10 points) : Complete Chapter 2. Baggage Claim (10 points) : Complete Chapter 3. Moths To The Flame (10 points): Complete Chapter 4. The Shipment (10 points) : Complete Chapter 5. The Bait (10 points) : Complete Chapter 6. Industrial Evolution(10points): Complete Chapter 7. Unnatural History (10 points) : Complete Chapter 8. Threshold Guardian (10 points): Complete Chapter 9. The Dark Sector (100 points) : Complete the Game. Headhunter (10 points) : Decapitate 30 Enemies. Incinerator (10 points) : Incinerate 30 Enemies. Electrician (10 points) : Electrocute 30 Enemies. Jack Frost (10 points) : Kill 30 Frozen Enemies. Finesse (40 points) : Kill 30 enemies with Aftertouch. Hardball (35 points) : Kill 30 enemies with Power-throw. Sharpshooter (10 points) : Get 30 Headshots. Glaive Master (10 points) : Complete a Level by Only Using the Glaive. The Finisher (10 points) : Perform 30 Finishers. Double Decap Latte (15 points): Get Two Decapitations In One Shot. Skeet Shooter (10 points) : Shoot 10 Projectiles in Mid-flight. Weaponsmith (10 points) : Apply 5 Upgrades in the Black Market. Greed (10 points) : Collect over 50,000 rubles. Researcher (10 points) : Collect 10 Weapon Upgrades. Master Researcher (15 points) : Collect All the Weapon Upgrades. Rebound (15 points) : Kill an Enemy With a Reflected Projectile. Glory (30 points) : Finish Best Overall in a Ranked Infection Match (Multiplayer). Veteran (30 points) : Score 500 Points in Ranked Infection Games (Multiplayer). Hero (40 points) : Score 2000 Points in Ranked Infection Games (Multiplayer). Champion (30 points) : Finish Best Overall in a Ranked Epidemic Match (Multiplayer). Comrade (30 points) : Score 500 Points in Ranked Epidemic Games (Multiplayer). Hero of the People (40 points): Score 2000 Points in Ranked Epidemic Games. Additionally, there are five secret achievements: ------------------------------------------------- Colossus (50 points) : Defeated the Colossus. Stalker (65 points) : Defeated the Stalker. Nemesis (85 points) : Defeated the Nemesis. Ghost (35 points) : Used Shifting to get a finisher. Jack the Jackal (35 points): Took the Jackal for a ride. Brutal mode: ------------ Submitted by: Arju Successfully complete all ten chapters to unlock the Brutal difficulty.