Crysis 2 Cheat Codes: ------------ Submitted by: David K. Open the cheat console window by pressing ~ (or the key above Tab), then enter con_restricted 0 and hit Enter. Now you can enter the following cheats: Code Effect ------------------------------------------------------------ g_godMode = 1 - God mode g_infiniteAmmo = 1 or i_unlimitedammo = 1 - Unlimited ammo g_infinitesuitenergy=1 - Unlimited Suit Energy -=Codes to change graphics and game settings=- sys_spec_gameeffects = 3 [] sys_spec_objectdetail = 3 [] sys_spec_particles = 3 [] sys_spec_physics = 3 [] sys_spec_postprocessing = 3 [] sys_spec_shading = 3 [] sys_spec_shadows = 3 [] sys_spec_sound = 3 [] sys_spec_texture = 3 [] sys_spec_water = 3 [] ban (Command) ban_remove (Command) ban_status (Command) ban_timeout = 30 [DUMPTODISK] cl_fov = 75 [] cl_sensitivity = 16.5 [DUMPTODISK] cl_sensitivityController = 0.8 [DUMPTODISK] cl_sensitivityControllerMP = 0.6 [DUMPTODISK] disconnect (Command) disconnectchannel (Command) gl_GameRules (Command) gl_Map (Command) g_gamespy_password = [] g_gamespy_server_region = 1 [] g_gamespy_unique_nick = [] g_skipIntro = 1 [] gl_Map (Command) i_mouse_accel = 0 [DUMPTODISK] i_mouse_accel_max = 100 [DUMPTODISK] i_mouse_smooth = 0 [DUMPTODISK] kick (Command) kickid (Command) map (Command) net_lobby_gamespy_online_port = 64100 [DUMPTODISK] net_lobby_gamespy_server_ping_wait = 10000 [DUMPTODISK] pl_movement.power_sprint_targetFov = 75 [] quit (Command) rcon_command (Command) rcon_connect (Command) rcon_disconnect (Command) r_DrawNearFoV = 55 [] status (Command) sv_bind = 0.0.0.0 [REQUIRE_LEVEL_RELOAD] sv_gamerules = SinglePlayer [] sv_gamerulesdefault = SinglePlayer [] sv_password = [DUMPTODISK] sv_servername = [DUMPTODISK] New Game Plus: -------------- Complete the campaign for New Game Plus (you get to keep your armor modules at the least). Hidden Minigame: ---------------- At the the credits screen, press FIRE button (the Left Trigger or A button on an Xbox 360 pad) 5 times to play a minigame while the credits roll. How to Unlock Special Dog Tags: ------------------------------- Submitted by: Mazid Email: MMazid07@gmail.com Special dog tags in Crysis 2 are useful. Are you trying to unlock special dog tags? Unlock special dog tags need some tips. The dog tags unlocking guide here tells you how to unlock special dog tags.... Special dog tags in Crysis 2 are useful, they can help players a lot in the game. After players have created an account in Crysis 2 and got the best weapons, usually they will begin to unlock trophies. During that time, dog tags will be very useful. The dog tags unlocking guide here tells you how to unlock special dog tags in Crysis 2. Unlock Special Dog Tags in Crysis 2 Tips 1: Generally speaking, you can unlock special dog tag by doing certain crap in matches, such as: most damage, least damage, most stealthy, most times switching modes, etc. Craps are the basic source for you to unlock special dog tags. Unlock Special Dog Tags in Crysis 2 Tips 2: You can try to hit the button again to unlock special dog tags. Unlock Special Dog Tags in Crysis 2 Tips 2: You can also unlock some special dog tags in some achievements, so you need to try to unlock all achievements in Crysis 2. How to Find Crysis 2 Platinum Dog Tag: -------------------------------------- Submitted by: Mazid Email: MMazid07@gmail.com Find Crysis 2 Platinum Dog Tag is not hard. Do you want to know how to find Crysis 2 Platinum Dog Tag? Follow the Crysis 2 Platinum Dog Tag location you can easily find Crysis 2 Platinum Dog Tag.... Dogtags are small identification badges. Most players may have all of other Limited Edition content but fail to find Crysis 2 Platinum Dog Tag. Do you know how to find Crysis 2 Platinum Dog Tag? Here is Crysis 2 cheat which shows efficient tips to help you unlock Crysis 2 Platinum Dog Tag. * Tip 1: Find Crysis 2 Platinum Dog Tag The first condition you encounter is that you have pre-ordered, but there is no platinum when you look on dog tags. You should be ware of that the "platinum dog tag" isn't actually a dog tag picture. You can toggle between frames on the very bottom underneath the pictures. * Tip 2: Find Crysis 2 Platinum Dog Tag Another way is very easy. For Single Player, the Dog Tag is just collectables you can find during the SP, which give you pictures of major characters in-game. ALL Weapon List Of Crysis 2: ------------------------------- Submitted by: Mazid Email: MMazid07@gmail.com Crysis 2 weapon list is important for each player just like the weapon guide and Crysis 2 cheats. With a complete Crysis 2 weapon list, you will be able to find more better weapons that helps you complete achievements. Here is the complete Crysis 2 weapon list. Choose your weapons and Kill zombies now. Crysis 2 Weapon List-Assault Rifles: ------------------------------------ SCAR, abbreviation for "Mk.20 Superior Combat Assault Rifle". With a 40 (+1) round capacity in one magazine; Standard-issue assault rifle of the military. SCARAB, abbreviation for "Mk.21 Superior Combat Assault Carbine". It is a reduced-weight version of the SCAR with a higher cyclic rate and greater mobility. GRENDEL Assault Rifle, a 24-round 3-shot battle rifle. Crysis 2 Weapon List-Submachine Guns: ------------------------------------- Feline SMG, a bullpup SMG with a 60 (+1) round magazine and high mobility. K-Volt, an electric pellet submachine gun that has been confirmed to stun and electrify enemy Ceph troops, its effects are unknown if used against the nanosuit. Crysis 2 Weapon List-Shotguns: ------------------------------ Jackal shotgun, a semi-automatic shotgun with a 7 (+1) round box magazine. Marshall shotgun, a pump-action shotgun based on the shotgun in Crysis. Crysis 2 Weapon List-Sniper Rifles: ----------------------------------- DSG-1 Sniper rifle, It has a 8 (+1) shot magazine and is now semi-automatic. M2014 Gauss Rifle (Confirmed as of the Crysis 2 Multiplayer Demo's release). Crysis 2 Weapon List-Sidearms: ------------------------------ M12 Nova sidearm: It appears to be based off of Crysis's SOCOM. It has a 20 (+1) rounds big magazine. Hammer, a Heavy Semi-Automatic Pistol with 9 (+1) rounds per magazine. Majestic Heavy Revolver (Details unknown at this moment) AY69 Machine Pistol, the same machine pistol from Crysis Warhead. It is unknown at this time what its magazine size is. Crysis 2 Weapon List-Heavy Weapons: ----------------------------------- Mk60, a machine gun seen in the Multiplayer demo that resembles the M60E4. L-TAG Grenade Launcher, a 6-shot, pump-action, airburst grenade launcher. X-43 MIKE, a Microwave Incendiary Klystron Emitter. Very little to nothing is known about this weapon. Crysis 2 Weapon List-Explosives: -------------------------------- Frag grenade. It seems that now the player can't throw it while holding another weapon. It has the same launch reticule of the L-TAG but upside down. JAW rocket launcher. Unlike the LAW, the rocket launcher has only one round in it; it has also a different targeting sight. C4 Smoke Grenade Crysis 2 Weapon List-Others: ---------------------------- Knife (only used with stealth kills) Fists (only used in standard melee) Mounted machine gun (detachable) that resembles the 20mm machine gun from Crysis Warhead. Suit module upgrades: ---------------------- Submitted by: harshal hatwar -=Suit module upgrades=- The following is a list of all suit modules and their upgrades: Air Stomp: Velocity based attack; more speed deals more damage. Requires elevation beyond a Power Jump. Minimum Velocity Damage: 40 damage out to 2 meters Maximum Velocity Damage: 220 damage out to 7 meters Upgrade II: No damage from falling Upgrade III: 0.5x recovery time after Air Stomp Proximity Alarm: Sense enemy in a 30 meter horizontal radius (not vertical); updates every two seconds Upgrade II: Sensor updates every second Upgrade III: Sensor updates every half-second Armor Enhance 0.5x energy consumption Upgrade II: +25% movement speed in Armor mode Upgrade III: Immune to Nanosuit Jammer Bonus Threat Tracer: Highlight bullet path within 6 meters Upgrade II: Highlight grenades within a 15 meter radius Upgrade III: Highlights explosives within 15 meter radius Nano Recharge: 2x health regeneration Upgrade II: 2x suit recharge (60 per second) Upgrade III: 0.5x delay before health regeneration Detonation Delay: +2 seconds to grenade fuse when in blast radius Upgrade II: +2 seconds to C4 fuse when in blast radius Upgrade III: Fires Chaff against enemy JAW missiles Energy Transfer: Restores 20% energy with a kill Upgrade II: Restores 30% energy with a kill Upgrade III: Restores 50% energy with a kill -=Power= Side Pack: +1 primary magazine Upgrade II: +1 grenade/explosive Upgrade III: +1 attachment ammo Weapon Pro: 0.6x reload time Upgrade II: 0.5x aim down sight time Upgrade III: 0.4x weapon swap time Aim Enhance: Reduced recoil (unique to weapon) Upgrade II: 0.4x view shake from explosions Upgrade III: 1.6x movement speed when aiming down sights (compared to whatever negative speed it offers) Loadout Pro: Two primary weapons Upgrade II: No mobility loss from attachments Upgrade III: 1.5x speed while carrying HMG (compared to its 0.6x speed scale) Rapid Fire: Higher rate of fire on primary weapons (unique to weapon) Upgrade II: Higher rate of fire on secondary weapons (unique to weapon) Upgrade III: Higher rate of fire on mounted weapons Point Fire Enhance: Reduces spread of primary weapons (unique to weapon) Upgrade II: Reduces spread of secondary weapons (unique to weapon) Upgrade III: Reduces spread of mounted weapons Mobility Enhance: 0.5x sprint and jump energy cost Upgrade II: 0.5x ledge grab climb time Upgrade III: 0.25x fire after sprint time Retriever: Automatically collect Dogtags Upgrade II: One less Dogtag required for support bonuses Upgrade III: 1.2x support bonus time -=Stealth=- Stealth Enhance: Transition time to/from stealth is halved Upgrade II: No shadow cast in Stealth mode Upgrade III: 0.5x energy drain rate in Stealth mode Covert Ops: No player footstep sound Upgrade II: Invisible to Ceph Airstrike Upgrade III: 2x enemy footstep sound Cloak Tracker: Displays particles on Cloaked enemy within 20 meters Upgrade II: Causes enemy Cloak to flicker after 7 seconds in radius Upgrade III: Causes enemy Cloak to flicker after 5 seconds in radius Jammer: Scrambles the radar of enemies within a 10 meter range Upgrade II: Provides protection against enemy Radar Jammer attacks Upgrade III: Scrambles the radar of enemies within an increased range Blind Spot: Invisible to Maximum Radar Upgrade II: Immune to Visor Tagging Upgrade III: Become less visible to enemies in Nano Vision Tracker: Track enemy footsteps within 25 meters; updates every 0.6 seconds Upgrade II: Footstep direction tracks Upgrade III: Doubled track updates (every 0.3 seconds) Visor Enhance: Automatically tag enemies when zoomed in Upgrade II: Enemy Flashbang grenade effect lasts 0.1x as long Upgrade III: Nano Vision energy drain 0.5x Survive high falls: ------------------- Jump from a high location and activate the Air Stomp. Steady aim: ----------- While aiming, hold [Left Shift] PC , L3 PlayStation3 or click the Left Analog-stick Xbox 360 to use energy to steady your aim. When this is used while crouched in the Maximum Armor your aim will be almost 100% accurate. Deflection upgrade in multi-player mode: ---------------------------------------- After five consecutive deaths the "Deflection" message will appear. It will disappear after you get a kill. "Dead Man Walking": Teddy Bear: ------------------------------- Jump down the building. Place the corner of the building in front of you. Go to the right side, and all the way in the left corner. There is a teddy bear on one of the columns of a planter. Crytek CEO: ----------- Look for a news stand while exploring the city. A picture of Crytek's CEO will appear on a magazine cover.