Command & Conquer - Red Alert - Aftermath Cheat Codes: ------------ Submitted by: David K. Cheat Codes: ------------ If you want to edit the Aftermath NEW units, edit the "Expand2.mix" file. Or open it in Word. You'll see some stuff about the unit cost, power, MAD Tank shockwave spread,etc. Bonus Missions -------------- In MS-DOS mode, go to the directory you installed Red Alert in and type "ra funpark". When the game begins, select START NEW GAME and choose either side for five new missions. Free Men -------- Build a missile silo. When the missile is ready, sell the silo and immeidately launch the missile. If you were quick enough, the sale will have stopped and some troops will come out of the silo. Locate Submarines ----------------- There are 2 ways of locating submarines. 1. Select a Cruiser and scroll around while holding down Force Fire. When you come across a the "no fire" sign, you have found an enemy sub. 2. If you know that there's a submarine near your shore line, but you don't know where, this will help you. Build a Naval Yard or Sub Pen, BUT DON'T DEPLOY IT YET! Instead, scroll it around until one of the zone squares turns red. When it does, you have found an enemy submarine! (NOTE: If all of the suares turn red, you're just out of range of your base. It doesn't mean you've found 9 submarines.) Soviet Playing Tip ------------------ When playing as the Soviets, when you have a Iron Curtain and a Missle Silo, send a tank into the enemy base. When he is attacked, use the Iron Curtain on him. When lots of enemys come around him, launch the atom bomb. View Credits ------------ To view the ending credits, click on the Westwood logo on the title screen. Tanks vs. spy: -------------- Although you may think your spy is safe if no dogs are present, tanks are still dangerous. They will not shoot at your spy, but will instead try to crush him. Low power strategy: ------------------- When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.) can still function. But structures such as Tesla Coils, AA Guns, and Radar Domes will go offline. Your radar will not appear until the power is back to normal. However, your other structures will still build or repair depending on how much power is available to you; the less power, the slower the construction. Sell units: ----------- Buy and place a Service Depot then send a unit lined up with it, but far away. Send your unit onto the depot. When it is about to get repaired, click the "Sell" icon. When the icon turns green, click to sell the unit. Note: This requires timing. Naval Conflict: --------------- On the skirmish level Naval Conflict, you can choose any difficulty setting. The enemy runs out of ore too fast because they are on a small inland. They can be easily defeated with missile subs and many bases. Create ants: ------------ Make a map using Red Alert Map Editor, Save the map and exit the editor. Use a text editor to edit the map file in the game directory. Search for the following lines (these may be a different value in your game): [Basic] NewINIFormat=3 Name=River of Gold Copy the following entries below those lines. [General] ;Warior Ant [ANT1] Name=Nin10dolord's Warior Image=ANT1 Name=Warrior Ant Prerequisite=weap Primary=Mandible Strength=125 Armor=heavy TechLevel=1 Owner=allies,soviets Sight=3 Speed=6 Cost=700 Points=40 ROT=8 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 ;Fireant [ANT2] Image=ANT2 Primary=FireballLauncher Name=Fire Ant Prerequisite=weap Strength=75 Armor=heavy TechLevel=1 Owner=allies,soviets Sight=3 Speed=8 Cost=700 Points=40 ROT=6 Tracked=yes Crewed=no NoMovingFire=yes [ANT3] Image=ANT3 Name=Scout Ant Prerequisite=weap Primary=DepthCharge Strength=85 Armor=light TechLevel=1 Owner=allies,soviets Sight=3 Speed=7 Cost=700 Points=40 ROT=9 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 Easy wins in skirmish mode: --------------------------- Build between five and twenty Demolition Trucks. If the enemy has a Construction Yard near the water, send them all up beside it in a Transport. Release them by the time the enemies reach your trucks. You should have all the trucks on land. After one is destroyed, it will set them off in a chain reaction. While this is happening at the back of the base, you can send some into the front to eliminate it. To make sure you do not lose your base, send the trucks into the transports immediately as they are built.